Xcode中的环境变量

作者: 心有琳鑫 | 来源:发表于2016-07-08 18:18 被阅读1786次

    一般我们在xcode里面配置包含工程目录下头文件的时候,都要关联着相对路径和绝对路径,如果只是自己用这个项目,用绝对路径的问题不大,但是如果协作开发,这时候绝对路径的缺点立马出现。

    所以在修改User Header Search Paths这个选项的时候使用
    "$(SRCROOT)/当前工程名字/需要包含头文件所在文件夹"
    将上面的双引号里面的字符串拷贝之后,你会发现这个“$(SRCROOT)”,会自动变成当前工程所以的目录。
    一、xcode中的环境变量
    $(BUILT_PRODUCTS_DIR)
    build成功后的,最终产品路径--可以在Build Settings参数的Per-configuration Build Products Path项里设置
    $(TARGET_NAME)
    目标工程名称
    $(SRCROOT)
    工程根目录(一般为.xcodeproj所在目录)
    $(PROJECT_DIR)
    .xcodeproj所在目录
    $(CURRENT_PROJECT_VERSION)
    当前工程版本号
    其他:
    $() xcode数据目录该工程根目录
    $(SYMROOT) = $()/Build/Products
    $(BUILD_DIR) = $()/Build/Products
    $(BUILD_ROOT) = $()/Build/Products
    这三个变量中的$()不会随着Build Settings参数的设置而改变
    相反,以下可以通过设置而改变
    $(CONFIGURATION_BUILD_DIR) = $()/Build/Products/Debug-iphonesimulator
    $(BUILT_PRODUCTS_DIR) = $()/Build/Products/Debug-iphonesimulator
    $(CONFIGURATION_TEMP_DIR) = $()/Build/Intermediates/UtilLib.build/Debug-iphonesimulator
    $(TARGET_BUILD_DIR) = $()/Build/Products/Debug-iphonesimulator
    $(SDK_NAME) = iphonesimulator5.0
    $(PLATFORM_NAME) = iphonesimulator
    $(CONFIGURATION) = Debug
    $(TARGET_NAME) = UtilLib
    $(EXECUTABLE_NAME) = libUtilLib.a 可执行文件名
    ${IPHONEOS_DEPLOYMENT_TARGET} 5.0
    $(ACTION) = build
    $(CURRENTCONFIG_SIMULATOR_DIR) 当前模拟器路径
    $(CURRENTCONFIG_DEVICE_DIR) 当前设备路径
    $(BUILD_DIR)/$(CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME =
    $()/Build/Products/Debug-iphonesimulator
    $(PROJECT_TEMP_DIR)/$(CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME) = $()/Build/Intermediates/UtilLib.build/Debug-iphonesimulator
    自定义变量

    ${CONFIGURATION}-iphoneos 表示:Debug-iphoneos

    ${CONFIGURATION}-iphonesimulator 表示:Debug-iphonesimulator

    $(CURRENTCONFIG_DEVICE_DIR) = ${SYMROOT}/${CONFIGURATION}-iphoneos

    $(CURRENTCONFIG_SIMULATOR_DIR) = ${SYMROOT}/${CONFIGURATION}-iphonesimulator

    自定义一个设备无关的路径(用来存放各种架构arm6/arm7/i386输出的产品)

    $(CREATING_UNIVERSAL_DIR) = ${SYMROOT}/${CONFIGURATION}-universal

    自定义变量代表的值

    $(CURRENTCONFIG_DEVICE_DIR) = $()/Build/Products/Debug-iphoneos

    $(CURRENTCONFIG_SIMULATOR_DIR) = $()/Build/Products/Debug-iphonesimulator

    $(CREATING_UNIVERSAL_DIR) = $()/Build/Products/Debug-universal

    iphoneos5.0下的编译脚本:

    xcodebuild -project "UtilLib.xcodeproj" -configuration "Debug" -target "UtilLib" -sdk "iphoneos5.0" -arch "armv6 armv7" build RUN_CLANG_STATIC_ANALYZER=NO $(BUILD_DIR)="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}"

    iphonesimulator5.0下的编译脚本:

    xcodebuild -project "UtilLib.xcodeproj" -configuration "Debug" -target "UtilLib" -sdk "iphonesimulator5.0" -arch "i386" build RUN_CLANG_STATIC_ANALYZER=NO $(BUILD_DIR)="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}"

    加上下面一句表示输出到文件:

    "${BUILD_ROOT}.build_output"

    lipo脚本工具:合并iPhone模拟器和真机的静态类库,生成通用库

    lipo -create -output "${CREATING_UNIVERSAL_DIR}/${EXECUTABLE_NAME}" "${CURRENTCONFIG_DEVICE_DIR}/${EXECUTABLE_NAME}" "${CURRENTCONFIG_SIMULATOR_DIR}/${EXECUTABLE_NAME}"

    意思是:把"${CURRENTCONFIG_DEVICE_DIR}目录下的.a文件,和${CURRENTCONFIG_SIMULATOR_DIR}目录下的.a文件合并,

    在${CREATING_UNIVERSAL_DIR}目录下,生成两个设备都通用的静态库,

    例如:lipo -create -output xy.a x.a y.a

    二、xcode中build Settings常见参数解析

    1.Installation Directory:安装路径

    静态库编译时,在Build Settings中Installation Directory设置“$(BUILT_PRODUCTS_DIR)”

    Skip Install设为YES

    Installation Directory默认为/usr/local/lib

    因为Build Location默认时,.a文件会放在很长(比如:/Users/xxx/Library/Developer/Xcode/DerivedData/xxxProgram

    dalrvzehhtesxdfqhxixzafvddwe/Build/Products/Debug-iPhoneos)的路径下,或是我们target指定的路径

    Skip Install如果是NO,可能会被安装到默认路径/usr/local/lib

    2.Public Headers Folder Path:对外公开头文件路径

    设为“include”(具体的头文件路径为:$(BUILT_PRODUCTS_DIR)/include/xx.h)

    在最终文件.a同级目录下生成一个include目录

    默认:/usr/local/include

    Public Headers Folder Path这个路径就是使用这lib的某工程需要依赖的外部头文件.导入这路径后,#include/import "xx.h"才能看到

    3.User Header Search Paths:依赖的外部头文件搜索路径

    设置为“$(BUILT_PRODUCTS_DIR)/include”

    和2中路径对应

    4.Per-configuration Build Products Path:最终文件路径

    比如设为“../app”,就会在工程文件.xcodeproj上一层目录下的app目录里,创建最终文件

    默认为$(BUILD_DIR)/$(CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME)

    等于$(BUILT_PRODUCTS_DIR)

    5.Per-configuration Intermediate Build Files Path:临时中间文件路径

    默认为:$(PROJECT_TEMP_DIR)/$(CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME)

    6.Code Signing Identity:真机调试的证书选择

    选一个和Bundle identifier相对应的证书

    Library Search Paths:库搜索路径

    Architectures:架构,设为 armv6 或 armv7

    Valid Architectures:应用框架,可以设为 armv6、 armv7 或i386

    Product Name:工程文件名,默认为$(TARGET_NAME)

    Info.plist File:info文件路径

    Build Variants:默认为normal

    Other Linker Flags:其他链接标签

    设为“-ObjC”

    当导入的静态库使用了类别,需要设为-ObjC

    iOS Deployment Target:ios部署对象

    比如可以选择设为,ios3到ios5的一种版本

    Prefix Header:预编头文件(比如:UtilLib/UtilLib-Prefix.pch)

    Precompile Prefix Header:设为“Yes”,表示允许加入预编译头

    三、workspace(工作区)

    作用:管理多个工程(project),多工程联编

    四、workspace多工程联编设置

    一、

    1.新建一个静态库工程,比如UtilLib,并生成UtilLib.h和UtilLib.m文件

    2.选中需要公开的头文件,

    把右侧栏的Target Membership中设置为public

    或则,选中工程目录target的Build Phases标签的copy headers项,在public中添加要公开的头文件

    3.Architectures设为:armv6 armv7

    4.Valid Architectures设为:armv6 armv7 i386

    5.Build Products Path设为:$(SRCROOT)/../build

    6.Per-configuration Build Products Path设为:

    $(SRCROOT)/../build/$(CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME)

    7.Per-configuration Intermediate Build Files Path设为:

    $(SRCROOT)/../build/$(TARGET_NAME).build/$(CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME)

    8.设置安装路径:Installation Directory项

    9.设置对外公开的头文件路径:Public Headers Folder Path项

    10.为静态库添加依赖的shell脚本

    选中工程目录target的Build Phases标签,点击由下角的Add Build Phase按钮

    在弹出的菜单里选择Add run script项,然后页面中会多出一个Run Script项

    在黑框里填写"$SRCROOT/mergeArmSymbols.sh"

    建立对此脚本的依赖(编译静态库的后会运行此脚本)

    如果编译时设备选的是iphone simulator:

    则此脚本会在对应iphone device的产品目录Debug-iphoneos中,生成对device有用的.a静态库,

    相反,如果设备选的是iphone device:

    则此脚本会在对应iphone simulator的产品目录Debug-iphoneos中,生成对simulator有用的.a静态库

    最后,此脚本调用lipo工具,把本工程生成静态库与此脚本生成的静态库合并,生成simulator和device都通用的.a文件

    11.具体bash shell脚本如下:

    [plain] view plaincopy
    mergeArmSymbols.sh

    Version 2.0 (updated for Xcode 4, with some fixes)

    Author: Adam Martin - http://twitter.com/redglassesapps

    Based on: original script from Eonil (main changes: Eonil's script WILL NOT WORK in Xcode GUI - it WILL CRASH YOUR COMPUTER)

    More info: see this Stack Overflow question: http://stackoverflow.com/questions/3520977/build-fat-static-library-device-simulator-using-xcode-and-sdk-4

    #################[ Tests: helps workaround any future bugs in Xcode ]########

    DEBUG_THIS_SCRIPT="true"

    if [ $DEBUG_THIS_SCRIPT = "true" ]
    then
    echo "########### TESTS #############"
    echo "Use the following variables when debugging this script; note that they may change on recursions"
    echo "BUILD_DIR = $BUILD_DIR"
    echo "BUILD_ROOT = $BUILD_ROOT"
    echo "CONFIGURATION_BUILD_DIR = $CONFIGURATION_BUILD_DIR"
    echo "BUILT_PRODUCTS_DIR = $BUILT_PRODUCTS_DIR"
    echo "CONFIGURATION_TEMP_DIR = $CONFIGURATION_TEMP_DIR"
    echo "TARGET_BUILD_DIR = $TARGET_BUILD_DIR"
    echo "SDK_NAME = $SDK_NAME"
    echo "PLATFORM_NAME = $PLATFORM_NAME"
    echo "CONFIGURATION = $CONFIGURATION"
    echo "TARGET_NAME = $TARGET_NAME"
    echo "ARCH_TO_BUILD = $ARCH_TO_BUILD"
    echo "ARCH_TO_BUILD = $ARCH_TO_BUILD"
    echo "ACTION = $ACTION"
    echo "SYMROOT = $SYMROOT"
    echo "EXECUTABLE_NAME = $EXECUTABLE_NAME"
    echo "CURRENTCONFIG_SIMULATOR_DIR = $CURRENTCONFIG_SIMULATOR_DIR"
    echo "CURRENTCONFIG_DEVICE_DIR = $CURRENTCONFIG_DEVICE_DIR"

    echo "#############Other###########"
    echo "BUILD_DIR/CONFIGURATION/EFFECTIVE_PLATFORM_NAME = $BUILD_DIR/$CONFIGURATION$EFFECTIVE_PLATFORM_NAME"

    echo "PROJECT_TEMP_DIR/CONFIGURATION/EFFECTIVE_PLATFORM_NAME = $PROJECT_TEMP_DIR/$CONFIGURATION$EFFECTIVE_PLATFORM_NAME"

    fi

    #####################[ part 1 ]##################

    First, work out the BASESDK version number

    (incidental: searching for substrings in sh is a nightmare! Sob)

    SDK_VERSION=$(echo ${SDK_NAME} | grep -o '.{3}$')

    Next, work out if we're in SIM or DEVICE

    if [ ${PLATFORM_NAME} = "iphonesimulator" ]
    then
    OTHER_SDK_TO_BUILD=iphoneos${SDK_VERSION}
    ARCH_TO_BUILD="armv6 armv7"
    else
    OTHER_SDK_TO_BUILD=iphonesimulator${SDK_VERSION}
    ARCH_TO_BUILD="i386"
    fi

    echo "XCode has selected SDK: ${PLATFORM_NAME} with version: ${SDK_VERSION} (although back-targetting: ${IPHONEOS_DEPLOYMENT_TARGET})"
    echo "...therefore, OTHER_SDK_TO_BUILD = ${OTHER_SDK_TO_BUILD}"

    #####################[ end of part 1 ]##################

    #####################[ part 2 ]##################

    IF this is the original invocation, invoke whatever other builds are required

    Xcode is already building ONE target... build ONLY the missing platforms/configurations.

    if [ "true" == ${ALREADYINVOKED:-false} ]
    then
    echo "RECURSION: Not the root invocation, don't recurse"
    else

    Prevent recursion

    export ALREADYINVOKED="true"

    echo "RECURSION: I am the root... recursing all missing build targets..."
    echo "RECURSION: ...about to invoke: xcodebuild -configuration "${CONFIGURATION}" -target "${TARGET_NAME}" -sdk "${OTHER_SDK_TO_BUILD}" -arch "${ARCH_TO_BUILD}" ${ACTION} RUN_CLANG_STATIC_ANALYZER=NO"
    xcodebuild -project "${TARGET_NAME}.xcodeproj" -configuration "${CONFIGURATION}" -target "${TARGET_NAME}" -sdk "${OTHER_SDK_TO_BUILD}" -arch "${ARCH_TO_BUILD}" ${ACTION} RUN_CLANG_STATIC_ANALYZER=NO BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" > "${BUILD_ROOT}.build_output"
    ACTION="build"

    Merge all platform binaries as a fat binary for each configurations.

    Calculate where the (multiple) built files are coming from:

    CURRENTCONFIG_DEVICE_DIR=${SRCROOT}/../build/${CONFIGURATION}-iphoneos
    CURRENTCONFIG_SIMULATOR_DIR=${SRCROOT}/../build/${CONFIGURATION}-iphonesimulator

    echo "Taking device build from: ${CURRENTCONFIG_DEVICE_DIR}"
    echo "Taking simulator build from: ${CURRENTCONFIG_SIMULATOR_DIR}"

    CREATING_UNIVERSAL_DIR=${SRCROOT}/../build/${CONFIGURATION}-universal
    echo "...outputing a universal arm6/arm7/i386 build to: ${CREATING_UNIVERSAL_DIR}"

    ... remove the products of previous runs of this script

    NB: this directory is only created by this script - it should be safe to delete

    rm -rf "${CREATING_UNIVERSAL_DIR}"
    mkdir "${CREATING_UNIVERSAL_DIR}"

    echo "lipo: for current configuration (${CONFIGURATION}) creating output file: ${CREATING_UNIVERSAL_DIR}/${EXECUTABLE_NAME}"
    lipo -create -output "${CREATING_UNIVERSAL_DIR}/${EXECUTABLE_NAME}" "${CURRENTCONFIG_DEVICE_DIR}/${EXECUTABLE_NAME}" "${CURRENTCONFIG_SIMULATOR_DIR}/${EXECUTABLE_NAME}"

    #######custom########

    copy universal lib to ../libs

    libsDir=../libs
    includeDir=../include

    rm -rf "${libsDir}"
    mkdir -p "${libsDir}"

    echo "cp -R ${CREATING_UNIVERSAL_DIR}/${EXECUTABLE_NAME} ${libsDir}"

    cp -R "${CREATING_UNIVERSAL_DIR}/${EXECUTABLE_NAME}" "${libsDir}"

    echo "cp -R ${CURRENTCONFIG_DEVICE_DIR}/include ${includeDir}"

    cp -R "${CURRENTCONFIG_DEVICE_DIR}/include" "${includeDir}"

    fi

    下载右边的图片,然后把后缀改为.sh(其实就是上面的脚本,因为博客园只能上传图片)

    静态库编译后的目录结构如下:

    二、

    1.新建主工程,比如Nuno,添加对静态库的依赖

    点击工程,在Build Phases标签的Link Binary With Libraries项中点击加号添加UtilLib.a库

    选中上面的红色项,在右边栏的Location选Relative to Project,把值设为../libs/libUtilLib.a

    2.设置主工程依赖的外部头文件路径:User Header Search Paths项

    $(SRCROOT)/../include

    3.设置Header Search Paths为:$(SRCROOT)/../include

    4.设置Library Search Paths为:$(SRCROOT)/../libs

    编译运行即可实现联编

    (备注:选择模拟器iphone 5.0 simulator,编译静态库的时,最终文件会在Debug-iphonesimulator,就算成功.a文件还是红色,
    这是可能是xcode的bug,不会自动切换路径
    因为$(BUILT_PRODUCTS_DIR)所指的位置,是build/Debug-iphonesos,不是包含最终.a文件的Debug-iphonesimulator;
    选择ios Device,编译成的最终文件才在build/Debug-iphonesos下,.a文件变成非红色
    所有得用mergeArmSymbols.sh脚本来解决)

    相关文章

      网友评论

        本文标题:Xcode中的环境变量

        本文链接:https://www.haomeiwen.com/subject/chtrjttx.html