Glide是google推荐的图片加载框架,很受开发者追捧,它提高了我们开发效率,减少了很多问题。优秀的框架就值得我们去学习,我们来看一下具体它是怎么实现的
我们使用glide的方式很简单,就这一行代码Glide.with(this).load(imageUrl).into(imageView),看似简单,但里面的实现特别复杂,我们就来一步步揭开它的面纱
本篇以glide 4.6.0版本来讲解
Glide.with(this)
先看一下Glide初始化
private static void initializeGlide(@NonNull Context context, @NonNull GlideBuilder builder) {
Context applicationContext = context.getApplicationContext();
RequestManagerRetriever.RequestManagerFactory factory =
annotationGeneratedModule != null
? annotationGeneratedModule.getRequestManagerFactory() : null;
builder.setRequestManagerFactory(factory);
//通过builder来创建
Glide glide = builder.build(applicationContext);
applicationContext.registerComponentCallbacks(glide);
Glide.glide = glide;
}
利用GlideBuilder进行创建
public Glide build(@NonNull Context context) {
if (sourceExecutor == null) {
sourceExecutor = GlideExecutor.newSourceExecutor();
}
if (diskCacheExecutor == null) {
diskCacheExecutor = GlideExecutor.newDiskCacheExecutor();
}
if (animationExecutor == null) {
animationExecutor = GlideExecutor.newAnimationExecutor();
}
if (memorySizeCalculator == null) {
memorySizeCalculator = new MemorySizeCalculator.Builder(context).build();
}
if (connectivityMonitorFactory == null) {
connectivityMonitorFactory = new DefaultConnectivityMonitorFactory();
}
if (bitmapPool == null) {
int size = memorySizeCalculator.getBitmapPoolSize();
if (size > 0) {
bitmapPool = new LruBitmapPool(size);
} else {
bitmapPool = new BitmapPoolAdapter();
}
}
if (arrayPool == null) {
arrayPool = new LruArrayPool(memorySizeCalculator.getArrayPoolSizeInBytes());
}
if (memoryCache == null) {
memoryCache = new LruResourceCache(memorySizeCalculator.getMemoryCacheSize());
}
if (diskCacheFactory == null) {
diskCacheFactory = new InternalCacheDiskCacheFactory(context);
}
if (engine == null) {
engine =
new Engine(
memoryCache,
diskCacheFactory,
diskCacheExecutor,
sourceExecutor,
GlideExecutor.newUnlimitedSourceExecutor(),
GlideExecutor.newAnimationExecutor(),
isActiveResourceRetentionAllowed);
}
RequestManagerRetriever requestManagerRetriever =
new RequestManagerRetriever(requestManagerFactory);
return new Glide(
context,
engine,
memoryCache,
bitmapPool,
arrayPool,
requestManagerRetriever,
connectivityMonitorFactory,
logLevel,
defaultRequestOptions.lock(),
defaultTransitionOptions);
}
Glide的真正初始化
Glide(
@NonNull Context context,
@NonNull Engine engine,
@NonNull MemoryCache memoryCache,
@NonNull BitmapPool bitmapPool,
@NonNull ArrayPool arrayPool,
@NonNull RequestManagerRetriever requestManagerRetriever,
@NonNull ConnectivityMonitorFactory connectivityMonitorFactory,
int logLevel,
@NonNull RequestOptions defaultRequestOptions,
@NonNull Map<Class<?>, TransitionOptions<?, ?>> defaultTransitionOptions) {
//请求管理器,在Glide.get(context).getRequestManagerRetriever()时候返回
this.requestManagerRetriever = requestManagerRetriever;
//这是注册表,数据的请求和解析都靠它,这里面有资源解码注册表,转码注册表,模型加载注册表,编码器
//加载网路图片用到了前面三个,这个很关键
registry = new Registry();
registry.register(new DefaultImageHeaderParser());
Downsampler downsampler = new Downsampler(registry.getImageHeaderParsers(),
resources.getDisplayMetrics(), bitmapPool, arrayPool);
ByteBufferBitmapDecoder byteBufferBitmapDecoder = new ByteBufferBitmapDecoder(downsampler);
StreamBitmapDecoder streamBitmapDecoder = new StreamBitmapDecoder(downsampler, arrayPool);
ResourceDrawableDecoder resourceDrawableDecoder =
new ResourceDrawableDecoder(context);
ResourceLoader.StreamFactory resourceLoaderStreamFactory =
new ResourceLoader.StreamFactory(resources);
BitmapEncoder bitmapEncoder = new BitmapEncoder();
BitmapBytesTranscoder bitmapBytesTranscoder = new BitmapBytesTranscoder();
ContentResolver contentResolver = context.getContentResolver();
//开始注册
registry
.append(ByteBuffer.class, new ByteBufferEncoder())
/* Bitmaps */
//注册资源解码器
.append(Registry.BUCKET_BITMAP, ByteBuffer.class, Bitmap.class, byteBufferBitmapDecoder)
/* Drawables */
.append(Uri.class, Drawable.class, resourceDrawableDecoder)
/* Models */
.register(new InputStreamRewinder.Factory(arrayPool))
//注册模块加载器
.append(String.class, InputStream.class, new StringLoader.StreamFactory())
.append(String.class, InputStream.class, new StringLoader.StreamFactory())
.append(Uri.class, InputStream.class, new HttpUriLoader.Factory())
.append(GlideUrl.class, InputStream.class, new HttpGlideUrlLoader.Factory())
/* Transcoders */
//注册转码器
.register(
Bitmap.class,
BitmapDrawable.class,
new BitmapDrawableTranscoder(resources))
ImageViewTargetFactory imageViewTargetFactory = new ImageViewTargetFactory();
glideContext =
new GlideContext(
context,
arrayPool,
registry,
imageViewTargetFactory,
defaultRequestOptions,
defaultTransitionOptions,
engine,
logLevel);
}
模型加载注册表 ModelLoaderRegistry
它的作用是将数据源解码成对于目标数据
/**
通过multiModelLoaderFactory来管理
*/
public class ModelLoaderRegistry {
private final MultiModelLoaderFactory multiModelLoaderFactory;
public ModelLoaderRegistry(@NonNull Pool<List<Throwable>> throwableListPool) {
this(new MultiModelLoaderFactory(throwableListPool));
}
private ModelLoaderRegistry(@NonNull MultiModelLoaderFactory multiModelLoaderFactory) {
this.multiModelLoaderFactory = multiModelLoaderFactory;
}
//将解码器加进来
public synchronized <Model, Data> void append(
@NonNull Class<Model> modelClass,
@NonNull Class<Data> dataClass,
@NonNull ModelLoaderFactory<? extends Model, ? extends Data> factory) {
multiModelLoaderFactory.append(modelClass, dataClass, factory);
cache.clear();
}
//获取能够处理该model的loader
public synchronized <A> List<ModelLoader<A, ?>> getModelLoaders(@NonNull A model) {
//通过判断是否是model类型来初步获取loader
List<ModelLoader<A, ?>> modelLoaders = getModelLoadersForClass(getClass(model));
int size = modelLoaders.size();
List<ModelLoader<A, ?>> filteredLoaders = new ArrayList<>(size);
for (int i = 0; i < size; i++) {
ModelLoader<A, ?> loader = modelLoaders.get(i);
//再通过loader是能能够处理该model再过滤loader
if (loader.handles(model)) {
filteredLoaders.add(loader);
}
}
return filteredLoaders;
}
private <A> List<ModelLoader<A, ?>> getModelLoadersForClass(@NonNull Class<A> modelClass) {
List<ModelLoader<A, ?>> loaders = cache.get(modelClass);
if (loaders == null) {
//下面是multiModelLoaderFactory的build方法
loaders = Collections.unmodifiableList(multiModelLoaderFactory.build(modelClass));
cache.put(modelClass, loaders);
}
return loaders;
}
}
/**
1.存放解码器
2.根据数据源获取解码器 getModelLoaders
*/
public class MultiModelLoaderFactory {
//存放解码器
private final List<Entry<?, ?>> entries = new ArrayList<>();
synchronized <Model, Data> void append(
@NonNull Class<Model> modelClass,
@NonNull Class<Data> dataClass,
@NonNull ModelLoaderFactory<? extends Model, ? extends Data> factory) {
add(modelClass, dataClass, factory, /*append=*/ true);
}
private <Model, Data> void add(
@NonNull Class<Model> modelClass,
@NonNull Class<Data> dataClass,
@NonNull ModelLoaderFactory<? extends Model, ? extends Data> factory,
boolean append) {
Entry<Model, Data> entry = new Entry<>(modelClass, dataClass, factory);
entries.add(append ? entries.size() : 0, entry);
}
//根据数据源类型返回loader的集合
synchronized <Model> List<ModelLoader<Model, ?>> build(@NonNull Class<Model> modelClass) {
try {
List<ModelLoader<Model, ?>> loaders = new ArrayList<>();
for (Entry<?, ?> entry : entries) {
if (alreadyUsedEntries.contains(entry)) {
continue;
}
if (entry.handles(modelClass)) {
alreadyUsedEntries.add(entry);
//通过factory生成loader
loaders.add(this.<Model, Object>build(entry));
alreadyUsedEntries.remove(entry);
}
}
return loaders;
} catch (Throwable t) {
alreadyUsedEntries.clear();
throw t;
}
}
private static class Entry<Model, Data> {
private final Class<Model> modelClass;
@Synthetic final Class<Data> dataClass;
@Synthetic final ModelLoaderFactory<? extends Model, ? extends Data> factory;
public Entry(
@NonNull Class<Model> modelClass,
@NonNull Class<Data> dataClass,
@NonNull ModelLoaderFactory<? extends Model, ? extends Data> factory) {
this.modelClass = modelClass;
this.dataClass = dataClass;
this.factory = factory;
}
public boolean handles(@NonNull Class<?> modelClass, @NonNull Class<?> dataClass) {
return handles(modelClass) && this.dataClass.isAssignableFrom(dataClass);
}
//这里判断待转换的类型是否一致
public boolean handles(@NonNull Class<?> modelClass) {
return this.modelClass.isAssignableFrom(modelClass);
}
}
}
以ByteBufferFileLoader为例
public class ByteBufferFileLoader implements ModelLoader<File, ByteBuffer> {
@Override
public LoadData<ByteBuffer> buildLoadData(@NonNull File file, int width, int height,
@NonNull Options options) {
return new LoadData<>(new ObjectKey(file), new ByteBufferFetcher(file));
}
@Override
public boolean handles(@NonNull File file) {
return true;
}
//工厂类,生成ModelLoader
public static class Factory implements ModelLoaderFactory<File, ByteBuffer> {
public ModelLoader<File, ByteBuffer> build(@NonNull MultiModelLoaderFactory multiFactory) {
return new ByteBufferFileLoader();
}
@Override
public void teardown() {
// Do nothing.
}
}
private static final class ByteBufferFetcher implements DataFetcher<ByteBuffer> {
private final File file;
ByteBufferFetcher(File file) {
this.file = file;
}
@Override
public void loadData(@NonNull Priority priority,
@NonNull DataCallback<? super ByteBuffer> callback) {
ByteBuffer result;
try {
result = ByteBufferUtil.fromFile(file);
} catch (IOException e) {
if (Log.isLoggable(TAG, Log.DEBUG)) {
Log.d(TAG, "Failed to obtain ByteBuffer for file", e);
}
callback.onLoadFailed(e);
return;
}
callback.onDataReady(result);
}
}
看一下LoadData的实现
/**
加载数据的实体类,sourceKey是数据源,fetcher是数据获取器
*/
class LoadData<Data> {
public LoadData(@NonNull Key sourceKey, @NonNull List<Key> alternateKeys,
@NonNull DataFetcher<Data> fetcher) {
this.sourceKey = Preconditions.checkNotNull(sourceKey);
this.alternateKeys = Preconditions.checkNotNull(alternateKeys);
this.fetcher = Preconditions.checkNotNull(fetcher);
}
}
LoadData<Data> buildLoadData(@NonNull Model model, int width, int height,
@NonNull Options options);
boolean handles(@NonNull Model model);
}
可以看到,ByteBufferFileLoader的作用就是将file转换为ByteBuffer
我们再看一下append(String.class, InputStream.class, new StringLoader.StreamFactory()),它跟上面介绍的ByteBufferFileLoader有点不一样
public class StringLoader<Data> implements ModelLoader<String, Data> {
//看见没,StringLoader里面还包了一个uriLoader
private final ModelLoader<Uri, Data> uriLoader;
public StringLoader(ModelLoader<Uri, Data> uriLoader) {
this.uriLoader = uriLoader;
}
//实际在创建的时候,调用的是uriLoader.buildLoadData,它只是一个壳
public LoadData<Data> buildLoadData(@NonNull String model, int width, int height,
@NonNull Options options) {
Uri uri = parseUri(model);
return uri == null ? null : uriLoader.buildLoadData(uri, width, height, options);
}
@Override
public boolean handles(@NonNull String model) {
return true;
}
public static class StreamFactory implements ModelLoaderFactory<String, InputStream> {
public ModelLoader<String, InputStream> build(MultiModelLoaderFactory multiFactory) {
//调用multiFactory创建了另外一个loader,表示(String, InputStream)类型的,将会通过(Uri, InputStream)这个类型的loader处理
return new StringLoader<>(multiFactory.build(Uri.class, InputStream.class));
}
@Override
public void teardown() {
}
}
}
模型加载注册表就介绍完了。
总结一下,ModelLoaderRegistry有一个multiModelLoaderFactory,里面有一个entries的集合,里面放的是数据源对象和模型加载器工厂,通过build方法,能生成能处理该数据的模型加载器
资源解码注册表
将指定的数据解码成另一种类型
看一下ResourceDecoderRegistry的代码,以append(Registry.BUCKET_BITMAP, InputStream.class, Bitmap.class, streamBitmapDecoder)为例
public class ResourceDecoderRegistry {
//能解码的名称别名集合,这里是BUCKET_BITMAP
private final List<String> bucketPriorityList = new ArrayList<>();
//将别名作为key存放,一个BUCKET_BITMAP可以有多个的解码器
private final Map<String, List<Entry<?, ?>>> decoders = new HashMap<>();
//bucket:数据名称,dataClass 数据类型,resourceClass 转换后的类型,decoder 解码器
public synchronized <T, R> void append(@NonNull String bucket,
@NonNull ResourceDecoder<T, R> decoder,
@NonNull Class<T> dataClass, @NonNull Class<R> resourceClass) {
getOrAddEntryList(bucket).add(new Entry<>(dataClass, resourceClass, decoder));
}
private synchronized List<Entry<?, ?>> getOrAddEntryList(@NonNull String bucket) {
if (!bucketPriorityList.contains(bucket)) {
// Add this unspecified bucket as a low priority bucket.
bucketPriorityList.add(bucket);
}
List<Entry<?, ?>> entries = decoders.get(bucket);
if (entries == null) {
entries = new ArrayList<>();
decoders.put(bucket, entries);
}
return entries;
}
private static class Entry<T, R> {
private final Class<T> dataClass;
@Synthetic final Class<R> resourceClass;
@Synthetic final ResourceDecoder<T, R> decoder;
public Entry(@NonNull Class<T> dataClass, @NonNull Class<R> resourceClass,
ResourceDecoder<T, R> decoder) {
this.dataClass = dataClass;
this.resourceClass = resourceClass;
this.decoder = decoder;
}
public boolean handles(@NonNull Class<?> dataClass, @NonNull Class<?> resourceClass) {
return this.dataClass.isAssignableFrom(dataClass) && resourceClass
.isAssignableFrom(this.resourceClass);
}
}
}
看一下StreamBitmapDecoder streamBitmapDecoder = new StreamBitmapDecoder(downsampler, arrayPool)
public class StreamBitmapDecoder implements ResourceDecoder<InputStream, Bitmap> {
//能否处理
public boolean handles(@NonNull InputStream source, @NonNull Options options) {
return downsampler.handles(source);
}
public Resource<Bitmap> decode(@NonNull InputStream source, int width, int height,
@NonNull Options options)
throws IOException {
try {
return downsampler.decode(invalidatingStream, width, height, options, callbacks);
} finally {
exceptionStream.release();
if (ownsBufferedStream) {
bufferedStream.release();
}
}
}
}
它就是将InputStream转换成Bitmap
转码注册表
也是将一种类型转换成另外一种类型,
以register(
Bitmap.class,
BitmapDrawable.class,
new BitmapDrawableTranscoder(resources))为例
public class TranscoderRegistry {
private final List<Entry<?, ?>> transcoders = new ArrayList<>();
public synchronized <Z, R> void register(
@NonNull Class<Z> decodedClass, @NonNull Class<R> transcodedClass,
@NonNull ResourceTranscoder<Z, R> transcoder) {
transcoders.add(new Entry<>(decodedClass, transcodedClass, transcoder));
}
private static final class Entry<Z, R> {
private final Class<Z> fromClass;
private final Class<R> toClass;
@Synthetic final ResourceTranscoder<Z, R> transcoder;
Entry(@NonNull Class<Z> fromClass, @NonNull Class<R> toClass,
@NonNull ResourceTranscoder<Z, R> transcoder) {
this.fromClass = fromClass;
this.toClass = toClass;
this.transcoder = transcoder;
}
/**
* If we convert from a specific Drawable, we must get that specific Drawable class or a
* subclass of that Drawable. In contrast, if we we convert <em>to</em> a specific Drawable,
* we can fulfill requests for a more generic parent class (like Drawable). As a result, we
* check fromClass and toClass in different orders.
*/
public boolean handles(@NonNull Class<?> fromClass, @NonNull Class<?> toClass) {
return this.fromClass.isAssignableFrom(fromClass) && toClass.isAssignableFrom(this.toClass);
}
}
public class BitmapDrawableTranscoder implements ResourceTranscoder<Bitmap, BitmapDrawable> {
private final Resources resources;
@SuppressWarnings("unused")
public BitmapDrawableTranscoder(@NonNull Context context) {
this(context.getResources());
}
public BitmapDrawableTranscoder(
@NonNull Resources resources, @SuppressWarnings("unused") BitmapPool bitmapPool) {
this(resources);
}
public BitmapDrawableTranscoder(@NonNull Resources resources) {
this.resources = Preconditions.checkNotNull(resources);
}
@Override
public Resource<BitmapDrawable> transcode(Resource<Bitmap> toTranscode, Options options) {
return LazyBitmapDrawableResource.obtain(resources, toTranscode);
}
}
这个更简单,就是将Bitmap转换成BitmapDrawable
注册表就介绍完了,上面介绍了三个注册表(ModelLoaderRegistry, ResourceDecoderRegistry,TranscoderRegistry),这个三个都是跟加载网络图片相关的。
注册表是glide的一个核心部分,理解了这个才能理解整个流程
初始化完成后,再回过头来看
public static RequestManager with(@NonNull Activity activity) {
return getRetriever(activity).get(activity);
}
@NonNull
public RequestManager get(@NonNull Activity activity) {
if (Util.isOnBackgroundThread()) {
return get(activity.getApplicationContext());
} else {
assertNotDestroyed(activity);
android.app.FragmentManager fm = activity.getFragmentManager();
return fragmentGet(activity, fm, null /*parentHint*/);
}
}
private RequestManager fragmentGet(@NonNull Context context,
@NonNull android.app.FragmentManager fm,
@Nullable android.app.Fragment parentHint) {
//这里会添加一个fragment到当前activity里面,用于管理当前页面的生命周期
RequestManagerFragment current = getRequestManagerFragment(fm, parentHint);
RequestManager requestManager = current.getRequestManager();
if (requestManager == null) {
Glide glide = Glide.get(context);
//创建requestManager,并将它设置到fragment中
requestManager =
factory.build(
glide, current.getGlideLifecycle(), current.getRequestManagerTreeNode(), context);
current.setRequestManager(requestManager);
}
return requestManager;
}
好了,我们现在来看一下glide是如何管理生命周期的
在RequestManagerFragment的构造方法里面
public class RequestManagerFragment extends Fragment {
public RequestManagerFragment() {
this(new ActivityFragmentLifecycle());
}
//保存生命周期监听器
RequestManagerFragment(ActivityFragmentLifecycle lifecycle) {
this.lifecycle = lifecycle;
}
}
看一下ActivityFragmentLifecycle的实现
class ActivityFragmentLifecycle implements Lifecycle {
private final Set<LifecycleListener> lifecycleListeners =
Collections.newSetFromMap(new WeakHashMap<LifecycleListener, Boolean>());
@Override
public void addListener(LifecycleListener listener) {
lifecycleListeners.add(listener);
if (isDestroyed) {
listener.onDestroy();
} else if (isStarted) {
listener.onStart();
} else {
listener.onStop();
}
}
void onStart() {
isStarted = true;
for (LifecycleListener lifecycleListener : Util.getSnapshot(lifecycleListeners)) {
lifecycleListener.onStart();
}
}
void onStop() {
isStarted = false;
for (LifecycleListener lifecycleListener : Util.getSnapshot(lifecycleListeners)) {
lifecycleListener.onStop();
}
}
void onDestroy() {
isDestroyed = true;
for (LifecycleListener lifecycleListener : Util.getSnapshot(lifecycleListeners)) {
lifecycleListener.onDestroy();
}
}
}
这里可以添加监听器,fragment生命周期的变化,会依次回调这里的监听器
在看看创建RequestManager的方法
Glide glide = Glide.get(context);
requestManager =
factory.build(
glide, current.getGlideLifecycle(), current.getRequestManagerTreeNode(), context);
current.setRequestManager(requestManager);
factory是下面的DEFAULT_FACTORY
private static final RequestManagerFactory DEFAULT_FACTORY = new RequestManagerFactory() {
public RequestManager build(@NonNull Glide glide, @NonNull Lifecycle lifecycle,
@NonNull RequestManagerTreeNode requestManagerTreeNode, @NonNull Context context) {
return new RequestManager(glide, lifecycle, requestManagerTreeNode, context);
}
};
再看一下RequestManager就很清楚了
public class RequestManager implements LifecycleListener,
RequestManager(
Glide glide,
Lifecycle lifecycle,
RequestManagerTreeNode treeNode,
RequestTracker requestTracker,
ConnectivityMonitorFactory factory,
Context context) {
this.glide = glide;
this.lifecycle = lifecycle;
this.treeNode = treeNode;
this.requestTracker = requestTracker;
this.context = context;
connectivityMonitor =
factory.build(
context.getApplicationContext(),
new RequestManagerConnectivityListener(requestTracker));
//添加生命周期监听器
if (Util.isOnBackgroundThread()) {
mainHandler.post(addSelfToLifecycle);
} else {
lifecycle.addListener(this);
}
lifecycle.addListener(connectivityMonitor);
setRequestOptions(glide.getGlideContext().getDefaultRequestOptions());
glide.registerRequestManager(this);
}
@Override
public void onStart() {
resumeRequests();
targetTracker.onStart();
}
@Override
public void onStop() {
pauseRequests();
targetTracker.onStop();
}
@Override
public void onDestroy() {
targetTracker.onDestroy();
for (Target<?> target : targetTracker.getAll()) {
clear(target);
}
targetTracker.clear();
requestTracker.clearRequests();
lifecycle.removeListener(this);
lifecycle.removeListener(connectivityMonitor);
mainHandler.removeCallbacks(addSelfToLifecycle);
glide.unregisterRequestManager(this);
}
}
总结一下,fragment是一个被观察者,有生命周期回调的接口集合,RequestManager将自己加到了观察者的集合里面,实现了加载跟随生命周期的功能
说了这么多,这就是Glide.with(this).load(imageUrl).into(imageView);里面的Glide.with(this)方法,该方法最后获得RequestManager。
load(imageUrl)
public class RequestManager implements LifecycleListener,
ModelTypes<RequestBuilder<Drawable>> {
public RequestBuilder<Drawable> load(@Nullable String string) {
return asDrawable().load(string);
}
public RequestBuilder<Drawable> asDrawable() {
return as(Drawable.class);
}
public <ResourceType> RequestBuilder<ResourceType> as(
@NonNull Class<ResourceType> resourceClass) {
return new RequestBuilder<>(glide, this, resourceClass, context);
}
}
最后创建的是RequestBuilder
public class RequestBuilder<TranscodeType> implements Cloneable,
ModelTypes<RequestBuilder<TranscodeType>> {
protected RequestBuilder(Glide glide, RequestManager requestManager,
Class<TranscodeType> transcodeClass, Context context) {
this.glide = glide;
this.requestManager = requestManager;
//要转换的目标类型
this.transcodeClass = transcodeClass;
this.defaultRequestOptions = requestManager.getDefaultRequestOptions();
this.context = context;
this.transitionOptions = requestManager.getDefaultTransitionOptions(transcodeClass);
this.requestOptions = defaultRequestOptions;
this.glideContext = glide.getGlideContext();
}
}
//执行完asDrawable()后,得到该RequestBuilder,然后执行该类中的load(string)方法
public RequestBuilder<TranscodeType> load(@Nullable String string) {
return loadGeneric(string);
}
//到此结束,总结一下,执行Glide.with(this).load(imageUrl)中的load(imageUrl)方法,生成了RequestBuilder.
//在该类里面,保存了最终要转换的类型transcodeClass(drawable),数据源model
private RequestBuilder<TranscodeType> loadGeneric(@Nullable Object model) {
this.model = model;
isModelSet = true;
return this;
}
总结一下,这里生成了RequestBuilder,里面有目标数据类型transcodeClass(drawable),有数据源model(string)
into(imageView)
Glide.with(this).load(imageUrl).into(imageView);中的into(imageView)方法。还是在RequestBuilder里面
public class RequestBuilder<TranscodeType> implements Cloneable,
ModelTypes<RequestBuilder<TranscodeType>> {
public ViewTarget<ImageView, TranscodeType> into(@NonNull ImageView view) {
return into(
glideContext.buildImageViewTarget(view, transcodeClass),
/*targetListener=*/ null,
requestOptions);
}
我们看一下glideContext.buildImageViewTarget(view, transcodeClass)里面具体干了什么事情
最后会执行到下面的方法
public class ImageViewTargetFactory {
public <Z> ViewTarget<ImageView, Z> buildTarget(@NonNull ImageView view,
@NonNull Class<Z> clazz) {
if (Bitmap.class.equals(clazz)) {
return (ViewTarget<ImageView, Z>) new BitmapImageViewTarget(view);
} else if (Drawable.class.isAssignableFrom(clazz)) {
return (ViewTarget<ImageView, Z>) new DrawableImageViewTarget(view);
} else {
throw new IllegalArgumentException(
"Unhandled class: " + clazz + ", try .as*(Class).transcode(ResourceTranscoder)");
}
}
}
因为我们传的值是drawable,所以最后到了DrawableImageViewTarget里面
public class DrawableImageViewTarget extends ImageViewTarget<Drawable> {
public DrawableImageViewTarget(ImageView view) {
super(view);
}
public DrawableImageViewTarget(ImageView view, boolean waitForLayout) {
super(view, waitForLayout);
}
protected void setResource(@Nullable Drawable resource) {
view.setImageDrawable(resource);
}
}
该类的作用是更新imageview内容
再回到 into()方法
public class RequestBuilder<TranscodeType> implements Cloneable,
ModelTypes<RequestBuilder<TranscodeType>> {
//Y是DrawableImageViewTarget,TranscodeType是目标类型,drawable
private <Y extends Target<TranscodeType>> Y into(
@NonNull Y target,
@Nullable RequestListener<TranscodeType> targetListener,
@NonNull RequestOptions options) {
Request request = buildRequest(target, targetListener, options);
Request previous = target.getRequest();
requestManager.clear(target);
target.setRequest(request);
requestManager.track(target, request);
return target;
}
private Request buildRequest(
Target<TranscodeType> target,
@Nullable RequestListener<TranscodeType> targetListener,
RequestOptions requestOptions) {
return buildRequestRecursive(
target,
targetListener,
/*parentCoordinator=*/ null,
transitionOptions,
requestOptions.getPriority(),
requestOptions.getOverrideWidth(),
requestOptions.getOverrideHeight(),
requestOptions);
}
private Request buildRequestRecursive(
Target<TranscodeType> target,
@Nullable RequestListener<TranscodeType> targetListener,
@Nullable RequestCoordinator parentCoordinator,
TransitionOptions<?, ? super TranscodeType> transitionOptions,
Priority priority,
int overrideWidth,
int overrideHeight,
RequestOptions requestOptions) {
// Build the ErrorRequestCoordinator first if necessary so we can update parentCoordinator.
ErrorRequestCoordinator errorRequestCoordinator = null;
if (errorBuilder != null) {
errorRequestCoordinator = new ErrorRequestCoordinator(parentCoordinator);
parentCoordinator = errorRequestCoordinator;
}
Request mainRequest =
buildThumbnailRequestRecursive(
target,
targetListener,
parentCoordinator,
transitionOptions,
priority,
overrideWidth,
overrideHeight,
requestOptions);
if (errorRequestCoordinator == null) {
return mainRequest;
}
return errorRequestCoordinator;
}
private Request obtainRequest(
Target<TranscodeType> target,
RequestListener<TranscodeType> targetListener,
RequestOptions requestOptions,
RequestCoordinator requestCoordinator,
TransitionOptions<?, ? super TranscodeType> transitionOptions,
Priority priority,
int overrideWidth,
int overrideHeight) {
return SingleRequest.obtain(
context,
glideContext,
model,
transcodeClass,
requestOptions,
overrideWidth,
overrideHeight,
priority,
target,
targetListener,
requestListener,
requestCoordinator,
glideContext.getEngine(),
transitionOptions.getTransitionFactory());
}
}
现在看一下SingleRequest
public final class SingleRequest<R> implements Request,
SizeReadyCallback,
ResourceCallback,
FactoryPools.Poolable {
private void init(
Context context,
GlideContext glideContext,
Object model,
Class<R> transcodeClass,
RequestOptions requestOptions,
int overrideWidth,
int overrideHeight,
Priority priority,
Target<R> target,
RequestListener<R> targetListener,
RequestListener<R> requestListener,
RequestCoordinator requestCoordinator,
Engine engine,
TransitionFactory<? super R> animationFactory) {
this.context = context;
this.glideContext = glideContext;
//数据源 url
this.model = model;
//目标数据类型
this.transcodeClass = transcodeClass;
status = Status.PENDING;
}
}
回到刚刚的into方法
public class RequestBuilder<TranscodeType> implements Cloneable,
ModelTypes<RequestBuilder<TranscodeType>> {
private <Y extends Target<TranscodeType>> Y into(
@NonNull Y target,
@Nullable RequestListener<TranscodeType> targetListener,
@NonNull RequestOptions options) {
options = options.autoClone();
Request request = buildRequest(target, targetListener, options);
requestManager.clear(target);
//将request设置给DrawableImageViewTarget,该类里面有imageview,现在有了request,齐了
target.setRequest(request);
requestManager.track(target, request);
return target;
}
}
看一下requestManager.track(target, request);
public class RequestManager implements LifecycleListener,
ModelTypes<RequestBuilder<Drawable>> {
private final RequestTracker requestTracker;
private final TargetTracker targetTracker = new TargetTracker();
void track(Target<?> target, Request request) {
targetTracker.track(target);
requestTracker.runRequest(request);
}
}
看一下TargetTracker的类
public final class TargetTracker implements LifecycleListener {
private final Set<Target<?>> targets =
Collections.newSetFromMap(new WeakHashMap<Target<?>, Boolean>());
public void track(Target<?> target) {
targets.add(target);
}
public void onStart() {
for (Target<?> target : Util.getSnapshot(targets)) {
target.onStart();
}
}
public void onStop() {
for (Target<?> target : Util.getSnapshot(targets)) {
target.onStop();
}
}
public void onDestroy() {
for (Target<?> target : Util.getSnapshot(targets)) {
target.onDestroy();
}
}
}
再看一下RequestManager里面对TargetTracker的调用
public class RequestManager implements LifecycleListener,
ModelTypes<RequestBuilder<Drawable>> {
//fragment的生命周期会调用这里,会触发到这里,然后触发到DrawableImageViewTarget
public void onStart() {
resumeRequests();
targetTracker.onStart();
}
public void onStop() {
pauseRequests();
targetTracker.onStop();
}
public void onDestroy() {
targetTracker.onDestroy();
for (Target<?> target : targetTracker.getAll()) {
clear(target);
}
targetTracker.clear();
requestTracker.clearRequests();
lifecycle.removeListener(this);
lifecycle.removeListener(connectivityMonitor);
mainHandler.removeCallbacks(addSelfToLifecycle);
glide.unregisterRequestManager(this);
}
public void resumeRequests() {
Util.assertMainThread();
requestTracker.resumeRequests();
}
public void pauseRequests() {
Util.assertMainThread();
requestTracker.pauseRequests();
}
}
看一下RequestTracker
public class RequestTracker {
private final Set<Request> requests =
Collections.newSetFromMap(new WeakHashMap<Request, Boolean>());
//等待加载到request list
private final List<Request> pendingRequests = new ArrayList<>();
public void runRequest(Request request) {
requests.add(request);
if (!isPaused) {
//开始请求
request.begin();
} else {
//缓存起来
pendingRequests.add(request);
}
}
}
总结一下,先在activity中添加了一个空的fragment,这样就有了生命周期,fragment里面有个ActivityFragmentLifecycle类,该类是生命周期回调的集合,fragment生命周期变化会调用该类,RequestManager实现了生命周期的接口,然后将它加到了ActivityFragmentLifecycle里面。
RequestManager里面有targetTracker,targetTracker是Target(里面有imageview)的集合,在页面开始加载,调用onstart方法时会调用Target里面的onstart方法,这样可以做一下图片加载的预处理,比如设置占位图等。
RequestManager里面还有requestTracker,调用RequestManager调用requestTracker的track时,会直接加载图片。同时在生命周期回调onstart方法时,resumeRequests方法,将没有加载的request重新开始
由于篇幅的限制,网路加载图片的内容请看第二篇文章
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