using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
public class ImportSprite : UnityEditor.AssetPostprocessor
{
void OnPreprocessTexture()
{
TextureImporter textureImporter = AssetImporter.GetAtPath(assetPath) as TextureImporter;
if (textureImporter != null)
{
textureImporter.textureType = TextureImporterType.Sprite;
textureImporter.spriteImportMode = SpriteImportMode.Single;
textureImporter.spritePackingTag = "AppUI";
textureImporter.spritePixelsPerUnit = 100;
textureImporter.isReadable = false;
textureImporter.SetPlatformTextureSettings("Standalone", 2048, TextureImporterFormat.DXT5);
textureImporter.SetPlatformTextureSettings("iPhone", 2048, TextureImporterFormat.ASTC_RGBA_4x4);
textureImporter.SetPlatformTextureSettings("Andriod", 2048, TextureImporterFormat.ETC2_RGB4, true);
}
}
}
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