美文网首页
Unity3D 摄像机跟随物体平滑移动

Unity3D 摄像机跟随物体平滑移动

作者: 醉杀楚天白 | 来源:发表于2018-01-02 20:25 被阅读0次
    using UnityEngine;
    using System.Collections;
    
    namespace CompleteProject
    {
        public class CameraFollow : MonoBehaviour
        {
            public Transform target;            // The position that that camera will be following.
            public float smoothing = 5f;        // The speed with which the camera will be following.
    
    
            Vector3 offset;                     // The initial offset from the target.
    
    
            void Start ()
            {
                // Calculate the initial offset.
                offset = transform.position - target.position;
            }
    
    
            void FixedUpdate ()
            {
                // Create a postion the camera is aiming for based on the offset from the target.
                Vector3 targetCamPos = target.position + offset;
    
                // Smoothly interpolate between the camera's current position and it's target position.
                transform.position = Vector3.Lerp (transform.position, targetCamPos, smoothing * Time.deltaTime);
            }
        }
    }
    

    相关文章

      网友评论

          本文标题:Unity3D 摄像机跟随物体平滑移动

          本文链接:https://www.haomeiwen.com/subject/coiqnxtx.html