View事件分发机制

作者: 紫苓 | 来源:发表于2016-07-27 17:17 被阅读79次

    1、View和ViewGroup之间的关系

    在android中,ViewGroup 继承了View,也就是说android中控件全部是View,不管是TextView,Button,ImageView还是五大布局等,只不过ViewGroup可以放置其他的View和ViewGroup,而View是不可以的

    2、View中的事件序列

    在android中,一次操作(点击,触摸等)会产生一个事件序列,这个事件序列组成部分为:一个MotionEvent.ACTION_DOWN事件,0到多个MotionEvent.ACTION_MOVE事件,一个MotionEvent.ACTION_UP或是MotionEvent.ACTION_CANCEL事件

    事件分发机制涉及的主要方法

    dispatchTouchEvent(MotionEvent ev): 对事件进行分发,返回值表示是否消费当前事件,返回值受该View的OnTouchEvent()和子View的dispatchTouchEvent()方法返回值影响

    onInterceptTouchEvent(MotionEvent ev): 该方法只存在于ViewGroup中,返回值表示是否对当前事件进行拦截

    onTouchEvent(MotionEvent ev): 该方法返回值表示是否消费当前事件

    3、详细测试

    两个简单的view分别为MRelativeLayout extends RelativeLayout和MTextView extends TextView

    3.1 测试一:父View对事件拦截,并在onTouchEvent()对事件处理,这个时候父view的dispatchTouchEvent返回值是为true的
    QQ截图20160727152331.png
    3.2 测试二:父View对事件拦截,但在onTouchEvent()对事件没有处理
    QQ截图20160727154144.png
    3.3 测试三:父View对事件不拦截,子View对事件进行处理
    QQ截图20160727164011.png
    3.4 测试四:父view对事件不拦截,子view对事件也不处理
    QQ截图20160727164637.png
    3.5 简要总结
    public boolean dispatchTouchEvent(MotionEvent ev) {
            boolean isConsume = false;
            if(onInterceptTouchEvent(ev)){
                isConsume = onTouchEvent(ev);
            }else{
                isConsume = childView.dispatchTouchEvent(ev);
            }
            return isConsume;
        }
    

    一个事件产生后,先由viewgroup的dispatchTouchevent对事件进行分发,dispatchTouchevent先调用onInterceptTouchEvent查看自己是否拦截了事件, 1): 如果拦截了,则再看自己的onTouchEvent对事件是否进行了消费处理,如果自己处理了,则返回true,事件到这里就结束了;如果没有处理,那么该事件则会往父view抛(onTouchEvent),如果父view都没有处理,则抛向window直到activity的onTouchEvent;2) 如果ViewGroup没有拦截事件,则交给子View的dispatchTouchEvent()来进行分发,如果子View也是ViewGroup,分发逻辑和上面一样,如果子View是一个View,那么则直接进入View的onTouchEvent()来确定事件是否被消耗掉,如果消耗了,返回true,如果没有消耗,则依次往父view抛,直到交给activity处理。

    4、View源码分析
    4.1 在android中,当用户触摸设备产生事件(MotionEvent)的时候,事件会先传递到activity,然后activity传给其内部的window,window再传给decorview,decorview传给布局中的相关view。
    4.2 Activity.dispatchTouchEvent()
    public boolean dispatchTouchEvent(MotionEvent ev) {
            if (ev.getAction() == MotionEvent.ACTION_DOWN) {
                onUserInteraction();// 空实现
            }
            // window初始化在attach()方法中
            if (getWindow().superDispatchTouchEvent(ev)) {
              // 事件被Activity的下级给消费掉了
                return true;
            }
            // 事件在Activity的下级中没有被消费掉,交由Activity自己来处理
            return onTouchEvent(ev);
        }
    
    4.3 Window.superDispatchTouchEvent()

    Window是一个抽象类,根据Window类的注释能够知道,在整个android系统中,window只有一个子类:PhoneWindow,所以这里主要是看PhoneWindow对这个方法的实现。

    @Override
        public boolean superDispatchTouchEvent(MotionEvent event) {
            // mDecor是一个DecorView
            return mDecor.superDispatchTouchEvent(event);
        }
    

    可以看到,PhoneWindow把对事件的处理权限交给了DecorView,那么DecorView是什么呢?又是怎么初始化的呢?

    4.4 DecorView

    private final class DecorView extends FrameLayout implements RootViewSurfaceTaker
    从这个定义可以看到DecorView其实就是一个FrameLayout而已。

    4.5 DecorView的初始化过程

    在activity中设置View是通过setContentView()方法来完成的,所以我们从这里开始分析一下是怎么操作的。
    Activity.setContentView()

    public void setContentView(@LayoutRes int layoutResID) {
            getWindow().setContentView(layoutResID);
            initWindowDecorActionBar();
        }
    

    PhoneWindow.setContentView()

    @Override
        public void setContentView(View view, ViewGroup.LayoutParams params) {
            // Note: FEATURE_CONTENT_TRANSITIONS may be set in the process of installing the window
            // decor, when theme attributes and the like are crystalized. Do not check the feature
            // before this happens.
            if (mContentParent == null) {
              // 这里负责DecorView和mContentParent的初始化,至于mContentParent,它是:
              // ViewGroup contentParent = (ViewGroup)findViewById(ID_ANDROID_CONTENT);
              // ID_ANDROID_CONTENT = com.android.internal.R.id.content
                installDecor();
            } else if (!hasFeature(FEATURE_CONTENT_TRANSITIONS)) {
                mContentParent.removeAllViews();
            }
    
            if (hasFeature(FEATURE_CONTENT_TRANSITIONS)) {// Activity过渡动画
                view.setLayoutParams(params);
                final Scene newScene = new Scene(mContentParent, view);
                transitionTo(newScene);
            } else {
                // 把我们自己的布局添加到mContentParent容器中
                mContentParent.addView(view, params);
            }
            //.........
        }
    

    PhoneWindow.installDecor()

    private void installDecor() {
           private void installDecor() {
            if (mDecor == null) {
                // 初始化DecorView
                mDecor = generateDecor();
                // .........
            }
            if (mContentParent == null) {
                // 初始化ViewGroup,也就是我们定义的布局的父容器
                mContentParent = generateLayout(mDecor);
                // .....................
            }
        }
        
    

    PhoneWindow.generateDecor()

    protected DecorView generateDecor() {
            return new DecorView(getContext(), -1);
        }
    

    PhoneWindow.generateLayout()

    protected ViewGroup generateLayout(DecorView decor) {
            //............ 
    
            mDecor.startChanging();
            // 这个名为in的View,用来决定整个window会显示成什么样子(Theme),
            View in = mLayoutInflater.inflate(layoutResource, null);
            decor.addView(in, new ViewGroup.LayoutParams(MATCH_PARENT, MATCH_PARENT));
            mContentRoot = (ViewGroup) in;
            // 从in这个view中找到我们自己定义的布局的父容器
            ViewGroup contentParent = (ViewGroup)findViewById(ID_ANDROID_CONTENT);
            if (contentParent == null) {
                throw new RuntimeException("Window couldn't find content container view");
            }
            //....................
            mDecor.finishChanging();
            return contentParent;
        }
    

    这里贴两个名为in的View对应的布局文件
    R.layout.screen_custom_title.xml

    <?xml version="1.0" encoding="utf-8"?>
    <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
        android:orientation="vertical"
        android:fitsSystemWindows="true">
        <!-- Popout bar for action modes -->
        <ViewStub android:id="@+id/action_mode_bar_stub"
                  android:inflatedId="@+id/action_mode_bar"
                  android:layout="@layout/action_mode_bar"
                  android:layout_width="match_parent"
                  android:layout_height="wrap_content"
                  android:theme="?attr/actionBarTheme" />
    
        <FrameLayout android:id="@android:id/title_container" 
            android:layout_width="match_parent" 
            android:layout_height="?android:attr/windowTitleSize"
            android:transitionName="android:title"
            style="?android:attr/windowTitleBackgroundStyle">
        </FrameLayout>
        <FrameLayout android:id="@android:id/content"
            android:layout_width="match_parent" 
            android:layout_height="0dip"
            android:layout_weight="1"
            android:foregroundGravity="fill_horizontal|top"
            android:foreground="?android:attr/windowContentOverlay" />
    </LinearLayout>
    

    R.layout.screen_simple.xml

    <?xml version="1.0" encoding="utf-8"?>
    <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
        android:orientation="vertical"
        android:fitsSystemWindows="true">
        <!-- Popout bar for action modes -->
        <ViewStub android:id="@+id/action_mode_bar_stub"
                  android:inflatedId="@+id/action_mode_bar"
                  android:layout="@layout/action_mode_bar"
                  android:layout_width="match_parent"
                  android:layout_height="wrap_content"
                  android:theme="?attr/actionBarTheme" />
        <FrameLayout
            android:layout_width="match_parent" 
            android:layout_height="?android:attr/windowTitleSize"
            style="?android:attr/windowTitleBackgroundStyle">
            <TextView android:id="@android:id/title" 
                style="?android:attr/windowTitleStyle"
                android:background="@null"
                android:fadingEdge="horizontal"
                android:gravity="center_vertical"
                android:layout_width="match_parent"
                android:layout_height="match_parent" />
        </FrameLayout>
        <FrameLayout android:id="@android:id/content"
            android:layout_width="match_parent" 
            android:layout_height="0dip"
            android:layout_weight="1"
            android:foregroundGravity="fill_horizontal|top"
            android:foreground="?android:attr/windowContentOverlay" />
    </LinearLayout>
    

    关于DectorView的初始化过程就是这样了,从这里也可以看出来整个View的层级关系:
    Activity->window->decorview->SystemLayout->contentView->应用自定义布局对应view

    4.6 继续事件分发:DecorView.superDispatchTouchEvent()
    public boolean superDispatchTouchEvent(MotionEvent event) {
            // 因为DecorView是一个FrameLayout,因而这里就是ViewGroup.dispatchTouchEvent()
                return super.dispatchTouchEvent(event);
            }
    
    4.7 ViewGroup.dispatchTouchEvent()
    @Override
        public boolean dispatchTouchEvent(MotionEvent ev) {
            if (mInputEventConsistencyVerifier != null) {
                mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
            }
    
            // If the event targets the accessibility focused view and this is it, start
            // normal event dispatch. Maybe a descendant is what will handle the click.
            if (ev.isTargetAccessibilityFocus() && isAccessibilityFocusedViewOrHost()) {
                ev.setTargetAccessibilityFocus(false);
            }
    
            boolean handled = false;
            // 是否对事件进行分发,如果窗口被遮挡,直接返回false,否则返回true
            if (onFilterTouchEventForSecurity(ev)) {// 窗口没有被遮挡
                final int action = ev.getAction();
                final int actionMasked = action & MotionEvent.ACTION_MASK;
    
                // Handle an initial down.
                if (actionMasked == MotionEvent.ACTION_DOWN) {
                    // Throw away all previous state when starting a new touch gesture.
                    // The framework may have dropped the up or cancel event for the previous gesture
                    // due to an app switch, ANR, or some other state change.
                    // 如果监听到ACTION_DOWN事件,表明一次触摸的开始,那么一些东西就要清空和重置了。
                    cancelAndClearTouchTargets(ev);
                    resetTouchState();
                }
    
                // Check for interception.
                final boolean intercepted;// 是否对事件进行了拦截
                if (actionMasked == MotionEvent.ACTION_DOWN
                        || mFirstTouchTarget != null) {
                    // mFirstTouchTarget != null这个意思是:ViewGroup本身不拦截事件,而是把事件传给子View处理了。
                    // 也就是说,一旦ViewGroup本身对事件进行了拦截处理,那么mFirstTouchTarget = null
                    final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                    // FLAG_DISALLOW_INTERCEPT:requestDisallowInterceptTouchEvent()中设置
                    if (!disallowIntercept) {// 允许对事件进行拦截处理
                        intercepted = onInterceptTouchEvent(ev);// 
                        ev.setAction(action); // restore action in case it was changed
                    } else {// 不允许对事件拦截
                        intercepted = false;
                    }
                } else {// 如果ViewGroup本身对事件进行了处理,那么ACTION_MOVE,ACTION_UP等事件就直接被ViewGroup拦截了,不会再传给子View了
                    // There are no touch targets and this action is not an initial down
                    // so this view group continues to intercept touches.
                    intercepted = true;
                }
                // 以上部分总结一下:当接收到ACTION_DOWN事件的时候,会把一些东西清空和重置
                
                // 对于一次触摸会产生一个事件序列,如果接收到action_down事件或者事件交给了子View来处理,
                // 在允许对事件进行拦截的情况下,ViewGroup的onInterceptTouchEvent()会被执行到并且只会执行到一次(ACTION_DOWN事件)。所以这里要注意一点,如果ViewGroup本身对ACTION_DOWN事件进行了拦截,那么对于ACTION_MOVE,ACTION_UP等事件,因为mFirstTouchTarget != null为false,actionMasked == MotionEvent.ACTION_DOWN || mFirstTouchTarget != null则返回false,那么intercepted一直为true,因而这些事件是不会再传给子view的。
                
                // 从这里可以看到:
                // 如果ViewGroup本身对事件进行了处理,mFirstTouchTarget != null为false,那么onInterceptTouchEvent()只会被执行一次,
                // 后续事件ACTION_MOVE,ACTION_UP等都不会进入 onInterceptTouchEvent();
                // 而如果ViewGroup本事没有对事件进行处理,而是交给了子View来处理,
                // 那么mFirstTouchTarget != null为true,则事件序列中的每个事件都会进入onInterceptTouchEvent()
                // 验证测试3.3结果
                
    
                // If intercepted, start normal event dispatch. Also if there is already
                // a view that is handling the gesture, do normal event dispatch.
                if (intercepted || mFirstTouchTarget != null) {
                    // ViewGroup本身对事件进行了拦截
                    ev.setTargetAccessibilityFocus(false);
                }
    
                // Check for cancelation.
                final boolean canceled = resetCancelNextUpFlag(this)
                        || actionMasked == MotionEvent.ACTION_CANCEL;
    
                // Update list of touch targets for pointer down, if needed.
                final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
                TouchTarget newTouchTarget = null;
                boolean alreadyDispatchedToNewTouchTarget = false;
                if (!canceled && !intercepted) {
                    // 事件没有取消也没有被ViewGroup本身拦截:事件分发给子View
    
                    // If the event is targeting accessiiblity focus we give it to the
                    // view that has accessibility focus and if it does not handle it
                    // we clear the flag and dispatch the event to all children as usual.
                    // We are looking up the accessibility focused host to avoid keeping
                    // state since these events are very rare.
                    View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
                            ? findChildWithAccessibilityFocus() : null;
    
                    if (actionMasked == MotionEvent.ACTION_DOWN
                            || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                            || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                        final int actionIndex = ev.getActionIndex(); // always 0 for down
                        final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                                : TouchTarget.ALL_POINTER_IDS;
    
                        // Clean up earlier touch targets for this pointer id in case they
                        // have become out of sync.
                        removePointersFromTouchTargets(idBitsToAssign);
    
                        final int childrenCount = mChildrenCount;
                        if (newTouchTarget == null && childrenCount != 0) {
                            final float x = ev.getX(actionIndex);
                            final float y = ev.getY(actionIndex);
                            // Find a child that can receive the event.
                            // Scan children from front to back.
                            // 对子view进行排序处理,最上层到最下层
                            final ArrayList<View> preorderedList = buildOrderedChildList();
                            final boolean customOrder = preorderedList == null
                                    && isChildrenDrawingOrderEnabled();
                            final View[] children = mChildren;
                            for (int i = childrenCount - 1; i >= 0; i--) {
                                final int childIndex = customOrder
                                        ? getChildDrawingOrder(childrenCount, i) : i;
                                final View child = (preorderedList == null)
                                        ? children[childIndex] : preorderedList.get(childIndex);
    
                                // If there is a view that has accessibility focus we want it
                                // to get the event first and if not handled we will perform a
                                // normal dispatch. We may do a double iteration but this is
                                // safer given the timeframe.
                                if (childWithAccessibilityFocus != null) {
                                    if (childWithAccessibilityFocus != child) {
                                        continue;
                                    }
                                    childWithAccessibilityFocus = null;
                                    i = childrenCount - 1;
                                }
    
                                // 子View不可见没有播放动画,或者触摸点不在子view上
                                if (!canViewReceivePointerEvents(child)// 子view既不可见或也没有播放动画
                                        || !isTransformedTouchPointInView(x, y, child, null)) {// 触摸点在子view外
                                    ev.setTargetAccessibilityFocus(false);
                                    continue;
                                    
                                }
    
                                // 子View正在接收touch事件
                                newTouchTarget = getTouchTarget(child);
                                if (newTouchTarget != null) {
                                    // Child is already receiving touch within its bounds.
                                    // Give it the new pointer in addition to the ones it is handling.
                                    newTouchTarget.pointerIdBits |= idBitsToAssign;
                                    break;
                                }
                                // 到这里newTouchTarget还是为null的
                                resetCancelNextUpFlag(child);
                                // 事件交由子view来处理了,这里的child是不为null的
                                if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {//
                                    // Child wants to receive touch within its bounds.
                                    mLastTouchDownTime = ev.getDownTime();
                                    if (preorderedList != null) {
                                        // childIndex points into presorted list, find original index
                                        for (int j = 0; j < childrenCount; j++) {
                                            if (children[childIndex] == mChildren[j]) {
                                                mLastTouchDownIndex = j;
                                                break;
                                            }
                                        }
                                    } else {
                                        mLastTouchDownIndex = childIndex;
                                    }
                                    mLastTouchDownX = ev.getX();
                                    mLastTouchDownY = ev.getY();
                                    // mFirstTouchTarget 被赋值,验证了mFirstTouchTarget!=null表示事件交由子view来消费
                                    newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                    alreadyDispatchedToNewTouchTarget = true;
                                    break;
                                }
    
                                // The accessibility focus didn't handle the event, so clear
                                // the flag and do a normal dispatch to all children.
                                ev.setTargetAccessibilityFocus(false);
                            }
                            if (preorderedList != null) preorderedList.clear();
                        }
    
                        // 事件交由子View来处理,但是却没有找到这样的子view
                        if (newTouchTarget == null && mFirstTouchTarget != null) {
                            // Did not find a child to receive the event.
                            // Assign the pointer to the least recently added target.
                            newTouchTarget = mFirstTouchTarget;
                            while (newTouchTarget.next != null) {
                                newTouchTarget = newTouchTarget.next;
                            }
                            newTouchTarget.pointerIdBits |= idBitsToAssign;
                        }
                    }
                }
    
                // Dispatch to touch targets.
                if (mFirstTouchTarget == null) {//
                    // No touch targets so treat this as an ordinary view.
    // 这里的child为null,因而直接执行view的dispatchTouchEvent()方法,对事件进行处理,不再传给子view
                    handled = dispatchTransformedTouchEvent(ev, canceled, null,
                            TouchTarget.ALL_POINTER_IDS);
                } else {
                    // Dispatch to touch targets, excluding the new touch target if we already
                    // dispatched to it.  Cancel touch targets if necessary.
                    TouchTarget predecessor = null;
                    TouchTarget target = mFirstTouchTarget;
                    while (target != null) {
                        final TouchTarget next = target.next;
                        if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                            handled = true;
                        } else {
                            final boolean cancelChild = resetCancelNextUpFlag(target.child)
                                    || intercepted;
                            if (dispatchTransformedTouchEvent(ev, cancelChild,
                                    target.child, target.pointerIdBits)) {
                                handled = true;
                            }
                            if (cancelChild) {
                                if (predecessor == null) {
                                    mFirstTouchTarget = next;
                                } else {
                                    predecessor.next = next;
                                }
                                target.recycle();
                                target = next;
                                continue;
                            }
                        }
                        predecessor = target;
                        target = next;
                    }
                }
    
                // Update list of touch targets for pointer up or cancel, if needed.
                if (canceled
                        || actionMasked == MotionEvent.ACTION_UP
                        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                    resetTouchState();
                } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
                    final int actionIndex = ev.getActionIndex();
                    final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
                    removePointersFromTouchTargets(idBitsToRemove);
                }
            }
    
            if (!handled && mInputEventConsistencyVerifier != null) {
                mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
            }
            return handled;
        }
    
    4.8 ViewGroup.dispatchTransformedTouchEvent()
    /**
         * Transforms a motion event into the coordinate space of a particular child view,
         * filters out irrelevant pointer ids, and overrides its action if necessary.
         * If child is null, assumes the MotionEvent will be sent to this ViewGroup instead.
         */
        private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
                View child, int desiredPointerIdBits) {
            final boolean handled;
    
            // Canceling motions is a special case.  We don't need to perform any transformations
            // or filtering.  The important part is the action, not the contents.
            final int oldAction = event.getAction();
            if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {// 事件取消
                event.setAction(MotionEvent.ACTION_CANCEL);
                if (child == null) {
                    handled = super.dispatchTouchEvent(event);
                } else {
                    handled = child.dispatchTouchEvent(event);
                }
                event.setAction(oldAction);
                return handled;
            }
    
            // Calculate the number of pointers to deliver.
            final int oldPointerIdBits = event.getPointerIdBits();
            final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits;
    
            // If for some reason we ended up in an inconsistent state where it looks like we
            // might produce a motion event with no pointers in it, then drop the event.
            if (newPointerIdBits == 0) {
                return false;
            }
    
            // If the number of pointers is the same and we don't need to perform any fancy
            // irreversible transformations, then we can reuse the motion event for this
            // dispatch as long as we are careful to revert any changes we make.
            // Otherwise we need to make a copy.
            final MotionEvent transformedEvent;
            if (newPointerIdBits == oldPointerIdBits) {// 触摸点和上次一样
                if (child == null || child.hasIdentityMatrix()) {
                    if (child == null) {
                        handled = super.dispatchTouchEvent(event);
                    } else {
                        final float offsetX = mScrollX - child.mLeft;
                        final float offsetY = mScrollY - child.mTop;
                        event.offsetLocation(offsetX, offsetY);
    
                        handled = child.dispatchTouchEvent(event);
    
                        event.offsetLocation(-offsetX, -offsetY);
                    }
                    return handled;
                }
                transformedEvent = MotionEvent.obtain(event);
            } else {
                transformedEvent = event.split(newPointerIdBits);
            }
    
            // Perform any necessary transformations and dispatch.
            if (child == null) {// 子View不存在,则交给ViewGroup的父类View来处理了
                handled = super.dispatchTouchEvent(transformedEvent);
            } else {//子View存在
                final float offsetX = mScrollX - child.mLeft;
                final float offsetY = mScrollY - child.mTop;
                transformedEvent.offsetLocation(offsetX, offsetY);
                if (! child.hasIdentityMatrix()) {
                    transformedEvent.transform(child.getInverseMatrix());
                }
                // 子view dispatchTouchEvent()
                handled = child.dispatchTouchEvent(transformedEvent);
            }
    
            // Done.
            transformedEvent.recycle();
            return handled;
        }
    
    4.8 ViewGroup.addTouchTarget()
    private TouchTarget addTouchTarget(View child, int pointerIdBits) {
            TouchTarget target = TouchTarget.obtain(child, pointerIdBits);
            target.next = mFirstTouchTarget;
    // mFirstTouchTarget 赋值了
            mFirstTouchTarget = target;
            return target;
        }
    
    4.9 View.dispatchTouchEvent()
    public boolean dispatchTouchEvent(MotionEvent event) {
            // If the event should be handled by accessibility focus first.
            if (event.isTargetAccessibilityFocus()) {
                // We don't have focus or no virtual descendant has it, do not handle the event.
                if (!isAccessibilityFocusedViewOrHost()) {
                    return false;
                }
                // We have focus and got the event, then use normal event dispatch.
                event.setTargetAccessibilityFocus(false);
            }
    
            boolean result = false;
    
            if (mInputEventConsistencyVerifier != null) {
                mInputEventConsistencyVerifier.onTouchEvent(event, 0);
            }
    
            final int actionMasked = event.getActionMasked();
            if (actionMasked == MotionEvent.ACTION_DOWN) {
                // Defensive cleanup for new gesture
                stopNestedScroll();
            }
    
            if (onFilterTouchEventForSecurity(event)) {
                //noinspection SimplifiableIfStatement
                ListenerInfo li = mListenerInfo;
                // 优先执行OnTouchListener.onTouch()
                if (li != null && li.mOnTouchListener != null
                        && (mViewFlags & ENABLED_MASK) == ENABLED
                        && li.mOnTouchListener.onTouch(this, event)) {
                    result = true;
                }
    
                // 在OnTouchListener为null时才执行onTouchEvent
               // 在onTouchEvent()中的ACTION_UP事件中判断ClickListener是否不为null,
    // 如果 不为null,则执行onClick()
                if (!result && onTouchEvent(event)) {
                    result = true;
                }
            }
    
            if (!result && mInputEventConsistencyVerifier != null) {
                mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
            }
    
            // Clean up after nested scrolls if this is the end of a gesture;
            // also cancel it if we tried an ACTION_DOWN but we didn't want the rest
            // of the gesture.
            if (actionMasked == MotionEvent.ACTION_UP ||
                    actionMasked == MotionEvent.ACTION_CANCEL ||
                    (actionMasked == MotionEvent.ACTION_DOWN && !result)) {
                stopNestedScroll();
            }
    
            return result;
        }
    

    以上,是View事件分发机制的基本过程,总得来说,当设备接收到事件的时候,先由activity来进行分发(dispatchTouchEvent())给window,window接收到事件的时候交给DecorView来处理,而DecorView本身是一个ViewGroup,因而存在自己拦截处理或是分发给子view来处理等几种情况,如果自己进行拦截处理(OnInterceptTouchEvent() return true),那么事件最终是否消费取决于ViewGroup.onTouchEvent(),并且事件是不会再传给子View的;如果事件交由子view来处理,那么事件是否消费则由子view来定了,这个逻辑基本和现有逻辑一致。view对于事件的处理,是直接由onTouchEvent来决定的,在View.onTouchEvent()中首先会判断是否有TouchListener,如果有,则直接执行onTouch,如果没有,则再看clickListener有没有,有,执行onClick。

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        本文标题:View事件分发机制

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