html, body {
width: 100%;
height: 100%;
margin:0;
padding:0;
overflow: hidden;
}
var world;
var fixedTimeStep = 1 / 60;
var maxSubSteps = 3;
var massBall = 5, massCan = 10;
var lastTime;
var camera, scene, renderer, controls;
var geometry, material, materialPlane, mesh;
var container, camera, scene, renderer;
const ballRad = 2/2
const canRad = 2/2
const canHeight = 2*2
var balls = []
var ballControls;
// To be synced
var physics = new CannonHelper(0,-10,0); physics.world.allowSleep = true;
initThree();
var cannonDebugRenderer = new THREE.CannonDebugRenderer(scene, world);
initScene();
initEvent();
controls = new THREE.OrbitControls( camera, renderer.domElement );
animate();
function pileUp(xCnt, yCnt, zPos){
var interval = 2*canRad/3;
for (var level = 0; level < yCnt; ++level){
var xc = xCnt - level;
var startX = -((xc - 1)*interval + (xc*2*canRad))/2 + canRad;
for (var i = 0; i < xc; ++i){
var can = new THREE.Mesh(new THREE.CylinderGeometry(canRad,canRad,canHeight,20,20,false), material);
can.body = physics.addBody( can, massCan ); scene.add(can);
can.body.position.set(startX + i*(interval + 2*canRad) , canHeight/2 + level*canHeight, zPos);
ballControls.arrTarget.push(can);
}
}
}
function initScene(){
ballControls = new BallControls(camera, renderer.domElement);
//far plane
var wall = new THREE.Mesh( new THREE.PlaneGeometry( 12, 12, 1, 1 ),
new THREE.MeshLambertMaterial( { color: 0xf8f8f8 } ) );
wall.position.set(0, 6, -15)
scene.add(wall);
ballControls.arrTarget.push(wall);
//ground
var ground = new THREE.Mesh( new THREE.PlaneGeometry( 12, 16, 1, 1 ), materialPlane );
ground.quaternion.setFromAxisAngle(new THREE.Vector3(1,0,0), -Math.PI / 2);
ground.body = physics.addBody( ground, 0 ); scene.add(ground);
ground.body.position.set(0,0,0,)
pileUp(3,3,-5)
pileUp(4,4,-7)
var ball = new THREE.Mesh(new THREE.SphereGeometry(ballRad, 20, 20), material);
ball.body = physics.addBody( ball, massBall ); scene.add(ball);
ball.body.position.set(0, ballRad ,5);
ballControls.arrBall.push(ball);
}
function initEvent(){
ballControls.addEventListener('selectBall', function(e){
controls.enabled = false;
})
ballControls.addEventListener('throwBall', function(e){
controls.enabled = true;
console.log(e);
var ball_body = e.ball.body;
var to = e.to.sub(e.ball.position).normalize()
to.divideScalar(e.delta).multiplyScalar (100)
ball_body.applyLocalImpulse(to, new CANNON.Vec3(0,0,0));
ball_body.wakeUp();
})
}
function initThree() {
container = document.createElement( 'div' );
document.body.appendChild( container );
// scene
scene = new THREE.Scene();
scene.fog = new THREE.Fog( 0xffffff, 500, 10000 );
// camera
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.set(0, 0.72*10, 6.36*10);
camera.up.set(0,1,0);
camera.lookAt(new THREE.Vector3(0,0,0));
scene.add(camera);
material = new THREE.MeshLambertMaterial( { color: 0x777777 } );
materialPlane = new THREE.MeshLambertMaterial( { color: 0xf0f0f0 } );
// lights
scene.add( new THREE.AmbientLight( 0x111111 ) );
var light = new THREE.DirectionalLight( 0xffffff, 1.75 );
var d = 20;
light.position.set( 40, 20, 30 );
scene.add( light );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setClearColor( scene.fog.color );
var axesHelper = new THREE.AxesHelper( 5 ); scene.add( axesHelper );
container.appendChild( renderer.domElement );
}
function animate(time) {
requestAnimationFrame( animate );
if(time && lastTime){
var dt = time - lastTime;
physics.update(dt / 1000, maxSubSteps);
}
// cannonDebugRenderer.update();
controls.update();
renderer.render(scene, camera);
lastTime = time;
}
网友评论