简介
本文包括:
- View的事件体系;
- ViewGroup的事件体系;
View的事件体系
View的事件体系,其实和View的绘制是同样的思想,都是自上而下,逐一调用,同样View和ViewGroup的调用也是有一些差别,所以,下面也会分开来说明。
View的事件体系
下边是我自己对源码理解后画的流程图:
View事件分发机制.pngView的事件流程中包括以下几个重要的事件:dispatchTouchEvent、onTouchListener、onTouchEvent、onLongClickListener、onClickListener;接下来就来解释一下如何调用的。
在用户点击某个View后,根据流程图我们可以看到,他是先调用dispatchTouchEvent方法,源码如下:
public boolean dispatchTouchEvent(MotionEvent event) {
boolean result = false;
//...其它代码
ListenerInfo li = mListenerInfo;
if (li != null && li.mOnTouchListener != null
&& (mViewFlags & ENABLED_MASK) == ENABLED
&& li.mOnTouchListener.onTouch(this, event)) {
result = true;
}
if (!result && onTouchEvent(event)) {
result = true;
}
return result;
}
该方法里主要逻辑为判断是否有onTouchListener,如果有,并且其onTouch方法返回true,则之后所有的事件都由onTouch方法处理;如果没有或者onTouchListener的onTouch方法返回false,则执行onTouchEvent方法;
首先触发的事件为ACTION_DOWN,这时候会给View标记为prepressed(预点击),延时100ms,如果还没有执行其它事件,这时候就标记为pressed(点击),记录为预长按,延时400ms,如果也没有执行其它事件,则触发onLongClick事件,当然前提是onLongClickListener不为空;源码如下:
@Override
public boolean onTouchEvent(MotionEvent event) {
//...其它代码
if(((viewFlags & CLICKABLE) == CLICKABLE ||
(viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE) ||
(viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE){
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
mPrivateFlags |= PFLAG_PREPRESSED;
if (mPendingCheckForTap == null) {
mPendingCheckForTap = new CheckForTap();
}
mPendingCheckForTap.x = event.getX();
mPendingCheckForTap.y = event.getY();
postDelayed(mPendingCheckForTap,
ViewConfiguration.getTapTimeout());
break;
}
return true;
}
return false;
}
private final class CheckForTap implements Runnable {
@Override
public void run() {
mPrivateFlags &= ~PFLAG_PREPRESSED;
setPressed(true, x, y);
checkForLongClick(ViewConfiguration.getTapTimeout(), x, y);
}
}
private void checkForLongClick(int delayOffset, float x, float y) {
if ((mViewFlags & LONG_CLICKABLE) == LONG_CLICKABLE) {
mHasPerformedLongPress = false;
if (mPendingCheckForLongPress == null) {
mPendingCheckForLongPress = new CheckForLongPress();
}
postDelayed(mPendingCheckForLongPress,
ViewConfiguration.getLongPressTimeout() - delayOffset);
}
}
private final class CheckForLongPress implements Runnable {
@Override
public void run() {
if (isPressed() && (mParent != null)
&& mOriginalWindowAttachCount == mWindowAttachCount) {
if (performLongClick(mX, mY)) {
mHasPerformedLongPress = true;
}
}
}
}
private boolean performLongClickInternal(float x, float y) {
boolean handled = false;
final ListenerInfo li = mListenerInfo;
if (li != null && li.mOnLongClickListener != null) {
handled = li.mOnLongClickListener.onLongClick(View.this);
}
return handled;
}
其中performLongClick方法就是得到长按的返回值,改变mHasPerformedLongPress的值,表示长按是否返回true;
回到主路线,下边就是执行ACTION_MOVE,源码如下:
case MotionEvent.ACTION_MOVE:
if (!pointInView(x, y, mTouchSlop)) {
removeTapCallback();
if ((mPrivateFlags & PFLAG_PRESSED) != 0) {
removeLongPressCallback();
setPressed(false);
}
}
break;
public boolean pointInView(float localX, float localY, float slop) {
return localX >= -slop && localY >= -slop && localX < ((mRight - mLeft) + slop) &&
localY < ((mBottom - mTop) + slop);
}
代码很简单,就是移动的距离超过最小滑动距离后,就要移除掉pressed标记,和长按标记;
然后执行的就是ACTION_UP,源码如下:
case MotionEvent.ACTION_UP:
if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
removeLongPressCallback();
if (!focusTaken) {
if (mPerformClick == null) {
mPerformClick = new PerformClick();
}
if (!post(mPerformClick)) {
performClick();
}
}
}
break;
public boolean performClick() {
final boolean result;
final ListenerInfo li = mListenerInfo;
if (li != null && li.mOnClickListener != null) {
playSoundEffect(SoundEffectConstants.CLICK);
li.mOnClickListener.onClick(this);
result = true;
} else {
result = false;
}
sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED);
return result;
}
这里也很简单就是表示长按没有触发,或者出发后长按返回false,则就去执行onClickListener的onClick方法,当然前提是onClickListener不为空;
onTouchEvent当然还有其它的事件,例如ACTION_CANCEL(触摸的位置超出View范围)、ACTION_POINTER_DOWN、ACTION_POINTER_UP等等,具体含义就不做介绍。
ViewGroup的事件体系
对于View来说,不同的有两点,一是dispatchTouchEvent方法有所不同,二是多了一个onInterceptTouchEvent方法;而onTouchEvent的流程却是一样的;也是先来看下流程图:
ViewGroup事件分发流程.png首先来看dispatchTouchEvent,该类比较复杂,只抽取重要的部分,代码如下:
@Override
public boolean dispatchTouchEvent(MotionEvent ev) {
//...其他代码
final boolean intercepted;
if (actionMasked == MotionEvent.ACTION_DOWN
|| mFirstTouchTarget != null) {
final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
if (!disallowIntercept) {
intercepted = onInterceptTouchEvent(ev);
ev.setAction(action);
} else {
intercepted = false;
}
} else {
intercepted = true;
}
//...
if (intercepted || mFirstTouchTarget != null) {
ev.setTargetAccessibilityFocus(false);
}
//...
if (!canceled && !intercepted) {
if (actionMasked == MotionEvent.ACTION_DOWN
|| (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
final int childrenCount = mChildrenCount;
if (newTouchTarget == null && childrenCount != 0) {
final View[] children = mChildren;
for (int i = childrenCount - 1; i >= 0; i--) {
final int childIndex = getAndVerifyPreorderedIndex(
childrenCount, i, customOrder);
final View child = getAndVerifyPreorderedView(
preorderedList, children, childIndex);
if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
//...其它代码
newTouchTarget = addTouchTarget(child, idBitsToAssign);
alreadyDispatchedToNewTouchTarget = true;
break;
}
}
}
}
}
if (mFirstTouchTarget == null) {
handled = dispatchTransformedTouchEvent(ev, canceled, null,
TouchTarget.ALL_POINTER_IDS);
} else {
//...
dispatchTransformedTouchEvent(ev, cancelChild,
target.child, target.pointerIdBits);
//...
}
}
private static View getAndVerifyPreorderedView(ArrayList<View> preorderedList, View[] children,
int childIndex) {
final View child;
if (preorderedList != null) {
child = preorderedList.get(childIndex);
if (child == null) {
throw new RuntimeException("Invalid preorderedList contained null child at index "
+ childIndex);
}
} else {
child = children[childIndex];
}
return child;
}
private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
View child, int desiredPointerIdBits) {
final boolean handled;
final int oldAction = event.getAction();
if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
event.setAction(MotionEvent.ACTION_CANCEL);
if (child == null) {
handled = super.dispatchTouchEvent(event);
} else {
handled = child.dispatchTouchEvent(event);
}
event.setAction(oldAction);
return handled;
}
//...其它代码
if (child == null) {
handled = super.dispatchTouchEvent(transformedEvent);
} else {
//...其它代码
handled = child.dispatchTouchEvent(transformedEvent);
}
transformedEvent.recycle();
return handled;
}
代码比较多,但是意思不难,用伪代码表达的话就很容易明白了,如下:
public boolean dispatchTouchEvent(MotionEvent ev){
if(onInterceptTouchEvent(ev)){
return onTouchEvent(ev);
}else{
return child.dispatchTouchEvent(ev);
}
}
当然伪代码表达的肯定是不完全的,接下来,稍微详细的说一下我的理解,首先判断的还是是否会被拦截,这里有个标记,FLAG_DISALLOW_INTERCEPT,子View通过给其父容器设置这个标记就能让父容器的onInterceptTouchEvent方法无效,方法如下:
@Override
public void requestDisallowInterceptTouchEvent(boolean disallowIntercept) {
if (disallowIntercept == ((mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0)) {
// We're already in this state, assume our ancestors are too
return;
}
if (disallowIntercept) {
mGroupFlags |= FLAG_DISALLOW_INTERCEPT;
} else {
mGroupFlags &= ~FLAG_DISALLOW_INTERCEPT;
}
// Pass it up to our parent
if (mParent != null) {
mParent.requestDisallowInterceptTouchEvent(disallowIntercept);
}
}
让该子View的父容器都打上该标记,就能直接跳过拦截了,这个在解决滑动冲突时,是比较重要的方法。
回到主路线,如果没有该标记,则通过onInterceptTouchEvent方法判断是否拦截,如果拦截,则确定了接受事件的targetView,之后就会把所有的事件都给targetView,当然所有父类的分发和拦截方法也会依次调用;如果未拦截,就要依次循环子View的dispatchTouchEvent方法,判断是否消费了事件,具体的过程就是View的事件体系中所描述的,消费了事件,则也能确定targetView,同样就会把所有的事件都给targetView;如果子View都未消费,最后就会传回到Activity的onTouchEvent事件中处理。
最后我们再来看一下onInterceptTouchEvent,代码比较简单,如下:
public boolean onInterceptTouchEvent(MotionEvent ev) {
if (ev.isFromSource(InputDevice.SOURCE_MOUSE)
&& ev.getAction() == MotionEvent.ACTION_DOWN
&& ev.isButtonPressed(MotionEvent.BUTTON_PRIMARY)
&& isOnScrollbarThumb(ev.getX(), ev.getY())) {
return true;
}
return false;
}
那么ViewGroup的事件体系大体上就走完了。
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