自定义涟漪效果的按钮

作者: 贝贝beibei96 | 来源:发表于2018-04-20 17:31 被阅读159次

    谈不上很好看 很好看, 但是需要的知识点还是挺多的, 希望能在自定义View上对你们有一点点帮助
    不多说了, 直接上效果

    需求:
    涟漪、 进度条渐变、 可点击暂停继续

    wave.gif

    直接上源码, 注释已经很清楚, 有不明白的可以留言给我

    自定义属性 res/values/attrs.xml

    <declare-styleable name="WaveButton">
            <attr name="waveSrc" format="reference" />
            <attr name="waveColor" format="color" />
            <attr name="progressColor" format="color" />
            <attr name="waveMaxRadius" format="dimension" />
            <attr name="waveMinRadius" format="dimension" />
        </declare-styleable>
    

    xml引用

    <cn.startrails.webblintestdemo.widget.WaveButton
                android:layout_width="wrap_content"
                android:layout_height="wrap_content"
                app:waveSrc="@drawable/icon_flash" />
    

    Java代码

    package cn.startrails.webblintestdemo.widget;
    
    import android.animation.Animator;
    import android.animation.AnimatorListenerAdapter;
    import android.animation.ObjectAnimator;
    import android.animation.ValueAnimator;
    import android.annotation.SuppressLint;
    import android.content.Context;
    import android.content.res.TypedArray;
    import android.graphics.Bitmap;
    import android.graphics.Canvas;
    import android.graphics.Color;
    import android.graphics.Paint;
    import android.graphics.RectF;
    import android.graphics.SweepGradient;
    import android.graphics.drawable.BitmapDrawable;
    import android.graphics.drawable.Drawable;
    import android.os.Build;
    import android.support.annotation.Nullable;
    import android.support.annotation.RequiresApi;
    import android.util.AttributeSet;
    import android.util.DisplayMetrics;
    import android.view.MotionEvent;
    import android.view.View;
    import android.view.animation.Interpolator;
    import android.view.animation.LinearInterpolator;
    
    import java.util.ArrayList;
    import java.util.Iterator;
    import java.util.List;
    
    import cn.startrails.webblintestdemo.R;
    
    /**
     * @author WebbLin(林恩)
     * @date 2018/2/28  21:43
     * @email Webb@starcc.cc
     */
    public class WaveButton extends View {
    
        /**
         * 涟漪默认颜色
         */
        private final int DEFAULT_WAVE_COLOR = Color.WHITE;
    
        /**
         * 进度条默认颜色
         */
        private final int DEFAULT_PROGRESS_COLOR = Color.parseColor("#0277bd");
    
        /**
         * 涟漪默认数量
         */
        private final int DEFAULT_WAVE_COUNT = 5;
    
        /**
         * 涟漪默认创建速度
         */
        private final int DEFAULT_SPEED = 600;
    
        /**
         * 涟漪默认持续时间
         */
        private final int DEFAULT_DURATION_TIME = 3000;
    
        /**
         * 进度条初始数值
         */
        private float progress = 0;
    
        /**
         * 涟漪颜色
         */
        private int waveColor = DEFAULT_WAVE_COLOR;
    
        /**
         * 进度条颜色
         */
        private int progressColor = DEFAULT_PROGRESS_COLOR;
    
        /**
         * 渐变颜色数组
         */
        private int[] arcColors;
    
        /**
         * 梯度渐变扫描渲染器
         */
        private SweepGradient sweepGradient;
    
        /**
         * 控件宽高
         */
        private int widgetWidth;
        private int widgetHeight;
    
        /**
         * bitmap宽高
         */
        private int bitmapWidth;
        private int bitmapHeight;
    
        /**
         * 控件宽高1/2
         */
        private int widgetWidthHalf;
        private int widgetHeightHalf;
    
        /**
         * 进度条半径
         */
        private float progressRadius;
    
        /**
         * 涟漪最小、最大 半径
         */
        private float mMinRadius;
        private float mMaxRadius;
    
        /**
         * 涟漪中心的Drawable资源
         */
        private Drawable waveSrc;
    
        /**
         * bitmap
         */
        private Bitmap mBitmap;
    
        /**
         * 涟漪画笔
         */
        private Paint wavePaint;
    
        /**
         * bitmap画笔
         */
        private Paint bitmapPaint;
    
        /**
         * 进度条画笔
         */
        private Paint progressPaint;
    
        /**
         * 判断动画是否结束
         */
        private boolean isEnd = false;
    
        /**
         * 判断动画是否在运行
         */
        private boolean isRunning = false;
    
        /**
         * 涟漪最后创建时间
         */
        private long mLastCreateTime;
    
        /**
         * 涟漪集合
         */
        private List<Wave> mWaveList = new ArrayList<>();
    
        /**
         * 线性插值器(匀速)
         */
        private Interpolator mInterpolator = new LinearInterpolator();
    
        /**
         * 进度条属性动画
         */
        private ValueAnimator progressAnimator;
    
        /**
         * 矩形
         */
        private RectF rectF = new RectF();
    
    
        public WaveButton(Context context) {
            super(context);
            init();
    
        }
    
        public WaveButton(Context context, @Nullable AttributeSet attrs) {
            super(context, attrs);
            // 取出布局中自定义属性
            TypedArray typedArray = context.obtainStyledAttributes(attrs, R.styleable.WaveButton);
            waveSrc = typedArray.getDrawable(R.styleable.WaveButton_waveSrc);
            // xml中没有指定默认图片
            if (waveSrc == null) {
                waveSrc = getResources().getDrawable(R.mipmap.ic_launcher_round);
            }
            // 如果没有指定取默认值
            waveColor = typedArray.getColor(R.styleable.WaveButton_waveColor, DEFAULT_WAVE_COLOR);
            progressColor = typedArray.getColor(R.styleable.WaveButton_progressColor, DEFAULT_PROGRESS_COLOR);
            arcColors = new int[]{Color.WHITE, progressColor, Color.WHITE};
            // 资源回收
            typedArray.recycle();
            init();
    
        }
    
        public WaveButton(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
            super(context, attrs, defStyleAttr);
            init();
    
        }
    
    
        /**
         * 初始化
         */
        private void init() {
            // 涟漪画笔
            wavePaint = new Paint(Paint.ANTI_ALIAS_FLAG);
            wavePaint.setColor(waveColor);
            // bitmap画笔
            bitmapPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
            // 进度条画笔
            progressPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
            progressPaint.setDither(true);
            progressPaint.setStyle(Paint.Style.STROKE);
            progressPaint.setStrokeCap(Paint.Cap.ROUND);
            progressPaint.setColor(progressColor);
            progressPaint.setStrokeWidth(12);
    
            // 获取屏幕大小
            DisplayMetrics dm = getResources().getDisplayMetrics();
            int screenHeight = dm.heightPixels;
    
            // 创建bitmap
            BitmapDrawable drawable = (BitmapDrawable) waveSrc;
            // 指定bitmap宽高
            mBitmap = Bitmap.createScaledBitmap(drawable.getBitmap(),
                    screenHeight / 8, screenHeight / 8, true);
            // 获取bitmap宽高
            bitmapWidth = mBitmap.getWidth();
            bitmapHeight = mBitmap.getHeight();
            // 进度条半径
            progressRadius = (bitmapWidth + 40) / 2;
    
            // 水波纹最小半径icon * 0.8
            // 水波纹最大半径icon * 2
            mMinRadius = (float) (bitmapWidth * 0.8 / 2);
            mMaxRadius = bitmapWidth;
    
            // 硬件加速
            setLayerType(LAYER_TYPE_HARDWARE, null);
            // 进度条的属性动画
            progressAnimator = ObjectAnimator.ofFloat(this, "progress", 0, 360);
            progressAnimator.addListener(new AnimatorListenerAdapter() {
                @Override
                public void onAnimationEnd(Animator animation) {
                    super.onAnimationEnd(animation);
                    stop();
                    isEnd = true;
                    setLayerType(LAYER_TYPE_NONE, null);
                }
            });
            progressAnimator.setDuration(5000);
            progressAnimator.start();
            start();
        }
    
    
        @Override
        protected void onSizeChanged(int w, int h, int oldw, int oldh) {
            super.onSizeChanged(w, h, oldw, oldh);
            // 控件宽高
            widgetWidth = getWidth();
            widgetHeight = getHeight();
            // 控件宽高的 1/2
            widgetWidthHalf = widgetWidth / 2;
            widgetHeightHalf = widgetHeight / 2;
    
            // cx:中心点x坐标; cy:中心点y坐标;
            // colors:颜色数组至少要两种颜色不可为null;
            // positions:可以是null。 颜色数组中每个对应颜色的相对位置,
            // 从0开始到1.0结束。如果这些值不是单调的,则绘图可能会产生意想不到的结果。
            // 如果位置为NULL,则颜色自动均匀分布。
            sweepGradient = new SweepGradient(widgetWidth / 2,
                    widgetHeight / 2, arcColors, null);
        }
    
    
        @Override
        protected void onDraw(Canvas canvas) {
            super.onDraw(canvas);
    
            // 开启硬件加速
            setLayerType(View.LAYER_TYPE_SOFTWARE, wavePaint);
            setLayerType(View.LAYER_TYPE_SOFTWARE, bitmapPaint);
            setLayerType(View.LAYER_TYPE_SOFTWARE, progressPaint);
    
            // 涟漪的迭代器
            Iterator<Wave> iterator = mWaveList.iterator();
            while (iterator.hasNext()) {
                Wave wave = iterator.next();
                if (System.currentTimeMillis() - wave.mCreateTime < DEFAULT_DURATION_TIME) {
                    wavePaint.setAlpha(wave.getAlpha());
                    canvas.drawCircle(widgetWidthHalf, widgetHeightHalf, wave.getCurrentRadius(), wavePaint);
                } else {
                    iterator.remove();
                }
            }
    
            canvas.drawBitmap(mBitmap, (widgetWidth - bitmapWidth) / 2,
                    (widgetHeight - bitmapHeight) / 2, bitmapPaint);
    
            // 画布旋转, 默认0是时钟3点钟位置
            canvas.rotate(-90, widgetWidthHalf, widgetHeightHalf);
    
            // 矩形设置l t r b 确认大小和位置
            rectF.set(widgetWidthHalf - progressRadius, widgetHeightHalf - progressRadius,
                    widgetWidthHalf + progressRadius, widgetHeightHalf + progressRadius);
    
            // 设置着色器
            progressPaint.setShader(sweepGradient);
    
            // 第一个参数圆弧的形状和轮廓,第二个参数开始的角度,
            // 第三个参数圆弧顺时针扫过的角度, 第四个参数是否经过圆心
            canvas.drawArc(rectF, 0, progress, false, progressPaint);
    
            // 关闭硬件加速
            setLayerType(LAYER_TYPE_NONE, bitmapPaint);
            setLayerType(LAYER_TYPE_NONE, progressPaint);
            setLayerType(LAYER_TYPE_NONE, wavePaint);
        }
    
    
        @Override
        protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
            super.onMeasure(widthMeasureSpec, heightMeasureSpec);
    
            // xml 没有指定大小, 默认为bitmap宽度的两倍
            int widthSize = MeasureSpec.getSize(widthMeasureSpec);
            int heightSize = MeasureSpec.getSize(heightMeasureSpec);
            int widthMode = MeasureSpec.getMode(widthMeasureSpec);
            int heightMode = MeasureSpec.getMode(heightMeasureSpec);
            int width, height;
            // View的宽高是bitmap宽度的两倍
            if (widthMode == MeasureSpec.EXACTLY) {
                width = widthSize;
            } else {
                width = bitmapWidth * 2;
            }
            if (heightMode == MeasureSpec.EXACTLY) {
                height = heightSize;
            } else {
                height = bitmapHeight * 2;
            }
            setMeasuredDimension(width, height);
        }
    
    
        @RequiresApi(api = Build.VERSION_CODES.KITKAT)
        @SuppressLint("ClickableViewAccessibility")
        @Override
        public boolean onTouchEvent(MotionEvent event) {
            // bitmap点击范围
            int bitmapMargin = (widgetWidth - bitmapWidth) / 2;
            switch (event.getAction()) {
                // 点击暂停涟漪和进度条, 再点击继续播放
                case MotionEvent.ACTION_DOWN:
                    if (!isEnd)
                        // 判断点击位置是bitmap范围内
                        if (event.getX() >= bitmapMargin && event.getX() <= bitmapMargin + bitmapWidth
                                && event.getY() >= bitmapMargin && event.getY() <= bitmapMargin + bitmapHeight)
                            // 判断是否正在运行, 运行就暂停, 暂停就继续
                            if (isRunning()) {
                                // 涟漪暂停
                                stop();
                                // 进度条动画暂停(注意pause()这个方法在4.4才有)
                                progressAnimator.pause();
                            } else {
                                // 涟漪继续
                                start();
                                // 进度条动画继续(注意resume这个方法在4.4才有)
                                progressAnimator.resume();
                            }
                    break;
                case MotionEvent.ACTION_MOVE:
                    break;
                case MotionEvent.ACTION_UP:
                    break;
                default:
                    break;
            }
            return super.onTouchEvent(event);
        }
    
    
        /**
         * 创建涟漪
         */
        private void createWave() {
            long currentTime = System.currentTimeMillis();
            if (currentTime - mLastCreateTime < DEFAULT_SPEED) {
                return;
            }
            Wave wave = new Wave();
            mWaveList.add(wave);
            invalidate();
            mLastCreateTime = currentTime;
        }
    
    
        /**
         * 控制涟漪透明度、 持续时间、 大小
         */
        private class Wave {
            private long mCreateTime;
    
            public Wave() {
                this.mCreateTime = System.currentTimeMillis();
            }
    
            public int getAlpha() {
                float percent = (System.currentTimeMillis() - mCreateTime) * 1.0f / DEFAULT_DURATION_TIME;
                return (int) ((1.0f - mInterpolator.getInterpolation(percent)) * 255);
            }
    
            public float getCurrentRadius() {
                float percent = (System.currentTimeMillis() - mCreateTime) * 1.0f / DEFAULT_DURATION_TIME;
                return mMinRadius + mInterpolator.getInterpolation(percent) * (mMaxRadius - mMinRadius);
            }
        }
    
    
        /**
         * 600毫秒创建一个涟漪
         */
        private Runnable mCreateWave = new Runnable() {
            @Override
            public void run() {
                if (isRunning) {
                    createWave();
                    postDelayed(mCreateWave, DEFAULT_SPEED);
                }
            }
        };
    
    
        /**
         * 开始
         */
        public void start() {
            if (!isRunning) {
                isRunning = true;
                mCreateWave.run();
            }
        }
    
    
        /**
         * 暂停
         */
        public void stop() {
            isRunning = false;
            mWaveList.clear();
        }
    
        public boolean isRunning() {
            return isRunning;
        }
    
    
        public void setRunning(boolean running) {
            isRunning = running;
        }
    
    
        public float getProgress() {
            return progress;
        }
    
    
        public void setProgress(float progress) {
            this.progress = progress;
            invalidate();
        }
    
    
        public int getProgressColor() {
            return progressColor;
        }
    
    
        public void setProgressColor(int progressColor) {
            this.progressColor = progressColor;
            invalidate();
        }
    }
    
    

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