谈不上很好看 很好看, 但是需要的知识点还是挺多的, 希望能在自定义View上对你们有一点点帮助
不多说了, 直接上效果
需求:
涟漪、 进度条渐变、 可点击暂停继续
直接上源码, 注释已经很清楚, 有不明白的可以留言给我
自定义属性 res/values/attrs.xml
<declare-styleable name="WaveButton">
<attr name="waveSrc" format="reference" />
<attr name="waveColor" format="color" />
<attr name="progressColor" format="color" />
<attr name="waveMaxRadius" format="dimension" />
<attr name="waveMinRadius" format="dimension" />
</declare-styleable>
xml引用
<cn.startrails.webblintestdemo.widget.WaveButton
android:layout_width="wrap_content"
android:layout_height="wrap_content"
app:waveSrc="@drawable/icon_flash" />
Java代码
package cn.startrails.webblintestdemo.widget;
import android.animation.Animator;
import android.animation.AnimatorListenerAdapter;
import android.animation.ObjectAnimator;
import android.animation.ValueAnimator;
import android.annotation.SuppressLint;
import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.RectF;
import android.graphics.SweepGradient;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.Drawable;
import android.os.Build;
import android.support.annotation.Nullable;
import android.support.annotation.RequiresApi;
import android.util.AttributeSet;
import android.util.DisplayMetrics;
import android.view.MotionEvent;
import android.view.View;
import android.view.animation.Interpolator;
import android.view.animation.LinearInterpolator;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
import cn.startrails.webblintestdemo.R;
/**
* @author WebbLin(林恩)
* @date 2018/2/28 21:43
* @email Webb@starcc.cc
*/
public class WaveButton extends View {
/**
* 涟漪默认颜色
*/
private final int DEFAULT_WAVE_COLOR = Color.WHITE;
/**
* 进度条默认颜色
*/
private final int DEFAULT_PROGRESS_COLOR = Color.parseColor("#0277bd");
/**
* 涟漪默认数量
*/
private final int DEFAULT_WAVE_COUNT = 5;
/**
* 涟漪默认创建速度
*/
private final int DEFAULT_SPEED = 600;
/**
* 涟漪默认持续时间
*/
private final int DEFAULT_DURATION_TIME = 3000;
/**
* 进度条初始数值
*/
private float progress = 0;
/**
* 涟漪颜色
*/
private int waveColor = DEFAULT_WAVE_COLOR;
/**
* 进度条颜色
*/
private int progressColor = DEFAULT_PROGRESS_COLOR;
/**
* 渐变颜色数组
*/
private int[] arcColors;
/**
* 梯度渐变扫描渲染器
*/
private SweepGradient sweepGradient;
/**
* 控件宽高
*/
private int widgetWidth;
private int widgetHeight;
/**
* bitmap宽高
*/
private int bitmapWidth;
private int bitmapHeight;
/**
* 控件宽高1/2
*/
private int widgetWidthHalf;
private int widgetHeightHalf;
/**
* 进度条半径
*/
private float progressRadius;
/**
* 涟漪最小、最大 半径
*/
private float mMinRadius;
private float mMaxRadius;
/**
* 涟漪中心的Drawable资源
*/
private Drawable waveSrc;
/**
* bitmap
*/
private Bitmap mBitmap;
/**
* 涟漪画笔
*/
private Paint wavePaint;
/**
* bitmap画笔
*/
private Paint bitmapPaint;
/**
* 进度条画笔
*/
private Paint progressPaint;
/**
* 判断动画是否结束
*/
private boolean isEnd = false;
/**
* 判断动画是否在运行
*/
private boolean isRunning = false;
/**
* 涟漪最后创建时间
*/
private long mLastCreateTime;
/**
* 涟漪集合
*/
private List<Wave> mWaveList = new ArrayList<>();
/**
* 线性插值器(匀速)
*/
private Interpolator mInterpolator = new LinearInterpolator();
/**
* 进度条属性动画
*/
private ValueAnimator progressAnimator;
/**
* 矩形
*/
private RectF rectF = new RectF();
public WaveButton(Context context) {
super(context);
init();
}
public WaveButton(Context context, @Nullable AttributeSet attrs) {
super(context, attrs);
// 取出布局中自定义属性
TypedArray typedArray = context.obtainStyledAttributes(attrs, R.styleable.WaveButton);
waveSrc = typedArray.getDrawable(R.styleable.WaveButton_waveSrc);
// xml中没有指定默认图片
if (waveSrc == null) {
waveSrc = getResources().getDrawable(R.mipmap.ic_launcher_round);
}
// 如果没有指定取默认值
waveColor = typedArray.getColor(R.styleable.WaveButton_waveColor, DEFAULT_WAVE_COLOR);
progressColor = typedArray.getColor(R.styleable.WaveButton_progressColor, DEFAULT_PROGRESS_COLOR);
arcColors = new int[]{Color.WHITE, progressColor, Color.WHITE};
// 资源回收
typedArray.recycle();
init();
}
public WaveButton(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
}
/**
* 初始化
*/
private void init() {
// 涟漪画笔
wavePaint = new Paint(Paint.ANTI_ALIAS_FLAG);
wavePaint.setColor(waveColor);
// bitmap画笔
bitmapPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
// 进度条画笔
progressPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
progressPaint.setDither(true);
progressPaint.setStyle(Paint.Style.STROKE);
progressPaint.setStrokeCap(Paint.Cap.ROUND);
progressPaint.setColor(progressColor);
progressPaint.setStrokeWidth(12);
// 获取屏幕大小
DisplayMetrics dm = getResources().getDisplayMetrics();
int screenHeight = dm.heightPixels;
// 创建bitmap
BitmapDrawable drawable = (BitmapDrawable) waveSrc;
// 指定bitmap宽高
mBitmap = Bitmap.createScaledBitmap(drawable.getBitmap(),
screenHeight / 8, screenHeight / 8, true);
// 获取bitmap宽高
bitmapWidth = mBitmap.getWidth();
bitmapHeight = mBitmap.getHeight();
// 进度条半径
progressRadius = (bitmapWidth + 40) / 2;
// 水波纹最小半径icon * 0.8
// 水波纹最大半径icon * 2
mMinRadius = (float) (bitmapWidth * 0.8 / 2);
mMaxRadius = bitmapWidth;
// 硬件加速
setLayerType(LAYER_TYPE_HARDWARE, null);
// 进度条的属性动画
progressAnimator = ObjectAnimator.ofFloat(this, "progress", 0, 360);
progressAnimator.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationEnd(Animator animation) {
super.onAnimationEnd(animation);
stop();
isEnd = true;
setLayerType(LAYER_TYPE_NONE, null);
}
});
progressAnimator.setDuration(5000);
progressAnimator.start();
start();
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
// 控件宽高
widgetWidth = getWidth();
widgetHeight = getHeight();
// 控件宽高的 1/2
widgetWidthHalf = widgetWidth / 2;
widgetHeightHalf = widgetHeight / 2;
// cx:中心点x坐标; cy:中心点y坐标;
// colors:颜色数组至少要两种颜色不可为null;
// positions:可以是null。 颜色数组中每个对应颜色的相对位置,
// 从0开始到1.0结束。如果这些值不是单调的,则绘图可能会产生意想不到的结果。
// 如果位置为NULL,则颜色自动均匀分布。
sweepGradient = new SweepGradient(widgetWidth / 2,
widgetHeight / 2, arcColors, null);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
// 开启硬件加速
setLayerType(View.LAYER_TYPE_SOFTWARE, wavePaint);
setLayerType(View.LAYER_TYPE_SOFTWARE, bitmapPaint);
setLayerType(View.LAYER_TYPE_SOFTWARE, progressPaint);
// 涟漪的迭代器
Iterator<Wave> iterator = mWaveList.iterator();
while (iterator.hasNext()) {
Wave wave = iterator.next();
if (System.currentTimeMillis() - wave.mCreateTime < DEFAULT_DURATION_TIME) {
wavePaint.setAlpha(wave.getAlpha());
canvas.drawCircle(widgetWidthHalf, widgetHeightHalf, wave.getCurrentRadius(), wavePaint);
} else {
iterator.remove();
}
}
canvas.drawBitmap(mBitmap, (widgetWidth - bitmapWidth) / 2,
(widgetHeight - bitmapHeight) / 2, bitmapPaint);
// 画布旋转, 默认0是时钟3点钟位置
canvas.rotate(-90, widgetWidthHalf, widgetHeightHalf);
// 矩形设置l t r b 确认大小和位置
rectF.set(widgetWidthHalf - progressRadius, widgetHeightHalf - progressRadius,
widgetWidthHalf + progressRadius, widgetHeightHalf + progressRadius);
// 设置着色器
progressPaint.setShader(sweepGradient);
// 第一个参数圆弧的形状和轮廓,第二个参数开始的角度,
// 第三个参数圆弧顺时针扫过的角度, 第四个参数是否经过圆心
canvas.drawArc(rectF, 0, progress, false, progressPaint);
// 关闭硬件加速
setLayerType(LAYER_TYPE_NONE, bitmapPaint);
setLayerType(LAYER_TYPE_NONE, progressPaint);
setLayerType(LAYER_TYPE_NONE, wavePaint);
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
// xml 没有指定大小, 默认为bitmap宽度的两倍
int widthSize = MeasureSpec.getSize(widthMeasureSpec);
int heightSize = MeasureSpec.getSize(heightMeasureSpec);
int widthMode = MeasureSpec.getMode(widthMeasureSpec);
int heightMode = MeasureSpec.getMode(heightMeasureSpec);
int width, height;
// View的宽高是bitmap宽度的两倍
if (widthMode == MeasureSpec.EXACTLY) {
width = widthSize;
} else {
width = bitmapWidth * 2;
}
if (heightMode == MeasureSpec.EXACTLY) {
height = heightSize;
} else {
height = bitmapHeight * 2;
}
setMeasuredDimension(width, height);
}
@RequiresApi(api = Build.VERSION_CODES.KITKAT)
@SuppressLint("ClickableViewAccessibility")
@Override
public boolean onTouchEvent(MotionEvent event) {
// bitmap点击范围
int bitmapMargin = (widgetWidth - bitmapWidth) / 2;
switch (event.getAction()) {
// 点击暂停涟漪和进度条, 再点击继续播放
case MotionEvent.ACTION_DOWN:
if (!isEnd)
// 判断点击位置是bitmap范围内
if (event.getX() >= bitmapMargin && event.getX() <= bitmapMargin + bitmapWidth
&& event.getY() >= bitmapMargin && event.getY() <= bitmapMargin + bitmapHeight)
// 判断是否正在运行, 运行就暂停, 暂停就继续
if (isRunning()) {
// 涟漪暂停
stop();
// 进度条动画暂停(注意pause()这个方法在4.4才有)
progressAnimator.pause();
} else {
// 涟漪继续
start();
// 进度条动画继续(注意resume这个方法在4.4才有)
progressAnimator.resume();
}
break;
case MotionEvent.ACTION_MOVE:
break;
case MotionEvent.ACTION_UP:
break;
default:
break;
}
return super.onTouchEvent(event);
}
/**
* 创建涟漪
*/
private void createWave() {
long currentTime = System.currentTimeMillis();
if (currentTime - mLastCreateTime < DEFAULT_SPEED) {
return;
}
Wave wave = new Wave();
mWaveList.add(wave);
invalidate();
mLastCreateTime = currentTime;
}
/**
* 控制涟漪透明度、 持续时间、 大小
*/
private class Wave {
private long mCreateTime;
public Wave() {
this.mCreateTime = System.currentTimeMillis();
}
public int getAlpha() {
float percent = (System.currentTimeMillis() - mCreateTime) * 1.0f / DEFAULT_DURATION_TIME;
return (int) ((1.0f - mInterpolator.getInterpolation(percent)) * 255);
}
public float getCurrentRadius() {
float percent = (System.currentTimeMillis() - mCreateTime) * 1.0f / DEFAULT_DURATION_TIME;
return mMinRadius + mInterpolator.getInterpolation(percent) * (mMaxRadius - mMinRadius);
}
}
/**
* 600毫秒创建一个涟漪
*/
private Runnable mCreateWave = new Runnable() {
@Override
public void run() {
if (isRunning) {
createWave();
postDelayed(mCreateWave, DEFAULT_SPEED);
}
}
};
/**
* 开始
*/
public void start() {
if (!isRunning) {
isRunning = true;
mCreateWave.run();
}
}
/**
* 暂停
*/
public void stop() {
isRunning = false;
mWaveList.clear();
}
public boolean isRunning() {
return isRunning;
}
public void setRunning(boolean running) {
isRunning = running;
}
public float getProgress() {
return progress;
}
public void setProgress(float progress) {
this.progress = progress;
invalidate();
}
public int getProgressColor() {
return progressColor;
}
public void setProgressColor(int progressColor) {
this.progressColor = progressColor;
invalidate();
}
}
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