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JS缓冲运动与透明渐变

JS缓冲运动与透明渐变

作者: duJing | 来源:发表于2017-01-04 15:37 被阅读41次

    HTML部分:

    <!DOCTYPE html>
    <html>
    <meta charset="utf-8"/>
    <head>
    <link rel="stylesheet" type="text/css" href="dome.css"/>
    </head>
    <body>
    <input type="button" value="按钮" id="btn"/>
    <div id="box">box</div>
    <div id="container"></div>
    <script src="../base.js"></script>
    <script src="../tool.js"></script>
    <script src="dome.js"></script> 
    </body>
    </html>

    CSS部分:

    body {
        margin:0px;
        padding:0px;
    }
    #box {
        position : absolute;
        width : 100px;
        height : 100px;
        background : red;
        left : 100px;
        top : 100px;
    }
    #container {
        width : 300px;
        height : 500px;
        background: #ccc;
    }

    JS部分:

    // 跨浏览器获取css样式
    function getStyle(element, attr) {
        var value = 0;
        if (typeof window.getComputedStyle != 'undefined') {    // W3C
            value = window.getComputedStyle(element, null)[attr];
        } else if (typeof element.currentStyle != 'undefined') {    // IE
            value = element.currentStyle[attr];
        }
        return value;
    }
    // 加载DOM
    (function () {
        var div = document.getElementById("box");
        $("#btn").click(function () {
            var timer = setInterval(function () {
                element.style[attr] = parseInt(getStyle(element, attr)) + step + "px";
                if (parseInt(getStyle(div, "left")) >= 300) clearInterval(timer);
                document.getElementById("container").innerHTML += getStyle(element, attr) + "<br/>";
            }, 30);
        });
    })();

    这样我们,就可以简单的通过单击按钮使得DIV运动起来,实现简单的动画
    接下来,我们将这个简单的动画封装一下下

    Base.prototype.animate = function (attr, target, step, t) {
        for (var i = 0, len = this.elements.length; i < len; i++) {
            var element = this.elements[i];
            var timer = setInterval(function () {
                element.style[attr] = parseInt(getStyle(element, attr)) + step + "px";
                if (parseInt(getStyle(element, attr)) >= target)    clearInterval(timer);
                document.getElementById("container").innerHTML += getStyle(element, attr) + "<br/>";
            }, t);
        }
        return this;
    }

    前台调用部分:

    (function () {
        var div = document.getElementById("box");
        $("#btn").click(function () {
            $("#box").animate("left", 300, 10, 30);
        });
    })();

    由于animate()方法的参数计较多,容易混淆,我们该为传个对象,
    并且加入增量alter

    Base.prototype.animate = function (obj) {
        for (var i = 0, len = this.elements.length; i < len; i++) {
            var element = this.elements[i];
            var attr = obj.attr !== undefined ? obj.attr : "left";
            var start = obj.attr !== undefined ? obj.attr : parseInt(getStyle(element, attr));
            // 当alter和target同时存在时,忽略alter
            var alter = obj.alter;
            var target = obj.target;
            if (alter !== undefined && target === undefined) {
                target = start + alter;
            } else if (alter === undefined && target === undefined) {
                throw new Error("增量alter或者目标量target两个值必须填一个");
            }
            var step = obj.step !== undefined ? obj.step : 10;
            var t = obj.t !== undefined ? obj.t : 30;
    
            var timer = setInterval(function () {
                element.style[attr] = parseInt(getStyle(element, attr)) + step + "px";
                if (parseInt(getStyle(element, attr)) >= target)    clearInterval(timer);
                document.getElementById("container").innerHTML += getStyle(element, attr) + "<br/>";
            }, t);
        }
        return this;
    }

    前台调用:

    (function () {
        var div = document.getElementById("box");
        $("#btn").click(function () {
            $("#box").animate({
                attr : "left",
                start : 100,
                alter : 900,    // 当alter和target同时存在时,忽略alter
                target : 300,
                step : 10,
                t : 30
            });
        });
    })();

    问题:当我们将step设置为7的时候,div到达303才能停止,这显然不是我们想要的结果
    因此我们在div.style.left >= target时,让其直接等于target

    window.timer = setInterval(function () {
        if (parseInt(getStyle(element, attr)) >= target) {
            element.style[attr] = target + 'px';
            clearInterval(timer);
        } else {
            element.style[attr] = parseInt(getStyle(element, attr)) + step + "px";
        }
        document.getElementById("container").innerHTML += getStyle(element, attr) + "<br/>";
    }, t);

    问题:当div运动到303时,它会自动调回300,这时会有一点卡的感觉
    因此我们想要div在296的时候,直接到300,这样更符合。
    当div的left属性与target的绝对值小于等于step步长时,我们直接让其等于target

    var t = obj.t !== undefined ? obj.t : 30;
    window.timer = setInterval(function () {
        if (Math.abs(parseInt(getStyle(element, attr)) - target) <= step) {
            element.style[attr] = target + 'px';
            clearInterval(timer);
        } else {
            element.style[attr] = parseInt(getStyle(element, attr)) + step + "px";
        }
        document.getElementById("container").innerHTML += getStyle(element, attr) + "<br/>";
    }, t);

    问题:当我们不停的单击按钮时,就会不停的触发事件,导致不停的调用定时器,使得div运动的速度越来越快
    因此,我们需要将timer放在全局变量中,且在定时器每次被调用时先清除一下

    var timer = null;       // 将定时器变量放在全局中
    Base.prototype.animate = function (obj) {
        for (var i = 0, len = this.elements.length; i < len; i++) {
            var element = this.elements[i];
            var attr = obj.attr !== undefined ? obj.attr : "left";
            var start = obj.attr !== undefined ? obj.attr : parseInt(getStyle(element, attr));
            // 当alter和target同时存在时,忽略alter
            var alter = obj.alter;
            var target = obj.target;
            if (alter !== undefined && target === undefined) {
                target = start + alter;
            } else if (alter === undefined && target === undefined) {
                throw new Error("增量alter或者目标量target两个值必须填一个");
            }
            var step = obj.step !== undefined ? obj.step : 10;
            var t = obj.t !== undefined ? obj.t : 30;
            clearInterval(timer);       // 每次才定时器干活前,先把以前的定时器清除掉,防止重复调用
            timer = setInterval(function () {
                if (Math.abs(parseInt(getStyle(element, attr)) - target) <= step) {
                    element.style[attr] = target + 'px';
                    clearInterval(timer);
                } else {
                    element.style[attr] = parseInt(getStyle(element, attr)) + step + "px";
                }
                document.getElementById("container").innerHTML += getStyle(element, attr) + "<br/>";
            }, t);
        }
        return this;
    }

    问题:当我们想要让div向左移动时,我们需要将step设置为-7,
    且当div的left属性与target的差值小于等于step步的绝对值时,我们让其直接等于target

    timer = setInterval(function () {
        if (step > 0 && Math.abs(parseInt(getStyle(element, attr)) - target) <= step) {
            element.style[attr] = target + 'px';
            clearInterval(timer);
        // 向左向下移动
        } else if (step < 0 && parseInt(getStyle(element, attr)) - target <= Math.abs(step)) {
            element.style[attr] = target + 'px';
            clearInterval(timer);
        }else {
            element.style[attr] = parseInt(getStyle(element, attr)) + step + "px";
        }
        document.getElementById("container").innerHTML += getStyle(element, attr) + "<br/>";
    }, t);

    前台调用

    (function () {
        var div = document.getElementById("box");
        $("#btn").click(function () {
            $("#box").animate({
                attr : "top",
                start : 100,
                target : 0,
                step : -7,
                t : 30
            });
        });
    })();

    问题:我们设置step为负时,会感觉很别扭,我们需要让其为正
    因此当div的left属性大于target时,我们让step取负

    if (parseInt(getStyle(element, attr)) >= target) step = - step;

    前台调用

    $("#box").animate({
        attr : "left",
        start : 100,
        target : 0,
        step : 7,       // 还是为正
        t : 30
    });

    问题:当div的目标值到达了300,我们再次单击按钮时,它就不动了
    因此,我们需要设置:当div到达300了,我们让它重置为start,这样它可以重新运动
    element.style[attr] = start + ‘px’;
    问题:当我们前台调用attr属性为left时,这样不太清晰,我们用x表示left,
    y表示top,w表示width,x表示height

    var attr = obj.attr === 'x' ? 'left' : obj.attr === 'y' ? 'top' :
        obj.attr === 'w' ? 'width' : obj.attr === 'h' ? 'height' : "left";

    前台调用

    $("#box").animate({
        attr : "w",
        start : 100,
        target : 300,
        step : 7,
        t : 30
    });

    问题:我们需要缓冲运动,这样就使得运动更加的逼真
    分析:缓冲运动的意思就是随着div的left属性值与target目标点的差值变小,运动的速度(speed)也逐渐变小

    var timer = null;
    Base.prototype.animate = function (obj) {
        for (var i = 0, len = this.elements.length; i < len; i++) {
            var element = this.elements[i];
            var attr = obj.attr === 'x' ? 'left' : obj.attr === 'y' ? 'top' :
                       obj.attr === 'w' ? 'width' : obj.attr === 'h' ? 'height' : "left";
            var start = obj.start !== undefined ? obj.start : parseInt(getStyle(element, attr));
            // 当alter和target同时存在时,忽略alter
            var alter = obj.alter;
            var target = obj.target;
            if (alter !== undefined && target === undefined) {
                target = start + alter;
            } else if (alter === undefined && target === undefined) {
                throw new Error("增量alter或者目标量target两个值必须填一个");
            }
            var step = obj.step !== undefined ? obj.step : 10;
            if (start >= target) step = - step;
            var speed = obj.speed !== undefined ? obj.speed : 6;
            var type = obj.type === 0 ? "contant" : obj.type === 1 ? "buffer" : "buffer";
            element.style[attr] = start + 'px';
            var t = obj.t !== undefined ? obj.t : 30;
    
            clearInterval(timer);
            timer = setInterval(function () {
                // 缓冲运动
                if (type === "buffer") {
                    var temp = (target - parseInt(getStyle(element, attr))) / speed;
                    step = step > 0 ? Math.ceil(temp) : Math.floor(temp);
                }
                // 因为step的范围不可能为0
                if (step > 0 && Math.abs(parseInt(getStyle(element, attr)) - target) <= step) {
                    getTarget();
                } else if (step < 0 && parseInt(getStyle(element, attr)) - target <= Math.abs(step)) {
                    getTarget();
                }else {
                    element.style[attr] = parseInt(getStyle(element, attr)) + step + "px";
                }
                document.getElementById("container").innerHTML += step + "<br/>";
            }, t);
            function getTarget () {
                element.style[attr] = target + 'px';
                clearInterval(timer);
            }
        }
        return this;
    }

    前台调用

    (function () {
        var div = document.getElementById("box");
        $("#btn").click(function () {
            $("#box").animate({
                attr : "x",
                start : 100,
                target : 300,
                step : 7,
                speed : 5,
                t : 30,
                type : 1
            });
        });
    })();

    我们讨论了缓冲运动之后,接下来,我们来讨论一下渐变透明。
    当然,这建立在缓冲运动的基础上,我们只需找出动画与渐变透明的不同点即可
    首先改变的是css部分:

    body {
        margin:0px;
        padding:0px;
    }
    #box {
        position : absolute;
        width : 100px;
        height : 100px;
        background : red;
        left : 100px;
        top : 100px;
        /*新加的透明度*/
        opacity : 0.3;
        filter : alpha(opacity = 30);
    }
    #container {
        width : 300px;
        height : 500px;
        background: #ccc;
    }

    接着,我们进入主题吧
    第一步,我们修改attr,用o,代替opacity属性

    var attr = obj.attr === 'x' ? 'left' : obj.attr === 'y' ? 'top' :
       obj.attr === 'w' ? 'width' : obj.attr === 'h' ? 'height' : 
       obj.attr === 'o' ? 'opacity' : left;

    第二步,设置初始值

    if (attr === 'opacity') {
        element.style.opacity = start / 100;
        element.style.filter = "alpha(opacity=" + start + ")";
    } else {
        element.style[attr] = start + 'px';
    }

    第三步,修改运动

    if (attr === 'opacity') {
        if (step > 0 && Math.abs(parseFloat(getStyle(element, attr)) * 100 - target) <= step) {
            getOpacity();
        } else if (step < 0 && parseFloat(getStyle(element, attr)) * 100 - target <= Math.abs(step)) {
            getOpacity();
        }else {
            var temp = parseFloat(getStyle(element, attr)) * 100;
            element.style.opacity = (temp + step) / 100;
            element.style.filter = "alpha(opacity=" + parseInt(getStyle(element, attr)) + ")";
        }
    } else {
        // 因为step的范围不可能为0
        if (step > 0 && Math.abs(parseInt(getStyle(element, attr)) - target) <= step) {
            getTarget();
        } else if (step < 0 && parseInt(getStyle(element, attr)) - target <= Math.abs(step)) {
            getTarget();
        }else {
            element.style[attr] = parseInt(getStyle(element, attr)) + step + "px";
        }
    }
    function getTarget () {
        element.style[attr] = target + 'px';
        clearInterval(timer);
    }
    function getOpacity () {
        var temp = parseFloat(getStyle(element, attr)) * 100;
        element.style.opacity = target / 100;
        element.style.filter = "alpha(opacity=" + target + ")";
        clearInterval(timer);
    }

    第四步,设置缓冲

    if (type === "buffer") {
        var temp = attr === 'opacity' ? (target - parseFloat(getStyle(element, attr)) * 100) / speed : 
        (target - parseInt(getStyle(element, attr))) / speed;
        step = step > 0 ? Math.ceil(temp) : Math.floor(temp);
    }

    下面是完整的JS代码:

    var timer = null;
    Base.prototype.animate = function (obj) {
        for (var i = 0, len = this.elements.length; i < len; i++) {
            var element = this.elements[i];
            var attr = obj.attr === 'x' ? 'left' : obj.attr === 'y' ? 'top' :
                       obj.attr === 'w' ? 'width' : obj.attr === 'h' ? 'height' : 
                       obj.attr === 'o' ? 'opacity' : left;
            var start = obj.start !== undefined ? obj.start :
                        attr === 'opacity' ?  parseFloat(getStyle(element, attr)) * 100 :
                            parseInt(getStyle(element, attr));
            // 当alter和target同时存在时,忽略alter
            var alter = obj.alter;
            var target = obj.target;
            if (alter !== undefined && target === undefined) {
                target = start + alter;
            } else if (alter === undefined && target === undefined) {
                throw new Error("增量alter或者目标量target两个值必须填一个");
            }
            var step = obj.step !== undefined ? obj.step : 10;
            if (start >= target) step = - step;
            var speed = obj.speed !== undefined ? obj.speed : 6;
            var type = obj.type === 0 ? "contant" : obj.type === 1 ? "buffer" : "buffer";
            if (attr === 'opacity') {
                element.style.opacity = start / 100;
                element.style.filter = "alpha(opacity=" + start + ")";
            } else {
                element.style[attr] = start + 'px';
            }
            var t = obj.t !== undefined ? obj.t : 30;
    
            clearInterval(timer);
            timer = setInterval(function () {
                // 缓冲运动
                if (type === "buffer") {
                    var temp = attr === 'opacity' ? (target - parseFloat(getStyle(element, attr)) * 100) / speed : 
                    (target - parseInt(getStyle(element, attr))) / speed;
                    step = step > 0 ? Math.ceil(temp) : Math.floor(temp);
                }
                if (attr === 'opacity') {
                    if (step > 0 && Math.abs(parseFloat(getStyle(element, attr)) * 100 - target) <= step) {
                        getOpacity();
                    } else if (step < 0 && parseFloat(getStyle(element, attr)) * 100 - target <= Math.abs(step)) {
                        getOpacity();
                    }else {
                        var temp = parseFloat(getStyle(element, attr)) * 100;
                        element.style.opacity = (temp + step) / 100;
                        element.style.filter = "alpha(opacity=" + parseInt(getStyle(element, attr)) + ")";
                    }
                } else {
                    // 因为step的范围不可能为0
                    if (step > 0 && Math.abs(parseInt(getStyle(element, attr)) - target) <= step) {
                        getTarget();
                    } else if (step < 0 && parseInt(getStyle(element, attr)) - target <= Math.abs(step)) {
                        getTarget();
                    }else {
                        element.style[attr] = parseInt(getStyle(element, attr)) + step + "px";
                    }
                }
                document.getElementById("container").innerHTML += parseFloat(getStyle(element, attr)) * 100 + "<br/>";
            }, t);
            function getTarget () {
                element.style[attr] = target + 'px';
                clearInterval(timer);
            }
            function getOpacity () {
                var temp = parseFloat(getStyle(element, attr)) * 100;
                element.style.opacity = target / 100;
                element.style.filter = "alpha(opacity=" + target + ")";
                clearInterval(timer);
            }
        }
        return this;
    }

    前台调用

    (function () {
        var div = document.getElementById("box");
        $("#btn").click(function () {
            $("#box").animate({
                attr : "o",
                start : 30,
                target : 100,
                step : 6,
                speed : 7,
                type : 1
            });
        });
    })();
    

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          本文标题:JS缓冲运动与透明渐变

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