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iOS开发- 相机获取到的图片自动旋转90度解决办法

iOS开发- 相机获取到的图片自动旋转90度解决办法

作者: Treey_Ahao | 来源:发表于2017-01-09 11:03 被阅读0次

    如果把通过相机获取到的图片,直接进行操作, 比如裁剪, 缩放, 则原图片会向右旋转90度。

    //如果该图片大于2M,会自动旋转90度;否则不旋转

    UIImage* originalImg=[dict objectForKey:UIImagePickerControllerOriginalImage];

    这种说法没试过,不知道准不准确。

    用相机拍摄出来的照片含有EXIF信息,UIImage的imageOrientation属性指的就是EXIF中的orientation信息。

    如果我们忽略orientation信息,而直接对照片进行像素处理或者drawInRect等操作,得到的结果是翻转或者旋转90之后的样子。这是因为我们执行像素处理或者drawInRect等操作之后,imageOrientaion信息被删除了,imageOrientaion被重设为0,造成照片内容和imageOrientaion不匹配。

    所以,在对照片进行处理之前,先将照片旋转到正确的方向,并且返回的imageOrientaion为0。

    下面这个方法就是一个UIImage category中的方法,用它可以达到以上目的。

    - (UIImage *)fixOrientation:(UIImage *)aImage {

    // No-op if the orientation is already correct

    if (aImage.imageOrientation == UIImageOrientationUp)

    return aImage;

    // We need to calculate the proper transformation to make the image upright.

    // We do it in 2 steps: Rotate if Left/Right/Down, and then flip if Mirrored.

    CGAffineTransform transform = CGAffineTransformIdentity;

    switch (aImage.imageOrientation) {

    case UIImageOrientationDown:

    case UIImageOrientationDownMirrored:

    transform = CGAffineTransformTranslate(transform, aImage.size.width, aImage.size.height);

    transform = CGAffineTransformRotate(transform, M_PI);

    break;

    case UIImageOrientationLeft:

    case UIImageOrientationLeftMirrored:

    transform = CGAffineTransformTranslate(transform, aImage.size.width, 0);

    transform = CGAffineTransformRotate(transform, M_PI_2);

    break;

    case UIImageOrientationRight:

    case UIImageOrientationRightMirrored:

    transform = CGAffineTransformTranslate(transform, 0, aImage.size.height);

    transform = CGAffineTransformRotate(transform, -M_PI_2);

    break;

    default:

    break;

    }

    switch (aImage.imageOrientation) {

    case UIImageOrientationUpMirrored:

    case UIImageOrientationDownMirrored:

    transform = CGAffineTransformTranslate(transform, aImage.size.width, 0);

    transform = CGAffineTransformScale(transform, -1, 1);

    break;

    case UIImageOrientationLeftMirrored:

    case UIImageOrientationRightMirrored:

    transform = CGAffineTransformTranslate(transform, aImage.size.height, 0);

    transform = CGAffineTransformScale(transform, -1, 1);

    break;

    default:

    break;

    }

    // Now we draw the underlying CGImage into a new context, applying the transform

    // calculated above.

    CGContextRef ctx = CGBitmapContextCreate(NULL, aImage.size.width, aImage.size.height,

    CGImageGetBitsPerComponent(aImage.CGImage), 0,

    CGImageGetColorSpace(aImage.CGImage),

    CGImageGetBitmapInfo(aImage.CGImage));

    CGContextConcatCTM(ctx, transform);

    switch (aImage.imageOrientation) {

    case UIImageOrientationLeft:

    case UIImageOrientationLeftMirrored:

    case UIImageOrientationRight:

    case UIImageOrientationRightMirrored:

    // Grr...

    CGContextDrawImage(ctx, CGRectMake(0,0,aImage.size.height,aImage.size.width), aImage.CGImage);

    break;

    default:

    CGContextDrawImage(ctx, CGRectMake(0,0,aImage.size.width,aImage.size.height), aImage.CGImage);

    break;

    }

    // And now we just create a new UIImage from the drawing context

    CGImageRef cgimg = CGBitmapContextCreateImage(ctx);

    UIImage *img = [UIImage imageWithCGImage:cgimg];

    CGContextRelease(ctx);

    CGImageRelease(cgimg);

    return img;

    }

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