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Masonry介绍与使用

Masonry介绍与使用

作者: 趴着等天鹅 | 来源:发表于2016-03-04 02:53 被阅读542次

    介绍

    git地址

    Masonry是一个轻量级的布局框架 拥有自己的描述语法 采用更优雅的链式语法封装自动布局 简洁明了 并具有高可读性 而且同时支持 iOS 和 Max OS X。

    相较与NSLayoutConstraints,masonry更加方便快捷,大量减少适配时间

    使用

    • masonry提供的属性
      @property (nonatomic, strong, readonly) MASViewAttribute *mas_left;
      @property (nonatomic, strong, readonly) MASViewAttribute *mas_top;
      @property (nonatomic, strong, readonly) MASViewAttribute *mas_right;
      @property (nonatomic, strong, readonly) MASViewAttribute *mas_bottom;
      @property (nonatomic, strong, readonly) MASViewAttribute *mas_leading;
      @property (nonatomic, strong, readonly) MASViewAttribute *mas_trailing;
      @property (nonatomic, strong, readonly) MASViewAttribute *mas_width;
      @property (nonatomic, strong, readonly) MASViewAttribute *mas_height;
      @property (nonatomic, strong, readonly) MASViewAttribute *mas_centerX;
      @property (nonatomic, strong, readonly) MASViewAttribute *mas_centerY;
      @property (nonatomic, strong, readonly) MASViewAttribute *mas_baseline;

    这些属性与NSLayoutAttrubute的对照表

    与NSLayoutAttribute的对照表
    • masonry中修改约束的方法
      //添加新的约束,如果存在多条针对同一对象的约束会报错
      - (NSArray *)mas_makeConstraints:(void(^)(MASConstraintMaker *make))block;
      //更新约束
      - (NSArray *)mas_updateConstraints:(void(^)(MASConstraintMaker *make))block;
      //删除之前添加的所有约束,添加新的约束
      - (NSArray *)mas_remakeConstraints:(void(^)(MASConstraintMaker *make))block;
    1. 让view填充superView并距离边界10个像素点
      #define WS(weakSelf) __weak __typeof(&*self)weakSelf = self
      WS(ws);
      UIView *view1 = [UIView new];
      view1.backgroundColor = [UIColor grayColor];
      [self.view addSubview:view1];
      [view1 mas_makeConstraints:^(MASConstraintMaker *make) {
      make.edges.equalTo(ws.view).width.insets(UIEdgeInsetsMake(10, 10, 10, 10));
      }];
      更简便的写法
      make.edges.mas_offset(UIEdgeInsetsMake(10, 10, 10, 10));

    注意:在添加约束之前,需要明确view的superView

    使用and与with使代码更容易理解的原因:


    and与with方法
    1. 让view居中,更改相对superView的size
      UIView *view2 = [UIView new];
      view2.backgroundColor = [UIColor blackColor];
      [view1 addSubview:view2];
      [view2 mas_makeConstraints:^(MASConstraintMaker *make) {
      make.center.equalTo(view1);
      make.size.equalTo(view1).sizeOffset(CGSizeMake(-100, -100));
      }];
      同理设置居中的偏移:
      make.center.equalTo(superView).sizeOffset(CGSizeMake(-5,-5));


      效果图view1灰色,view2黑色
    2. 让两个宽度为100的View垂直居中且等高, 间隔20
      UIView *view3 = [UIView new];
      UIView *view4 = [UIView new];
      [view2 addSubview:view3];
      [view2 addSubview:view4];
      view3.backgroundColor = [UIColor orangeColor];
      view4.backgroundColor = [UIColor orangeColor];

      [view3 mas_makeConstraints:^(MASConstraintMaker *make) {
          make.centerX.equalTo(view2);
          make.top.equalTo(view2).offset(20);
          make.bottom.equalTo(view4.mas_top).offset(-20);
          make.height.equalTo(view4);
          make.width.equalTo(@100);
      }];
      
      [view4 mas_makeConstraints:^(MASConstraintMaker *make) {
          make.centerX.equalTo(view2);
          make.bottom.equalTo(view2).offset(-20);
          make.width.equalTo(view3);
      }];
      
    效果图
    • 在UIScrollView顺序排列一些view并自动计算contentSize
     UIScrollView *scrollView = [UIScrollView new];
    
      scrollView.backgroundColor = [UIColor whiteColor];
      [sv addSubview:scrollView];
      [scrollView mas_makeConstraints:^(MASConstraintMaker *make) {
          make.edges.equalTo(sv).with.insets(UIEdgeInsetsMake(5,5,5,5));
      }];
      UIView *container = [UIView new];
      [scrollView addSubview:container];
      [container mas_makeConstraints:^(MASConstraintMaker *make) {
          make.edges.equalTo(scrollView);
          make.width.equalTo(scrollView);
      }];
      int count = 10;
      UIView *lastView = nil;
      for ( int i = 1 ; i <= count ; ++i ) {
          UIView *subv = [UIView new];
          [container addSubview:subv];
          subv.backgroundColor = [UIColor colorWithHue:( arc4random() % 256 / 256.0 )
                                      saturation:( arc4random() % 128 / 256.0 ) + 0.5
                                      brightness:( arc4random() % 128 / 256.0 ) + 0.5
                                           alpha:1];
    
        [subv mas_makeConstraints:^(MASConstraintMaker *make) {
    
              make.left.and.right.equalTo(container);
              make.height.mas_equalTo(@(20*i));
    
           if ( lastView ){
    
                  make.top.mas_equalTo(lastView.mas_bottom);
              }else{
                  make.top.mas_equalTo(container.mas_top);
              }
          }];
    
      lastView = subv;
    
      }
      [container mas_makeConstraints:^(MASConstraintMaker *make) {
          make.bottom.equalTo(lastView.mas_bottom);
      }];
    

    头部效果:



    尾部效果:



    从scrollView的scrollIndicator可以看出 scrollView的内部已如我们所想排列好了
    这里的关键就在于container这个view起到了一个中间层的作用 能够自动的计算uiscrollView的contentSize
    • 横向或者纵向等间隙的排列一组view
      UIView *sv = [UIView new];
      sv.backgroundColor = [UIColor blackColor];
      [self.view addSubview:sv];
      [sv mas_makeConstraints:^(MASConstraintMaker *make) {
      make.center.equalTo(ws.view);
      make.size.mas_equalTo(CGSizeMake(300, 300));
      }];

      UIView *view1 = [UIView new];
      UIView *view2 = [UIView new];
      UIView *view3 = [UIView new];
      view1.backgroundColor = [UIColor redColor];
      view2.backgroundColor = [UIColor redColor];
      view3.backgroundColor = [UIColor redColor];
      [sv addSubview:view1];
      [sv addSubview:view2];
      [sv addSubview:view3];
      
      NSArray *arr = @[view1,view2,view3];
      
      [view1 mas_makeConstraints:^(MASConstraintMaker *make) {
          make.centerY.equalTo(@[view2,view3]);
          make.size.mas_equalTo(CGSizeMake(50, 30));
      }];
      [view2 mas_makeConstraints:^(MASConstraintMaker *make) {
          make.size.mas_equalTo(CGSizeMake(40, 60));
      }];
      [view3 mas_makeConstraints:^(MASConstraintMaker *make) {
          make.size.mas_equalTo(CGSizeMake(60, 60));
      }];
      
      //创建四个view来填充空白区域
      NSMutableArray *spaceViews = [NSMutableArray array];
      for (int i = 0; i < arr.count + 1; i++) {
          UIView *spaceView = [UIView new];
          [spaceViews addObject:spaceView];
          [sv addSubview:spaceView];
          [spaceView mas_makeConstraints:^(MASConstraintMaker *make) {
              make.height.equalTo(@20);
              make.top.equalTo(sv.mas_top).offset(30);
          }];
      }
      
      UIView *space0 = spaceViews[0];
      [space0 mas_makeConstraints:^(MASConstraintMaker *make) {
          make.left.equalTo(sv.mas_left);
          make.centerY.equalTo(((UIView *)arr[0]).mas_centerY);
      }];
      UIView *lastSpace = space0;
      for (int i = 0; i < arr.count; i++) {
        UIView *v = arr[i];
        UIView *space = spaceViews[i + 1];
        
        [v mas_makeConstraints:^(MASConstraintMaker *make) {
            make.left.equalTo(lastSpace.mas_right);
            //make.top.equalTo(sv.mas_top).offset(20);
        }];
        [space mas_makeConstraints:^(MASConstraintMaker *make) {
            make.left.equalTo(v.mas_right);
            make.centerY.equalTo(v.mas_centerY);
            make.width.equalTo(lastSpace);
        }];
        lastSpace = space;
      }
      
      [lastSpace mas_makeConstraints:^(MASConstraintMaker *make) {
          make.right.equalTo(sv.mas_right);
      }];
      

    这里的技巧是用空白的view填充空白区域

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