1.xcode运行helloworld工程:Argument value 10880 is outside the valid range [0, 255]
需要把
#define BT_SHUFFLE(x,y,z,w) ((w)<<6 | (z)<<4 | (y)<<2 | (x))
改为
#define BT_SHUFFLE(x, y, z, w) (((w) << 6 | (z) << 4 | (y) << 2 | (x)) & 0xff)
2 'system' is unavailable: not available on iOS
解决办法:https://github.com/cocos2d/cocos2d-x/pull/17921/files
3.Reference to 'Terrain' is ambiguous
存在相同的头文件和cpp文件。比如库里面有一个,项目有一个是同一个文件名,解决办法,修改文件名
4.# [Xcode 10 Error: Multiple commands produce]
解决方法:选择Build System为Legacy Build system
5.打开共享盘 在文件夹 common +k,打开指定目录 open. 目录
6.ndk 打包so遇到的问题:the vtable symbol may be undefined because the class is missing its key func
解决方法:LOCAL_ALLOW_UNDEFINED_SYMBOLS := true
7:运行打包后的apk报错:dlopen failed: cannot locate symbol "_ZTV14BeginAnimation" referenced by "/data/app/com.kankan.king-1/lib/arm/libcocos2dcpp.so"...
解决方法 LOCAL_LDFLAGS += -fuse-ld=bfd
8:打包找不到cpp源文件,和点.h文件
LOCAL_SRC_FILES:
MY_CPP_LIST := (LOCAL_PATH)/../../../Classes/Scene/.cpp)
MY_CPP_LIST += (LOCAL_PATH)/../../../Classes/Bullet/.cpp)
MY_CPP_LIST += (LOCAL_PATH)/../../../Classes/Data/.cpp)
MY_CPP_LIST += (LOCAL_PATH)/../../../Classes/Layer/.cpp)
MY_CPP_LIST += (LOCAL_PATH)/../../../Classes/Layer/Menu/.cpp)
MY_CPP_LIST += (LOCAL_PATH)/../../../Classes/Map/.cpp)
MY_CPP_LIST += (LOCAL_PATH)/../../../Classes/Monster/.cpp)
MY_CPP_LIST += (LOCAL_PATH)/../../../Classes/Monster/Boss/.cpp)
MY_CPP_LIST += (LOCAL_PATH)/../../../Classes/Monster/Undergroud/.cpp)
MY_CPP_LIST += (LOCAL_PATH)/../../../Classes/Monster/Jungle/.cpp)
MY_CPP_LIST += (LOCAL_PATH)/../../../Classes/Monster/Desert/.cpp)
MY_CPP_LIST += (LOCAL_PATH)/../../../Classes/Road/.cpp)
MY_CPP_LIST += (LOCAL_PATH)/../../../Classes/Scene/Introduction/.cpp)
MY_CPP_LIST += (LOCAL_PATH)/../../../Classes/Scene/UpdateTowerScene/.cpp)
MY_CPP_LIST += (LOCAL_PATH)/../../../Classes/Scene/Story.cpp)
MY_CPP_LIST += (LOCAL_PATH)/../../../Classes/Soldier/.cpp)
MY_CPP_LIST += (LOCAL_PATH)/../../../Classes/Sprite/.cpp)
MY_CPP_LIST += (LOCAL_PATH)/../../../Classes/Sprite/TowerIcon/.cpp)
MY_CPP_LIST += (LOCAL_PATH)/../../../Classes/Sprite/Circle/.cpp)
MY_CPP_LIST += (LOCAL_PATH)/../../../Classes/Tower/.cpp)
LOCAL_SRC_FILES := hellocpp/main.cpp
../../../Classes/AppDelegate.cpp
../../../Classes/HelloWorldScene.cpp
LOCAL_SRC_FILES += (LOCAL_PATH)/%=%)
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../../Classes
LOCAL_C_INCLUDES += (LOCAL_PATH)/../../../Classes/Scene
LOCAL_C_INCLUDES += (LOCAL_PATH)/../../../Classes/Layer
LOCAL_C_INCLUDES += (LOCAL_PATH)/../../../Classes/Map
LOCAL_C_INCLUDES += (LOCAL_PATH)/../../../Classes/Monster/Boss
LOCAL_C_INCLUDES += (LOCAL_PATH)/../../../Classes/Monster/Jungle
LOCAL_C_INCLUDES += (LOCAL_PATH)/../../../Classes/Road
LOCAL_C_INCLUDES += (LOCAL_PATH)/../../../Classes/Scene/UpdateTowerScene
LOCAL_C_INCLUDES += (LOCAL_PATH)/../../../Classes/Soldier
LOCAL_C_INCLUDES += (LOCAL_PATH)/../../../Classes/Sprite/TowerIcon
LOCAL_C_INCLUDES += (LOCAL_PATH)/../../../Classes/Tower
9.arm-linux-androideabi-gcc-ar: No such file or directory ndk11 报错
10.libfreetype.a exists or that its path is correct ndk14,ndk12报错
- "child already added. It can't be added again"
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