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通过顶点创建网格

通过顶点创建网格

作者: Codifier | 来源:发表于2019-11-07 19:30 被阅读0次
    <!DOCTYPE html>
    <html lang="en">
    <head>
        <meta charset="UTF-8">
        <title>Create a Mesh By Vertexes</title>
        <script src="../../three-part/threejs/three.js"></script>
        <script src="../../three-part/utils/stats.min.js"></script>
        <script src="../../three-part/utils/dat.gui.min.js"></script>
        <script src="../controls/TrackballControls.js"></script>
        <script src="../util/util.js"></script>
        <style>
            body {
                margin: 0;
                overflow: hidden;
            }
        </style>
    </head>
    <body>
    <div id="container"></div>
    <script type="text/javascript">
        init();
        function init() {
            // show FPS
            let stats = initStats();
            // resize
            window.addEventListener('resize', onResize, false);
    
            let scene = new THREE.Scene();
            let camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000);
            camera.position.x = -30;
            camera.position.y = 40;
            camera.position.z = 30;
            camera.lookAt(scene.position);
    
            let renderer = new THREE.WebGLRenderer();
            renderer.setClearColor(new THREE.Color(0x000000));
            renderer.setSize(window.innerWidth, window.innerHeight);
            document.getElementById("container").appendChild(renderer.domElement);
    
            // init trackball control
            let trackballControls = initTrackballControls(camera, renderer);
            let clock = new THREE.Clock();
    
            let vertices = [
                new THREE.Vector3(1,3,1),
                new THREE.Vector3(1,3,-1),
                new THREE.Vector3(1,-1,1),
                new THREE.Vector3(1,-1,-1),
                new THREE.Vector3(-1,3,-1),
                new THREE.Vector3(-1,3,1),
                new THREE.Vector3(-1,-1,-1),
                new THREE.Vector3(-1,-1,1)
            ];
    
            let faces = [
                new THREE.Face3(0,2,1),
                new THREE.Face3(2,3,1),
                new THREE.Face3(4,6,5),
                new THREE.Face3(6,7,5),
                new THREE.Face3(4,5,1),
                new THREE.Face3(5,0,1),
                new THREE.Face3(7,6,2),
                new THREE.Face3(6,3,2),
                new THREE.Face3(5,7,0),
                new THREE.Face3(7,2,0),
                new THREE.Face3(1,3,4),
                new THREE.Face3(3,6,4),
            ];
    
            let geom = new THREE.Geometry();
            geom.vertices = vertices;
            geom.faces = faces;
            geom.computeFaceNormals();
    
            let material = new THREE.MeshLambertMaterial({
                color : 0xff0000
            });
    
            let mesh = new THREE.Mesh(geom, material);
            scene.add(mesh);
    
            // add a ambient light
            let ambientLight = new THREE.AmbientLight(0x3c3c3c);
            scene.add(ambientLight);
    
            // add a spot light
            let spotLight = new THREE.SpotLight(0xffffff, 1.2, 150, 120);
            spotLight.position.set(-40, 60, -10);
            spotLight.castShadow = true;
            scene.add(spotLight);
    
    
            // attributes which can be modified in GUI
            const controls = {
    
            };
            // init GUI
            initGUI();
    
            renderScene();
    
            function initGUI(){
                let gui = new dat.GUI();
            }
    
            function onResize() {
                camera.aspect = window.innerWidth / window.innerHeight;
                camera.updateProjectionMatrix();
                renderer.setSize(window.innerWidth, window.innerHeight);
            }
    
            function renderScene(){
                trackballControls.update(clock.getDelta());
                stats.update();
                requestAnimationFrame(renderScene);
                renderer.render(scene, camera);
            }
        }
    </script>
    </body>
    </html>
    

    运行结果:


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          本文标题:通过顶点创建网格

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