![](https://img.haomeiwen.com/i10434248/c384403e2fb076aa.png)
image.png
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Document</title>
</head>
<body>
<canvas id="myCanvas" width="1080" height="630"></canvas>
<button id="addWidth">宽度++</button>
<button id="addHeight">高度++</button>
<button id="addAngle">角度++</button>
<button id="minusAngle">角度--</button>
</body>
</html>
<script>
getRotateVct = function (vct, angle) {
let rad = angle * Math.PI / 180;
let x1 = Math.cos(rad) * vct[0] - Math.sin(rad) * vct[1];
let y1 = Math.sin(rad) * vct[0] + Math.cos(rad) * vct[1];
return [x1, y1]; // 返回的是向量
};
class MyTriangle {
constructor(x, y, width, height, angle = 0) { // 相对坐标
this.pointList = []
this.x = x;
this.y = y;
this.width = width;
this.height = height;
this.angle = angle;
this.isPointIn = false;
this.fillStyle = "#69b1ff";
}
getPointsWithPosAndAngle(x, y, width, height) {
let O = [x, y];
let point1 = [x, y - height / 2];
let point2 = [x - width / 2, y + height / 2];
let point3 = [x + width / 2, y + height / 2];
let vctp1 = [point1[0] - O[0], point1[1] - O[1]];
let vctp2 = [point2[0] - O[0], point2[1] - O[1]];
let vctp3 = [point3[0] - O[0], point3[1] - O[1]];
let rvctp1 = getRotateVct(vctp1, this.angle);
let rvctp2 = getRotateVct(vctp2, this.angle);
let rvctp3 = getRotateVct(vctp3, this.angle);
return [
[rvctp1[0] + x, rvctp1[1] + y],
[rvctp2[0] + x, rvctp2[1] + y],
[rvctp3[0] + x, rvctp3[1] + y],
];
}
draw(ctx, x, y, width, height) { // 真正绘制用像素坐标
ctx.save();
ctx.beginPath();
this.getPointsWithPosAndAngle(x, y, width, height).forEach((p, i) => {
if (i == 0) {
ctx.moveTo(p[0], p[1]);
} else {
ctx.lineTo(p[0], p[1]);
}
})
ctx.closePath();
ctx.fillStyle = this.fillStyle;
ctx.fill();
this.setPointIn(ctx);
ctx.restore();
}
setPointIn(ctx) {
this.isPointIn = ctx.isPointInPath(curMousePos.x, curMousePos.y);
if (!this.isPointIn) {
this.fillStyle = "#69b1ff";
} else {
this.fillStyle = "#003eb3";
}
}
}
// 当前 canvas 的 0 0 坐标,我们设置 canvas 左上角顶点为 0 0,向右👉和向下👇是 X Y 轴正方向,0,0 为 pageSlicePos 初始值
const pageSlicePos = {
x: 0,
y: 0,
};
var scale = 1; // 缩放比例
const solidColor = '#CCCCCC70'; // 实线颜色
const dashedColor = '#CCCCCC25'; // 虚线颜色
const zeroColor = '#358bf3'; // 0 点坐标系颜色
const myCanvas = document.querySelector('#myCanvas');
const GRIDSIZE = 5; // 一个正方形网格的宽高大小, 一个GRIDSIZE视为一个单位
const ctx = myCanvas.getContext('2d');
const curMousePos = {
x: 0,
y: 0
}
var hoverNode = null;
myCanvas.addEventListener("mousemove", mouseMove);
myCanvas.addEventListener("mousedown", mouseDown);
myCanvas.addEventListener("mousewheel", mouseWheel);
let triangle = new MyTriangle(600, 600, 50, 50);
addWidth.onclick = () => {
triangle.width+=4;
}
addAngle.onclick = () => {
triangle.angle+=4;
}
addHeight.onclick = ()=>{
triangle.height+=4;
}
minusAngle.onclick = ()=>{
triangle.angle-=4;
}
let features = [
triangle,
];
setInterval(() => {
drawLineGrid();
drawFeature();
}, 0);
/**
* 绘制网格
* @param scaleVal 缩放倍数
*/
var drawLineGrid = (scaleVal = scale) => {
ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
/*获取绘图工具*/
// 设置网格大小
var girdSize = getPixelSize(GRIDSIZE);
// 获取Canvas的width、height
var CanvasWidth = ctx.canvas.width;
var CanvasHeight = ctx.canvas.height;
// 在 pageSlicePos 的 x,y 点位画一个 10 * 10 的红色标记用来表示当前页面的 0 0 坐标
ctx.fillRect(pageSlicePos.x, pageSlicePos.y, 10, 10); // 效果图红色小方块
ctx.fillStyle = 'red';
const canvasXHeight = CanvasHeight - pageSlicePos.y;
const canvasYWidth = CanvasWidth - pageSlicePos.x;
// 从 pageSlicePos.y 处开始往 Y 轴正方向画 X 轴网格
const xPageSliceTotal = Math.ceil(canvasXHeight / girdSize);
for (let i = 0; i < xPageSliceTotal; i++) {
ctx.beginPath(); // 开启路径,设置不同的样式
ctx.moveTo(0, pageSlicePos.y + girdSize * i);
ctx.lineTo(CanvasWidth, pageSlicePos.y + girdSize * i);
ctx.strokeStyle = i === 0 ? zeroColor : (i % 5 === 0 ? solidColor : dashedColor); // 如果为 0 则用蓝色标记,取余 5 为实线,其余为比较淡的线
ctx.stroke();
}
// 从 pageSlicePos.y 处开始往 Y 轴负方向画 X 轴网格
const xRemaining = pageSlicePos.y;
const xRemainingTotal = Math.ceil(xRemaining / girdSize);
for (let i = 0; i < xRemainingTotal; i++) {
if (i === 0) continue;
ctx.beginPath(); // 开启路径,设置不同的样式
ctx.moveTo(0, pageSlicePos.y - girdSize * i); // -0.5是为了解决像素模糊问题
ctx.lineTo(CanvasWidth, pageSlicePos.y - girdSize * i);
ctx.strokeStyle = i === 0 ? zeroColor : (i % 5 === 0 ? solidColor : dashedColor);// 如果为 0 则用蓝色标记,取余 5 为实线,其余为比较淡的线
ctx.stroke();
}
// 从 pageSlicePos.x 处开始往 X 轴正方向画 Y 轴网格
const yPageSliceTotal = Math.ceil(canvasYWidth / girdSize); // 计算需要绘画y轴的条数
for (let j = 0; j < yPageSliceTotal; j++) {
ctx.beginPath(); // 开启路径,设置不同的样式
ctx.moveTo(pageSlicePos.x + girdSize * j, 0);
ctx.lineTo(pageSlicePos.x + girdSize * j, CanvasHeight);
ctx.strokeStyle = j === 0 ? zeroColor : (j % 5 === 0 ? solidColor : dashedColor);// 如果为 0 则用蓝色标记,取余 5 为实线,其余为比较淡的线
ctx.stroke();
}
// 从 pageSlicePos.x 处开始往 X 轴负方向画 Y 轴网格
const yRemaining = pageSlicePos.x;
const yRemainingTotal = Math.ceil(yRemaining / girdSize);
for (let j = 0; j < yRemainingTotal; j++) {
if (j === 0) continue;
ctx.beginPath(); // 开启路径,设置不同的样式
ctx.moveTo(pageSlicePos.x - girdSize * j, 0);
ctx.lineTo(pageSlicePos.x - girdSize * j, CanvasHeight);
ctx.strokeStyle = j === 0 ? zeroColor : (j % 5 === 0 ? solidColor : dashedColor);// 如果为 0 则用蓝色标记,取余 5 为实线,其余为比较淡的线
ctx.stroke();
}
};
/**
* 滚轮缩放倍数
*/
function mouseWheel(e) {
console.log(e.wheelDelta, " e");
if (e.wheelDelta > 0) {
if (scale < 10) {
scale++;
}
} else {
if (scale > 1) {
scale--;
}
}
drawLineGrid();
}
function mouseMove(e) {
curMousePos.x = e.clientX;
curMousePos.y = e.clientY;
}
/**
* 拖动 canvas 动态渲染,拖动时,动态设置 pageSlicePos 的值
* @param e Event
*/
function mouseDown(e) {
const downX = e.clientX;
const downY = e.clientY;
const { x, y } = pageSlicePos;
hoverNode = features.find(f => f.isPointIn && f);
if (hoverNode) {
let { x: fx, y: fy } = hoverNode;
myCanvas.onmousemove = (ev) => {
const moveX = ev.clientX;
const moveY = ev.clientY;
let { x: x1, y: y1 } = getRelativePos({ x: downX, y: downY })
let { x: x2, y: y2 } = getRelativePos({ x: moveX, y: moveY })
hoverNode.x = fx + (x2 - x1);
hoverNode.y = fy + (y2 - y1);
myCanvas.onmouseup = (en) => {
myCanvas.onmousemove = null;
myCanvas.onmouseup = null;
};
}
} else {
myCanvas.onmousemove = (ev) => {
const moveX = ev.clientX;
const moveY = ev.clientY;
pageSlicePos.x = x + (moveX - downX);
pageSlicePos.y = y + (moveY - downY);
myCanvas.onmouseup = (en) => {
myCanvas.onmousemove = null;
myCanvas.onmouseup = null;
};
}
}
}
function getPixelPos(point, block) {
return {
x: pageSlicePos.x + (point.x / GRIDSIZE) * scale,
y: pageSlicePos.y + (point.y / GRIDSIZE) * scale,
};
}
function getRelativePos(point, block) {
return {
x: ((point.x - pageSlicePos.x) / scale) * GRIDSIZE,
y: ((point.y - pageSlicePos.y) / scale) * GRIDSIZE,
};
}
function getPixelSize(size) {
return size * scale;
}
function getRelativeSize(size) {
return size / scale;
}
function getPixelPosAndWH(block) { // 元素的像素坐标和大小
let { x, y } = getPixelPos(block, block);
var width = getPixelSize(block.width, block);
var height = getPixelSize(block.height, block);
return { x, y, width, height, }
}
function getRelativePosAndWH(x1, y1, width1, height1, block) { // 元素的绝对坐标和大小
let { x, y } = getRelativePos(
{ x: x1, y: y1 }, block
);
let width = getRelativeSize(width1, block)
let height = getRelativeSize(height1, block)
return { x, y, width, height }
}
function drawFeature() {
features.forEach(f => {
let { x, y, width, height } = getPixelPosAndWH(f);
f.draw(ctx, x, y, width, height);
})
}
</script>
作者:__SomeBody https://www.bilibili.com/read/cv23969984 出处:bilibili
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