1.在AI软件制作路径,效果如图:
![](https://img.haomeiwen.com/i16345751/50ee4e04c6f238b1.jpg)
2.保存文件,格式AI,版本:Illustrator8,效果如图:
![](https://img.haomeiwen.com/i16345751/5d04849307d42d1e.jpg)
3.C4D软件导入AI格式的文件,点File——MergeObjects,坐标Position中,XYZ设为0
![](https://img.haomeiwen.com/i16345751/212b173ad7abcc5f.jpg)
4.在点模式下,调整前后位置,效果如图
![](https://img.haomeiwen.com/i16345751/f4acb8c6459514d1.jpg)
5.选择circle(圆环)调整合适大小——通过Sweep(扫描)设置如下图
![](https://img.haomeiwen.com/i16345751/6eeafa9cd2c152bf.jpg)
6.通过扫描、胶囊、正方体等工具制作其它,如下图
![](https://img.haomeiwen.com/i16345751/73aa32bfb5f2eff3.jpg)
7.选择targer light(目标聚光灯)——把灯管层拖到目标对象窗口
![](https://img.haomeiwen.com/i16345751/44041cadc7755319.jpg)
8.在目标聚光灯属性面板——常规选项,把类型改为区域,投影改为区域
![](https://img.haomeiwen.com/i16345751/07d201a491bc1549.jpg)
9.在目标聚光灯属性面板——Details选项——物理平方倒数——调整光圈大小
![](https://img.haomeiwen.com/i16345751/b684a8e1dbc31fae.jpg)
10.创建摄像机,并调整好图像角度——右击鼠标添加保护标签
![](https://img.haomeiwen.com/i16345751/136cf2cb37539309.jpg)
11.给灯管添加材质——反射——GGX——层颜色添加Fresnel——在透明层设置折射率1.5(玻璃材质的数值),透明度调小,如下图
![](https://img.haomeiwen.com/i16345751/d83cb31ef684a303.jpg)
12.金属材质设置——在反射里添加GGX——Fresnel——conductor——AluminumRoughness(粗糙度)数值调小,设置成磨砂效果,背景等都是在材质里设置
![](https://img.haomeiwen.com/i16345751/66c904b9737dab62.jpg)
13.添加Sky(天空),发光材质通道添加HDR贴图——File(文件) ——Save projected withAssets(增量保存)
![](https://img.haomeiwen.com/i16345751/dc2145dbf537cd5b.jpg)
14.输出设置如下图——Renderer(渲染)—— Physical(物理渲染)—— Progressive
![](https://img.haomeiwen.com/i16345751/fcabe1e8325f87c5.jpg)
15.PS软件——复制图层——滤镜——CameraRaw 滤镜,调色
![](https://img.haomeiwen.com/i16345751/1b9dce1729e8c8b9.jpg)
16.效果图如下
![](https://img.haomeiwen.com/i16345751/c6b860309eb80a3f.jpg)
![](https://img.haomeiwen.com/i16345751/b0e684584e3612b0.jpg)
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