效果图
九宫格手势解锁.gif核心思路
九个格子的中心点计算
image.png
圆心的位置计算以及连线的起始点坐标计算
image.png
三角形的绘制
image.png
核心代码
/**
* 九宫格密码解锁自定义view
*/
interface LockPatternListener {
fun lock(password: String)
}
class LockPatternView @JvmOverloads constructor(
context: Context, attrs: AttributeSet? = null, defStyleAttr: Int = 0,
) : View(context, attrs, defStyleAttr) {
//[3][3] 二维数组
private val mPoints: Array<Array<Point>> = Array(3) { Array(3) { Point(0, 0, 0) } }
private var mWidth: Int = 0
private var mHeight: Int = 0
// 外圆的半径
private var mDotRadius: Int = 0
// 画笔
private lateinit var mLinePaint: Paint
private lateinit var mPressedPaint: Paint
private lateinit var mErrorPaint: Paint
private lateinit var mNormalPaint: Paint
private lateinit var mArrowPaint: Paint
// 颜色
private val mOuterPressedColor = 0xff8cbad8.toInt()
private val mInnerPressedColor = 0xff0596f6.toInt()
private val mOuterNormalColor = 0xffd9d9d9.toInt()
private val mInnerNormalColor = 0xff929292.toInt()
private val mOuterErrorColor = 0xff901032.toInt()
private val mInnerErrorColor = 0xffea0945.toInt()
private var mMovingX = 0f
private var mMovingY = 0f
private var mSelectBegin = false
private var mIsErrorStatus = false
private var mSelectPoints = mutableListOf<Point>()
/**
* 获取按下的点
* @return 当前按下的点
*/
private val point: Point?
get() {
for (i in mPoints.indices) {
for (j in mPoints.indices) {
val point = mPoints[i][j]
if (checkInRound(point.centerX.toFloat(), point.centerY.toFloat(), mMovingX, mMovingY,mDotRadius.toFloat())) {
return point
}
}
}
return null
}
private var mListener: LockPatternListener? = null
fun setLockPatternListener(listener: LockPatternListener) {
this.mListener = listener
}
override fun onLayout(changed: Boolean, left: Int, top: Int, right: Int, bottom: Int) {
super.onLayout(changed, left, top, right, bottom)
if (changed) {
initWidthAndHeight()
}
}
private fun initWidthAndHeight() {
mWidth = width
mHeight = height
var offsetX = 0
var offsetY = 0
if (mWidth > mHeight) {
offsetX = (mWidth - mHeight) / 2
mWidth = mHeight
} else {
offsetY = (mHeight - mWidth) / 2
mHeight = mWidth
}
mDotRadius = mWidth / 12
val padding = mDotRadius / 2
val sideSize = (mWidth - 2 * padding) / 3
offsetX += padding
offsetY += padding
for (i in mPoints.indices) {
for (j in mPoints.indices) {
// 循环初始化九个点
mPoints[i][j] = Point(
offsetX + sideSize * (i * 2 + 1) / 2,
offsetY + sideSize * (j * 2 + 1) / 2,
i * mPoints.size + j
)
}
}
initPaint()
}
private fun initPaint() {
// 线的画笔
mLinePaint = Paint().apply {
color = mInnerPressedColor
style = Paint.Style.STROKE
isAntiAlias = true
strokeWidth = (mDotRadius / 9).toFloat()
}
// 按下的画笔
mPressedPaint = Paint().apply {
style = Paint.Style.STROKE
isAntiAlias = true
strokeWidth = (mDotRadius / 6).toFloat()
}
// 错误的画笔
mErrorPaint = Paint().apply {
style = Paint.Style.STROKE
isAntiAlias = true
strokeWidth = (mDotRadius / 6).toFloat()
}
// 默认的画笔
mNormalPaint = Paint().apply {
style = Paint.Style.STROKE
isAntiAlias = true
strokeWidth = (mDotRadius / 9).toFloat()
}
// 箭头的画笔
mArrowPaint = Paint().apply {
color = mInnerPressedColor
style = Paint.Style.FILL
isAntiAlias = true
}
}
override fun onDraw(canvas: Canvas) {
for (i in mPoints.indices) {
for (j in mPoints.indices) {
val point = mPoints[i][j]
// 循环绘制默认圆
when (point.state) {
Point.State.NORMAL -> {
mNormalPaint.color = mOuterNormalColor
canvas.drawCircle(point.centerX.toFloat(), point.centerY.toFloat(), mDotRadius.toFloat(), mNormalPaint)
mNormalPaint.color = mInnerNormalColor
canvas.drawCircle(point.centerX.toFloat(), point.centerY.toFloat(), mDotRadius / 3.toFloat(), mNormalPaint)
}
Point.State.SELECT -> {
mPressedPaint.color = mOuterPressedColor
canvas.drawCircle(point.centerX.toFloat(), point.centerY.toFloat(), mDotRadius.toFloat(), mPressedPaint)
mPressedPaint.color = mInnerPressedColor
canvas.drawCircle(point.centerX.toFloat(), point.centerY.toFloat(), mDotRadius / 3.toFloat(), mPressedPaint)
}
else -> {
mErrorPaint.color = mOuterErrorColor
canvas.drawCircle(point.centerX.toFloat(), point.centerY.toFloat(), mDotRadius.toFloat(), mErrorPaint)
mErrorPaint.color = mInnerErrorColor
canvas.drawCircle(point.centerX.toFloat(), point.centerY.toFloat(), mDotRadius / 3.toFloat(), mErrorPaint)
}
}
}
}
drawLineToCanvas(canvas)
}
private fun drawLineToCanvas(canvas: Canvas) {
if (mSelectPoints.size >= 1) {
if (mIsErrorStatus) {
mLinePaint.color = mInnerErrorColor
mArrowPaint.color = mInnerErrorColor
} else {
mLinePaint.color = mInnerPressedColor
mArrowPaint.color = mInnerPressedColor
}
var lastPoint = mSelectPoints[0]
for (i in 1 until mSelectPoints.size) {
val point = mSelectPoints[i]
// 不断的画线
drawLine(lastPoint, point, canvas, mLinePaint)
drawArrow(canvas, mArrowPaint, lastPoint, point, (mDotRadius / 4).toFloat(), 38)
lastPoint = point
}
val isInnerPoint = checkInRound(lastPoint.centerX.toFloat(), lastPoint.centerY.toFloat(), mMovingX, mMovingY,mDotRadius.toFloat())
if (mSelectBegin && !isInnerPoint) {
drawLine(lastPoint, Point(mMovingX.toInt(), mMovingY.toInt(), -1), canvas, mLinePaint)
}
}
}
/**
* 画线
*/
private fun drawLine(start: Point, end: Point, canvas: Canvas, paint: Paint) {
val distance = distance(start.centerX.toDouble(), start.centerY.toDouble(), end.centerX.toDouble(), end.centerY.toDouble())
val cosAngle = (end.centerX - start.centerX) / distance
val sinAngle = (end.centerY - start.centerY) / distance
val rx = (mDotRadius / 6 + mPressedPaint.strokeWidth) * cosAngle
val ry = (mDotRadius / 6 + mPressedPaint.strokeWidth) * sinAngle
canvas.drawLine(
(start.centerX + rx).toFloat(), (start.centerY + ry).toFloat(),
(end.centerX - rx).toFloat(), (end.centerY - ry).toFloat(),
paint
)
}
/**
* 画箭头
*/
private fun drawArrow(canvas: Canvas, paint: Paint, start: Point, end: Point, arrowHeight: Float, angle: Int) {
val d = distance(start.centerX.toDouble(), start.centerY.toDouble(), end.centerX.toDouble(), end.centerY.toDouble())
val sin_B = ((end.centerX - start.centerX) / d).toFloat()
val cos_B = ((end.centerY - start.centerY) / d).toFloat()
val tan_A = Math.tan(Math.toRadians(angle.toDouble())).toFloat()
val h = (d - arrowHeight.toDouble() - mDotRadius * 1.1).toFloat()
val l = arrowHeight * tan_A
val a = l * sin_B
val b = l * cos_B
val x0 = h * sin_B
val y0 = h * cos_B
val x1 = start.centerX + (h + arrowHeight) * sin_B
val y1 = start.centerY + (h + arrowHeight) * cos_B
val x2 = start.centerX + x0 - b
val y2 = start.centerY.toFloat() + y0 + a
val x3 = start.centerX.toFloat() + x0 + b
val y3 = start.centerY + y0 - a
val path = Path()
path.moveTo(x1, y1)
path.lineTo(x2, y2)
path.lineTo(x3, y3)
path.close()
canvas.drawPath(path, paint)
}
override fun onTouchEvent(event: MotionEvent): Boolean {
mMovingX = event.x
mMovingY = event.y
when (event.action) {
MotionEvent.ACTION_DOWN -> {
val firstPoint = point
if (firstPoint != null) {
// 已经开始选点了
mSelectPoints.add(firstPoint)
// 点设置为已经选中
firstPoint.setStatusPressed()
// 开始绘制
mSelectBegin = true
}
}
MotionEvent.ACTION_MOVE -> if (mSelectBegin) {
val selectPoint = point
if (selectPoint != null) {
selectPoint.setStatusPressed()
if (!mSelectPoints.contains(selectPoint)) {
// 把选中的点添加到集合
mSelectPoints.add(selectPoint)
}
}
}
MotionEvent.ACTION_UP -> if (mSelectBegin) {
if (mSelectPoints.size == 1) {
// 清空选择
clearSelectPoints()
} else if (mSelectPoints.size <= 4) {
// 太短显示错误
showSelectError()
} else {
// 成功回调
if (mListener != null) {
lockCallBack()
}
}
mSelectBegin = false
}
}
invalidate()
return true
}
/**
* 回调
*/
private fun lockCallBack() {
var password = ""
for (selectPoint in mSelectPoints) {
password += selectPoint.index
}
mListener?.lock(password)
}
/**
* 清空所有的点
*/
private fun clearSelectPoints() {
for (selectPoint in mSelectPoints) {
selectPoint.setStatusNormal()
}
mSelectPoints.clear()
}
/**
* 显示错误
*/
fun showSelectError() {
for (selectPoint in mSelectPoints) {
selectPoint.setStatusError()
mIsErrorStatus = true
}
postDelayed({
clearSelectPoints()
mIsErrorStatus = false
invalidate()
}, 1000)
}
/**
* 检查是否在圆内(包括圆上)
*/
private fun checkInRound(centerX: Float, centerY: Float, x: Float, y: Float,radius: Float): Boolean {
val dx = x - centerX
val dy = y - centerY
return sqrt(dx.pow(2) + dy.pow(2)) <= radius
}
/**
* 计算圆心之间的距离
*/
private fun distance(startX: Double, startY: Double, endX: Double, endY: Double): Double {
return sqrt((endX - startX).pow(2.0) + (endY - startY).pow(2.0))
}
}
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