ClipPath 路径裁切控件
clipPath控件可以把其内部的子控件切割,它有两个主要属性(参数):
child :要切割的元素,可以是容器,图片.....
clipper : 切割的路径,这个要和CustomClipper对象配合使用。
class HomePage extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Scaffold(
body:Column(
children: <Widget>[
ClipPath(
clipper:BottomClipper(),
child: Container(
color:Colors.deepPurpleAccent,
height: 200.0,
),
)
],
)
);
}
}
ClipPath的子元素是一个容器控件Container。BootomClipper是我们自定义的一个对象,里边主要就是切割的路径。
CustomClipper 裁切路径
主要的贝塞尔曲线路径就写在getClip方法里,它返回一段路径。
一个二阶的贝塞尔曲线是需要控制点和终点的,控制点就像一块磁铁,把直线吸引过去,形成一个完美的弧度,这个弧度就是贝塞尔曲线了。
class BottomClipperTest extends CustomClipper<Path>{
@override
Path getClip(Size size) {
// TODO: implement getClip
var path = Path();
path.lineTo(0, 0);
path.lineTo(0, size.height-30);
var firstControlPoint =Offset(size.width/2,size.height);
var firstEndPoint = Offset(size.width,size.height-30);
path.quadraticBezierTo(firstControlPoint.dx, firstControlPoint.dy, firstEndPoint.dx, firstEndPoint.dy);
path.lineTo(size.width, size.height-30);
path.lineTo(size.width, 0);
return path;
}
@override
bool shouldReclip(CustomClipper<Path> oldClipper) {
// TODO: implement shouldReclip
return false;
}
}
裁切变成两个对称的贝塞尔曲线
class BottomClipper extends CustomClipper<Path>{
@override
Path getClip(Size size) {
// TODO: implement getClip
var path = Path();
path.lineTo(0, size.height-20);
var firstControlPoint =Offset(size.width/4,size.height);
var firstEndPoint = Offset(size.width/2.25,size.height-30);
path.quadraticBezierTo(firstControlPoint.dx, firstControlPoint.dy, firstEndPoint.dx, firstEndPoint.dy);
var secondControlPoint = Offset(size.width/4*3,size.height-80);
var secondEndPoint = Offset(size.width,size.height-40);
path.quadraticBezierTo(secondControlPoint.dx, secondControlPoint.dy, secondEndPoint.dx, secondEndPoint.dy);
path.lineTo(size.width, size.height-40);
path.lineTo(size.width, 0);
return path;
}
@override
bool shouldReclip(CustomClipper<Path> oldClipper) {
// TODO: implement shouldReclip
return false;
}
}
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