using UnityEngine;
using System.Collections;
public class Test01 : MonoBehaviour {
private float timer = 0f;
private int h = 0;
private int m = 0;
private int s = 0;
private string timeStr = string.Empty;
void Update ()
{
timer += Time.deltaTime;
if (timer >= 1f)
{ s++;
timer = 0;}
if (s >= 60)
{ m++;
s = 0;}
if (m >= 60)
{h++;
m = 0;}
if (h >= 24)
{h = 0;}
}
void OnGUI()
{
timeStr = string.Format ("{0:D2}:{1:D2}:{2:D2}", h, m, s);
GUI.Label (new Rect (10, 10, 100, 200), timeStr);
}
}
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