using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using LitJson;
using Constants;
using Newtonsoft.Json;
using System;
public class PlaneConfig : BaseConfig
{
public List<AirPlaneInfo> infos;
internal override void ReSet(List<string> headContents, List<List<string>> data)
{
if (infos == null)
{
infos = new List<AirPlaneInfo>();
}
infos.Clear();
foreach (var dataRow in data)
{
AirPlaneInfo airPlaneInfo = new AirPlaneInfo {
id = int.Parse(dataRow[0]),
name = dataRow[1],
speed = float.Parse(dataRow[2]),
atk = int.Parse(dataRow[3]),
fireRate = float.Parse(dataRow[4]),
profit = int.Parse(dataRow[5]),
//planeCost = int.Parse(dataRow[6]),
imgPlane = dataRow[7],
uiPlane = dataRow[8],
prePlane = dataRow[9],
};
JsonData jsonData = JsonMapper.ToObject(dataRow[6]);
foreach (JsonData item in jsonData)
{
PlaneCost jo = new PlaneCost()
{
type = int.Parse(item["type"].ToString()),
cost = int.Parse(item["cost"].ToString()),
};
if (airPlaneInfo.planeCost == null)
{
airPlaneInfo.planeCost = new List<PlaneCost>();
}
airPlaneInfo.planeCost.Add(jo);
//Debug.LogError(jo);
}
infos.Add(airPlaneInfo);
}
}
public AirPlaneInfo GetAirPlaneInfo(int id)
{
AirPlaneInfo airPlaneInfo = infos.Find(item => item.id == id);
return airPlaneInfo;
}
}
序列化类
[Serializable]
public class AirPlaneInfo {
public int id;
public string name;
public float speed;
public int atk;
public float fireRate;
public int profit;
public List<PlaneCost> planeCost;
public string imgPlane;
public string uiPlane;
public string prePlane;
}
[Serializable]
public class PlaneCost
{
public int type;
public int cost;
}
使用
planeCost.text = info.planeCost[0].cost.ToString();
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