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Unity连接低功耗蓝牙设备

Unity连接低功耗蓝牙设备

作者: 玄策丶 | 来源:发表于2024-05-07 17:34 被阅读0次

    一、前言

    工作中需求Unity 连接一个低功耗蓝牙模块收发信息的功能。
    使用《Bluetooth LE for iOS tvOS and Android 2.55》插件实现。
    导入插件打包apk时会报错,应该是AndroidManifest文件里面的错误,使用下面代码替换

    <?xml version="1.0" encoding="utf-8"?>
    <manifest
        xmlns:android="http://schemas.android.com/apk/res/android"
        package="com.unity3d.player"
        android:installLocation="preferExternal"
        android:versionCode="1"
        android:versionName="1.0">
        <supports-screens
            android:smallScreens="true"
            android:normalScreens="true"
            android:largeScreens="true"
            android:xlargeScreens="true"
            android:anyDensity="true"/>
        
        <uses-permission android:name="android.permission.BLUETOOTH_ADMIN"/>
        <uses-permission android:name="android.permission.BLUETOOTH"/>
        
        <uses-permission android:name="android.permission.ACCESS_FINE_LOCATION"/>
        <uses-feature android:name="android.hardware.bluetooth_le" android:required="false"/>
        <uses-permission-sdk-23 android:name="android.permission.ACCESS_COARSE_LOCATION"/>
        <uses-permission android:name="android.permission.ACCESS_LOCATION_EXTRA_COMMANDS"/>
        
        <uses-permission android:name="android.permission.BLUETOOTH" android:maxSdkVersion="30" />
        <uses-permission android:name="android.permission.BLUETOOTH_ADMIN" android:maxSdkVersion="30"/>
        <uses-permission android:name="android.permission.BLUETOOTH_SCAN" />
        <uses-permission android:name="android.permission.BLUETOOTH_ADVERTISE" />
        <uses-permission android:name="android.permission.BLUETOOTH_CONNECT" />
    
        <application
            android:icon="@drawable/app_icon"
            android:label="@string/app_name"
            android:debuggable="true">
            <activity android:name="com.unity3d.player.UnityPlayerProxyActivity"
                      android:label="@string/app_name"
                      android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen">
                
            </activity>
            <activity android:name="com.unity3d.player.UnityPlayerActivity"
                      android:label="@string/app_name"
                      android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen">
                <intent-filter>
                    <action android:name="android.intent.action.MAIN" />
                    <category android:name="android.intent.category.LAUNCHER" />
                </intent-filter>
            </activity>
            <activity android:name="com.unity3d.player.UnityPlayerNativeActivity"
                      android:label="@string/app_name"
                      android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen">
                <meta-data android:name="android.app.lib_name" android:value="unity" />
                <meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="true" />
            </activity>
        </application>
    </manifest>
    
    

    二、实现

    1、初始化

    BluetoothLEHardwareInterface.Initialize(true, false, () =>
            {
                Debug.Log("蓝牙初始化成功");           //初始化成功执行回调
                Invoke("FindDevice", 0.1f);
            }, (error) =>
            {
                Debug.Log("蓝牙初始化失败请打开蓝牙");  //初始化失败的回调响应
            });
    

    2、扫描设备,通过设备名称找到蓝牙模块设备

    public void FindDevice()
        {
            Debug.Log("开始搜索蓝牙设备");
            BluetoothLEHardwareInterface.ScanForPeripheralsWithServices(null,
                (address, name) =>
                    {
                        if (name.Contains(DeviceName))
                        {
                            //扫描处理,加入设备列表              
                            Debug.Log("找到所需设备");
                            DeviceAddress = address;
                            ConnectDevice();
                        }
                    },
                    null);
        }
    

    3、连接蓝牙设备,通过我们需要找的ServiceUUID和CharacteristicUUID连接

    public void ConnectDevice()
        {     
            Debug.Log("连接蓝牙设备");
            BluetoothLEHardwareInterface.StopScan();
            BluetoothLEHardwareInterface.ConnectToPeripheral(DeviceAddress, null, null,
                (address, serviceUUID, characteristicUUID) =>
                {
                    Debug.Log("连接蓝牙成功");
                    SubscribeCharacteristicWithDeviceAddress();
                });
        }
    

    4、订阅服务
    订阅蓝牙服务之后我们就可以进行我们需要的数据操作了,OnCharacteristicNotification会返回接收到的数据,其实具体的数据接发模式还有很多,这里看我的项目需求和设备类型是这样的,更多的可以去查蓝牙的模式。

    private void SubscribeCharacteristicWithDeviceAddress()
        {
            Debug.Log("订阅服务");
            BluetoothLEHardwareInterface.SubscribeCharacteristicWithDeviceAddress
                (DeviceAddress, ServiceUUID, CharacteristicUUID, 
    (notifyAddress, notifyCharacteristic) =>
                            {
                                Debug.Log(1);
                                //通过UUID读取信息
                                BluetoothLEHardwareInterface.ReadCharacteristic(DeviceAddress, ServiceUUID,    ButtonUUID, (characteristic, bytes) =>
                                {
                                     Debug.Log(bytes);
                                });
                            }, 
    (address, characteristicUUID, bytes) =>
                            {
                                if (_state != States.None)
                                {
                                    Debug.Log(2);
                                }
                               Debug.Log(bytes);
                            }););
        }
    

    5、写入蓝牙模块信息

    public void btnClick()
        {
            SendByte(new byte[] { 0xA7, 0x06, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06 });
        }
    void SendByte(byte[] data)
        {
            Debug.Log("总:"+ data.Length);
            for (int i = 0; i < data.Length; i++)
            {
                Debug.Log(i + " : " + data[i]);
            }
    
            BluetoothLEHardwareInterface.WriteCharacteristic(DeviceAddress, ServiceUUID, writeId, data, data.Length, false, (characteristicUUID) =>
            {
                StatusMessage = "发送";
                BluetoothLEHardwareInterface.Log("Write Succeeded");
            });
        }
    

    6、读取蓝牙模块发送的信息

    BluetoothLEHardwareInterface.ReadCharacteristic(DeviceAddress, ServiceUUID,    notifyId , (characteristic, bytes) =>
                                {
                                     Debug.Log(bytes);
                                });
    

    7、取消订阅服务

     BluetoothLEHardwareInterface.UnSubscribeCharacteristic(DeviceAddress, ServiceUUID, notifyId , null);
    

    8、断开连接蓝牙

    BluetoothLEHardwareInterface.DisconnectPeripheral(DeviceAddress, (address) =>
                                {
                                    Debug.Log("断开蓝牙连接");
                                    StatusMessage = "Device disconnected";
                                    BluetoothLEHardwareInterface.DeInitialize(() =>
                                    {
                                         Debug.Log("取消初始化");
                                    });
                                });
    

    9、读取蓝牙信号强度,可以设置2s执行一次

    BluetoothLEHardwareInterface.ReadRSSI(DeviceAddress, (address, rssi) =>
                            {
                                Debug.Log("rssi");
                            });
    

    三、根据示例场景StartingExample修改代码

    using UnityEngine;
    using UnityEngine.UI;
    
    public class StartingExample : MonoBehaviour
    {
        string DeviceName = "YX_202308070464";
        string ServiceUUID = "0000FFB0-0000-1000-8000-00805F9B34FB";
        string notifyId = "0000FFB2-0000-1000-8000-00805F9B34FB";
        string writeId = "0000FFB1-0000-1000-8000-00805F9B34FB";
    
        enum States
        {
            None,
            Scan,
            ScanRSSI,
            ReadRSSI,
            Connect,
            RequestMTU,
            Subscribe,
            Unsubscribe,
            Disconnect,
        }
    
        private bool _connected = false;
        private float _timeout = 0f;
        private States _state = States.None;
        private string _deviceAddress;
        private bool _foundButtonUUID = false;
        private bool _foundLedUUID = false;
        private bool _rssiOnly = false;
        private int _rssi = 0;
    
        public Text StatusText;
        public Text ButtonPositionText;
    
        private string StatusMessage
        {
            set
            {
                BluetoothLEHardwareInterface.Log(value);
                StatusText.text = value;
            }
        }
    
        void Reset()
        {
            _connected = false;
            _timeout = 0f;
            _state = States.None;
            _deviceAddress = null;
            _foundButtonUUID = false;
            _foundLedUUID = false;
            _rssi = 0;
        }
    
        void SetState(States newState, float timeout)
        {
            _state = newState;
            _timeout = timeout;
        }
    
        void StartProcess()
        {
            Reset();
            BluetoothLEHardwareInterface.Initialize(true, false, () =>
            {
    
                SetState(States.Scan, 0.1f);
    
            }, (error) =>
            {
    
                StatusMessage = "Error during initialize: " + error;
            });
        }
    
        void Start()
        {
            StartProcess();
        }
    
        private void ProcessButton(byte[] bytes)
        {
            if (bytes[0] == 0x00)
                ButtonPositionText.text = "Not Pushed";
            else
                ButtonPositionText.text = "Pushed";
        }
    
    
        void Update()
        {
            if (_timeout > 0f)
            {
                _timeout -= Time.deltaTime;
                if (_timeout <= 0f)
                {
                    _timeout = 0f;
    
                    switch (_state)
                    {
                        case States.None:
                            break;
    
                        case States.Scan:
                            StatusMessage = "Scanning for " + DeviceName;
                            Debug.Log(1);
                            BluetoothLEHardwareInterface.ScanForPeripheralsWithServices(null, 
                                (address, name) =>
                            {
                                // if your device does not advertise the rssi and manufacturer specific data
                                // then you must use this callback because the next callback only gets called
                                // if you have manufacturer specific data
    
                                if (!_rssiOnly)
                                {
                                    if (name.Contains(DeviceName))
                                    {
                                        StatusMessage = "Found " + name;
                                        Debug.Log(2);
                                        // found a device with the name we want
                                        // this example does not deal with finding more than one
                                        _deviceAddress = address;
                                        SetState(States.Connect, 0.5f);
                                    }
                                }
    
                            }, 
                                (address, name, rssi, bytes) =>
                            {
    
                                // use this one if the device responses with manufacturer specific data and the rssi
    
                                if (name.Contains(DeviceName))
                                {
                                    StatusMessage = "Found " + name;
    
                                    if (_rssiOnly)
                                    {
                                        _rssi = rssi;
                                    }
                                    else
                                    {
                                        // found a device with the name we want
                                        // this example does not deal with finding more than one
                                        _deviceAddress = address;
                                        SetState(States.Connect, 0.5f);
                                    }
                                }
    
                            }, _rssiOnly); // this last setting allows RFduino to send RSSI without having manufacturer data
    
                            if (_rssiOnly)
                                SetState(States.ScanRSSI, 0.5f);
                            break;
    
                        case States.ScanRSSI:
                            break;
    
                        case States.ReadRSSI:
                            StatusMessage = $"Call Read RSSI";
                            Debug.Log(4);
                            BluetoothLEHardwareInterface.ReadRSSI(_deviceAddress, (address, rssi) =>
                            {
                                StatusMessage = $"Read RSSI: {rssi}";
                            });
    
                            SetState(States.ReadRSSI, 2f);
                            break;
    
                        case States.Connect:
                            StatusMessage = "Connecting...";
                            Debug.Log(5);
                            // set these flags
                            _foundButtonUUID = false;
                            _foundLedUUID = false;
    
                            // note that the first parameter is the address, not the name. I have not fixed this because
                            // of backwards compatiblity.
                            // also note that I am not using the first 2 callbacks. If you are not looking for specific characteristics you can use one of
                            // the first 2, but keep in mind that the device will enumerate everything and so you will want to have a timeout
                            // large enough that it will be finished enumerating before you try to subscribe or do any other operations.
                            //请注意,第一个参数是地址,而不是名称。由于向后兼容性,我没有解决这个问题。
                            //还要注意,我注意到我没有使用前两个回调。如果你不是在寻找特定的特征,你可以使用前两个特征中的一个,
                            //但请记住,设备会枚举所有内容,因此你需要有一个足够大的超时,以便在你尝试订阅或执行任何其他操作之前完成枚举。
    
                            BluetoothLEHardwareInterface.ConnectToPeripheral(_deviceAddress, null, null, (address, serviceUUID, characteristicUUID) =>
                            {
                                StatusMessage = "Connected...";
    
                                BluetoothLEHardwareInterface.StopScan();
    
                                StatusMessage = address;
    
                                if (IsEqual(serviceUUID, ServiceUUID))
                                {
                                    Debug.Log(6.5f);
                                    StatusMessage = "Found Service UUID";
    
                                    _foundButtonUUID = _foundButtonUUID || IsEqual(characteristicUUID, writeId);
    
                                    Debug.Log(_foundButtonUUID);
                                    // if we have found both characteristics that we are waiting for
                                    // set the state. make sure there is enough timeout that if the
                                    // device is still enumerating other characteristics it finishes
                                    // before we try to subscribe
                                    if (_foundButtonUUID /*&& _foundLedUUID*/)
                                    {
                                        Debug.Log(6.6f);
                                        _connected = true;
                                        SetState(States.RequestMTU, 2f);
                                    }
                                }
                            });
                            break;
    
                        case States.RequestMTU:
                            StatusMessage = "Requesting MTU";
                            Debug.Log(7);
                            BluetoothLEHardwareInterface.RequestMtu(_deviceAddress, 185, (address, newMTU) =>
                            {
                                StatusMessage = "MTU set to " + newMTU.ToString();
                                Debug.Log(8);
                                SetState(States.Subscribe, 0.1f);
                            });
                            break;
    
                        case States.Subscribe:
                            StatusMessage = "Subscribing to characteristics...";
                            Debug.Log(9);
                            BluetoothLEHardwareInterface.SubscribeCharacteristicWithDeviceAddress(_deviceAddress, ServiceUUID, writeId, null, null);
                            Debug.Log(10);
                            //(notifyAddress, notifyCharacteristic) =>
                            //{
                            //    Debug.Log(10);
                            //    StatusMessage = "Waiting for user action (1)...";
                            //    _state = States.None;
    
                            //    // read the initial state of the button
                            //    //BluetoothLEHardwareInterface.ReadCharacteristic(_deviceAddress, ServiceUUID, notifyId, (characteristic, bytes) =>
                            //    //{
                            //    //    ProcessButton(bytes);
                            //    //});
    
                            //    SetState(States.ReadRSSI, 1f);
    
                            //}, 
                            //(address, characteristicUUID, bytes) =>
                            //{
                            //    if (_state != States.None)
                            //    {
                            //        // some devices do not properly send the notification state change which calls
                            //        // the lambda just above this one so in those cases we don't have a great way to
                            //        // set the state other than waiting until we actually got some data back.
                            //        // The esp32 sends the notification above, but if yuor device doesn't you would have
                            //        // to send data like pressing the button on the esp32 as the sketch for this demo
                            //        // would then send data to trigger this.
                            //        StatusMessage = "Waiting for user action (2)...";
                            //        Debug.Log(11);
                            //        SetState(States.ReadRSSI, 1f);
                            //    }
    
                            //    // we received some data from the device
                            //    ProcessButton(bytes);
                            //});
                            break;
    
                        case States.Unsubscribe:
                            BluetoothLEHardwareInterface.UnSubscribeCharacteristic(_deviceAddress, ServiceUUID, writeId, null);
                            SetState(States.Disconnect, 4f);
                            break;
    
                        case States.Disconnect:
                            StatusMessage = "Commanded disconnect.";
    
                            if (_connected)
                            {
                                BluetoothLEHardwareInterface.DisconnectPeripheral(_deviceAddress, (address) =>
                                {
                                    StatusMessage = "Device disconnected";
                                    BluetoothLEHardwareInterface.DeInitialize(() =>
                                    {
                                        _connected = false;
                                        _state = States.None;
                                    });
                                });
                            }
                            else
                            {
                                BluetoothLEHardwareInterface.DeInitialize(() =>
                                {
                                    _state = States.None;
                                });
                            }
                            break;
                    }
                }
            }
        }
    
        private bool ledON = false;
        public void OnLED()
        {
            ledON = !ledON;
            if (ledON)
            {
                //SendByte(0x01);
            }
            else
            {
                //SendByte(0x00);
            }
        }
    
        
        string FullUUID(string uuid)
        {
            string fullUUID = uuid;
            if (fullUUID.Length == 4)
                fullUUID = "0000" + uuid + "-0000-1000-8000-00805f9b34fb";
    
            return fullUUID;
        }
    
        bool IsEqual(string uuid1, string uuid2)
        {
            if (uuid1.Length == 4)
                uuid1 = FullUUID(uuid1);
            if (uuid2.Length == 4)
                uuid2 = FullUUID(uuid2);
    
            return (uuid1.ToUpper().Equals(uuid2.ToUpper()));
        }
    
        public void setPsw()
        {
            SendByte(new byte[] { 0xA0, 0x0F, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09 });
        }
        public void btnOpen()
        {
            SendByte(new byte[] { 0xA4, 0x09, 0xFF, 0x00, 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06 });
        }
        public void btnClose()
        {
            SendByte(new byte[] { 0xA4, 0x09, 0x00, 0x00, 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06 });
        }
        public void btnClick()
        {
            Debug.Log(12);
            SendByte(new byte[] { 0xA7, 0x06, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06 });
    
        }
        void SendByte(byte[] data)
        {
            Debug.Log("总:"+ data.Length);
            for (int i = 0; i < data.Length; i++)
            {
                Debug.Log(i + " : " + data[i]);
            }
    
            BluetoothLEHardwareInterface.WriteCharacteristic(_deviceAddress, ServiceUUID, writeId, data, data.Length, false, (characteristicUUID) =>
            {
                Debug.Log(13);
                StatusMessage = "发送";
                BluetoothLEHardwareInterface.Log("Write Succeeded");
            });
        }
    }
    
    
    

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