using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TestGL001 : MonoBehaviour {
//绘制线段的材质
public Material material;
//此绘制方法由系统调用
void OnPostRender() {
if (!material) {
Debug.LogError ("请给材质资源赋值");
return;
}
//设置该材质通道,0为默认值
material.SetPass (0);
//设置绘制2D图像
GL.LoadOrtho ();
//表示开始绘制,绘制类型为线段
GL.Begin (GL.LINES);
//绘制线段0
DrawLine (0, 0, 200, 100);
//绘制线段1
DrawLine (0, 50, 200, 150);
//绘制线段2
DrawLine (0, 100, 200, 200);
//结束绘制
GL.End ();
}
void DrawLine (float x1, float y1, float x2, float y2) {
//绘制线段,需要将屏幕中某个点的像素坐标除以屏幕宽或高
GL.Vertex (new Vector3 (x1 / Screen.width, y1 / Screen.height, 0));
GL.Vertex (new Vector3 (x2 / Screen.width, y2 / Screen.height, 0));
}
}
0E6283E3-33C2-435C-8CBA-8FBD39DCF48C.png
将脚本挂在摄像头上面~
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