Handler 原理 大白话
4个角色
- Looper 循环器
- Handler 发送和接收消息者
- MessageQueue 存储消息的对了
- Message 传递的消息事件
主要从源码部分了解以下几个核心重要的方法
1.1Looper.prepare()
private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper(quitAllowed));
}
校验当前线程是否存在looper对象,如果不存在则创建 (ThreadLocal维护着looper)。
private Looper(boolean quitAllowed) {
mQueue = new MessageQueue(quitAllowed);
mThread = Thread.currentThread();
}
构造方法创建的时候会生成1个messageQueue队列,同时将当前线程和looper绑定
1.2looper.loop()
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;
........
for (;;) {
Message msg = queue.next(); // might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}
// This must be in a local variable, in case a UI event sets the logger
final Printer logging = me.mLogging;
if (logging != null) {
logging.println(">>>>> Dispatching to " + msg.target + " " +
msg.callback + ": " + msg.what);
}
........
死循环查询messageQueue中是否有消息,如果没有的话就休眠 等待唤醒
try {
msg.target.dispatchMessage(msg);
dispatchEnd = needEndTime ? SystemClock.uptimeMillis() : 0;
} finally {
if (traceTag != 0) {
Trace.traceEnd(traceTag);
}
}
1.2创建handler Handler()
public Handler(Callback callback, boolean async) {
if (FIND_POTENTIAL_LEAKS) {
final Class<? extends Handler> klass = getClass();
if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
(klass.getModifiers() & Modifier.STATIC) == 0) {
Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
klass.getCanonicalName());
}
}
mLooper = Looper.myLooper();
if (mLooper == null) {
throw new RuntimeException(
"Can't create handler inside thread " + Thread.currentThread()
+ " that has not called Looper.prepare()");
}
mQueue = mLooper.mQueue;
mCallback = callback;
mAsynchronous = async;
}
在当前线程创建Handler,同时获取当前线程的looper,获取当前线程looper里的消息队列
1.4 handler发送消息 Handler.sendMessage
public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
MessageQueue queue = mQueue;
if (queue == null) {
RuntimeException e = new RuntimeException(
this + " sendMessageAtTime() called with no mQueue");
Log.w("Looper", e.getMessage(), e);
return false;
}
return enqueueMessage(queue, msg, uptimeMillis);
}
将msg和handler绑定,
private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
msg.target = this;
if (mAsynchronous) {
msg.setAsynchronous(true);
}
return queue.enqueueMessage(msg, uptimeMillis);
}
同时将message推到looper中的messageQueue消息队列中,如下1.5里的处理。
1.5处理消息 MessageQueue
主要用来存取消息队列的
boolean enqueueMessage(Message msg, long when) {
if (msg.target == null) {
throw new IllegalArgumentException("Message must have a target.");
}
2引发提问
2.1 1个looper可以和几个线程绑定,一个messageQueue又能和几个looper绑定
答案:1个线程和1个looper绑定,1个looper里面只有一个messageQueue.
同时1个线程里是可以有多个handler,哪个handler发的消息就由哪个handler进行处理消息。
2.2 handler怎么去延时发送消息 原理是什么样的
在looper的loop循环方法中会不断去调用messageQueue里的next方法[如上1.2中代码],这个方法里面会根据消息的实际执行时间进行插入,
底层都是调用的sendMessageDelayed, 普通消息是延迟0秒, 延迟消息是延迟N毫秒。
2.3 handlerMessage和dispatchMessage的区别
dispatchMessage的底层最终还是调用的handlerMessage,但除此之外它还对msg和handler里带callback单独处理。
public void dispatchMessage(Message msg) {
if (msg.callback != null) {
handleCallback(msg);
} else {
if (mCallback != null) {
if (mCallback.handleMessage(msg)) {
return;
}
}
handleMessage(msg);
}
}
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