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协程管理器

协程管理器

作者: 晓龙酱 | 来源:发表于2017-10-01 21:03 被阅读41次

    有时我们需要分帧去执行一个任务,或者执行一个Update方法。常用的方法就是继承MonoBehaviour,或者在父类中调用当前对象的Update方法。

    更简单的方法是通过协程来实现,这样对象内部只需要实现一个返回类型为IEnumerator的方法,然后通过调用MonoBehaviour单例对象的StartCoroutine来执行即可。当然我们可以包装一下,提供类如暂停,停止任务的方法。

    • 先来看核心类Task
    /*
        The task can be executed only once, which means Start(), Stop() can be called just once.
        Use Pause(bool) to pause the task or continue the task.
    */
    class Task
    {
        static private int m_index;
    
        private IEnumerator m_enumerator;
        private bool m_running;
        private bool m_pause;
        private bool m_stopped;
        private Action<bool> m_finished;
    
        private CoroutineManager m_cm;
    
    
        public Task(CoroutineManager cm)
        {
            m_cm = cm;
        }
    
        // init and reset
        public void Init(IEnumerator enumerator, Action<bool> finishCallBack = null, bool startNow = false)
        {
            Debug.Assert(enumerator != null, "enumerator can't be null");
    
            m_enumerator = enumerator;
            m_finished = finishCallBack;
            id = ++m_index;
    
            m_running = false;
            m_pause = false;
            m_stopped = false;
    
            if(startNow)
                Start();
        }
    
        
        public void Start()
        {
            if(m_stopped)
                return;
    
            m_running = true;
            m_cm.StartCoroutine(Loop());
        }
    
        public void Stop()
        {
            if(m_stopped)
                return;
    
            m_stopped = true;
            m_running = false;
        }
    
        public void Pause(bool pause)
        {
            if(m_pause == pause)
                return;
    
            m_pause = pause;
        }
    
        private IEnumerator Loop()
        {
            // keep the coroutine always run after update per frame avoid any potential bugs.
            // because coroutine will run before update the first frame if coroutine is called in the Start or Awake function
            yield return null;
    
            while(m_running)
            {
                if(m_pause)
                {
                    yield return null;
                }
                else
                {
                    if(m_enumerator.MoveNext())
                    {
                        yield return m_enumerator.Current;
                    }
                    else
                    {
                        m_running = false;
                    }
                }           
            }
    
            if(m_finished != null)
                m_finished(m_stopped);
            m_cm.Recycle(this);
        }
    
        public int id
        {
            get;
            private set;
        }
    
    }
    
    • 封装的CoroutineManager
    public class CoroutineManager : SingletonMonoBehaviour<CoroutineManager, ICoroutineManager>, ICoroutineManager
    {
        private Dictionary<int, Task> m_tasks = new Dictionary<int, Task>();
        private LinkedList<Task> m_taskCache = new LinkedList<Task>();
    
        [SerializeField]
        private bool IsDebug = false;
    
    
        public int CreateCoroutine(IEnumerator enumerator, Action<bool> finishedCallBack = null, bool startNow = true)
        {
            Task task = GetTaskObj();
            task.Init(enumerator, finishedCallBack, startNow);
            m_tasks.Add(task.id, task);
    
            if(IsDebug)
                Debug.LogWarning("StartTask " + m_taskCache.Count + " " + m_tasks.Count);
    
            return task.id;
        }
    
        public void StartCoroutine(int id)
        {
            Task task = null;
            if(m_tasks.TryGetValue(id, out task))
                task.Start();
            else
                Debug.LogError("Can't find task to start");
    
            if(IsDebug)
                Debug.LogWarning("StartTask " + m_taskCache.Count + " " + m_tasks.Count);
        }
    
        public void StopCoroutine(int id)
        {
            Task task = null;
            if(m_tasks.TryGetValue(id, out task))
                task.Stop();
            else
                Debug.LogError("Can't find task to stop");
        }
    
        public void PauseCoroutine(int id, bool pause)
        {
            Task task = null;
            if(m_tasks.TryGetValue(id, out task))
                task.Pause(pause);
            else
                Debug.LogError(String.Format("Can't find task {0} to pause {1}", id, pause));
    
            if (IsDebug)
                Debug.LogWarning (string.Format ("PauseCoroutine {0} {1}", id, pause));
        }
    
        internal void Recycle(Task task)
        {
            m_tasks.Remove(task.id);
            m_taskCache.AddLast(task);
    
            if(IsDebug)
                Debug.LogWarning(m_taskCache.Count + " " + m_tasks.Count);
        }
            
        private Task GetTaskObj()
        {
            Task task = m_taskCache.Last == null ? null : m_taskCache.Last.Value;
            if(task != null)
                m_taskCache.RemoveLast();
            else
                task = new Task(this);
    
            return task;
        }
    }
    

    CoroutineManager做的事并不多,MonoBehaviour单例,缓存Task对象,对外公布接口。具体的每个协程由每个Task维护。

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