有时我们需要分帧去执行一个任务,或者执行一个Update方法。常用的方法就是继承MonoBehaviour,或者在父类中调用当前对象的Update方法。
更简单的方法是通过协程来实现,这样对象内部只需要实现一个返回类型为IEnumerator的方法,然后通过调用MonoBehaviour单例对象的StartCoroutine来执行即可。当然我们可以包装一下,提供类如暂停,停止任务的方法。
- 先来看核心类Task
/*
The task can be executed only once, which means Start(), Stop() can be called just once.
Use Pause(bool) to pause the task or continue the task.
*/
class Task
{
static private int m_index;
private IEnumerator m_enumerator;
private bool m_running;
private bool m_pause;
private bool m_stopped;
private Action<bool> m_finished;
private CoroutineManager m_cm;
public Task(CoroutineManager cm)
{
m_cm = cm;
}
// init and reset
public void Init(IEnumerator enumerator, Action<bool> finishCallBack = null, bool startNow = false)
{
Debug.Assert(enumerator != null, "enumerator can't be null");
m_enumerator = enumerator;
m_finished = finishCallBack;
id = ++m_index;
m_running = false;
m_pause = false;
m_stopped = false;
if(startNow)
Start();
}
public void Start()
{
if(m_stopped)
return;
m_running = true;
m_cm.StartCoroutine(Loop());
}
public void Stop()
{
if(m_stopped)
return;
m_stopped = true;
m_running = false;
}
public void Pause(bool pause)
{
if(m_pause == pause)
return;
m_pause = pause;
}
private IEnumerator Loop()
{
// keep the coroutine always run after update per frame avoid any potential bugs.
// because coroutine will run before update the first frame if coroutine is called in the Start or Awake function
yield return null;
while(m_running)
{
if(m_pause)
{
yield return null;
}
else
{
if(m_enumerator.MoveNext())
{
yield return m_enumerator.Current;
}
else
{
m_running = false;
}
}
}
if(m_finished != null)
m_finished(m_stopped);
m_cm.Recycle(this);
}
public int id
{
get;
private set;
}
}
- 封装的CoroutineManager
public class CoroutineManager : SingletonMonoBehaviour<CoroutineManager, ICoroutineManager>, ICoroutineManager
{
private Dictionary<int, Task> m_tasks = new Dictionary<int, Task>();
private LinkedList<Task> m_taskCache = new LinkedList<Task>();
[SerializeField]
private bool IsDebug = false;
public int CreateCoroutine(IEnumerator enumerator, Action<bool> finishedCallBack = null, bool startNow = true)
{
Task task = GetTaskObj();
task.Init(enumerator, finishedCallBack, startNow);
m_tasks.Add(task.id, task);
if(IsDebug)
Debug.LogWarning("StartTask " + m_taskCache.Count + " " + m_tasks.Count);
return task.id;
}
public void StartCoroutine(int id)
{
Task task = null;
if(m_tasks.TryGetValue(id, out task))
task.Start();
else
Debug.LogError("Can't find task to start");
if(IsDebug)
Debug.LogWarning("StartTask " + m_taskCache.Count + " " + m_tasks.Count);
}
public void StopCoroutine(int id)
{
Task task = null;
if(m_tasks.TryGetValue(id, out task))
task.Stop();
else
Debug.LogError("Can't find task to stop");
}
public void PauseCoroutine(int id, bool pause)
{
Task task = null;
if(m_tasks.TryGetValue(id, out task))
task.Pause(pause);
else
Debug.LogError(String.Format("Can't find task {0} to pause {1}", id, pause));
if (IsDebug)
Debug.LogWarning (string.Format ("PauseCoroutine {0} {1}", id, pause));
}
internal void Recycle(Task task)
{
m_tasks.Remove(task.id);
m_taskCache.AddLast(task);
if(IsDebug)
Debug.LogWarning(m_taskCache.Count + " " + m_tasks.Count);
}
private Task GetTaskObj()
{
Task task = m_taskCache.Last == null ? null : m_taskCache.Last.Value;
if(task != null)
m_taskCache.RemoveLast();
else
task = new Task(this);
return task;
}
}
CoroutineManager做的事并不多,MonoBehaviour单例,缓存Task对象,对外公布接口。具体的每个协程由每个Task维护。
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