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内存管理 — 自动释放池autoreleasepool

内存管理 — 自动释放池autoreleasepool

作者: Dezi | 来源:发表于2020-04-07 23:22 被阅读0次

    一、autoreleasepool调试

    1. 加断点

    2. 打开汇编查看堆栈信息:

    打开汇编Debug:Debug -> Debug Workflow -> Always Show Disassembly

    我们会看到调用了objc_autoreleasePoolPushobjc_autoreleasePoolPop,并且明显是在objc源码里边,下一步我们就需要在底层源码中找到它们。但是在探索push和pop之前我们需要先了解 AutoreleasePoolPage 是干什么的。

    二、AutoreleasePoolPage

    1. AutoreleasePoolPage结构

    AutoreleasePoolPage继承自结构体 AutoreleasePoolPageData

    class AutoreleasePoolPage : private AutoreleasePoolPageData
    {
        // ... 省略 ...
    }
    /**
       Autorelease pool implementation
        // 1. 关联于线程的以栈(先进后出)为结点
       A thread's autorelease pool is a stack of pointers. 
        // 2. POOL_BOUNDARY 池边界
       Each pointer is either an object to release, or POOL_BOUNDARY which is an autorelease pool boundary.
       A pool token is a pointer to the POOL_BOUNDARY for that pool. When the pool is popped, every object hotter than the sentinel is released.
       // 3. 双向链表
       The stack is divided into a doubly-linked list of pages. Pages are added and deleted as necessary. 
       // 4. Thread-local storage线程本地存储
       Thread-local storage points to the hot page, where newly autoreleased objects are stored. 
    */
    
    // 所有的 AutoreleasePool 对象,都会有如下属性
    class AutoreleasePoolPage;
    struct AutoreleasePoolPageData
    {
        magic_t const magic; // 16
        __unsafe_unretained id *next; // 8
        pthread_t const thread; // 8
        AutoreleasePoolPage * const parent; // 8
        AutoreleasePoolPage *child; // 8
        uint32_t const depth; // 4
        uint32_t hiwat; // 4
    
        AutoreleasePoolPageData(__unsafe_unretained id* _next, pthread_t _thread, AutoreleasePoolPage* _parent, uint32_t _depth, uint32_t _hiwat)
            : magic(), next(_next), thread(_thread),
              parent(_parent), child(nil),
              depth(_depth), hiwat(_hiwat)
        {
        }
    };
    
    • magic 用来校验 AutoreleasePoolPage 的结构是否完整;
    • next 指向最新添加的 autoreleased 对象的下一个位置,初始化时指向begin() ;
    • thread 指向当前线程;
    • parent 指向父结点,第一个结点的 parent 值为 nil ;
    • child 指向子结点,最后一个结点的 child 值为 nil ;
    • depth 代表深度,从 0 开始,往后递增 1;
    • hiwat 代表 high water mark 最大入栈数量标记

    从上面我们可以知道自动释放池是一种栈结构(先进后出),每一个自动释放池都是由多个AutoreleasePoolPage组成的,而且AutoreleasePoolPage是以双向链表的数据结构连接起来的。

    2. AutoreleasePoolPage容量

    创建第一个 page

    AutoreleasePoolPage(AutoreleasePoolPage *newParent) :
        AutoreleasePoolPageData(begin(),
                                objc_thread_self(),
                                newParent,
                                newParent ? 1+newParent->depth : 0,
                                newParent ? newParent->hiwat : 0)
    { 
        if (parent) {
            parent->check();
            ASSERT(!parent->child);
            parent->unprotect();
            parent->child = this;
            parent->protect();
        }
        protect();
    }
    
    id * begin() {
        return (id *) ((uint8_t *)this+sizeof(*this));
    }
    

    此处this 大小是56,当前结点从56开始往下面添加。

    下面我们用一个 i < 5 的for循环来给自动释放池添加对象:

    经过不断测试,我们找到505是一个分界线:

    总结:AutoreleasePoolPage其中的前56字节存储成员变量,其余区域存储加载到自动释放池中的对象,并且AutoreleasePoolPage每505个对象为一页,每到505的倍数会重新分页。只有第一页是504对象,因为边界对象POOL_BOUNDARY(8字节)占一位。

    三、objc_autoreleasePoolPush

    1. objc_autoreleasePoolPush

    void *
    objc_autoreleasePoolPush(void)
    {
        return AutoreleasePoolPage::push();
    }
    

    2. push方法

    push是一个压栈操作,POOL_BOUNDARY为栈顶,调试实际autoreleaseFast为主要方法:

    static inline void *push() 
    {
        id *dest;
        if (slowpath(DebugPoolAllocation)) {
            // Each autorelease pool starts on a new pool page.
            dest = autoreleaseNewPage(POOL_BOUNDARY);
        } else {
            dest = autoreleaseFast(POOL_BOUNDARY);
        }
        ASSERT(dest == EMPTY_POOL_PLACEHOLDER || *dest == POOL_BOUNDARY);
        return dest;
    }
    

    3. autoreleaseFast方法

    • 第一步判断当前 page 存在且没有满时,直接将对象添加到当前 page ,即 next 指向的位置;
    • 第二步判断当前 page 存在且已满时,创建一个新的 page ,并将对象添加到新创建的 page 中;
    • 第三步判断当前 page 不存在时,即还没有 page 时,创建第一个 page ,并将对象添加到新创建的 page 中。
    • hotPage标记当前AutoreleasePoolPage
    static inline id *autoreleaseFast(id obj)
    {
        AutoreleasePoolPage *page = hotPage();
        if (page && !page->full()) {
            return page->add(obj);
        } else if (page) {
            return autoreleaseFullPage(obj, page);
        } else {
            return autoreleaseNoPage(obj);
        }
    }
    

    4. add方法

    把对象添加到 AutoreleasePoolPage 中,并且移动指针指向下个对象

    id *add(id obj)
    {
        ASSERT(!full());
        unprotect();
        id *ret = next;  // faster than `return next-1` because of aliasing
        *next++ = obj; // 移动next指针指向下一个对象
        protect();
        return ret;
    }
    

    5. autoreleaseFullPage方法

    如果当前hot page页满了,创建新页,并设置新页为hot page,添加对象到新页中。

    id *autoreleaseFullPage(id obj, AutoreleasePoolPage *page)
    {
        // The hot page is full. 
        // Step to the next non-full page, adding a new page if necessary.
        // Then add the object to that page.
        ASSERT(page == hotPage());
        ASSERT(page->full()  ||  DebugPoolAllocation);
    
        do {
            if (page->child) page = page->child;
            else page = new AutoreleasePoolPage(page);
        } while (page->full());
    
        setHotPage(page);
        return page->add(obj);
    }
    

    6. autoreleaseNoPage

    如果内存中没有AutoreleasePoolPage,初始化AutoreleasePoolPage,parent为nil。标记当前页为hot page,添加边界POOL_SENTINEL(哨兵) 对象,然后将传入对象添加到AutoreleasePoolPage。

    id *autoreleaseNoPage(id obj)
    {
        // "No page" could mean no pool has been pushed
        // or an empty placeholder pool has been pushed and has no contents yet
        ASSERT(!hotPage());
    
        bool pushExtraBoundary = false;
        if (haveEmptyPoolPlaceholder()) {
            // We are pushing a second pool over the empty placeholder pool
            // or pushing the first object into the empty placeholder pool.
            // Before doing that, push a pool boundary on behalf of the pool 
            // that is currently represented by the empty placeholder.
            pushExtraBoundary = true;
        }
        else if (obj != POOL_BOUNDARY  &&  DebugMissingPools) {
            // We are pushing an object with no pool in place, 
            // and no-pool debugging was requested by environment.
            _objc_inform("MISSING POOLS: (%p) Object %p of class %s "
                         "autoreleased with no pool in place - "
                         "just leaking - break on "
                         "objc_autoreleaseNoPool() to debug", 
                         objc_thread_self(), (void*)obj, object_getClassName(obj));
            objc_autoreleaseNoPool(obj);
            return nil;
        }
        else if (obj == POOL_BOUNDARY  &&  !DebugPoolAllocation) {
            // We are pushing a pool with no pool in place,
            // and alloc-per-pool debugging was not requested.
            // Install and return the empty pool placeholder.
            return setEmptyPoolPlaceholder();
        }
    
        // We are pushing an object or a non-placeholder'd pool.
    
        // Install the first page.
        AutoreleasePoolPage *page = new AutoreleasePoolPage(nil); // 创建第一个AutoreleasePoolPage
        setHotPage(page);
        
        // Push a boundary on behalf of the previously-placeholder'd pool.
        if (pushExtraBoundary) {
            page->add(POOL_BOUNDARY); // 添加POOL_BOUNDARY对象
        }
        
        // Push the requested object or pool.
        return page->add(obj); 
    }
    

    四、objc_autoreleasePoolPop

    1. objc_autoreleasePoolPop

    objc_autoreleasePoolPop(void *ctxt)
    {
        AutoreleasePoolPage::pop(ctxt);
    }
    

    2. pop方法

    pop(void *token)
    {
        AutoreleasePoolPage *page;
        id *stop;
        if (token == (void*)EMPTY_POOL_PLACEHOLDER) {
            // Popping the top-level placeholder pool.
            page = hotPage();
            if (!page) {
                // Pool was never used. Clear the placeholder.
                return setHotPage(nil);
            }
            // Pool was used. Pop its contents normally.
            // Pool pages remain allocated for re-use as usual.
            page = coldPage();
            token = page->begin();
        } else {
            page = pageForPointer(token);
        }
    
        stop = (id *)token;
        if (*stop != POOL_BOUNDARY) {
            if (stop == page->begin()  &&  !page->parent) {
                // Start of coldest page may correctly not be POOL_BOUNDARY:
                // 1. top-level pool is popped, leaving the cold page in place
                // 2. an object is autoreleased with no pool
            } else {
                // Error. For bincompat purposes this is not 
                // fatal in executables built with old SDKs.
                return badPop(token);
            }
        }
    
        if (slowpath(PrintPoolHiwat || DebugPoolAllocation || DebugMissingPools)) {
            return popPageDebug(token, page, stop);
        }
    
        return popPage<false>(token, page, stop);
    }
    

    3. popPage方法

    releaseUntil 递归释放对象,然后 kill() 一层层杀空的表,最后 setHotPage 设置hotPage指向上一页直到为nil

    popPage(void *token, AutoreleasePoolPage *page, id *stop)
        {
        if (allowDebug && PrintPoolHiwat) printHiwat();
        // 递归release
        page->releaseUntil(stop);
            
        // 释放对象,一层层杀空的表,向前移动hotPage
        if (allowDebug && DebugPoolAllocation  &&  page->empty()) {
             AutoreleasePoolPage *parent = page->parent;
            page->kill();
            setHotPage(parent);
        } else if (allowDebug && DebugMissingPools  &&  page->empty()  &&  !page->parent) {
            page->kill();
            setHotPage(nil);
        } else if (page->child) {
            if (page->lessThanHalfFull()) {
                page->child->kill();
            }
            else if (page->child->child) {
                page->child->child->kill();
            }
        }
    }
    

    4. 递归release

    // 简化版
    void releaseUntil(id *stop) 
    {
            page->unprotect();
            id obj = *--page->next;
            memset((void*)page->next, SCRIBBLE, sizeof(*page->next));
            page->protect();
    
            if (obj != POOL_BOUNDARY) {
                objc_release(obj);
            }
        }
        setHotPage(this);
    }
    

    5. kill方法删除空表

    void kill() 
    {
        // Not recursive: we don't want to blow out the stack 
        // if a thread accumulates a stupendous amount of garbage
        AutoreleasePoolPage *page = this;
        while (page->child) page = page->child;
    
        AutoreleasePoolPage *deathptr;
        do {
            deathptr = page;
            page = page->parent;
            if (page) {
                page->unprotect();
                page->child = nil;
                page->protect();
            }
            delete deathptr;
        } while (deathptr != this);
    }
    

    6. objc_release

    void 
    objc_release(id obj)
    {
        if (!obj) return;
        if (obj->isTaggedPointer()) return;
        return obj->release(); // release对象
    }
    

    五、总结

    1. 进作用域空间调用 objc_autoreleasePoolPush压栈,出作用域空间调用 objc_autoreleasePoolPop像栈中对象发送 release释放来出栈
    2. 对象调用 autorelease时,会将对象压栈到 AutoreleasePoolPage
    3. @autoreleasepool 与线程关联,一个@autoreleasepool 对应一个线程
    4. @autoreleasepool 嵌套只会创建一个page,但会有两个哨兵(POOL_BOUNDARY

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