class Person(object):
"""人的类"""
def __init__(self, name):
super(Person, self).__init__()
self.name = name
self.gun = None#用来保存枪对象的引用
self.hp = 100
def anzhuang_zidan(self, dan_jia_temp, zi_dan_temp):
"""把子弹装到弹夹中"""
#弹夹.保存子弹(子弹)
dan_jia_temp.baocun_zidan(zi_dan_temp)
def anzhuang_danjia(self, gun_temp, dan_jia_temp):
"""把弹夹安装到枪中"""
#枪.保存弹夹(弹夹)
gun_temp.baocun_danjia(dan_jia_temp)
def naqiang(self, gun_temp):
"""拿起一把枪"""
self.gun = gun_temp
def __str__(self):
if self.gun:
return "%s的血量为:%d, 他有枪 %s"%(self.name, self.hp, self.gun)
else:
if self.hp>0:
return "%s的血量为%d, 他没有枪"%(self.name, self.hp)
else:
return "%s 已挂...."%self.name
def kou_ban_ji(self, diren):
"""让枪发射子弹去打敌人"""
#枪.开火(敌人)
self.gun.fire(diren)
def xiao_xue(self, sha_shang_li):
"""根据杀伤力,掉相应的血量"""
self.hp -= sha_shang_li
class Gun(object):
"""枪类"""
def __init__(self, name):
super(Gun, self).__init__()
self.name = name#用来记录枪的类型
self.danjia = None#用来记录弹夹对象的引用
def baocun_danjia(self, dan_jia_temp):
"""用一个属性来保存这个弹夹对象的引用"""
self.danjia = dan_jia_temp
def __str__(self):
if self.danjia:
return "枪的信息为:%s, %s"%(self.name, self.danjia)
else:
return "枪的信息为:%s,这把枪中没有弹夹"%(self.name)
def fire(self, diren):
"""枪从弹夹中获取一发子弹,然后让这发子弹去击中敌人"""
#先从弹夹中取子弹
#弹夹.弹出一发子弹()
zidan_temp = self.danjia.tanchu_zidan()
#让这个子弹去伤害敌人
if zidan_temp:
#子弹.打中敌人(敌人)
zidan_temp.dazhong(diren)
else:
print("弹夹中没有子弹了。。。。")
class Danjia(object):
"""弹夹类"""
def __init__(self, max_num):
super(Danjia, self).__init__()
self.max_num = max_num#用来记录弹夹的最大容量
self.zidan_list = []#用来记录所有的子弹的引用
def baocun_zidan(self, zi_dan_temp):
"""将这颗子弹保存"""
self.zidan_list.append(zi_dan_temp)
def __str__(self):
return "弹夹的信息为:%d/%d"%(len(self.zidan_list), self.max_num)
def tanchu_zidan(self):
"""弹出最上面的那颗子弹"""
if self.zidan_list:
return self.zidan_list.pop()
else:
return None
class Zidan(object):
"""子弹类"""
def __init__(self, sha_shang_li):
super(Zidan, self).__init__()
self.sha_shang_li = sha_shang_li#这颗子弹的威力
def dazhong(self, diren):
"""让敌人掉血"""
#敌人.掉血(一颗子弹的威力)
diren.xiao_xue(self.sha_shang_li)
def main():
"""用来控制整个程序的流程"""
#1. 创建老王对象
laowang = Person("老王")
#2. 创建一个枪对象
ak47 = Gun("AK47")
#3. 创建一个弹夹对象
dan_jia = Danjia(20)
#4. 创建一些子弹
for i in range(15):
zi_dan = Zidan(10)
#5. 老王把子弹安装到弹夹中
#老王.安装子弹到弹夹中(弹夹,子弹)
laowang.anzhuang_zidan(dan_jia, zi_dan)
#6. 老王把弹夹安装到枪中
#老王.安装弹夹到枪中(枪,弹夹)
laowang.anzhuang_danjia(ak47, dan_jia)
#test:测试弹夹的信息
#print(dan_jia)
#test:测试枪的信息
#print(ak47)
#7. 老王拿枪
#老王.拿枪(枪)
laowang.naqiang(ak47)
#test:测试老王对象
print(laowang)
#8. 创建一个敌人
gebi_laosong = Person("隔壁老宋")
print(gebi_laosong)
#9. 老王开枪打敌人
#老王.扣扳机(隔壁老宋)
laowang.kou_ban_ji(gebi_laosong)
print(gebi_laosong)
print(laowang)
laowang.kou_ban_ji(gebi_laosong)
print(gebi_laosong)
print(laowang)
laowang.kou_ban_ji(gebi_laosong)
print(gebi_laosong)
print(laowang)
laowang.kou_ban_ji(gebi_laosong)
print(gebi_laosong)
print(laowang)
laowang.kou_ban_ji(gebi_laosong)
print(gebi_laosong)
print(laowang)
laowang.kou_ban_ji(gebi_laosong)
print(gebi_laosong)
print(laowang)
laowang.kou_ban_ji(gebi_laosong)
print(gebi_laosong)
print(laowang)
laowang.kou_ban_ji(gebi_laosong)
print(gebi_laosong)
print(laowang)
laowang.kou_ban_ji(gebi_laosong)
print(gebi_laosong)
print(laowang)
laowang.kou_ban_ji(gebi_laosong)
print(gebi_laosong)
print(laowang)
laowang.kou_ban_ji(gebi_laosong)
print(gebi_laosong)
print(laowang)
if __name__ == '__main__':
main()
总结
类变量的传递,类变量的更改,
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