// 创建几何体
const boxGeometry = new THREE.BoxGeometry(1, 1, 1);
// 材质
const boxMaterial = new THREE.MeshBasicMaterial({
transparent: true,
});
const canvas = createCanvas(400, 400);
const canvasTexture = new THREE.CanvasTexture(canvas);
boxMaterial.map = canvasTexture;
// 网格
const box = new THREE.Mesh(
boxGeometry,
boxMaterial
);
// canvas的宽高如何确定?需要结合webgl里该材质的显示大小,然后再结合屏幕像素比即可
// 比如上面的边长为1的box,显示到屏幕上,可能会占到200px
// 然后再结合到屏幕的设备像素比为2的话,那么制作canvas材质时,尺寸应该为 200 * 2 = 400
function createCanvas(w, h) {
const canvas = document.createElement('canvas');
canvas.classList.add('test');
const context = canvas.getContext('2d');
canvas.width = w;
canvas.height = h;
context.textAlign = 'center';
context.fillStyle = '#ff0000';
context.fillRect(0, 0, w, w);
context.fillStyle = '#fff';
context.font = `${0.1 * w}px sans-serif`;
context.fillText(`${Math.random().toFixed(5)}`, w * 0.5, h * 0.5);
return canvas;
}
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