Lifecycle是Tomcat中的一个重要接口,许多组件如Server、Service和Connector等都继承或实现了该接口。本文首先引入Lifecycle接口,然后介绍与Lifecycle接口相关的辅助接口,最后分析LifecycleBase抽象类。
Lifecycle接口
Lifecycle接口的类层次结构如下图所示。
Lifecycle类层次结构.png
接口方法的含义从方法名称即可明白:
public interface Lifecycle {
// ----------------------------------------------------- Manifest Constants
public static final String BEFORE_INIT_EVENT = "before_init";
public static final String AFTER_INIT_EVENT = "after_init";
public static final String START_EVENT = "start";
public static final String BEFORE_START_EVENT = "before_start";
public static final String AFTER_START_EVENT = "after_start";
public static final String STOP_EVENT = "stop";
public static final String BEFORE_STOP_EVENT = "before_stop";
public static final String AFTER_STOP_EVENT = "after_stop";
public static final String AFTER_DESTROY_EVENT = "after_destroy";
public static final String BEFORE_DESTROY_EVENT = "before_destroy";
public static final String PERIODIC_EVENT = "periodic";
public static final String CONFIGURE_START_EVENT = "configure_start";
public static final String CONFIGURE_STOP_EVENT = "configure_stop";
// --------------------------------------------------------- Public Methods
public void addLifecycleListener(LifecycleListener listener);
public LifecycleListener[] findLifecycleListeners();
public void removeLifecycleListener(LifecycleListener listener);
public void init() throws LifecycleException;
public void start() throws LifecycleException;
public void stop() throws LifecycleException;
public void destroy() throws LifecycleException;
public LifecycleState getState();
public String getStateName();
public interface SingleUse {}
}
LifecycleListener接口
LifecycleListener接口只有一个方法,该方法响应其关注的生命周期事件。
public interface LifecycleListener {
public void lifecycleEvent(LifecycleEvent event);
}
LifecycleState枚举
LifecycleState枚举列出了组件所能处于的状态列表。
public enum LifecycleState {
NEW(false, null),
INITIALIZING(false, Lifecycle.BEFORE_INIT_EVENT),
INITIALIZED(false, Lifecycle.AFTER_INIT_EVENT),
STARTING_PREP(false, Lifecycle.BEFORE_START_EVENT),
STARTING(true, Lifecycle.START_EVENT),
STARTED(true, Lifecycle.AFTER_START_EVENT),
STOPPING_PREP(true, Lifecycle.BEFORE_STOP_EVENT),
STOPPING(false, Lifecycle.STOP_EVENT),
STOPPED(false, Lifecycle.AFTER_STOP_EVENT),
DESTROYING(false, Lifecycle.BEFORE_DESTROY_EVENT),
DESTROYED(false, Lifecycle.AFTER_DESTROY_EVENT),
FAILED(false, null);
// 省略一些代码
}
LifecycleBase类
LifecycleBase类是实现了Lifecycle接口的抽象类,提供了Lifecycle接口的基本实现。
成员变量很简单,包括一个保存Listener的List和一个状态枚举变量:
private final List<LifecycleListener> lifecycleListeners = new CopyOnWriteArrayList<>();
private volatile LifecycleState state = LifecycleState.NEW;
成员方法:
- addLifecycleListener、removeLifecycleListener、getState和getStateName方法都很简单,都是对这两个变-的操作,在此不再赘述;
- init、start、stop和destroy这四个生命周期方法都是模板方法,这些方法都是只能在组件处于特定状态时才能被调用,否则会抛出异常。
init方法
init方法是一个final的模板方法,子类需要实现initInternal抽象方法去完成自己的初始化工作。init方法先将组件状态置为INITIALIZING,待initInternal方法成功执行完真正的初始化工作后,组件状态被置为INITIALIZED,若出错则状态被置为FAILED。
@Override
public final synchronized void init() throws LifecycleException {
if (!state.equals(LifecycleState.NEW)) {
invalidTransition(Lifecycle.BEFORE_INIT_EVENT);
}
try {
setStateInternal(LifecycleState.INITIALIZING, null, false);
initInternal();
setStateInternal(LifecycleState.INITIALIZED, null, false);
} catch (Throwable t) {
ExceptionUtils.handleThrowable(t);
setStateInternal(LifecycleState.FAILED, null, false);
throw new LifecycleException(sm.getString("lifecycleBase.initFail",toString()), t);
}
}
protected abstract void initInternal() throws LifecycleException;
start方法
start方法是一个final的模板方法,子类需要实现startInternal抽象方法去完成自己的启动工作。start方法先将组件状态置为STARTING_PREP,待startInternal方法成功执行完真正的启动工作后,组件状态被置为STARTED,若出错则状态被置为FAILED。
- 若组件状态为STARTING_PREP或者STARTING,那么再次调用start方法不会有任何效果;
- 若组件状态还未初始化,那么会先调用init方法初始化组件。
@Override
public final synchronized void start() throws LifecycleException {
if (LifecycleState.STARTING_PREP.equals(state) || LifecycleState.STARTING.equals(state) ||
LifecycleState.STARTED.equals(state)) {
if (log.isDebugEnabled()) {
Exception e = new LifecycleException();
log.debug(sm.getString("lifecycleBase.alreadyStarted", toString()), e);
} else if (log.isInfoEnabled()) {
log.info(sm.getString("lifecycleBase.alreadyStarted", toString()));
}
return;
}
if (state.equals(LifecycleState.NEW)) {
init();
} else if (state.equals(LifecycleState.FAILED)) {
stop();
} else if (!state.equals(LifecycleState.INITIALIZED) &&
!state.equals(LifecycleState.STOPPED)) {
invalidTransition(Lifecycle.BEFORE_START_EVENT);
}
try {
setStateInternal(LifecycleState.STARTING_PREP, null, false);
startInternal();
if (state.equals(LifecycleState.FAILED)) {
// This is a 'controlled' failure. The component put itself into the
// FAILED state so call stop() to complete the clean-up.
stop();
} else if (!state.equals(LifecycleState.STARTING)) {
// Shouldn't be necessary but acts as a check that sub-classes are
// doing what they are supposed to.
invalidTransition(Lifecycle.AFTER_START_EVENT);
} else {
setStateInternal(LifecycleState.STARTED, null, false);
}
} catch (Throwable t) {
// This is an 'uncontrolled' failure so put the component into the
// FAILED state and throw an exception.
ExceptionUtils.handleThrowable(t);
setStateInternal(LifecycleState.FAILED, null, false);
throw new LifecycleException(sm.getString("lifecycleBase.startFail", toString()), t);
}
}
protected abstract void startInternal() throws LifecycleException;
stop方法
stop方法是一个final的模板方法,子类需要实现stopInternal抽象方法去完成自己的停止工作。待stopInternal方法成功执行完真正的停止工作后,组件状态被置为STOPPED,若出错则状态被置为FAILED。
@Override
public final synchronized void stop() throws LifecycleException {
if (LifecycleState.STOPPING_PREP.equals(state) || LifecycleState.STOPPING.equals(state) ||
LifecycleState.STOPPED.equals(state)) {
if (log.isDebugEnabled()) {
Exception e = new LifecycleException();
log.debug(sm.getString("lifecycleBase.alreadyStopped", toString()), e);
} else if (log.isInfoEnabled()) {
log.info(sm.getString("lifecycleBase.alreadyStopped", toString()));
}
return;
}
if (state.equals(LifecycleState.NEW)) {
state = LifecycleState.STOPPED;
return;
}
if (!state.equals(LifecycleState.STARTED) && !state.equals(LifecycleState.FAILED)) {
invalidTransition(Lifecycle.BEFORE_STOP_EVENT);
}
try {
if (state.equals(LifecycleState.FAILED)) {
// Don't transition to STOPPING_PREP as that would briefly mark the
// component as available but do ensure the BEFORE_STOP_EVENT is
// fired
fireLifecycleEvent(BEFORE_STOP_EVENT, null);
} else {
setStateInternal(LifecycleState.STOPPING_PREP, null, false);
}
stopInternal();
// Shouldn't be necessary but acts as a check that sub-classes are
// doing what they are supposed to.
if (!state.equals(LifecycleState.STOPPING) && !state.equals(LifecycleState.FAILED)) {
invalidTransition(Lifecycle.AFTER_STOP_EVENT);
}
setStateInternal(LifecycleState.STOPPED, null, false);
} catch (Throwable t) {
ExceptionUtils.handleThrowable(t);
setStateInternal(LifecycleState.FAILED, null, false);
throw new LifecycleException(sm.getString("lifecycleBase.stopFail",toString()), t);
} finally {
if (this instanceof Lifecycle.SingleUse) {
// Complete stop process first
setStateInternal(LifecycleState.STOPPED, null, false);
destroy();
}
}
}
protected abstract void stopInternal() throws LifecycleException;
destroy方法
destroy方法是一个final的模板方法,子类需要实现destroyInternal抽象方法去完成自己的销毁工作。destroy方法先将组件状态置为DESTROYING,待destroyInternal方法成功执行完真正的销毁工作后,组件状态被置为DESTROYED,若出错则状态被置为FAILED。
@Override
public final synchronized void destroy() throws LifecycleException {
if (LifecycleState.FAILED.equals(state)) {
try {
// Triggers clean-up
stop();
} catch (LifecycleException e) {
// Just log. Still want to destroy.
log.warn(sm.getString("lifecycleBase.destroyStopFail", toString()), e);
}
}
if (LifecycleState.DESTROYING.equals(state) ||
LifecycleState.DESTROYED.equals(state)) {
if (log.isDebugEnabled()) {
Exception e = new LifecycleException();
log.debug(sm.getString("lifecycleBase.alreadyDestroyed", toString()), e);
} else if (log.isInfoEnabled() && !(this instanceof Lifecycle.SingleUse)) {
// Rather than have every component that might need to call
// destroy() check for SingleUse, don't log an info message if
// multiple calls are made to destroy()
log.info(sm.getString("lifecycleBase.alreadyDestroyed", toString()));
}
return;
}
if (!state.equals(LifecycleState.STOPPED) &&
!state.equals(LifecycleState.FAILED) &&
!state.equals(LifecycleState.NEW) &&
!state.equals(LifecycleState.INITIALIZED)) {
invalidTransition(Lifecycle.BEFORE_DESTROY_EVENT);
}
try {
setStateInternal(LifecycleState.DESTROYING, null, false);
destroyInternal();
setStateInternal(LifecycleState.DESTROYED, null, false);
} catch (Throwable t) {
ExceptionUtils.handleThrowable(t);
setStateInternal(LifecycleState.FAILED, null, false);
throw new LifecycleException(sm.getString("lifecycleBase.destroyFail",toString()), t);
}
}
protected abstract void destroyInternal() throws LifecycleException;
后续会重点分析各子类的initInternal和startInternal方法。
LifecycleMBeanBase类
LifecycleMBeanBase抽象类是LifecycleBase抽象类的子类,同时实现了JmxEnabled接口,这个接口与JMX有关,不太懂JMX,暂时略过。
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