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iOS 上传七牛云失败 uiimage 转nsdata 结果

iOS 上传七牛云失败 uiimage 转nsdata 结果

作者: 船长One | 来源:发表于2017-06-19 16:47 被阅读989次

    最近在做图片上传七牛云,  但是发现uiimage 转成nsdata 竟然返回nil  

    原因分析:  

    1:项目中集成了opencv 其中图片识别是用c++代码完成 mat 转换成 image 发生错误,

    2:c++代码部分  采用了国标编码  不是常用的utf-8 编码格式  可能会跟这个有关系

    第一种尝试是

    NSData*data =UIImageJPEGRepresentation(imageCopy,0.6);

    返回结果为nil

    第二种尝试:

    CGDataProviderRef provider = CGImageGetDataProvider(image.CGImage);

    NSData *datae = (id)CFBridgingRelease(CGDataProviderCopyData(provider));

    nsdate数据是有了 但是上传七牛云后 图片拿下来是无法识别的  一脸懵逼

    第三种尝试 (也是成功的一种)  直接贴代码  imageHelper 创建一个类 图片一个新的Bitmap 结果成功,

    //ImageHelper.m

    //56Class

    //

    //Created by Captain on 17/6/19.

    //Copyright © 2017年Captain. All rights reserved.

    //

    #import"ImageHelper.h"

    @implementationImageHelper

    + (unsignedchar*) convertUIImageToBitmapRGBA8:(UIImage*) image {

    CGImageRefimageRef = image.CGImage;

    // Create a bitmap context to draw the uiimage into

    CGContextRefcontext = [selfnewBitmapRGBA8ContextFromImage:imageRef];

    if(!context) {

    returnNULL;

    }

    size_twidth =CGImageGetWidth(imageRef);

    size_theight =CGImageGetHeight(imageRef);

    CGRectrect =CGRectMake(0,0, width, height);

    // Draw image into the context to get the raw image data

    CGContextDrawImage(context, rect, imageRef);

    // Get a pointer to the data

    unsignedchar*bitmapData = (unsignedchar*)CGBitmapContextGetData(context);

    // Copy the data and release the memory (return memory allocated with new)

    size_tbytesPerRow =CGBitmapContextGetBytesPerRow(context);

    size_tbufferLength = bytesPerRow * height;

    unsignedchar*newBitmap =NULL;

    if(bitmapData) {

    newBitmap = (unsignedchar*)malloc(sizeof(unsignedchar) * bytesPerRow * height);

    if(newBitmap) {// Copy the data

    for(inti =0; i < bufferLength; ++i) {

    newBitmap[i] = bitmapData[i];

    }

    }

    free(bitmapData);

    }else{

    NSLog(@"Error getting bitmap pixel data\n");

    }

    CGContextRelease(context);

    returnnewBitmap;

    }

    + (CGContextRef) newBitmapRGBA8ContextFromImage:(CGImageRef) image {

    CGContextRefcontext =NULL;

    CGColorSpaceRefcolorSpace;

    uint32_t*bitmapData;

    size_tbitsPerPixel =32;

    size_tbitsPerComponent =8;

    size_tbytesPerPixel = bitsPerPixel / bitsPerComponent;

    size_twidth =CGImageGetWidth(image);

    size_theight =CGImageGetHeight(image);

    size_tbytesPerRow = width * bytesPerPixel;

    size_tbufferLength = bytesPerRow * height;

    colorSpace =CGColorSpaceCreateDeviceRGB();

    if(!colorSpace) {

    NSLog(@"Error allocating color space RGB\n");

    returnNULL;

    }

    // Allocate memory for image data

    bitmapData = (uint32_t*)malloc(bufferLength);

    if(!bitmapData) {

    NSLog(@"Error allocating memory for bitmap\n");

    CGColorSpaceRelease(colorSpace);

    returnNULL;

    }

    //Create bitmap context

    context =CGBitmapContextCreate(bitmapData,

    width,

    height,

    bitsPerComponent,

    bytesPerRow,

    colorSpace,

    kCGImageAlphaPremultipliedLast);// RGBA

    if(!context) {

    free(bitmapData);

    NSLog(@"Bitmap context not created");

    }

    CGColorSpaceRelease(colorSpace);

    returncontext;

    }

    + (UIImage*) convertBitmapRGBA8ToUIImage:(unsignedchar*) buffer

    withWidth:(int) width

    withHeight:(int) height {

    size_tbufferLength = width * height *4;

    CGDataProviderRefprovider =CGDataProviderCreateWithData(NULL, buffer, bufferLength,NULL);

    size_tbitsPerComponent =8;

    size_tbitsPerPixel =32;

    size_tbytesPerRow =4* width;

    CGColorSpaceRefcolorSpaceRef =CGColorSpaceCreateDeviceRGB();

    if(colorSpaceRef ==NULL) {

    NSLog(@"Error allocating color space");

    CGDataProviderRelease(provider);

    returnnil;

    }

    CGBitmapInfo bitmapInfo = kCGBitmapByteOrderDefault;

    CGColorRenderingIntent renderingIntent = kCGRenderingIntentDefault;

    CGImageRef iref = CGImageCreate(width,

    height,

    bitsPerComponent,

    bitsPerPixel,

    bytesPerRow,

    colorSpaceRef,

    bitmapInfo,

    provider,// data provider

    NULL,// decode

    YES,// should interpolate

    renderingIntent);

    uint32_t* pixels = (uint32_t*)malloc(bufferLength);

    if(pixels ==NULL) {

    NSLog(@"Error: Memory not allocated for bitmap");

    CGDataProviderRelease(provider);

    CGColorSpaceRelease(colorSpaceRef);

    CGImageRelease(iref);

    returnnil;

    }

    CGContextRef context = CGBitmapContextCreate(pixels,

    width,

    height,

    bitsPerComponent,

    bytesPerRow,

    colorSpaceRef,

    kCGImageAlphaPremultipliedLast);

    if(context ==NULL) {

    NSLog(@"Error context not created");

    free(pixels);

    }

    UIImage *image =nil;

    if(context) {

    CGContextDrawImage(context, CGRectMake(0.0f,0.0f, width, height), iref);

    CGImageRef imageRef = CGBitmapContextCreateImage(context);

    // Support both iPad 3.2 and iPhone 4 Retina displays with the correct scale

    if([UIImage respondsToSelector:@selector(imageWithCGImage:scale:orientation:)]) {

    floatscale = [[UIScreen mainScreen] scale];

    image = [UIImage imageWithCGImage:imageRef scale:scale orientation:UIImageOrientationUp];

    }else{

    image = [UIImage imageWithCGImage:imageRef];

    }

    CGImageRelease(imageRef);

    CGContextRelease(context);

    }

    CGColorSpaceRelease(colorSpaceRef);

    CGImageRelease(iref);

    CGDataProviderRelease(provider);

    if(pixels) {

    free(pixels);

    }

    returnimage;

    }

    @end

    使用方法如下:

    unsignedchar*bitmap = [ImageHelperconvertUIImageToBitmapRGBA8:image];

    int width = image.size.width;

    int height = image.size.height;

    UIImage*imageCopy = [ImageHelper convertBitmapRGBA8ToUIImage:bitmapwithWidth:widthwithHeight:height];

    NSData*data =UIImageJPEGRepresentation(imageCopy,0.6);

    这样nsdata就有数据就可以完成图片上传七牛云, 希望可以帮到大家  我也这记录一下我的错误

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