GitHub地址:https://github.com/mengxianliang/XLTieBaLoading
第一步:添加一条曲线
第二步:让曲线沿x轴移动
第三步:在曲线下部分添加填充色
XLTieBarLoading.h
#import <UIKit/UIKit.h>
@interface XLTieBarLoading : UIView
-(void)show;
-(void)hide;
/**
* 显示方法
*/
+(void)showInView:(UIView*)view;
/**
* 隐藏方法
*/
+(void)hideInView:(UIView*)view;
@end
XLTieBarLoading.m
#import "XLTieBarLoading.h"
@interface XLTieBarLoading ()
{
CADisplayLink *_disPlayLink;
/**
曲线的振幅
*/
CGFloat _waveAmplitude;
/**
曲线角速度
*/
CGFloat _wavePalstance;
/**
曲线初相
*/
CGFloat _waveX;
/**
曲线偏距
*/
CGFloat _waveY;
/**
曲线移动速度
*/
CGFloat _waveMoveSpeed;
//背景发暗的图片 蓝底白字
UIImageView *_imageView1;
//前面正常显示的图片 蓝底白字
UIImageView *_imageView2;
//动画的容器
UIView *_container;
}
@end
@implementation XLTieBarLoading
-(instancetype)initWithFrame:(CGRect)frame
{
if (self = [super initWithFrame:frame]) {
[self buildUI];
[self buildData];
}
return self;
}
-(void)buildUI
{
//画了个圆
_container = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 50, 50)];
_container.center = CGPointMake(self.bounds.size.width/2, self.bounds.size.height/2);
_container.layer.cornerRadius = _container.bounds.size.width/2.0f;
_container.layer.masksToBounds = true;
[self addSubview:_container];
//底部图片白底蓝字
UIImageView *imageView = [[UIImageView alloc] initWithFrame:_container.bounds];
imageView.image = [UIImage imageNamed:@"1"];
[_container addSubview:imageView];
//上层图片蓝底白字
_imageView1 = [[UIImageView alloc] initWithFrame:_container.bounds];
_imageView1.image = [UIImage imageNamed:@"2"];
_imageView1.backgroundColor = [UIColor colorWithRed:51/255.0f green:170/255.0f blue:255/255.0f alpha:1];
[_container addSubview:_imageView1];
UIView *view = [[UIView alloc] initWithFrame:_imageView1.bounds];
view.backgroundColor = [UIColor colorWithWhite:0 alpha:0.3];
[_imageView1 addSubview:view];
//下层图片白底蓝字
_imageView2 = [[UIImageView alloc] initWithFrame:_container.bounds];
_imageView2.image = [UIImage imageNamed:@"2"];
_imageView2.backgroundColor = [UIColor colorWithRed:51/255.0f green:170/255.0f blue:255/255.0f alpha:1];
[_container addSubview:_imageView2];
}
//初始化数据
-(void)buildData
{
//振幅
_waveAmplitude = 3;
//角速度
_wavePalstance = 0.12;
//偏距
_waveY = _container.bounds.size.height;
//初相
_waveX = 0;
//x轴移动速度
_waveMoveSpeed = 0.15;
//y轴偏移量
_waveY = _container.bounds.size.height/2.0f;
//以屏幕刷新速度为周期刷新曲线的位置
_disPlayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(updateWave)];
[_disPlayLink addToRunLoop:[NSRunLoop mainRunLoop] forMode:NSRunLoopCommonModes];
_disPlayLink.paused = true;
}
-(void)updateWave
{
_waveX -= _waveMoveSpeed;
[self updateWave1];
[self updateWave2];
}
-(void)updateWave1
{
//波浪宽度
CGFloat waterWaveWidth = _container.bounds.size.width;
//初始化运动路径
CGMutablePathRef path = CGPathCreateMutable();
//设置起始位置
CGPathMoveToPoint(path, nil, 0, _waveY);
//初始化波浪其实Y为偏距
CGFloat y = _waveY;
//正弦曲线公式为: y=Asin(ωx+φ)+k;
for (float x = 0.0f; x <= waterWaveWidth ; x++) {
y = _waveAmplitude * sin(_wavePalstance * x + _waveX + 1) + _waveY;
CGPathAddLineToPoint(path, nil, x, y);
}
//填充底部颜色
CGPathAddLineToPoint(path, nil, waterWaveWidth, _container.bounds.size.height);
CGPathAddLineToPoint(path, nil, 0, _container.bounds.size.height);
CGPathCloseSubpath(path);
CAShapeLayer *layer = [CAShapeLayer layer];
layer.path = path;
_imageView1.layer.mask = layer;
CGPathRelease(path);
}
-(void)updateWave2
{
//波浪宽度
CGFloat waterWaveWidth = _container.bounds.size.width;
//初始化运动路径
CGMutablePathRef path = CGPathCreateMutable();
//设置起始位置
CGPathMoveToPoint(path, nil, 0, _waveY);
//初始化波浪其实Y为偏距
CGFloat y = _waveY;
//正弦曲线公式为: y=Asin(ωx+φ)+k;
for (float x = 0.0f; x <= waterWaveWidth ; x++) {
y = _waveAmplitude * sin(_wavePalstance * x + _waveX) + _waveY;
CGPathAddLineToPoint(path, nil, x, y);
}
//添加终点路径、填充底部颜色
CGPathAddLineToPoint(path, nil, waterWaveWidth, _container.bounds.size.height);
CGPathAddLineToPoint(path, nil, 0, _container.bounds.size.height);
CGPathCloseSubpath(path);
CAShapeLayer *layer = [CAShapeLayer layer];
layer.path = path;
_imageView2.layer.mask = layer;
CGPathRelease(path);
}
#pragma mark -
#pragma mark 显示/隐藏方法
-(void)show{
_disPlayLink.paused = false;
}
-(void)hide{
_disPlayLink.paused = true;
}
+(void)showInView:(UIView *)view{
XLTieBarLoading *loading = [[XLTieBarLoading alloc] initWithFrame:view.bounds];
[view addSubview:loading];
[loading show];
}
+(void)hideInView:(UIView *)view{
for (XLTieBarLoading *loading in view.subviews) {
if ([loading isKindOfClass:[XLTieBarLoading class]]) {
[loading hide];
[loading removeFromSuperview];
}
}
}
-(void)dealloc
{
if (_disPlayLink) {
[_disPlayLink invalidate];
_disPlayLink = nil;
}
if (_imageView1) {
[_imageView1 removeFromSuperview];
_imageView1 = nil;
}
if (_imageView2) {
[_imageView2 removeFromSuperview];
_imageView2 = nil;
}
}
@end
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