虽然网上有很多不同的方法,但我还是写出来我自己写的一套,哈哈~
这段代码前前后后,写了一个多月,修修改改.中间测试的时候,总是出现很多bug.直到现在这个终极版.
写出好的代码,真的不容易.
1.这个是截取window上的代码:
UIWindow *screenWindow = [[UIApplication sharedApplication] keyWindow];
UIGraphicsBeginImageContextWithOptions(screenWindow.frame.size, NO, 0.0); // no ritina
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSaveGState(context);
for (UIWindow *window in [[UIApplication sharedApplication] windows]) {
if(window == screenWindow)
{
break;
}else{
[window.layer renderInContext:context];
}
}
// // ////////////////////////
if ([screenWindow respondsToSelector:@selector(drawViewHierarchyInRect:afterScreenUpdates:)]) {
[screenWindow drawViewHierarchyInRect:screenWindow.bounds afterScreenUpdates:YES];
} else {
[screenWindow.layer renderInContext:context];
}
CGContextRestoreGState(context);
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
screenWindow.layer.contents = nil;
UIGraphicsEndImageContext();
float iOSVersion = [UIDevice currentDevice].systemVersion.floatValue;
if(iOSVersion < 8.0)
{
image = [self rotateUIInterfaceOrientationImage:image];
}
然后是上面代码中引用的一个方法,我自己写的,当屏幕旋转的时候,对图片进行一个旋转.
-(UIImage *)rotateUIInterfaceOrientationImage:(UIImage *)image{
UIInterfaceOrientation orientation = [[UIApplication sharedApplication] statusBarOrientation];
switch (orientation) {
case UIInterfaceOrientationLandscapeRight:
{
LOG(@"右");
image = [UIImage imageWithCGImage:image.CGImage scale:1 orientation:UIImageOrientationLeft];
}
break;
case UIInterfaceOrientationLandscapeLeft:
{
LOG(@"左");
image = [UIImage imageWithCGImage:image.CGImage scale:1 orientation:UIImageOrientationRight];
}
break;
case UIInterfaceOrientationPortraitUpsideDown:
{
LOG(@"上");
image = [UIImage imageWithCGImage:image.CGImage scale:1 orientation:UIImageOrientationDown];
}
break;
case UIInterfaceOrientationPortrait:
{
LOG(@"下");
image = [UIImage imageWithCGImage:image.CGImage scale:1 orientation:UIImageOrientationUp];
}
break;
case UIInterfaceOrientationUnknown:
{
LOG(@"不知道");
}
break;
default:
break;
}
return image;
}
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- (UIImage *)captureScreenInRect:(CGRect)captureFrame {
CALayer *layer;
layer = self.view.layer;
UIGraphicsBeginImageContext(self.view.bounds.size);
CGContextClipToRect (UIGraphicsGetCurrentContext(),captureFrame);
[layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *screenImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return screenImage;
}