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Android的消息机制Handler

Android的消息机制Handler

作者: 帝王鲨kingcp | 来源:发表于2018-04-10 13:54 被阅读0次

Android的消息机制简介

Handler是Android消息机制的上层接口,在开发过程中只需要和Handler交互即可。Handler的使用过程很简单,通过他可以轻松的将一个任务切换到Handler所在的线程中去执行。Android的消息机制主要指Handler的运行机制,Handler的运行需要底层的MessageQueue和Looper的支撑。Handler的创建的时候会采取当前线程的Looper来构造消息循环系统,线程默认是没有Looper的,如果需要使用Handler就必须为线程创建Looper。在UI线程中,ActivityThread在被创建时就会初始化Looper,这就是我们在主线程中默认可以使用Handler的原因。

Android的消息机制流程

首先我们讲讲常用到的Handler与Message,Handler经常用于UI的更新。因为主线程只能进行UI更新,所以在子线程中进行耗时的网络操作等,将子线程运行的结果设置到Message这个结构中,Handler发送message到MessageQueue中,Looper.loop()方法使MessageQueue进行循环,按顺序交给Handler中handleMessage方法来更新UI。

注意点1:Handler的创建必须有Looper存在。主线程中Looper已经完成初始化。在其他线程中创建handler就需要自己创建Looper。否则会出现这样的提示 "Can't create handler inside thread that has not called Looper.prepare()"
注意点2:MessageQueue是单链表的数据结构,并非队列。

MessageQueue的工作原理

MessageQueue是Android中的消息队列,其实它是单链表的数据结构。MessageQueue中最主要的有两个操作:enqueueMessage和next。下面通过源码来分析这两个操作。

enqueueMessage方法
    boolean enqueueMessage(Message msg, long when) {
        if (msg.target == null) {
            throw new IllegalArgumentException("Message must have a target.");
        }
        if (msg.isInUse()) {
            throw new IllegalStateException(msg + " This message is already in use.");
        }

        synchronized (this) {
            if (mQuitting) {
                IllegalStateException e = new IllegalStateException(
                        msg.target + " sending message to a Handler on a dead thread");
                Log.w(TAG, e.getMessage(), e);
                msg.recycle();
                return false;
            }

            msg.markInUse();
            msg.when = when;
            Message p = mMessages;
            boolean needWake;
            if (p == null || when == 0 || when < p.when) {
                // New head, wake up the event queue if blocked.
                msg.next = p;
                mMessages = msg;
                needWake = mBlocked;
            } else {
                // Inserted within the middle of the queue.  Usually we don't have to wake
                // up the event queue unless there is a barrier at the head of the queue
                // and the message is the earliest asynchronous message in the queue.
                needWake = mBlocked && p.target == null && msg.isAsynchronous();
                Message prev;
                for (;;) {
                    prev = p;
                    p = p.next;
                    if (p == null || when < p.when) {
                        break;
                    }
                    if (needWake && p.isAsynchronous()) {
                        needWake = false;
                    }
                }
                msg.next = p; // invariant: p == prev.next
                prev.next = msg;
            }

            // We can assume mPtr != 0 because mQuitting is false.
            if (needWake) {
                nativeWake(mPtr);
            }
        }
        return true;
    }

msg.target就是handler,首先做一些判断hanler是否为空,msg是否被用过,消息循环是否退出了(mQuitting在Looper中会提到)。if (p == null || when == 0 || when < p.when)判断是不是第一个msg。mMessage就是当前消息列表的头。无限循环for (;;),从头开始,找到消息队列中为第一个为null(就是最后一个消息)。


image.png
image.png

将msg插入消息队列。


image.png
next方法
    Message next() {
        // Return here if the message loop has already quit and been disposed.
        // This can happen if the application tries to restart a looper after quit
        // which is not supported.
        final long ptr = mPtr;
        if (ptr == 0) {
            return null;
        }

        int pendingIdleHandlerCount = -1; // -1 only during first iteration
        int nextPollTimeoutMillis = 0;
        for (;;) {
            if (nextPollTimeoutMillis != 0) {
                Binder.flushPendingCommands();
            }

            nativePollOnce(ptr, nextPollTimeoutMillis);

            synchronized (this) {
                // Try to retrieve the next message.  Return if found.
                final long now = SystemClock.uptimeMillis();
                Message prevMsg = null;
                Message msg = mMessages;
                if (msg != null && msg.target == null) {
                    // Stalled by a barrier.  Find the next asynchronous message in the queue.
                    do {
                        prevMsg = msg;
                        msg = msg.next;
                    } while (msg != null && !msg.isAsynchronous());
                }
                if (msg != null) {
                    if (now < msg.when) {
                        // Next message is not ready.  Set a timeout to wake up when it is ready.
                        nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
                    } else {
                        // Got a message.
                        mBlocked = false;
                        if (prevMsg != null) {
                            prevMsg.next = msg.next;
                        } else {
                            mMessages = msg.next;
                        }
                        msg.next = null;
                        if (DEBUG) Log.v(TAG, "Returning message: " + msg);
                        msg.markInUse();
                        return msg;
                    }
                } else {
                    // No more messages.
                    nextPollTimeoutMillis = -1;
                }

                // Process the quit message now that all pending messages have been handled.
                if (mQuitting) {
                    dispose();
                    return null;
                }

                // If first time idle, then get the number of idlers to run.
                // Idle handles only run if the queue is empty or if the first message
                // in the queue (possibly a barrier) is due to be handled in the future.
                if (pendingIdleHandlerCount < 0
                        && (mMessages == null || now < mMessages.when)) {
                    pendingIdleHandlerCount = mIdleHandlers.size();
                }
                if (pendingIdleHandlerCount <= 0) {
                    // No idle handlers to run.  Loop and wait some more.
                    mBlocked = true;
                    continue;
                }

                if (mPendingIdleHandlers == null) {
                    mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];
                }
                mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);
            }

            // Run the idle handlers.
            // We only ever reach this code block during the first iteration.
            for (int i = 0; i < pendingIdleHandlerCount; i++) {
                final IdleHandler idler = mPendingIdleHandlers[i];
                mPendingIdleHandlers[i] = null; // release the reference to the handler

                boolean keep = false;
                try {
                    keep = idler.queueIdle();
                } catch (Throwable t) {
                    Log.wtf(TAG, "IdleHandler threw exception", t);
                }

                if (!keep) {
                    synchronized (this) {
                        mIdleHandlers.remove(idler);
                    }
                }
            }

            // Reset the idle handler count to 0 so we do not run them again.
            pendingIdleHandlerCount = 0;

            // While calling an idle handler, a new message could have been delivered
            // so go back and look again for a pending message without waiting.
            nextPollTimeoutMillis = 0;
        }
    }

如果msg=null,那一直会在这个循环里,直到有新消息来。核心代码在if (msg != null){.......}这段中,主要就是取出消息队列中的第一个消息。

Looper工作原理

Looper在Android消息机制中扮演者消息循环的角色,它会不停地从消息队列中拿出消息交个handler处理,如果没有消息它会一直阻塞。所以当我们处理完所有消息的时候,可以通过quit(直接退出)或quitSafely(把已有想消息处理完后,安全退出)。
我们知道Handler的工作需要初始化Looper,在主线程中Looper是帮我们初始化好的,但是在其他线程需要我们自己初始化Looper,一般我们是这样操作的。

new Thread(){
    @Override
    public void run(){
       Looper.prepare();
       Handler handler = new Handler();
       Looper.loop();
    }
}

looper.prepare中会去初始化Looper,创建消息队列,记录下当前线程

//用到了ThreadLocal
    private static void prepare(boolean quitAllowed) {
        if (sThreadLocal.get() != null) {
            throw new RuntimeException("Only one Looper may be created per thread");
        }
        sThreadLocal.set(new Looper(quitAllowed));
    }
    private Looper(boolean quitAllowed) {
        mQueue = new MessageQueue(quitAllowed);
        mThread = Thread.currentThread();
    }
Loop.loop()实现消息循环
    public static void loop() {
        final Looper me = myLooper();
        if (me == null) {
            throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
        }
        final MessageQueue queue = me.mQueue;

        // Make sure the identity of this thread is that of the local process,
        // and keep track of what that identity token actually is.
        Binder.clearCallingIdentity();
        final long ident = Binder.clearCallingIdentity();

        for (;;) {
            /*然后一个无限循环,不断的取消息队列中的消息数据*/
            Message msg = queue.next(); // might block
            if (msg == null) {
                // No message indicates that the message queue is quitting.
                return;
            }

            // This must be in a local variable, in case a UI event sets the logger
            final Printer logging = me.mLogging;
            if (logging != null) {
                logging.println(">>>>> Dispatching to " + msg.target + " " +
                        msg.callback + ": " + msg.what);
            }

            final long traceTag = me.mTraceTag;
            if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
                Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
            }
            try {
                /*交给handler的dispatchMessage处理*/
                msg.target.dispatchMessage(msg);
            } finally {
                if (traceTag != 0) {
                    Trace.traceEnd(traceTag);
                }
            }

            if (logging != null) {
                logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
            }

            // Make sure that during the course of dispatching the
            // identity of the thread wasn't corrupted.
            final long newIdent = Binder.clearCallingIdentity();
            if (ident != newIdent) {
                Log.wtf(TAG, "Thread identity changed from 0x"
                        + Long.toHexString(ident) + " to 0x"
                        + Long.toHexString(newIdent) + " while dispatching to "
                        + msg.target.getClass().getName() + " "
                        + msg.callback + " what=" + msg.what);
            }

            msg.recycleUnchecked();
        }
    }

loop方法中,首先检查一下Looper有没有被创建。然后一个无限循环,不断的取消息队列中的消息数据,然后交给handler的dispatchMessage处理。

quit和quitSafely通过改变消息队列中的mQuitting
    public void quitSafely() {
        mQueue.quit(true);
    }
    public void quit() {
        mQueue.quit(false);
    }

MessageQueue中quit方法

    void quit(boolean safe) {
        if (!mQuitAllowed) {
            throw new IllegalStateException("Main thread not allowed to quit.");
        }

        synchronized (this) {
            if (mQuitting) {
                return;
            }
            mQuitting = true;

            if (safe) {
                removeAllFutureMessagesLocked();
            } else {
                removeAllMessagesLocked();
            }

            // We can assume mPtr != 0 because mQuitting was previously false.
            nativeWake(mPtr);
        }
    }

当调用quit或者quitSafely时,message.next会返回null,这时就可以退出loop方法中无限循环。

Handler的工作原理

handler在消息机制中的作用是将消息msg或者runnable送到消息队列MessageQueue中,同时looper在循环中会发送消息,返回给handler的dispatchMessage来处理。

sendMessageAtTime

各种sendMessage方法最终都会调用sendMessageAtTime这个方法。

    public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
        MessageQueue queue = mQueue;
        if (queue == null) {
            RuntimeException e = new RuntimeException(
                    this + " sendMessageAtTime() called with no mQueue");
            Log.w("Looper", e.getMessage(), e);
            return false;
        }
        return enqueueMessage(queue, msg, uptimeMillis);
    }
    private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
        msg.target = this;
        if (mAsynchronous) {
            msg.setAsynchronous(true);
        }
        return queue.enqueueMessage(msg, uptimeMillis);
    }

最后调用enqueueMessage方法,msg.target = this,说明到时候处理消息时也是交给这个handler处理,调用消息队列queue的enqueueMessage方法,消息插入队列。

dispatchMessage
    public void dispatchMessage(Message msg) {
        if (msg.callback != null) {
            handleCallback(msg);
        } else {
            if (mCallback != null) {
                if (mCallback.handleMessage(msg)) {
                    return;
                }
            }
            handleMessage(msg);
        }
    }

在Looper.loop()方法中,msg.target.dispatchMessage(msg),消息交给handler处理。首先,检查msg的callback是否为null,callback其实就是handler.post(Runnable r)中的Runnable对象,handleCallback(msg)方法就是让Runnable方法执行run方法。接下来的判断mCallback是否为空,和handler初始化方法有关。handler(Callback c)就会赋值给mCallback,下面的初始化就交给mCallback处理。

      Handler handler = new Handler(new Handler.Callback() {
        @Override
        public boolean handleMessage(Message msg) {
            return true;
        }
    }){
        @Override
        public void handleMessage(Message msg) {
            super.handleMessage(msg);
        }
    };

上面代码中第一个handleMessage中返回true,就不会进入下面处理handleMessage方法中去处理消息,否则交个第二个handleMessage处理消息。

最后总结一下消息机制

首先需要looper.prepare创建Looper,初始化looper中会创建消息队列messageQueue,创建handler,handler发送消息msg给消息队列插入到队尾,Looper.loop()方法,会在消息队列中不断的取队列头msg交个handler去处理消息。

相关小问题

系统为什么不允许在子线程中访问UI?

Android的UI控件是线程不安全的,如果多线程并发访问可能导致UI控件处于不可预见的状态。为何不对UI加上锁机制?1.加上锁机制会让UI访问逻辑变得复杂。2.锁机制会降低UI访问的效率,因为锁机制会阻塞某些线程执行。

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