如果需要自己画图案,新建一个UIView子类,在
- (void)drawRect:(CGRect)rect
方法中进行绘制。
类方法
/**
* 最常用的方法
*/
//+ (instancetype)bezierPath;
/**
* 画矩形方法
*/
//+ (instancetype)bezierPathWithRect:(CGRect)rect;
/**
* 画圆形、椭圆方法
*/
//+ (instancetype)bezierPathWithOvalInRect:(CGRect)rect;
/**
* 画圆角矩形
* @param rect 矩形尺寸
* @param cornerRadius 圆角设置
*/
//+ (instancetype)bezierPathWithRoundedRect:(CGRect)rect cornerRadius:(CGFloat)cornerRadius;
/**
* 画某几个角为圆角的矩形
*
* @param rect 矩形尺寸
* @param corners 设置圆角的位置
* @param cornerRadii 圆角设置
*/
//+ (instancetype)bezierPathWithRoundedRect:(CGRect)rect byRoundingCorners:(UIRectCorner)corners cornerRadii:(CGSize)cornerRadii;
/**
* 画弧
*
* @param center 圆心
* @param radius 半径
* @param startAngle 起始角度
* @param endAngle 结束角度
* @param clockwise 是否顺时针画图
*/
//+ (instancetype)bezierPathWithArcCenter:(CGPoint)center radius:(CGFloat)radius startAngle:(CGFloat)startAngle endAngle:(CGFloat)endAngle clockwise:(BOOL)clockwise;
实例方法
/**
* 设置线段起点
*/
//- (void)moveToPoint:(CGPoint)point;
/**
* 把某点加入到线段
*/
//- (void)addLineToPoint:(CGPoint)point;
/**
* 画三次贝塞尔线,需使用moveToPoint先设置起点。
*
* @param endPoint 结束点
* @param controlPoint1 第一个控制点
* @param controlPoint2 第二个控制点
*/
//- (void)addCurveToPoint:(CGPoint)endPoint controlPoint1:(CGPoint)controlPoint1 controlPoint2:(CGPoint)controlPoint2;
/**
* 画二次贝塞尔曲线,需使用moveToPoint先设置起点。
*
* @param endPoint 结束点
* @param controlPoint 控制点
*/
//- (void)addQuadCurveToPoint:(CGPoint)endPoint controlPoint:(CGPoint)controlPoint;
/**
* 画弧度
*
* @param center 圆心
* @param radius 半径
* @param startAngle 起始角度
* @param endAngle 结束角度
* @param clockwise 是否顺时针画弧
*/
//- (void)addArcWithCenter:(CGPoint)center radius:(CGFloat)radius startAngle:(CGFloat)startAngle endAngle:(CGFloat)endAngle clockwise:(BOOL)clockwise;
/**
* 把结束点和起始点连起来,做闭合曲线。
*/
//- (void)closePath;
demo
//三角形
- (void)drawTrianglePath
{
UIBezierPath *path = [UIBezierPath bezierPath];
[path moveToPoint:CGPointMake(20, 20)];
[path addLineToPoint:CGPointMake(self.frame.size.width - 20, 20)];
[path addLineToPoint:CGPointMake(self.frame.size.width / 2, 200)];
//闭合线条可以用下面的方法,也可以再调用addLineToPoint,添加起点坐标
[path closePath];
//线宽度
path.lineWidth = 10.0;
//线条拐角帽的样式
path.lineCapStyle = kCGLineCapSquare;
//两条线连接的样式
path.lineJoinStyle = kCGLineJoinBevel;
//填充色
UIColor *fillColor = [UIColor grayColor];
[fillColor set];
[path fill];
//线条色
UIColor *strokeColor = [UIColor blueColor];
[strokeColor set];
[path stroke];
}
//矩形
- (void)drawRectPath
{
UIBezierPath *rectPath = [UIBezierPath bezierPathWithRect:CGRectMake(20, 20, self.frame.size.width - 40, 200)];
rectPath.lineWidth = 10.0;
rectPath.lineCapStyle = kCGLineCapRound;
rectPath.lineJoinStyle = kCGLineJoinBevel;
UIColor *fillColor = [UIColor darkGrayColor];
[fillColor set];
[rectPath fill];
UIColor *strokeColor = [UIColor orangeColor];
[strokeColor set];
[rectPath stroke];
}
//圆形
- (void)drawCiclePath
{
UIBezierPath *ciclePath = [UIBezierPath bezierPathWithOvalInRect:CGRectMake(90, 20, self.frame.size.width - 180, self.frame.size.width - 180)];
ciclePath.lineWidth = 3.0;
UIColor *fillColor = [UIColor colorWithRed:0.3 green:0.4 blue:0.3 alpha:1.0];
[fillColor set];
[ciclePath fill];
// UIColor *stroleColor = [UIColor redColor];
// [stroleColor set];
[ciclePath stroke];
}
//圆角矩形
- (void)drawCicleRectPath
{
UIBezierPath *path = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(20, 20, self.frame.size.width - 50, self.frame.size.height - 50) cornerRadius:5];
path.lineWidth = 3;
UIColor *fillColor = [UIColor colorWithRed:0.4 green:0.4 blue:0.4 alpha:1.0];
[fillColor set];
[path fill];
UIColor *strokeColor = [UIColor blackColor];
[strokeColor set];
[path stroke];
}
- (void)drawCicleRectCustomPath
{
UIBezierPath *path = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(20, 20, self.frame.size.width - 50, self.frame.size.height - 50) byRoundingCorners:UIRectCornerTopLeft | UIRectCornerBottomRight cornerRadii:CGSizeMake(5, 5)];
path.lineWidth = 20;
UIColor *fillColor = [UIColor colorWithRed:0.4 green:0.4 blue:0.4 alpha:1.0];
[fillColor set];
[path fill];
UIColor *strokeColor = [UIColor blackColor];
[strokeColor set];
[path stroke];
}
#define kDegreesToRadians(degrees) ((M_PI * degrees)/180)
//画弧度
- (void)drawARCPath
{
CGPoint center = self.center;
UIBezierPath *path = [UIBezierPath bezierPathWithArcCenter:center radius:100 startAngle:0 endAngle:kDegreesToRadians(88) clockwise:NO];
// path.lineCapStyle = kCGLineCapButt;
path.lineJoinStyle = kCGLineJoinBevel;
path.lineWidth = 10;
UIColor *fillColor = [UIColor grayColor];
[fillColor set];
[path fill];
UIColor *strokeColor = [UIColor blackColor];
[strokeColor set];
[path stroke];
}
//二次贝塞尔曲线
- (void)drawSecondBezierPath
{
UIBezierPath *path = [UIBezierPath bezierPath];
[path moveToPoint:CGPointMake(100, 200)];
[path addQuadCurveToPoint:CGPointMake(300, 200) controlPoint:CGPointMake(00, -100)];
[path addQuadCurveToPoint:CGPointMake(350, 200) controlPoint:CGPointMake(350, -100)];
path.lineWidth = 1;
path.lineCapStyle = kCGLineCapRound;
path.lineJoinStyle = kCGLineJoinRound;
UIColor *strokeColor = [UIColor blackColor];
[strokeColor set];
[path stroke];
}
//三次贝塞尔曲线
- (void)drawThirdBezierPath
{
UIBezierPath *path = [UIBezierPath bezierPath];
[path moveToPoint:CGPointMake(100, 50)];
[path addCurveToPoint:CGPointMake(300, 200) controlPoint1:CGPointMake(-60, 400) controlPoint2:CGPointMake(200, -100)];
path.lineWidth = 2;
UIColor *fillColor = [UIColor grayColor];
[fillColor set];
[path fill];
UIColor *strokeColor = [UIColor blackColor];
[strokeColor set];
[path stroke];
}
参考文章
UIBezierPath精讲
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