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ios ~ 贝塞尔曲线:UIBezierPath和CAShape

ios ~ 贝塞尔曲线:UIBezierPath和CAShape

作者: 阳光下的叶子呵 | 来源:发表于2022-02-19 01:55 被阅读0次
    WechatIMG20.jpeg
    原理:UIBezierPathCAShapeLayer的使用:

    其中太阳的图标,位置是 贝塞尔pathcurrentPoint(即当前的端点 = 终点)
    iOS UIBezierPath(贝塞尔曲线) 中的方法和属性
    CGPoint currentPoint = sunPath.currentPoint;
    代码:

    // Model 中的数据:
    @property (nonatomic, assign) CGFloat   toSunset; // 日落:太阳☀️ (圆弧曲线)0~1(0 日出,1 日落)
    
    
    
    #import "GWCW_Club_ActualWeatherSunriseCell.h"
    
    @interface GWCW_Club_ActualWeatherSunriseCell ()
    
    @property (nonatomic, strong) UIImageView   *sunriseImg;
    @property (nonatomic, strong) UIImageView   *sunsetImg;
    @property (nonatomic, strong) UILabel   *sunriseTimeL;
    @property (nonatomic, strong) UILabel   *sunsetTimeL;
    @property (nonatomic, strong) CAShapeLayer *sunLayer; // 父layer ,[self.sunLayer removeFromSuperlayer]; // 防止重用 在cell中时
    @property (nonatomic, strong) UIImageView   *sunImg;  // 太阳图标
    
    @end
    
    @implementation GWCW_Club_ActualWeatherSunriseCell
    
    - (instancetype)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier {
        self = [super initWithStyle:style reuseIdentifier:reuseIdentifier];
        if (self) {
            self.selectionStyle = UITableViewCellSelectionStyleNone;
            self.backgroundColor = ColorGlobalBalck;
            [self setupUI];
        }
        return self;
    }
    
    - (void)prepareForReuse {
        [super prepareForReuse];
        self.sunriseImg.image = nil;
        self.sunriseTimeL.text = nil;
        self.sunsetImg.image = nil;
        self.sunsetTimeL.text = nil;
        [self.sunLayer removeFromSuperlayer]; // 防止重用 在cell中时
        self.sunImg.image = nil;
    }
    
    - (void)setWeatherModel:(GWActualMatchWeatherModel *)weatherModel {
        _weatherModel = weatherModel;
        
        self.sunriseImg.image = [UIImage imageNamed:@"new_weather_White日出_icon"];
        self.sunriseTimeL.text = _weatherModel.sunrise;
        self.sunsetImg.image = [UIImage imageNamed:@"new_weather_White日落_icon"];
        self.sunsetTimeL.text = _weatherModel.sunset;
        
        
        /// 贝塞尔曲线(父layer,如果在cell中使用,每次重用时removeFromSuperlayer删除一下)
        _sunLayer = [[CAShapeLayer alloc] init];
        _sunLayer.strokeColor = [UIColor clearColor].CGColor;
        
        UIBezierPath *bezierPath = [UIBezierPath
                                        bezierPathWithRoundedRect:CGRectMake(0, 0, [UIScreen mainScreen].bounds.size.width, self.frame.size.height)
                                        byRoundingCorners:UIRectCornerTopLeft | UIRectCornerTopRight
                                        cornerRadii:CGSizeMake([UIScreen mainScreen].bounds.size.width/375*0, [UIScreen mainScreen].bounds.size.width/375*0)];
    
        _sunLayer.lineWidth = [UIScreen mainScreen].bounds.size.width/375*0.01;
        // 颜色
        _sunLayer.strokeColor = [UIColor clearColor].CGColor;
        // 背景填充色
        _sunLayer.fillColor = [UIColor clearColor].CGColor;
        _sunLayer.path = [bezierPath CGPath];
        
        [self.contentView.layer addSublayer:self.sunLayer];
        
        
        // 圆弧(虚线)
        CAShapeLayer *backLineLayer = [CAShapeLayer layer];
        // 线宽
        backLineLayer.lineWidth = [UIScreen mainScreen].bounds.size.width/375*1; // 10 - 6 = 4
        backLineLayer.lineCap = kCALineCapButt;  // 端点样式
        backLineLayer.lineJoin = kCALineCapButt; // 终点处理
        // 线条的颜色
        backLineLayer.strokeColor = [UIColor whiteColor].CGColor;
        // 背景填充色
        backLineLayer.fillColor = [UIColor clearColor].CGColor;
        // 设置线宽、线间距(虚线)
        [backLineLayer setLineDashPattern:[NSArray arrayWithObjects:[NSNumber numberWithInt:2], [NSNumber numberWithInt:2], nil]];
    
        // 设置半径
        CGFloat backRadius = [UIScreen mainScreen].bounds.size.width/375*250/2;
    
        // 初始化一个路径:创建圆弧 ,startAngle:起始点,endAngle:终止点,clockwise:顺时针方向 ,M_PI == π:3.1415926
        // bezierPathWithArcCenter 中心点,下面就让addSublayer了,那么就设置self.bezierBackImg.layer的 中心点就好了,宽/2,高/2
        UIBezierPath *backPath = [UIBezierPath bezierPathWithArcCenter:CGPointMake([UIScreen mainScreen].bounds.size.width/2, [UIScreen mainScreen].bounds.size.width/375*250/2+15) radius:backRadius startAngle:(1.25*M_PI) endAngle:(1.75*M_PI) clockwise:YES]; // 终止点(60%几率时):(2*0.6 - 0.25)*M_PI,clockwise 顺时针 YES, 逆时针 NO
    
        // 将UIBezierPath类转换成CGPath,类似于UIColor的CGColor
        backLineLayer.path = [backPath CGPath];
        [self.sunLayer addSublayer:backLineLayer];
        
    
    
        /// 贝塞尔曲线(进度条)
        CAShapeLayer *progressLineLayer = [CAShapeLayer layer];
        // 线宽
        progressLineLayer.lineWidth = [UIScreen mainScreen].bounds.size.width/375*2; // 10 - 6 = 4
        progressLineLayer.lineCap = kCALineCapSquare;  // 端点样式
        progressLineLayer.lineJoin = kCALineCapSquare; // 终点处理
        // 线条的颜色
        progressLineLayer.strokeColor = RGBA(255, 196, 15, 1).CGColor;
        // 背景填充色
        progressLineLayer.fillColor = [UIColor clearColor].CGColor;
        // 设置线宽、线间距(虚线)
    //        [progressLineLayer setLineDashPattern:[NSArray arrayWithObjects:[NSNumber numberWithInt:2], [NSNumber numberWithInt:2], nil]];
        // 设置半径
        CGFloat progressRadius = [UIScreen mainScreen].bounds.size.width/375*250/2;
    
        // 初始化一个路径:创建圆弧 ,startAngle:起始点,endAngle:终止点,clockwise:顺时针方向 ,M_PI == π:3.1415926
        // bezierPathWithArcCenter 中心点,下面就让addSublayer了,那么就设置self.bezierBackImg.layer的 中心点就好了,宽/2,高/2
        UIBezierPath *progressPath = [UIBezierPath bezierPathWithArcCenter:CGPointMake([UIScreen mainScreen].bounds.size.width/2, [UIScreen mainScreen].bounds.size.width/375*250/2+15) radius:progressRadius startAngle:(1.25*M_PI) endAngle:((1.25 + 0.5*(_weatherModel.toSunset -0.6))*M_PI) clockwise:YES]; // 终止点(60%几率时):(2*0.6 - 0.25)*M_PI,clockwise 顺时针 YES, 逆时针 NO
    
        // 将UIBezierPath类转换成CGPath,类似于UIColor的CGColor
        progressLineLayer.path = [progressPath CGPath];
        [self.sunLayer addSublayer:progressLineLayer];
        
    
        // 当前path的位置,可以理解为path的终点:
        UIBezierPath *sunPath = [UIBezierPath bezierPathWithArcCenter:CGPointMake([UIScreen mainScreen].bounds.size.width/2, [UIScreen mainScreen].bounds.size.width/375*250/2+15) radius:progressRadius startAngle:(1.25*M_PI) endAngle:((1.25 + 0.5*(_weatherModel.toSunset-0.6))*M_PI) clockwise:YES];
        CGPoint currentPoint = sunPath.currentPoint;
        _sunImg = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, [UIScreen mainScreen].bounds.size.width/375*15, [UIScreen mainScreen].bounds.size.width/375*15)];
        self.sunImg.center = currentPoint; // 设置太阳☀️图片的中心点,就是当前的currentPoint
        self.sunImg.backgroundColor = [UIColor clearColor];
        self.sunImg.image = [UIImage imageNamed:@"club_sun"];
        [self.contentView addSubview:self.sunImg];
    
      /** 设置动画 效果: */
    // 开始位置
        UIBezierPath *sunStartPath = [UIBezierPath bezierPathWithArcCenter:CGPointMake([UIScreen mainScreen].bounds.size.width/2, [UIScreen mainScreen].bounds.size.width/375*250/2+15) radius:progressRadius startAngle:(1.25*M_PI) endAngle:(1.25*M_PI) clockwise:YES];
        CGPoint startPoint = sunStartPath.currentPoint;
        self.sunImg.center = startPoint;
        
        // 添加动画效果
        CAKeyframeAnimation* keyFrameAni = [CAKeyframeAnimation animationWithKeyPath:@"position"];
        keyFrameAni.repeatCount = 1;
        keyFrameAni.path = sunPath.CGPath;
        keyFrameAni.duration = 3;
        keyFrameAni.beginTime = CACurrentMediaTime() + 1;
        // fillMode主要是决定显示layer在动画完成后的状态..一般和removedOnCompletion一起使用..
        keyFrameAni.fillMode = kCAFillModeForwards;
        keyFrameAni.removedOnCompletion = NO; // YES 动画完成后会回到原始状态,NO 动画完成后会保持状态
        [self.sunImg.layer addAnimation:keyFrameAni forKey:@"keyFrameAnimation"];
        
    }
    
    - (void)setupUI {
        
        _sunriseImg = [[UIImageView alloc] init];
        self.sunriseImg.image = [UIImage imageNamed:@"new_weather_White日出_icon"];
        [self.contentView addSubview:self.sunriseImg];
        [self.sunriseImg makeConstraints:^(MASConstraintMaker *make) {
            make.left.mas_equalTo(self.mas_left).offset([UIScreen mainScreen].bounds.size.width/375*20);
            make.bottom.mas_equalTo(self.mas_bottom).offset(-[UIScreen mainScreen].bounds.size.width/375*16);
            make.width.height.mas_equalTo([UIScreen mainScreen].bounds.size.width/375*14);
        }];
        
        _sunriseTimeL = [[UILabel alloc] init];
        _sunriseTimeL.textColor = [UIColor whiteColor];
        _sunriseTimeL.textAlignment = NSTextAlignmentLeft;
        _sunriseTimeL.font = [UIFont systemFontOfSize:[UIScreen mainScreen].bounds.size.width/375*13 weight:UIFontWeightRegular];
        [self.contentView addSubview:self.sunriseTimeL];
        [self.sunriseTimeL makeConstraints:^(MASConstraintMaker *make) {
            make.centerY.equalTo(self.sunriseImg);
            make.left.mas_equalTo(self.sunriseImg.mas_right).offset([UIScreen mainScreen].bounds.size.width/375*6);
        }];
        
        _sunsetImg = [[UIImageView alloc] init];
        self.sunsetImg.image = [UIImage imageNamed:@"new_weather_White日落_icon"];
        [self.contentView addSubview:self.sunsetImg];
        [self.sunsetImg makeConstraints:^(MASConstraintMaker *make) {
            make.centerY.equalTo(self.sunriseImg);
            make.right.mas_equalTo(self.mas_right).offset(-[UIScreen mainScreen].bounds.size.width/375*72);
            make.width.height.mas_equalTo([UIScreen mainScreen].bounds.size.width/375*14);
        }];
        
        _sunsetTimeL = [[UILabel alloc] init];
        _sunsetTimeL.textColor = [UIColor whiteColor];
        _sunsetTimeL.textAlignment = NSTextAlignmentLeft;
        _sunsetTimeL.font = [UIFont systemFontOfSize:[UIScreen mainScreen].bounds.size.width/375*13 weight:UIFontWeightRegular];
        [self.contentView addSubview:self.sunsetTimeL];
        [self.sunsetTimeL makeConstraints:^(MASConstraintMaker *make) {
            make.centerY.equalTo(self.sunriseImg);
            make.left.mas_equalTo(self.sunsetImg.mas_right).offset([UIScreen mainScreen].bounds.size.width/375*6);
        }];
    }
    
    - (void)awakeFromNib {
        [super awakeFromNib];
        // Initialization code
    }
    
    - (void)setSelected:(BOOL)selected animated:(BOOL)animated {
        [super setSelected:selected animated:animated];
    
        // Configure the view for the selected state
    }
    
    @end
    
    

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