美文网首页开源
Cesium近景天空

Cesium近景天空

作者: zhuyx0304 | 来源:发表于2024-04-06 14:36 被阅读0次
    nx.png ny.png nz.png px.png py.png pz.png
    //片元着色器,直接从源码复制
    const SkyBoxFS = `uniform samplerCube u_cubeMap;
        varying vec3 v_texCoord;
        void main(){
            vec4 color = textureCube(u_cubeMap, normalize(v_texCoord));
            gl_FragColor = vec4(czm_gammaCorrect(color).rgb, czm_morphTime);
        }
    `;
     
    //顶点着色器有修改,主要是乘了一个旋转矩阵
    const SkyBoxVS = `
        attribute vec3 position;
        varying vec3 v_texCoord;
        uniform mat3 u_rotateMatrix;
        void main(){
            vec3 p = czm_viewRotation * u_rotateMatrix * (czm_temeToPseudoFixed * (czm_entireFrustum.y * position));
            gl_Position = czm_projection * vec4(p, 1.0);
            v_texCoord = position.xyz;
        }
    `;
     
    const BoxGeometry = Cesium.BoxGeometry;
    const Cartesian3 = Cesium.Cartesian3;
    const defaultValue = Cesium.defaultValue;
    const defined = Cesium.defined;
    const destroyObject = Cesium.destroyObject;
    const DeveloperError = Cesium.DeveloperError;
    const GeometryPipeline = Cesium.GeometryPipeline;
    const Matrix3 = Cesium.Matrix3;
    const Matrix4 = Cesium.Matrix4;
    const Transforms = Cesium.Transforms;
    const VertexFormat = Cesium.VertexFormat;
    const BufferUsage = Cesium.BufferUsage;
    const CubeMap = Cesium.CubeMap;
    const DrawCommand = Cesium.DrawCommand;
    const loadCubeMap = Cesium.loadCubeMap;
    const RenderState = Cesium.RenderState;
    const VertexArray = Cesium.VertexArray;
    const BlendingState = Cesium.BlendingState;
    const SceneMode = Cesium.SceneMode;
    const ShaderProgram = Cesium.ShaderProgram;
    const ShaderSource = Cesium.ShaderSource;
     
    const skyboxMatrix3 = new Matrix3();
     
     
    /**
    * 为了兼容高版本的Cesium,因为新版cesium中getRotation被移除
    */
    if (!Cesium.defined(Cesium.Matrix4.getRotation)) {
        Cesium.Matrix4.getRotation = Cesium.Matrix4.getMatrix3
    }
     
    /**
    * 近景天空盒
    * @type Object
    * @default undefined
    */
    class SkyBoxOnGround {
        constructor(options){
            this.sources = options.sources;
            this._sources = undefined;
            /**
             * Determines if the sky box will be shown.
             *
             * @type {Boolean}
             * @default true
             */
            this.show = defaultValue(options.show, true);
             
            this._command = new DrawCommand({
                modelMatrix: Matrix4.clone(Matrix4.IDENTITY),
                owner: this
            });
            this._cubeMap = undefined;
             
            this._attributeLocations = undefined;
            this._useHdr = undefined;
        }
     
        update(frameState, useHdr){
            const that = this;
            
            if (!this.show) {
                return undefined;
            }
            
            if ((frameState.mode !== SceneMode.SCENE3D) && (frameState.mode !== SceneMode.MORPHING)) {
                return undefined;
            }
            
            if (!frameState.passes.render) {
                return undefined;
            }
            
            const context = frameState.context;
            
            if (this._sources !== this.sources) {
                this._sources = this.sources;
                const sources = this.sources;
                
                if ((!defined(sources.positiveX)) || (!defined(sources.negativeX)) || (!defined(sources.positiveY)) || (!defined(sources.negativeY)) || (!defined(sources.positiveZ)) || (!defined(sources.negativeZ))) {
                    throw new DeveloperError('this.sources is required and must have positiveX, negativeX, positiveY, negativeY, positiveZ, and negativeZ properties.');
                }
                
                if ((typeof sources.positiveX !== typeof sources.negativeX) || (typeof sources.positiveX !== typeof sources.positiveY) || (typeof sources.positiveX !== typeof sources.negativeY) || (typeof sources.positiveX !== typeof sources.positiveZ) || (typeof sources.positiveX !== typeof sources.negativeZ)) {
                    throw new DeveloperError('this.sources properties must all be the same type.');
                }
                
                if (typeof sources.positiveX === 'string') {
                    loadCubeMap(context, this._sources).then(function (cubeMap) {
                        that._cubeMap = that._cubeMap && that._cubeMap.destroy();
                        that._cubeMap = cubeMap;
                    });
                } else {
                    this._cubeMap = this._cubeMap && this._cubeMap.destroy();
                    this._cubeMap = new CubeMap({
                        context: context,
                        source: sources
                    });
                }
            }
            
            const command = this._command;
            
            command.modelMatrix = Transforms.eastNorthUpToFixedFrame(frameState.camera._positionWC);
     
            if (!defined(command.vertexArray)) {
                command.uniformMap = {
                u_cubeMap: function () {
                    return that._cubeMap;
                },
                u_rotateMatrix: function () {
                    return Matrix4.getRotation(command.modelMatrix, skyboxMatrix3);
                },
                };
                
                const geometry = BoxGeometry.createGeometry(BoxGeometry.fromDimensions({
                    dimensions: new Cartesian3(2.0, 2.0, 2.0),
                    vertexFormat: VertexFormat.POSITION_ONLY
                }));
                const attributeLocations = this._attributeLocations = GeometryPipeline.createAttributeLocations(geometry);
                
                command.vertexArray = VertexArray.fromGeometry({
                    context: context,
                    geometry: geometry,
                    attributeLocations: attributeLocations,
                    bufferUsage: BufferUsage._DRAW
                });
                
                command.renderState = RenderState.fromCache({
                    blending: BlendingState.ALPHA_BLEND
                });
            }
            
            if (!defined(command.shaderProgram) || this._useHdr !== useHdr) {
                const fs = new ShaderSource({
                    defines: [useHdr ? 'HDR' : ''],
                    sources: [SkyBoxFS]
                });
                command.shaderProgram = ShaderProgram.fromCache({
                    context: context,
                    vertexShaderSource: SkyBoxVS,
                    fragmentShaderSource: fs,
                    attributeLocations: this._attributeLocations
                });
                this._useHdr = useHdr;
            }
            
            if (!defined(this._cubeMap)) {
                return undefined;
            }
            return command;
        }
     
        setSkyBox(viewer){
     
            // 自带的默认天空盒
            let defaultSkybox = viewer.scene.skyBox;
     
            // 渲染前监听并判断相机位置
            viewer.scene.preUpdate.addEventListener(() => {
                let position = viewer.scene.camera.position;
                let cameraHeight = Cesium.Cartographic.fromCartesian(position).height;
                if (cameraHeight < 240000) {
                    viewer.scene.skyBox = this;
                    viewer.scene.skyAtmosphere.show = false;
                } else {
                    viewer.scene.skyBox = defaultSkybox;
                    viewer.scene.skyAtmosphere.show = true;
                }
            })
        }
     
        isDestroyed(){
            return false
        }
     
        destroy(){
            const command = this._command;
            command.vertexArray = command.vertexArray && command.vertexArray.destroy();
            command.shaderProgram = command.shaderProgram && command.shaderProgram.destroy();
            this._cubeMap = this._cubeMap && this._cubeMap.destroy();
            return destroyObject(this);
        }
    }
     
    

    调用

    var viewer = new Cesium.Viewer("cesiumContainer");
    
        var groundSkybox = new SkyBoxOnGround({
          sources: {
            positiveX: "./skybox/px.png",
            negativeX: "./skybox/nx.png",
            positiveY: "./skybox/pz.png",
            negativeY: "./skybox/nz.png",
            positiveZ: "./skybox/py.png",
            negativeZ: "./skybox/ny.png",
          },
        });
        groundSkybox.setSkyBox(viewer);
    

    相关文章

      网友评论

        本文标题:Cesium近景天空

        本文链接:https://www.haomeiwen.com/subject/enkstjtx.html