目前Flutter越来越火,很多公司已经使用了Flutter来开发,所以作为一名Android开发者来说学习是迫在眉睫,那么今天我们要讲的是”悬浮框“,说到”悬浮框“有人就说了,这不很简单吗?对,确实在原生上来说太多的轮子供我们去使用了,我也写过关于Android悬浮框的轮子,所以说还是比较常用的这个功能。
对于我来说,我也是刚学习Flutter不久,也是个小白,今天也是抱着一个学习的态度来和大家一起把这个Flutter悬浮框写出来,那么现在我们开始吧!
效果图:
float.gif四大法则
1、效果功能分析。
2、功能拆解。
3、功能参数。
4、功能代码实现。
1、效果功能分析。
- 支持悬浮窗跟随手指移动位置;
- 支持随机位置及吸附屏幕两边;
- 支持某个界面及全局悬浮框
- 支持自定义悬浮窗child
- 越界处理
2、功能拆解
- 自定义Widget(StatefulWidget)
- 定位组件的初始位置(越界处理)
- 手势移动Widget位置(越界处理)
- 抬手计算左右边距并动画移动边缘位置
- 全局悬浮框功能
3、功能参数
- 自定义child
- 初始值位置offset
- 是否移动到边缘
- 移动边缘动画时间
4、功能代码实现
import 'package:flutter/material.dart';
///悬浮按钮Demo
class FloatingView extends StatefulWidget {
FloatingView({
Key key,
@required this.child,
this.offset = Offset.infinite,
this.backEdge = true,
this.animTime = 500,
}) : super(key: key);
Widget child;
Offset offset;
bool backEdge;
int animTime;
@override
State<StatefulWidget> createState() {
return FloatingViewState();
}
}
class FloatingViewState extends State<FloatingView>
with SingleTickerProviderStateMixin {
Offset offset = Offset.infinite;
GlobalKey floatingKey = GlobalKey();
AnimationController controller;
Animation<double> animation;
double animStartX;
double animEndX;
double width, height;
double screenWidth, screenHeight;
@override
void initState() {
super.initState();
controller = new AnimationController(
duration: Duration(milliseconds: widget.animTime),
vsync: this,
);
WidgetsBinding.instance.addPostFrameCallback((_) {
width = floatingKey.currentContext.size.width;
height = floatingKey.currentContext.size.height;
final size = MediaQuery.of(context).size;
screenWidth = size.width;
screenHeight = size.height;
offset = overflow(widget.offset);
setState(() {});
});
}
@override
Widget build(BuildContext context) {
return Positioned(
left: offset.dx,
top: offset.dy,
child: _floatingWindow(),
);
}
Widget _floatingWindow() {
return GestureDetector(
behavior: HitTestBehavior.deferToChild,
onPanDown: (details) {},
onPanUpdate: (DragUpdateDetails details) {
setState(() {
offset = offset + details.delta;
offset = overflow(offset);
});
},
onPanEnd: (details) {
if (widget.backEdge) {
double oldX = offset.dx;
if (offset.dx <= screenWidth / 2 - width / 2) {
offset = Offset(0, offset.dy);
} else {
offset = Offset(screenWidth - width, offset.dy);
}
double newX = offset.dx;
animation = new Tween(begin: oldX, end: newX).animate(controller)
..addListener(() {
setState(() {
offset = Offset(animation.value, offset.dy);
});
});
controller.reset();
controller.forward();
}
},
child: Material(
color: Colors.transparent,
key: floatingKey,
child: widget.child,
),
);
}
Offset overflow(Offset offset) {
if (offset.dx <= 0) {
offset = Offset(0, offset.dy);
}
if (offset.dx >= screenWidth - width) {
offset = Offset(screenWidth - width, offset.dy);
}
if (offset.dy <= 0) {
offset = Offset(offset.dx, 0);
}
if (offset.dy >= screenHeight - height) {
offset = Offset(offset.dx, screenHeight - height);
}
return offset;
}
@override
void dispose() {
controller?.dispose();
super.dispose();
}
}
使用
import 'package:flutter/material.dart';
import 'package:flutter_float/flutter_float.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
void _incrementCounter() {
setState(() {
_counter++;
});
}
@override
Widget build(BuildContext context) {
return Stack(
children: [
Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.display1,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
),
FloatingView(
backEdge: true,
offset: Offset(
MediaQuery.of(context).size.width,
MediaQuery.of(context).size.height * 3 / 4,
),
//将要执行动画的子view
child: CircleAvatar(
backgroundColor: Colors.transparent,
radius: 40,
backgroundImage: NetworkImage(
"https://img1.baidu.com/it/u=2196634016,1990933817&fm=26&fmt=auto&gp=0.jpg"),
),
),
FloatingView(
backEdge: false,
offset: Offset(0, 200),
child: Container(
padding: EdgeInsets.all(10),
decoration: BoxDecoration(
borderRadius: BorderRadius.circular(20),
color: Colors.deepOrange,
),
child: Text("我是可以移动的哦"),
),
),
],
);
}
}
小知识点
-
Positioned:定位组件 http://laomengit.com/flutter/widgets/Positioned.html
-
GestureDetector:手势处理 http://laomengit.com/flutter/widgets/GestureDetector.html#gesturedetector
-
OverlayEntry 蒙层控件 :http://laomengit.com/flutter/widgets/Overlay.html#overlay
网友评论