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Snackbar源码解析

Snackbar源码解析

作者: AndrLin | 来源:发表于2017-03-29 23:53 被阅读370次
    图片来源于网络

    引言

    2015年5月,Google发布了Design Support Library,添加了很多组件用于支持Material Design。至今过去已经两年了,版本也由当初的22.2.0到现在的26.0.0 Alpha 1。想要了解其中控件的实现原理,当然是从最简单的开始,那就是这篇文章的主角——Snackbar

    基本使用

    1. 只有文本提示
    Snackbar.make(view, "This is a message", Snackbar.LENGTH_LONG).show();
    
    1. 有点击按钮
    Snackbar.make(view, "This is a message", Snackbar.LENGTH_LONG)
            .setAction("UNDO", new View.OnClickListener() {
                @Override
                public void onClick(View v) {
                    //TODO do something
                }
            })
            .show();
    

    当然还有其他的属性及方法,具体的可参考Google官方文档

    带着问题去阅读

    1. Snackbar是如何添加到界面上的?
    2. Snackbar的显示位置如何修改?
    3. Snackbar的布局是否可以修改?
    4. 多个连续的Snackbar是如何管理显示的?
    5. 在CoordinatorLayout中使用FloatingActionButton和SnackBar时,为什么Snackbar不会遮挡FloatingActionButton?

    源码解析

    源码基于25.3.0
    解读源码,应该从什么地方下手呢?当然是从我们使用SnackBar最常用的方法下手了,第一个使用到的那就是make方法了。

    make方法

    public static Snackbar make(@NonNull View view, @NonNull CharSequence text,
                @Duration int duration) {
            final ViewGroup parent = findSuitableParent(view);
            if (parent == null) {
                throw new IllegalArgumentException("No suitable parent found from the given view. "
                        + "Please provide a valid view.");
            }
    
         ...
          // 后面代码省略
        }
    

    SnackBar中有两个make方法,区别是提示文字传递的类型,一个是CharSequence,一个是Resouse id。传Resouse id最终也会走到上述方法中。
    先来看看方法内第一行代码,调用了findSuitableParent(View view)方法,代码如下:

    private static ViewGroup findSuitableParent(View view) {
        ViewGroup fallback = null;
        do {
            if (view instanceof CoordinatorLayout) {
                // We've found a CoordinatorLayout, use it
                return (ViewGroup) view;
            } else if (view instanceof FrameLayout) {
                if (view.getId() == android.R.id.content) {
                    // If we've hit the decor content view, then we didn't find a CoL in the
                    // hierarchy, so use it.
                    return (ViewGroup) view;
                } else {
                    // It's not the content view but we'll use it as our fallback
                    fallback = (ViewGroup) view;
                }
            }
    
            if (view != null) {
                // Else, we will loop and crawl up the view hierarchy and try to find a parent
                final ViewParent parent = view.getParent();
                view = parent instanceof View ? (View) parent : null;
            }
        } while (view != null);
    
        // If we reach here then we didn't find a CoL or a suitable content view so we'll fallback
        return fallback;
    }
    

    代码量不大,而且注释也很清楚。此方法的作用就是循环查找view的上层ViewGroup,直到找到CoordinatorLayout或到根布局结束,返回找到的ViewGroup。
    根布局:id为android.R.id.content的布局实际上就是我们setContentView设置自己写的布局的父ViewGroup,类型是FrameLayout,具体的可以去了解DecorView。
    再回过头来看看Snackbar的make方法:

    public static Snackbar make(@NonNull View view, @NonNull CharSequence text,
             @Duration int duration) {
         ....//前面代码省略
         final LayoutInflater inflater = LayoutInflater.from(parent.getContext());
         final SnackbarContentLayout content =
                 (SnackbarContentLayout) inflater.inflate(
                         R.layout.design_layout_snackbar_include, parent, false);
         final Snackbar snackbar = new Snackbar(parent, content, content);
         snackbar.setText(text);
         snackbar.setDuration(duration);
         return snackbar;
     }
    

    通过inflate获取到SnackBarContentLayout布局,SnackBarContentLayout实际上是一个LinearLayout,再来看看R.layout.design_layout_snackbar_include:

    <merge xmlns:android="http://schemas.android.com/apk/res/android">
    
        <TextView
                android:id="@+id/snackbar_text"
                android:layout_width="wrap_content"
                android:layout_height="wrap_content"
                android:layout_weight="1"
                android:paddingTop="@dimen/design_snackbar_padding_vertical"
                android:paddingBottom="@dimen/design_snackbar_padding_vertical"
                android:paddingLeft="@dimen/design_snackbar_padding_horizontal"
                android:paddingRight="@dimen/design_snackbar_padding_horizontal"
                android:textAppearance="@style/TextAppearance.Design.Snackbar.Message"
                android:maxLines="@integer/design_snackbar_text_max_lines"
                android:layout_gravity="center_vertical|left|start"
                android:ellipsize="end"
                android:textAlignment="viewStart"/>
    
        <Button
                android:id="@+id/snackbar_action"
                android:layout_width="wrap_content"
                android:layout_height="wrap_content"
                android:layout_marginLeft="@dimen/design_snackbar_extra_spacing_horizontal"
                android:layout_marginStart="@dimen/design_snackbar_extra_spacing_horizontal"
                android:layout_gravity="center_vertical|right|end"
                android:paddingTop="@dimen/design_snackbar_padding_vertical"
                android:paddingBottom="@dimen/design_snackbar_padding_vertical"
                android:paddingLeft="@dimen/design_snackbar_padding_horizontal"
                android:paddingRight="@dimen/design_snackbar_padding_horizontal"
                android:visibility="gone"
                android:textColor="?attr/colorAccent"
                style="?attr/borderlessButtonStyle"/>
    
    </merge>
    

    没错,这就是Snackbar的主要布局了,一个TextView和一个Button。
    获取到的SnackbarContentLayout,通过实例化Snackbar,传进了Snackbar的构造方法中,最后到了Snackbar的父类BaseTransientBottomBar的构造方法中:

        protected BaseTransientBottomBar(@NonNull ViewGroup parent, @NonNull View content,
                @NonNull ContentViewCallback contentViewCallback) {
            ...
            //省略不重要代码
            mTargetParent = parent; //之前findSuitableParent方法找到的ViewGroup
            //callback传进来的SnackbarContentLayout,其实现了ContentViewCallback接口
            mContentViewCallback = contentViewCallback;
            mContext = parent.getContext();
    
            ThemeUtils.checkAppCompatTheme(mContext);
    
            LayoutInflater inflater = LayoutInflater.from(mContext);
            // Note that for backwards compatibility reasons we inflate a layout that is defined
            // in the extending Snackbar class. This is to prevent breakage of apps that have custom
            // coordinator layout behaviors that depend on that layout.
            mView = (SnackbarBaseLayout) inflater.inflate(
                    R.layout.design_layout_snackbar, mTargetParent, false);
            mView.addView(content);//将SnackbarContentLayout添加到SnackbarLayout中
            ...//省略剩余代码
        }
    
        /**
         * Returns the {@link BaseTransientBottomBar}'s view.
         */
        @NonNull
        public View getView() {
            return mView;
        }
    

    已经备注很详细了,接着来看看R.layout.design_layout_snackbar:

    <view xmlns:android="http://schemas.android.com/apk/res/android"
          class="android.support.design.widget.Snackbar$SnackbarLayout"
          android:layout_width="match_parent"
          android:layout_height="wrap_content"
          android:layout_gravity="bottom"
          style="@style/Widget.Design.Snackbar" />
    

    注意到class了吗,没错,此View是Snackbar中定义的SnackbarLayout,继承自BaseTransientBottomBar中的SnackbarBaseLayout,而SnackbarBaseLayout继承自FrameLayout。SnackbarLaout中只重新了onMeasure方法,其他实现都在SnackbarBaseLayout中。
    还有一个关键的地方,layout_gravity被设置成了bottom,这也是为什么Snackbar总显示在底部的原因。

    到这里我们已经知道了Snackbar的布局实际上是一个FrameLayout,其内容是一个LinearLayout。BaseTransientBottomBar提供了getView方法来获取mView,mView即为Snackbar的根布局FrameLayout。既然能获取到根布局,那往此布局中addView肯定是没问题了,之前提到的问题3也可以利用这一点解决了。

    show方法

    为什么不是action,而是show。因为我关心的是Snackbar如何显示的。

    public void show() {
            SnackbarManager.getInstance().show(mDuration, mManagerCallback);
        }
    

    看到这里是不是有点蒙蔽了,怎么到了SnackbarManager的show方法了,不着急,我们先来看看mManagerCallback:

    final SnackbarManager.Callback mManagerCallback = new SnackbarManager.Callback() {
            @Override
            public void show() {
                sHandler.sendMessage(sHandler.obtainMessage(MSG_SHOW, BaseTransientBottomBar.this));
            }
    
            @Override
            public void dismiss(int event) {
                sHandler.sendMessage(sHandler.obtainMessage(MSG_DISMISS, event, 0,
                        BaseTransientBottomBar.this));
            }
        };
    

    mManagerCallback内部使用了Handler来控制show和dismiss,最终sHandler会调用showView:

    final void showView() {
        if (mView.getParent() == null) {
            final ViewGroup.LayoutParams lp = mView.getLayoutParams();
    
            if (lp instanceof CoordinatorLayout.LayoutParams) {
                // 如果LayoutParams是CoordinatorLayout的,就设置Behavior
                final CoordinatorLayout.LayoutParams clp = (CoordinatorLayout.LayoutParams) lp;
    
                final Behavior behavior = new Behavior();
                behavior.setStartAlphaSwipeDistance(0.1f);
                behavior.setEndAlphaSwipeDistance(0.6f);
                //设置SwipeDismissBehavior,具体作用就是滑动删除view  behavior.setSwipeDirection(SwipeDismissBehavior.SWIPE_DIRECTION_START_TO_END);
                behavior.setListener(new SwipeDismissBehavior.OnDismissListener() {
                    @Override
                    public void onDismiss(View view) {
                        view.setVisibility(View.GONE);
                        dispatchDismiss(BaseCallback.DISMISS_EVENT_SWIPE);
                    }
    
                    @Override
                    public void onDragStateChanged(int state) {
                        switch (state) {
                            case SwipeDismissBehavior.STATE_DRAGGING:
                            case SwipeDismissBehavior.STATE_SETTLING:
                                // If the view is being dragged or settling, pause the timeout
                                SnackbarManager.getInstance().pauseTimeout(mManagerCallback);
                                break;
                            case SwipeDismissBehavior.STATE_IDLE:
                                // If the view has been released and is idle, restore the timeout
                                SnackbarManager.getInstance()
                                        .restoreTimeoutIfPaused(mManagerCallback);
                                break;
                        }
                    }
                });
                clp.setBehavior(behavior);
                // Also set the inset edge so that views can dodge the bar correctly
                clp.insetEdge = Gravity.BOTTOM;
            }
            //重点来了,mView被添加到了mTargetParent中,之前向上遍历view获取的ViewGroup
            mTargetParent.addView(mView);
        }
    
        mView.setOnAttachStateChangeListener(
                new BaseTransientBottomBar.OnAttachStateChangeListener() {
                @Override
                public void onViewAttachedToWindow(View v) {}
    
                @Override
                public void onViewDetachedFromWindow(View v) {
                    if (isShownOrQueued()) {
                        // If we haven't already been dismissed then this event is coming from a
                        // non-user initiated action. Hence we need to make sure that we callback
                        // and keep our state up to date. We need to post the call since
                        // removeView() will call through to onDetachedFromWindow and thus overflow.
                        sHandler.post(new Runnable() {
                            @Override
                            public void run() {
                                onViewHidden(BaseCallback.DISMISS_EVENT_MANUAL);
                            }
                        });
                    }
                }
            });
    
        if (ViewCompat.isLaidOut(mView)) {
            if (shouldAnimate()) {
                // If animations are enabled, animate it in
                animateViewIn();
            } else {
                // Else if anims are disabled just call back now
                onViewShown();
            }
        } else {
            // Otherwise, add one of our layout change listeners and show it in when laid out
            mView.setOnLayoutChangeListener(new BaseTransientBottomBar.OnLayoutChangeListener() {
                @Override
                public void onLayoutChange(View view, int left, int top, int right, int bottom) {
                    mView.setOnLayoutChangeListener(null);
    
                    if (shouldAnimate()) {
                        // If animations are enabled, animate it in
                        animateViewIn();
                    } else {
                        // Else if anims are disabled just call back now
                        onViewShown();
                    }
                }
            });
        }
    }
    

    通过showView中的代码,终于了解到Snackbar是如何显示的。Snackbar被直接添加到mTargetParent中,就是make方法传递进来的View的父CoordinatorLayout或根布局。
    根据Snackbar的布局文件我们知道其layout_gravity为bottom,也就是会显示在mTargetParent的底部。那我们是不是只要将一个有固定高度的CoordinatorLayout传递个给Snackbar的make,就可以改变Snackbar的显示位置了?答案是肯定的!
    到这里我们的问题1和问题2都明了了。那问题4应该如何解决呢?

    SnackbarManager

    根据上面的分析,我们知道show方法会调用SnackbarManager的show方法,那我们就来看看SnackBarManager的源码:

    class SnackbarManager {
    
        static final int MSG_TIMEOUT = 0;
    
        private static final int SHORT_DURATION_MS = 1500;
        private static final int LONG_DURATION_MS = 2750;
    
        private static SnackbarManager sSnackbarManager;
        //单例模式
        static SnackbarManager getInstance() {
            if (sSnackbarManager == null) {
                sSnackbarManager = new SnackbarManager();
            }
            return sSnackbarManager;
        }
    
        private final Object mLock;
        private final Handler mHandler;
    
        //用来存储当前显示Snackbar的duration和Callback
        private SnackbarRecord mCurrentSnackbar;
        //用来存储接下来要显示的Snackbar的duration和Callback
        private SnackbarRecord mNextSnackbar;
    
        private SnackbarManager() {
            mLock = new Object();
            mHandler = new Handler(Looper.getMainLooper(), new Handler.Callback() {
                @Override
                public boolean handleMessage(Message message) {
                    switch (message.what) {
                        case MSG_TIMEOUT:
                            handleTimeout((SnackbarRecord) message.obj);
                            return true;
                    }
                    return false;
                }
            });
        }
    
        interface Callback {
            void show();
            void dismiss(int event);
        }
    
        public void show(int duration, Callback callback) {
            synchronized (mLock) {
                if (isCurrentSnackbarLocked(callback)) { //判断是否是当前显示的Snackbar,更新duration
                    // Means that the callback is already in the queue. We'll just update the duration
                    mCurrentSnackbar.duration = duration;
    
                    // If this is the Snackbar currently being shown, call re-schedule it's
                    // timeout
                    mHandler.removeCallbacksAndMessages(mCurrentSnackbar);//移除Callback,避免内存泄露
                    scheduleTimeoutLocked(mCurrentSnackbar);//重新关联设置duration和Callback
                    return;
                } else if (isNextSnackbarLocked(callback)) { //判断是否是接下来要显示的Snackbar,更新duration
                    // We'll just update the duration
                    mNextSnackbar.duration = duration;
                } else {
                    // Else, we need to create a new record and queue it
                    mNextSnackbar = new SnackbarRecord(duration, callback);
                }
    
                if (mCurrentSnackbar != null && cancelSnackbarLocked(mCurrentSnackbar,
                        Snackbar.Callback.DISMISS_EVENT_CONSECUTIVE)) {
                    // If we currently have a Snackbar, try and cancel it and wait in line
                    return;
                } else {
                    // Clear out the current snackbar
                    mCurrentSnackbar = null;
                    // Otherwise, just show it now
                    showNextSnackbarLocked();
                }
            }
        }
    
        public void dismiss(Callback callback, int event) {
            synchronized (mLock) {
                if (isCurrentSnackbarLocked(callback)) {
                    cancelSnackbarLocked(mCurrentSnackbar, event);
                } else if (isNextSnackbarLocked(callback)) {
                    cancelSnackbarLocked(mNextSnackbar, event);
                }
            }
        }
    
        /**
         * Should be called when a Snackbar is no longer displayed. This is after any exit
         * animation has finished.
         */
        public void onDismissed(Callback callback) {
            synchronized (mLock) {
                if (isCurrentSnackbarLocked(callback)) {
                    // If the callback is from a Snackbar currently show, remove it and show a new one
                    mCurrentSnackbar = null;
                    if (mNextSnackbar != null) {
                        showNextSnackbarLocked();
                    }
                }
            }
        }
    
        /**
         * Should be called when a Snackbar is being shown. This is after any entrance animation has
         * finished.
         */
        public void onShown(Callback callback) {
            synchronized (mLock) {
                if (isCurrentSnackbarLocked(callback)) {
                    scheduleTimeoutLocked(mCurrentSnackbar);
                }
            }
        }
    
        public void pauseTimeout(Callback callback) {
            synchronized (mLock) {
                if (isCurrentSnackbarLocked(callback) && !mCurrentSnackbar.paused) {
                    mCurrentSnackbar.paused = true;
                    mHandler.removeCallbacksAndMessages(mCurrentSnackbar);
                }
            }
        }
    
        public void restoreTimeoutIfPaused(Callback callback) {
            synchronized (mLock) {
                if (isCurrentSnackbarLocked(callback) && mCurrentSnackbar.paused) {
                    mCurrentSnackbar.paused = false;
                    scheduleTimeoutLocked(mCurrentSnackbar);
                }
            }
        }
    
        public boolean isCurrent(Callback callback) {
            synchronized (mLock) {
                return isCurrentSnackbarLocked(callback);
            }
        }
    
        public boolean isCurrentOrNext(Callback callback) {
            synchronized (mLock) {
                return isCurrentSnackbarLocked(callback) || isNextSnackbarLocked(callback);
            }
        }
    
        private static class SnackbarRecord {
            final WeakReference<Callback> callback;
            int duration;
            boolean paused;
    
            SnackbarRecord(int duration, Callback callback) {
                this.callback = new WeakReference<>(callback);
                this.duration = duration;
            }
    
            boolean isSnackbar(Callback callback) {
                return callback != null && this.callback.get() == callback;
            }
        }
    
        private void showNextSnackbarLocked() {
            if (mNextSnackbar != null) {
                mCurrentSnackbar = mNextSnackbar;
                mNextSnackbar = null;
    
                final Callback callback = mCurrentSnackbar.callback.get();
                if (callback != null) {
                    callback.show();
                } else {
                    // The callback doesn't exist any more, clear out the Snackbar
                    mCurrentSnackbar = null;
                }
            }
        }
        //具体的cancel方法,回调callback的dismiss
        private boolean cancelSnackbarLocked(SnackbarRecord record, int event) {
            final Callback callback = record.callback.get();
            if (callback != null) {
                // Make sure we remove any timeouts for the SnackbarRecord
                mHandler.removeCallbacksAndMessages(record);
                callback.dismiss(event);
                return true;
            }
            return false;
        }
    
        private boolean isCurrentSnackbarLocked(Callback callback) {
            return mCurrentSnackbar != null && mCurrentSnackbar.isSnackbar(callback);
        }
    
        private boolean isNextSnackbarLocked(Callback callback) {
            return mNextSnackbar != null && mNextSnackbar.isSnackbar(callback);
        }
    
        private void scheduleTimeoutLocked(SnackbarRecord r) {
            if (r.duration == Snackbar.LENGTH_INDEFINITE) {
                // If we're set to indefinite, we don't want to set a timeout
                return;
            }
    
            int durationMs = LONG_DURATION_MS;
            if (r.duration > 0) {
                durationMs = r.duration;
            } else if (r.duration == Snackbar.LENGTH_SHORT) {
                durationMs = SHORT_DURATION_MS;
            }
            mHandler.removeCallbacksAndMessages(r);
            mHandler.sendMessageDelayed(Message.obtain(mHandler, MSG_TIMEOUT, r), durationMs);
        }
    
        void handleTimeout(SnackbarRecord record) {
            synchronized (mLock) {
                if (mCurrentSnackbar == record || mNextSnackbar == record) {
                    cancelSnackbarLocked(record, Snackbar.Callback.DISMISS_EVENT_TIMEOUT);
                }
            }
        }
    
    }
    
    

    单例模式,持有两个SnackbarRecord对象来存储当前显示和接下来要显示的Snackbar的duration和Callback,也就是说最多只会保有两个Snackbar的管理。
    看其中的show方法可知,当mCurrentSnackbar不为null的时候,后面来的Snackbar都会存储在mNextSnackbar中。只有当当前显示的Snackbarduration到了后,调用onDismissed方法,清空mCurrentSnackbar,然后才会显示下一个Snackbar。
    也就是说,当一个Snackbar显示期间,多次创建其他Snackbar show,到当前显示的Snackbar结束后,也只会显示最后一个创建的Snackbar
    到这里,问题4也清楚了。至于问题5,涉及到CoordinatorLayout Behavior,可阅读我的另一篇文章——《CoordinatorLayout源码解析》

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