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iOS进行拍照的时候,图片会出现旋转90度的情况

iOS进行拍照的时候,图片会出现旋转90度的情况

作者: iOS乐乐 | 来源:发表于2017-03-19 15:51 被阅读28次
    - (UIImage *)fixOrientation:(UIImage *)aImage {  
          
        // No-op if the orientation is already correct  
        if (aImage.imageOrientation == UIImageOrientationUp)   
            return aImage;  
          
        // We need to calculate the proper transformation to make the image upright.  
        // We do it in 2 steps: Rotate if Left/Right/Down, and then flip if Mirrored.  
        CGAffineTransform transform = CGAffineTransformIdentity;  
          
        switch (aImage.imageOrientation) {  
            case UIImageOrientationDown:  
            case UIImageOrientationDownMirrored:  
                transform = CGAffineTransformTranslate(transform, aImage.size.width, aImage.size.height);  
                transform = CGAffineTransformRotate(transform, M_PI);  
                break;  
                  
            case UIImageOrientationLeft:  
            case UIImageOrientationLeftMirrored:  
                transform = CGAffineTransformTranslate(transform, aImage.size.width, 0);  
                transform = CGAffineTransformRotate(transform, M_PI_2);  
                break;  
                  
            case UIImageOrientationRight:  
            case UIImageOrientationRightMirrored:  
                transform = CGAffineTransformTranslate(transform, 0, aImage.size.height);  
                transform = CGAffineTransformRotate(transform, -M_PI_2);  
                break;  
            default:  
                break;  
        }  
          
        switch (aImage.imageOrientation) {  
            case UIImageOrientationUpMirrored:  
            case UIImageOrientationDownMirrored:  
                transform = CGAffineTransformTranslate(transform, aImage.size.width, 0);  
                transform = CGAffineTransformScale(transform, -1, 1);  
                break;  
                  
            case UIImageOrientationLeftMirrored:  
            case UIImageOrientationRightMirrored:  
                transform = CGAffineTransformTranslate(transform, aImage.size.height, 0);  
                transform = CGAffineTransformScale(transform, -1, 1);  
                break;  
            default:  
                break;  
        }  
          
        // Now we draw the underlying CGImage into a new context, applying the transform  
        // calculated above.  
        CGContextRef ctx = CGBitmapContextCreate(NULL, aImage.size.width, aImage.size.height,  
                                                 CGImageGetBitsPerComponent(aImage.CGImage), 0,  
                                                 CGImageGetColorSpace(aImage.CGImage),  
                                                 CGImageGetBitmapInfo(aImage.CGImage));  
        CGContextConcatCTM(ctx, transform);  
        switch (aImage.imageOrientation) {  
            case UIImageOrientationLeft:  
            case UIImageOrientationLeftMirrored:  
            case UIImageOrientationRight:  
            case UIImageOrientationRightMirrored:  
                // Grr...  
                CGContextDrawImage(ctx, CGRectMake(0,0,aImage.size.height,aImage.size.width), aImage.CGImage);  
                break;  
                  
            default:  
                CGContextDrawImage(ctx, CGRectMake(0,0,aImage.size.width,aImage.size.height), aImage.CGImage);  
                break;  
        }  
          
        // And now we just create a new UIImage from the drawing context  
        CGImageRef cgimg = CGBitmapContextCreateImage(ctx);  
        UIImage *img = [UIImage imageWithCGImage:cgimg];  
        CGContextRelease(ctx);  
        CGImageRelease(cgimg);  
        return img;  
    }  
    

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