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Android View事件分发机制

Android View事件分发机制

作者: 潇风寒月 | 来源:发表于2018-10-18 11:12 被阅读18次

    作为程序猿,最不想 看的但是也不得不去看的就是源码!所谓知其然也要知其所以然,神秘的大佬曾经说过进阶的方法就是READ THE FUCKING CODE

    认识MotionEvent

    负责集中处理所有类型设备的输入事件.我们对屏幕的点击,滑动,抬起等一系的动作都是由一个一个MotionEvent对象组成的。

    主要事件类型

    • ACTION_DOWN 手机初次触摸到屏幕事件
    • ACTION_MOVE 手机在屏幕上滑动时触发,会回调多次
    • ACTION_UP 手指离开屏幕时触发

    主要方法

    • getAction() 获取事件类型
    • getX() 获取触摸点在当前View的X轴坐标
    • getY() 获得触摸点在当前 View 的 Y 轴坐标
    • getRawX() 获得触摸点在整个屏幕的 X 轴坐标
    • getRawY() 获得触摸点在整个屏幕的 Y 轴坐标

    上面这些是基本操作.下面我们来看一个小东西:

    class MainActivity : AppCompatActivity() {
    
        override fun onCreate(savedInstanceState: Bundle?) {
            super.onCreate(savedInstanceState)
            setContentView(R.layout.activity_main)
    
            btn_test.setOnTouchListener { v, event ->
                when (event.action) {
                    MotionEvent.ACTION_DOWN -> {
                        Log.e("xfhy", "ACTION_DOWN")
                    }
                    MotionEvent.ACTION_MOVE -> {
                        Log.e("xfhy", "ACTION_MOVE")
                    }
                    MotionEvent.ACTION_UP -> {
                        Log.e("xfhy", "ACTION_UP")
                    }
                    else -> {
                    }
                }
    
                //返回false
                false
            }
    
            btn_test.setOnClickListener {
                Log.e("xfhy", "点击事件")
            }
        }
    }
    

    最后执行结果是

    2018-10-15 17:51:19.766 9257-9257/com.xfhy.clickdemo E/xfhy: ACTION_DOWN
    2018-10-15 17:51:19.785 9257-9257/com.xfhy.clickdemo E/xfhy: ACTION_MOVE
    2018-10-15 17:51:19.844 9257-9257/com.xfhy.clickdemo E/xfhy: ACTION_MOVE
    2018-10-15 17:51:19.844 9257-9257/com.xfhy.clickdemo E/xfhy: ACTION_UP
    2018-10-15 17:51:19.848 9257-9257/com.xfhy.clickdemo E/xfhy: 点击事件
    

    onClick()是在ACTION_UP之后才调用的.
    至于为什么,稍后会给出解释(源码就是这样写的).

    MotionEvent事件分发

    当一个MotionEvent产生后,需要分发给一个具体的View,去消化处理.我们需要去了解这个分发的过程.

    下面有几个重要的方法,简单介绍一下:

    • public boolean dispatchTouchEvent(MotionEvent event) 事件的分发.对于一个根ViewGroup来说,发生点击事件首先调用dispatchTouchEvent()
    • public boolean onInterceptTouchEvent(MotionEvent ev)
      事件拦截.如果这个ViewGroup的onIterceptTouchEvent返回true就表示它要拦截当前事件,接着这个ViewGroup的onTouchEvent就会被调用.如果onIterceptTouchEvent返回false,那么就会继续向下调用子View的dispatchTouchEvent方法.一旦一个元素拦截了某事件,那么一个事件序列里面后续的Move,Down事件都会交给它处理.并且它的onInterceptTouchEvent不会再调用.
    • public boolean onTouchEvent(MotionEvent ev) 事件处理.View的默认实现会在onTouchEvent里面把touch事件解析成Click之类的事件.View的onTouchEvent默认都会消耗事件,除非它的clickable和longClickable都是false(不可点击),但是enable属性不会影响.
    • 点击事件传递顺序 Activity -> Window -> View

    下面是View事件分发流程图:

    View事件分发流程图

    现在,我们队View的事件分发有了一个大致的了解.

    上面的三个方法可以用以下伪代码来表示其关系:

    public boolean dispatchTouchEvent(MotionEvent ev) {
            boolean consume = false;//事件是否被消费
            if (onInterceptTouchEvent(ev)){//调用onInterceptTouchEvent判断是否拦截事件
                consume = onTouchEvent(ev);//如果拦截则调用自身的onTouchEvent方法
            }else{
                consume = child.dispatchTouchEvent(ev);//不拦截调用子View的dispatchTouchEvent方法
            }
            return consume;//返回值表示事件是否被消费,true事件终止,false调用父View的onTouchEvent方法
        }
    

    通过上面的介绍,差不多简单了解了事件的传递机制.下面我们来看看源码:

    源码分析

    事件从最先到达Activity,我们来看一下Activity的dispatchTouchEvent()

    public boolean dispatchTouchEvent(MotionEvent ev) {
        if (ev.getAction() == MotionEvent.ACTION_DOWN) {
            //一个空方法,一般用于开发者想监听某个点击事件的开始
            onUserInteraction();
        }
        //交给Window去分发
        if (getWindow().superDispatchTouchEvent(ev)) {
            return true;
        }
        
        //如果没人处理这个事件,那么当前Activity去处理
        return onTouchEvent(ev);
    }
    

    上面是getWindow().superDispatchTouchEvent(ev).交给Window去分发事件.
    然后Window只有一个实现类PhoneWindow,其实最后就是调用的PhoneWindow中的superDispatchTouchEvent(ev).

    ### PhoneWindow部分代码
    private DecorView mDecor;
    
    @Override
    public boolean superDispatchTouchEvent(MotionEvent event) {
        return mDecor.superDispatchTouchEvent(event);
    }
    

    咦,,看到没有,其实是通过顶级View--DecorView去分发事件,嗯,很合乎常理.从上往下分配任务.

    下面是DecorView的代码

    public boolean superDispatchTouchEvent(MotionEvent event) {
            return super.dispatchTouchEvent(event);
        }
    

    再跟进super.dispatchTouchEvent(event);,就来到了ViewGroup(显然,DecorView是ViewGroup).

    public boolean dispatchTouchEvent(MotionEvent ev) {
            boolean handled = false;
            // 判断当前View是否没被遮盖住 如果是遮盖住了,则不进行事件分发
            if (onFilterTouchEventForSecurity(ev)) {
                final int action = ev.getAction();
                final int actionMasked = action & MotionEvent.ACTION_MASK;
    
                //处理初次的按下事件
                if (actionMasked == MotionEvent.ACTION_DOWN) {
                    // Throw away all previous state when starting a new touch gesture.
                    // The framework may have dropped the up or cancel event for the previous
                    // gesture
                    // due to an app switch, ANR, or some other state change.
                    //在开始新的触摸手势时丢弃所有先前的状态。
                    cancelAndClearTouchTargets(ev);
                    //重置所有触摸状态以准备新周期。
                    resetTouchState();
                }
    
                //检测拦截
                final boolean intercepted;
                //事件是按下
                if (actionMasked == MotionEvent.ACTION_DOWN || mFirstTouchTarget != null) {
                    //判断是否禁止拦截   当子View调用requestDisallowInterceptTouchEvent(true)之后,这里的disallowIntercept就是true->禁止拦截  因为子类想接收这个事件并处理自己的逻辑
                    final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                    if (!disallowIntercept) {  //子类没有禁止拦截   
                        //是否需要拦截事件   子类可以实现onInterceptTouchEvent()去很轻松的实现事件拦截
                        intercepted = onInterceptTouchEvent(ev);
                        ev.setAction(action); // restore action in case it was changed
                    } else {
                        intercepted = false;
                    }
                } else {
                    // There are no touch targets and this action is not an initial down
                    // so this view group continues to intercept touches.
                    intercepted = true;
                }
    
                //检查是否已经被取消了
                final boolean canceled = resetCancelNextUpFlag(this) || actionMasked == MotionEvent.ACTION_CANCEL;
    
                // Update list of touch targets for pointer down, if needed.
                final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
                TouchTarget newTouchTarget = null;
                boolean alreadyDispatchedToNewTouchTarget = false;
    
                //如果没被取消 && 没有被拦截
                if (!canceled && !intercepted) {
    
                    if (actionMasked == MotionEvent.ACTION_DOWN
                            || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                            || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                        final int actionIndex = ev.getActionIndex(); // always 0 for down
                        final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex) : TouchTarget.ALL_POINTER_IDS;
    
                        final int childrenCount = mChildrenCount;
                        if (newTouchTarget == null && childrenCount != 0) {
                            final float x = ev.getX(actionIndex);
                            final float y = ev.getY(actionIndex);
                            // Find a child that can receive the event.
                            // Scan children from front to back.
                            final ArrayList<View> preorderedList = buildTouchDispatchChildList();
                            final boolean customOrder = preorderedList == null && isChildrenDrawingOrderEnabled();
                            final View[] children = mChildren;
                            for (int i = childrenCount - 1; i >= 0; i--) {
                                final int childIndex = getAndVerifyPreorderedIndex(childrenCount, i, customOrder);
                                final View child = getAndVerifyPreorderedView(preorderedList, children, childIndex);
    
                                // If there is a view that has accessibility focus we want it
                                // to get the event first and if not handled we will perform a
                                // normal dispatch. We may do a double iteration but this is
                                // safer given the timeframe.
                                if (childWithAccessibilityFocus != null) {
                                    if (childWithAccessibilityFocus != child) {
                                        continue;
                                    }
                                    childWithAccessibilityFocus = null;
                                    i = childrenCount - 1;
                                }
    
                                // a.如果View不可见并且没有播放动画
                                // b.点击事件的坐标落在View的范围内 
                                // 满足a或者b则不分发事件给这个view
                                if (!canViewReceivePointerEvents(child)
                                        || !isTransformedTouchPointInView(x, y, child, null)) {
                                    ev.setTargetAccessibilityFocus(false);
                                    continue;
                                }
    
                                newTouchTarget = getTouchTarget(child);
                                if (newTouchTarget != null) {
                                    //子View已经接收触摸事件在自己的范围内,则直接跳出循环,将事件给它自己处理.
                                    // Child is already receiving touch within its bounds.
                                    // Give it the new pointer in addition to the ones it is handling.
                                    newTouchTarget.pointerIdBits |= idBitsToAssign;
                                    break;
                                }
    
                                resetCancelNextUpFlag(child);
                                //这里实际上是去调用child的dispatchTouchEvent(event);->子类去分发事件.
                                //ps: ViewGroup才能分发事件,View不能分发.
                                if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                    //子类想自己接收该事件(在自己的范围内)
                                    // Child wants to receive touch within its bounds.
                                    mLastTouchDownTime = ev.getDownTime();
                                    if (preorderedList != null) {
                                        // childIndex points into presorted list, find original index
                                        for (int j = 0; j < childrenCount; j++) {
                                            if (children[childIndex] == mChildren[j]) {
                                                mLastTouchDownIndex = j;
                                                break;
                                            }
                                        }
                                    } else {
                                        mLastTouchDownIndex = childIndex;
                                    }
                                    mLastTouchDownX = ev.getX();
                                    mLastTouchDownY = ev.getY();
                                    //将child赋值给mFirstTouchTarget
                                    newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                    alreadyDispatchedToNewTouchTarget = true;
    
                                    //如果某个child处理了事件,那么就不用继续循环了,直接跳出循环.
                                    break;
                                }
    
                                // The accessibility focus didn't handle the event, so clear
                                // the flag and do a normal dispatch to all children.
                                ev.setTargetAccessibilityFocus(false);
                            }
                            if (preorderedList != null)
                                preorderedList.clear();
                        }
    
                        if (newTouchTarget == null && mFirstTouchTarget != null) {
                            // Did not find a child to receive the event.
                            // Assign the pointer to the least recently added target.
                            newTouchTarget = mFirstTouchTarget;
                            while (newTouchTarget.next != null) {
                                newTouchTarget = newTouchTarget.next;
                            }
                            newTouchTarget.pointerIdBits |= idBitsToAssign;
                        }
                    }
                }
    
               // Dispatch to touch targets.
                if (mFirstTouchTarget == null) {
                    //没有child接收该事件,则调用super.dispatchTouchEvent(event);   将该事件交给View去处理
                    // No touch targets so treat this as an ordinary view.
                    handled = dispatchTransformedTouchEvent(ev, canceled, null, TouchTarget.ALL_POINTER_IDS);
                }
            return handled;
        }
    
    
    
        //在ViewGroup中,比View多了一个方法—onInterceptTouchEvent()方法,这个是干嘛用的呢,是用来进行事件拦截的,如果被拦截,事件就不会往下传递了,不拦截则继续。
        //子类可以去实现这个方法,然后就可以轻松的拦截事件啦.
        public boolean onInterceptTouchEvent(MotionEvent ev) {
            if (ev.isFromSource(InputDevice.SOURCE_MOUSE)
                    && ev.getAction() == MotionEvent.ACTION_DOWN
                    && ev.isButtonPressed(MotionEvent.BUTTON_PRIMARY)
                    && isOnScrollbarThumb(ev.getX(), ev.getY())) {
                return true;
            }
            return false;
        }
    
        /*
            是否能收到事件: 如果可见或者没有播放动画
        */
        private static boolean canViewReceivePointerEvents(@NonNull View child) {
            return (child.mViewFlags & VISIBILITY_MASK) == VISIBLE
                    || child.getAnimation() != null;
        }
    

    上面是ViewGroup的分发事件源码,只抽取了源码的部分,关键部分加入了注释.

    结论

    ViewGroup会遍历所有子View去寻找能够处理点击事件的子View(可见,没有播放动画,点击事件坐标落在子View内部)最终调用子View的dispatchTouchEvent方法处理事件

    当子View处理了事件则mFirstTouchTarget 被赋值,并终止子View的遍历。

    如果ViewGroup并没有子View或者子View处理了事件,但是子View的dispatchTouchEvent返回了false(一般是子View的onTouchEvent方法返回false)那么ViewGroup会去处理这个事件(本质调用View的dispatchTouchEvent去处理)


    下面来看一下View的dispatchTouchEvent()

    public boolean dispatchTouchEvent(MotionEvent event) {
            ...
            boolean result = false;
    
            //如果窗口没有被遮盖
            if (onFilterTouchEventForSecurity(event)) {
                if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
                    result = true;
                }
                //noinspection SimplifiableIfStatement
                //监听事件
                ListenerInfo li = mListenerInfo;
                //这里的li.mOnTouchListener.onTouch(this, event)是有返回值的,如果是返回了true,那么result就是true了.  相当于处理了触摸事件
                if (li != null && li.mOnTouchListener != null
                        && (mViewFlags & ENABLED_MASK) == ENABLED
                        && li.mOnTouchListener.onTouch(this, event)) {
                    result = true;
                }
                
                //result为false时调用自己的onTouchEvent()去处理该事件.
                if (!result && onTouchEvent(event)) {
                    result = true;
                }
            }
            ...
    
            return result;
        }
    

    从上面的代码中可以看出,如果设置了OnTouchListener并且onTouch方法返回了true,那么onTouchEvent不会被调用。

    我们来看看onTouchEvent()方法

    public boolean onTouchEvent(MotionEvent event) {
            final float x = event.getX();
            final float y = event.getY();
            final int viewFlags = mViewFlags;
            final int action = event.getAction();
    
            //CLICKABLE和LONG_CLICKABLE任何一个都可以消费该事件
            //TextView默认是clickable是false,Button默认是true
            //设置setOnClickListener()时会将clickable置为true
            //设置setOnLongClickListener()时会将longClickable置为true
            final boolean clickable = ((viewFlags & CLICKABLE) == CLICKABLE
                    || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)
                    || (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE;
    
            //即使View被设置成了不可用(setEnable(false)->DISABLED),但它还是可以消费点击事件
            if ((viewFlags & ENABLED_MASK) == DISABLED) {
                if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
                    setPressed(false);
                }
                mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
                // A disabled view that is clickable still consumes the touch
                // events, it just doesn't respond to them.
                return clickable;
            }
            if (mTouchDelegate != null) {
                if (mTouchDelegate.onTouchEvent(event)) {
                    return true;
                }
            }
    
            if (clickable || (viewFlags & TOOLTIP) == TOOLTIP) {
                switch (action) {
                    case MotionEvent.ACTION_UP:
                        mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
                        if ((viewFlags & TOOLTIP) == TOOLTIP) {
                            handleTooltipUp();
                        }
                        if (!clickable) {
                            removeTapCallback();
                            removeLongPressCallback();
                            mInContextButtonPress = false;
                            mHasPerformedLongPress = false;
                            mIgnoreNextUpEvent = false;
                            break;
                        }
                        boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
                        if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
                            // take focus if we don't have it already and we should in
                            // touch mode.
                            boolean focusTaken = false;
                            if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
                                focusTaken = requestFocus();
                            }
    
                            if (prepressed) {
                                // The button is being released before we actually
                                // showed it as pressed.  Make it show the pressed
                                // state now (before scheduling the click) to ensure
                                // the user sees it.
                                setPressed(true, x, y);
                            }
    
                            if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
                                // This is a tap, so remove the longpress check
                                removeLongPressCallback();
    
                                // Only perform take click actions if we were in the pressed state
                                if (!focusTaken) {
                                    // Use a Runnable and post this rather than calling
                                    // performClick directly. This lets other visual state
                                    // of the view update before click actions start.
                                    if (mPerformClick == null) {
                                        mPerformClick = new PerformClick();
                                    }
                                    if (!post(mPerformClick)) {
                                        //在ACTION_UP 方法发生时,会触发performClick()方法.
                                        performClick();
                                    }
                                }
                            }
                        ....
                        }
                        mIgnoreNextUpEvent = false;
                        break;
    
                    ....
                }
    
                return true;
            }
    
            return false;
        }
    
    public boolean performClick() {
        final boolean result;
        final ListenerInfo li = mListenerInfo;
        if (li != null && li.mOnClickListener != null) {
            playSoundEffect(SoundEffectConstants.CLICK);
            //回调点击事件
            li.mOnClickListener.onClick(this);
            result = true;
        } else {
            result = false;
        }
    
        sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED);
        return result;
    }
    

    所以,回调点击事件是在事件的最后Action_up中才去调用的.这也就解释了上面的demo中的最后才会调用回调点击事件的方法.

    简单分析了一下View事件分发.希望能帮到大家.

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