#include <iostream>
#include <fstream>
#include <vector>
#include <cstdlib>
using std::cout;
using std::endl;
using std::cin;
using std::ios;
#define CANNOT_USE_THIS_CARD true
#define CAN_USE_THIS_CARD false
#define THIS_PIG_IS_DEAD true
#define THIS_PIG_IS_NOT_DEAD false
#define THIS_PIG_IS_JUMP true
#define THIS_PIG_IS_NOT_JUMP false
#define THIS_PIG_LIKE_BAD true
#define THIS_PIG_DO_NOT_LIKE_BAD false
#define CROSSBOW_ON true
#define CROSSBOW_DOWN false
#define THIS_TURN_USED_KILL true
#define THIS_TURN_DO_NOT_USE_KILL false
struct card
{
char which ;
bool use ;
};
typedef std::vector<card>::iterator myit;
class pig
{
private:
int hp ;
bool use_kill ;
bool crossbow ;
bool jumped ;
bool like_bad ;
void die (int) ;
void clear (void) ;
void del (myit&) ;
myit find (char) ;
void cut (void) ;
void use (card&) ;
void hurt (int) ;
bool canuse (char) ;
int find_K (void) ;
int find_F (void) ;
bool K_respond (void) ;
bool N_respond (void) ;
bool W_respond (void) ;
bool ask_J (int) ;
bool back_J (int) ;
public:
pig (void) ;
int num ;
bool dead ;
std::string name ;
std::vector<card> cards ;
void myturn (void) ;
void jump (void) ;
void K (int) ;
void F (int) ;
void N (void) ;
void W (void) ;
};
void gameover(std::string);
int n,m;
int FP;
card stack[2005];
pig member[15];
int top=1;
int main()
{
ios::sync_with_stdio(false);
cin>>n>>m;
for(register int i=1;i<=n;i++)
{
cin>>member[i].name;
member[i].num=i;
if(member[i].name=="FP") FP++;
for(register int j=1;j<=4;j++)
{
card c;
cin>>c.which;
c.use=CAN_USE_THIS_CARD;
member[i].cards.push_back(c);
}
}
for(top=1;top<=m;top++)
{
card c;
cin>>c.which;
c.use=CAN_USE_THIS_CARD;
stack[top]=c;
}
top=1;
int point=0;
member[1].jump();
while(true)
{
point=point%n+1;
if(member[point].dead==THIS_PIG_IS_DEAD) continue;
member[point].myturn();
}
}
void gameover(std::string who)
{
cout<<who<<std::endl;
for(register int i=1;i<=n;i++)
{
if(member[i].dead==THIS_PIG_IS_DEAD) cout<<"DEAD";
else for(myit it=member[i].cards.begin();it!=member[i].cards.end();it++)
{
if(it->use==CANNOT_USE_THIS_CARD) continue;
cout<<it->which<<' ';
}
cout<<std::endl;
}
exit(0);
}
void pig::die(int who)
{
this->dead=THIS_PIG_IS_DEAD;
if(this->name=="MP")
gameover("FP");
if(this->name=="FP") FP--;
if(FP==0) gameover("MP");
if(this->name=="FP")
{
member[who].cut();
member[who].cut();
member[who].cut();
}
if(this->name=="ZP"&&member[who].name=="MP")
member[who].clear();
return;
}
void pig::clear(void)
{
this->cards.clear();
this->crossbow=CROSSBOW_DOWN;
return;
}
void pig::del(myit& it)
{
it->use=CANNOT_USE_THIS_CARD;
return;
}
myit pig::find(char which)
{
for(myit it=this->cards.begin();it!=this->cards.end();it++)
{
if(it->use==CANNOT_USE_THIS_CARD) continue;
if(it->which==which) return it;
}
return this->cards.end();
}
void pig::cut(void)
{
this->cards.push_back(stack[top++]);
if(top>m) top=m;
return;
}
void pig::use(card& c)
{
if(c.which=='K')
{
int who;
who=this->find_K();
if(who!=0)
{
c.use=CANNOT_USE_THIS_CARD;
this->K(who);
}
}
else if(c.which=='P')
{
if(this->hp<4)
{
c.use=CANNOT_USE_THIS_CARD;
this->hp++;
}
}
else if(c.which=='F')
{
int who;
who=this->find_F();
if(who!=0)
{
c.use=CANNOT_USE_THIS_CARD;
this->F(who);
}
}
else if(c.which=='N')
{
c.use=CANNOT_USE_THIS_CARD;
this->N();
}
else if(c.which=='W')
{
c.use=CANNOT_USE_THIS_CARD;
this->W();
}
else if(c.which=='Z')
{
c.use=CANNOT_USE_THIS_CARD;
this->crossbow=CROSSBOW_ON;
}
return;
}
void pig::hurt(int who)
{
this->hp--;
if(this->hp==0)
{
myit t=this->find('P');
if(t==this->cards.end()) this->die(who);
else
{
this->del(t);
this->hp++;
}
}
return;
}
bool pig::canuse(char c)
{
if(c=='P'&&this->hp<4) return true;
if((c=='K'&&this->find_K()!=0)||(c=='F'&&this->find_F()!=0)||c=='N'||c=='W'||c=='Z') return true;//濡傛灉鍙互鐢?
return false;
}
int pig::find_K(void)
{
if(this->use_kill==THIS_TURN_USED_KILL&&this->crossbow==CROSSBOW_DOWN) return 0;//濡傛灉杩欏洖鍚堝凡缁忕敤杩囦簡鏉€鑰屾病鏈夎杩囩尓鍝ヨ繛寮?
if(this->name=="MP")
for(register int point=this->num%n+1;point!=this->num;point=point%n+1)
{
if(member[point].dead==THIS_PIG_IS_DEAD) continue;
if(member[point].like_bad==THIS_PIG_LIKE_BAD||(member[point].name=="FP"&&member[point].jumped==THIS_PIG_IS_JUMP))
return point;
else return 0;
}
else if(this->name=="ZP")
for(register int point=this->num%n+1;point!=this->num;point=point%n+1)
{
if(member[point].dead==THIS_PIG_IS_DEAD) continue;
if(member[point].name=="FP"&&member[point].jumped==THIS_PIG_IS_JUMP)
return point;
else return 0;
}
else if(this->name=="FP")
for(register int point=this->num%n+1;point!=this->num;point=point%n+1)
{
if(member[point].dead==THIS_PIG_IS_DEAD) continue;
if(member[point].name!="FP"&&member[point].jumped==THIS_PIG_IS_JUMP)
return point;
else return 0;
}
return 0;
}
int pig::find_F(void)
{
if(this->name=="MP")
for(register int point=this->num%n+1;point!=this->num;point=point%n+1)
{
if(member[point].dead==THIS_PIG_IS_DEAD) continue;
if(member[point].like_bad==THIS_PIG_LIKE_BAD||(member[point].name=="FP"&&member[point].jumped==THIS_PIG_IS_JUMP))
return point;
}
else if(this->name=="ZP")
for(register int point=this->num%n+1;point!=this->num;point=point%n+1)
{
if(member[point].dead==THIS_PIG_IS_DEAD) continue;
if(member[point].name=="FP"&&member[point].jumped==THIS_PIG_IS_JUMP)
return point;
}
else if(this->name=="FP") return 1;
return 0;
}
bool pig::K_respond(void)
{
myit it=this->find('D');
if(it==this->cards.end()) return false;
this->del(it);
return true;
}
bool pig::N_respond(void)
{
myit it=this->find('K');
if(it==this->cards.end()) return false;
this->del(it);
return true;
}
bool pig::W_respond(void)
{
myit it=this->find('D');
if(it==this->cards.end()) return false;
this->del(it);
return true;
}
bool pig::ask_J(int who)
{
bool check=true;
if(this->jumped==THIS_PIG_IS_NOT_JUMP) return false;
for(register int point=who;point!=who||check==true;point=point%n+1)
{
if(member[point].dead==THIS_PIG_IS_DEAD) continue;
check=false;
if(this->name!="FP"&&member[point].name=="FP") continue;
if(this->name=="FP"&&member[point].name!="FP") continue;
myit it=member[point].find('J');
if(it!=member[point].cards.end())
{
member[point].del(it);
member[point].jump();
return !member[point].back_J(this->num);
}
}
return false;
}
bool pig::back_J(int to)
{
for(register int point=this->num%n+1;point!=this->num;point=point%n+1)
{
if(member[point].dead==THIS_PIG_IS_DEAD) continue;
if(this->name!="FP"&&member[point].name=="ZP") continue;
if(this->name=="FP"&&member[point].name=="FP") continue;
if(this->name=="ZP"&&member[point].name!="FP") continue;
myit it=member[point].find('J');
if(it!=member[point].cards.end())
{
member[point].del(it);
member[point].jump();
return !member[to].ask_J(point);
}
}
return false;
}
pig::pig(void)
{
this->hp=4;
this->dead=THIS_PIG_IS_NOT_DEAD;
this->jumped=THIS_PIG_IS_NOT_JUMP;
this->crossbow=CROSSBOW_DOWN;
this->like_bad=THIS_PIG_DO_NOT_LIKE_BAD;
this->use_kill=THIS_TURN_DO_NOT_USE_KILL;
return;
}
void pig::myturn(void)
{
this->cut();
this->cut();
bool check=true;
while(check)
{
check=false;
for(myit it=this->cards.begin();it!=this->cards.end();it++)
{
if(it->use==CANNOT_USE_THIS_CARD) continue;
if(canuse(it->which)==false) continue;
use(*it);
if(this->dead==THIS_PIG_IS_DEAD) return;
it=this->cards.begin()-1;
check=true;
}
}
member[this->num].use_kill=THIS_TURN_DO_NOT_USE_KILL;
return;
}
void pig::jump(void)
{
this->jumped=THIS_PIG_IS_JUMP;
return;
}
void pig::K(int to)
{
if(this->use_kill==THIS_TURN_USED_KILL&&this->crossbow==false) return;
this->jump();
this->like_bad=THIS_PIG_DO_NOT_LIKE_BAD;
this->use_kill=THIS_TURN_USED_KILL;
if(member[to].K_respond()==false)
member[to].hurt(this->num);
return;
}
void pig::F(int to)
{
this->jump();
this->like_bad=THIS_PIG_DO_NOT_LIKE_BAD;
if(member[to].ask_J(this->num)==true) return;
if(this->name=="MP"&&member[to].name=="ZP")
{
member[to].hurt(this->num);
return;
}
int who;
while(true)
{
myit t;
t=member[to].find('K');
if(t==member[to].cards.end())
{
who=2;
break;
}
else member[to].del(t);
t=this->find('K');
if(t==this->cards.end())
{
who=1;
break;
}
else this->del(t);
}
if(who==2)
member[to].hurt(this->num);
if(who==1)
this->hurt(to);
return;
}
void pig::N(void)
{
for(register int point=this->num%n+1;point!=this->num;point=point%n+1)
{
if(member[point].dead==THIS_PIG_IS_DEAD) continue;
if(member[point].ask_J(this->num)==true) continue;
if(member[point].N_respond()==false)
{
member[point].hurt(this->num);
if(member[point].name=="MP"&&this->jumped==THIS_PIG_IS_NOT_JUMP)
{
this->like_bad=THIS_PIG_LIKE_BAD;
}
}
}
return;
}
void pig::W(void)
{
for(register int point=this->num%n+1;point!=this->num;point=point%n+1)
{
if(member[point].dead==THIS_PIG_IS_DEAD) continue;
if(member[point].ask_J(this->num)==true) continue;
if(member[point].W_respond()==false)
{
member[point].hurt(this->num);
if(member[point].name=="MP"&&this->jumped==THIS_PIG_IS_NOT_JUMP)
this->like_bad=THIS_PIG_LIKE_BAD;
}
}
return;
}
转载自本人Luogu Blog的这篇文章
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