属性
vertices=[]
normals=[]
colors=[]
uvs=[]
uvs2=[]
groups=[]
morphTargets={}
skinWeights=[]
skinIndices=[]
boudingBox=null
boudingSphere=null
verticesNeedUpdate=false
normalsNeedUpdate=false
colorsNeedUpdate=false
uvsNeedupdate=false
groupsNeedUpdate=false
method方法
computegroups(geomtry)
计算group.count及赋值materialIndex
fromGeometry(geometry)
从geometry计算DirectGeometry
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