- Three.js源码学习(四)Core/DirectGeomet
- Three.js源码学习(二)core/BufferGoemet
- Three.js源码学习(一)core/BufferAttrib
- Three.js源码学习(五)core/EventDispatc
- Three.js源码学习(八)core/InstancedBuf
- Three.js源码学习(十一)core/Interleaved
- Three.js源码学习(十六)core/Raycaster
- Three.js源码学习(十七)core/Uniform
- Three.js源码学习(九)core/InstancedBuf
- Three.js源码学习(十二)core/Interleaved
属性
vertices=[]
normals=[]
colors=[]
uvs=[]
uvs2=[]
groups=[]
morphTargets={}
skinWeights=[]
skinIndices=[]
boudingBox=null
boudingSphere=null
verticesNeedUpdate=false
normalsNeedUpdate=false
colorsNeedUpdate=false
uvsNeedupdate=false
groupsNeedUpdate=false
method方法
computegroups(geomtry)
计算group.count及赋值materialIndex
fromGeometry(geometry)
从geometry计算DirectGeometry
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