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Quest System

Quest System

作者: 疯狂的巴洛克 | 来源:发表于2018-01-15 17:22 被阅读0次

Quest

  • id
  • view (picture, content)
  • state ( inactive->active->fixed) one way trip? 例外(可以反复的日常任务但是策划只想配一个每天反复激活)
  • start time
  • condition pool
  • condition matched pool

Building

  • id
  • position
  • view(dummy panel, safe zone)
  • state( lock->unlock)
  • unlockbyquestid(or 's')

BuildingSkin

  • id
  • belong building id
  • unlockbyquestid
  • unlock coins

Condition

  • completed level Id(s)
  • number of uncompleted quests
  • completed quest id
  • unlock building id
  • unlock skin id
  • acquired star total
  • redeemed star on quest/total
  • acquired diamond
  • consumed diamond total
  • timer
  • special
  • global( destroy gems based on id/type/color)
  • global( score per level/total level)
  • timer(start timestamp/end timestamp)

Reward(need redeemed)

  • diamond
  • puzzle item
  • Energy heart

Trigger

  • Cut sense
  • Unlock building
  • Unlock skin
  • Unlock animal
  • Unlock Zoo area

ConditionCheck

to simplify
quest-->unlock-->building-->unlock-->quest = quest ==>quest

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