Glide源码浅析

作者: 雯艺雪 | 来源:发表于2019-08-20 00:25 被阅读0次

0.前言

glide,相信大家对它并不陌生,其丰富的使用方法我这里就不介绍了,网上有很多大牛的文章都有介绍,笔者自愧不如,在此就不献丑了。那在这里讨论什么呢?在这里我们讨论他的源码,由于其源码实在太多,这里就大致讲讲,并作流程图,帮读者理清一下glide这个东西内部到底进行了什么“革命”。

1.简单使用

Glide.with(this) .load(url) .into(imageView)

glide简单的使用如上,其复杂的应用此处不讲,我们就从这一行代码入手解读源码:

2.with(context):创建不可见fragment绑定生命周期

 public static RequestManager with(Activity activity) {
        RequestManagerRetriever retriever = RequestManagerRetriever.get();
        return retriever.get(activity);
    }

with根据接受参数类型不同有几个同名方法,但都执行类似的操作: retriever.get,
接下来看 retriever.get

public RequestManager get(Context context) {
        if (context == null) {
            throw new IllegalArgumentException("You cannot start a load on a null Context");
        } 
        //如果在主线程中,且context‘不是application,依据context类型不同执行相应方法
        else if (Util.isOnMainThread() && !(context instanceof Application)) {
            if (context instanceof FragmentActivity) {
                return get((FragmentActivity) context);
            } else if (context instanceof Activity) {
                return get((Activity) context);
            } else if (context instanceof ContextWrapper) {
                return get(((ContextWrapper) context).getBaseContext());
            }
        }
        //否则获取application的
        return getApplicationManager(context);
    }

//单例模式获取RequestManager 对象
 private RequestManager getApplicationManager(Context context) {
        // Either an application context or we're on a background thread.
        if (applicationManager == null) {
            synchronized (this) {
                if (applicationManager == null) {
                    // Normally pause/resume is taken care of by the fragment we add to the fragment or activity.
                    // However, in this case since the manager attached to the application will not receive lifecycle
                    // events, we must force the manager to start resumed using ApplicationLifecycle.
                    applicationManager = new RequestManager(context.getApplicationContext(),
                            new ApplicationLifecycle(), new EmptyRequestManagerTreeNode());
                }
            }
        }

        return applicationManager;
    }

retriever.get根据参数不同执行相应的get(context)方法,get(context)方法都差不多:

 public RequestManager get(FragmentActivity activity) {
        if (Util.isOnBackgroundThread()) {
            //如果不在主线程,传入的是application类型的context
            return get(activity.getApplicationContext());
        } else {
          //判断activity是否已被销毁
            assertNotDestroyed(activity);
            FragmentManager fm = activity.getSupportFragmentManager();
            return supportFragmentGet(activity, fm);
        }
    }

public RequestManager get(Fragment fragment) {
        if (fragment.getActivity() == null) {
            throw new IllegalArgumentException("You cannot start a load on a fragment before it is attached");
        }
        if (Util.isOnBackgroundThread()) {
            return get(fragment.getActivity().getApplicationContext());
        } else {
            FragmentManager fm = fragment.getChildFragmentManager();
            return supportFragmentGet(fragment.getActivity(), fm);
        }
    }

@TargetApi(Build.VERSION_CODES.HONEYCOMB)
    public RequestManager get(Activity activity) {
        if (Util.isOnBackgroundThread() || Build.VERSION.SDK_INT < Build.VERSION_CODES.HONEYCOMB) {
            return get(activity.getApplicationContext());
        } else {
            assertNotDestroyed(activity);
            android.app.FragmentManager fm = activity.getFragmentManager();
            return fragmentGet(activity, fm);
        }
    }

//如果activity已销毁,抛出异常
 @TargetApi(Build.VERSION_CODES.JELLY_BEAN_MR1)
    private static void assertNotDestroyed(Activity activity) {
        if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN_MR1 && activity.isDestroyed()) {
            throw new IllegalArgumentException("You cannot start a load for a destroyed activity");
        }
    }

三个方法代码相似,最后调用的是fragmentGet或supportFragmentGet方法获取RequestManager,传递activity/fragment/和fm作为参数:

RequestManager supportFragmentGet(Context context, FragmentManager fm) {
      //获取SupportRequestManagerFragment (继承与Fragment)
        SupportRequestManagerFragment current = getSupportRequestManagerFragment(fm);
        //获取RequestManager 
        RequestManager requestManager = current.getRequestManager();
      //如果获取到的为空,新建一个
        if (requestManager == null) {
            requestManager = new RequestManager(context, current.getLifecycle(), current.getRequestManagerTreeNode());
          //将requestManager与fragment绑定
            current.setRequestManager(requestManager);
        }
        return requestManager;
    }

 @TargetApi(Build.VERSION_CODES.HONEYCOMB)
    RequestManager fragmentGet(Context context, android.app.FragmentManager fm) {
     
        RequestManagerFragment current = getRequestManagerFragment(fm);
        RequestManager requestManager = current.getRequestManager();
        if (requestManager == null) {
            requestManager = new RequestManager(context, current.getLifecycle(), current.getRequestManagerTreeNode());
            current.setRequestManager(requestManager);
        }
        return requestManager;
    }

这里只介绍supportFragmentGet,fragmentGet与此类似。

  • with(context)方法总结

with方法传递context,最终创建了一个无界面的fragment并与context对应的activity或fragment的生命周期绑定,以此实现对activity生命周期的监听以便及时作出回应,比如在activity销毁时及时释放资源,停止加载。
附上一张流程图梳理一下:


with.png

3.load:返回Builder

public DrawableTypeRequest<String> load(String string) {
        return (DrawableTypeRequest<String>) fromString().load(string);
    }

分别调用fromString返回DrawableTypeRequest后又调用load返回DrawableRequestBuilder:

  • fromString()
public DrawableTypeRequest<String> fromString() {
        return loadGeneric(String.class);
    }

private <T> DrawableTypeRequest<T> loadGeneric(Class<T> modelClass) {
        //  获取streamModelLoader 和fileDescriptorModelLoader 
        ModelLoader<T, InputStream> streamModelLoader = Glide.buildStreamModelLoader(modelClass, context);
        ModelLoader<T, ParcelFileDescriptor> fileDescriptorModelLoader =
                Glide.buildFileDescriptorModelLoader(modelClass, context);
        if (modelClass != null && streamModelLoader == null && fileDescriptorModelLoader == null) {
            throw new IllegalArgumentException("Unknown type " + modelClass + ". You must provide a Model of a type for"
                    + " which there is a registered ModelLoader, if you are using a custom model, you must first call"
                    + " Glide#register with a ModelLoaderFactory for your custom model class");
        }
        
      //新建DrawableTypeRequest并返回
        return optionsApplier.apply(
                new DrawableTypeRequest<T>(modelClass, streamModelLoader, fileDescriptorModelLoader, context,
                        glide, requestTracker, lifecycle, optionsApplier));
    }

最后返回的是新建的DrawableTypeRequest对象,构造方法:

DrawableTypeRequest(Class<ModelType> modelClass, ModelLoader<ModelType, InputStream> streamModelLoader,
            ModelLoader<ModelType, ParcelFileDescriptor> fileDescriptorModelLoader, Context context, Glide glide,
            RequestTracker requestTracker, Lifecycle lifecycle, RequestManager.OptionsApplier optionsApplier) {
        //将这些必要的参数缓存起来
        super(context, modelClass,
                buildProvider(glide, streamModelLoader, fileDescriptorModelLoader, GifBitmapWrapper.class,
                        GlideDrawable.class, null),
                glide, requestTracker, lifecycle);
        this.streamModelLoader = streamModelLoader;
        this.fileDescriptorModelLoader = fileDescriptorModelLoader;
        this.optionsApplier = optionsApplier;
    }

方法里面主要是缓存一些必要的参数,以备调用。

  • load(string)
 @Override
    public DrawableRequestBuilder<ModelType> load(ModelType model) {
        super.load(model);
        return this;
    }

方法里面调用父类的load返回自身引用。
父类load:

public GenericRequestBuilder<ModelType, DataType, ResourceType, TranscodeType> load(ModelType model) {
        //  缓存model后设置为已设置,以防重复设置
        this.model = model;
        isModelSet = true;
        return this;
    }

实际上load方法就是为了返回DrawableRequestBuilder,而DrawableRequestBuilder里面又实现了diskCacheStrategy、error等我们平时常用的这些方法。
附上load流程图


load.png

4.into(imageView)

@Override
    public Target<GlideDrawable> into(ImageView view) {
        return super.into(view);
    }

调用父类的into:

 public Target<TranscodeType> into(ImageView view) {
        //确保主线程
        Util.assertMainThread();
        if (view == null) {
            throw new IllegalArgumentException("You must pass in a non null View");
        }

        if (!isTransformationSet && view.getScaleType() != null) {
            switch (view.getScaleType()) {
                case CENTER_CROP:
                    applyCenterCrop();
                    break;
                case FIT_CENTER:
                case FIT_START:
                case FIT_END:
                    applyFitCenter();
                    break;
                //$CASES-OMITTED$
                default:
                    // Do nothing.
            }
        }
        
      
        return into(glide.buildImageViewTarget(view, transcodeClass));
    }

  //空方法
 void applyCenterCrop() {
        // To be implemented by subclasses when possible.
    }

    void applyFitCenter() {
        // To be implemented by subclasses when possible.
    }

public <Y extends Target<TranscodeType>> Y into(Y target) {
        Util.assertMainThread();
        if (target == null) {
            throw new IllegalArgumentException("You must pass in a non null Target");
        }
        if (!isModelSet) {
            throw new IllegalArgumentException("You must first set a model (try #load())");
        }
        //获取前一个target
        Request previous = target.getRequest();
        //如果已存在,清空它并移除掉
        if (previous != null) {
            previous.clear();
            requestTracker.removeRequest(previous);
            previous.recycle();
        }
        //根据target新建一个Request对象
        Request request = buildRequest(target);
        //绑定target
        target.setRequest(request);
      //添加target的监听
        lifecycle.addListener(target);
        requestTracker.runRequest(request);

        return target;
    }

其中runRequest:

 public void runRequest(Request request) {
      //将request添加入处理队列之中
        requests.add(request);
        if (!isPaused) {
            //非暂停状态,处理请求
            request.begin();
        } else {
            //否则,添加至等待队列
            pendingRequests.add(request);
        }
    }

而glide.buildImageViewTarget(view, transcodeClass):

<R> Target<R> buildImageViewTarget(ImageView imageView, Class<R> transcodedClass) {
        return imageViewTargetFactory.buildTarget(imageView, transcodedClass);
    }

imageViewTargetFactory.buildTarget(imageView, transcodedClass):

public <Z> Target<Z> buildTarget(ImageView view, Class<Z> clazz) {
        if (GlideDrawable.class.isAssignableFrom(clazz)) {
            return (Target<Z>) new GlideDrawableImageViewTarget(view);
        } else if (Bitmap.class.equals(clazz)) {
            return (Target<Z>) new BitmapImageViewTarget(view);
        } else if (Drawable.class.isAssignableFrom(clazz)) {
            return (Target<Z>) new DrawableImageViewTarget(view);
        } else {
            throw new IllegalArgumentException("Unhandled class: " + clazz
                    + ", try .as*(Class).transcode(ResourceTranscoder)");
        }
    }

根据传递进来的imageView类型返回对应的Target对象。
结合起来就是glide.buildImageViewTarget(view, transcodeClass)返回target,又将target传递给into。之所以要大费周章的获取一个Target是为了处理缓存的问题,通过target可以准确无误的从缓存中获取到图片,可以避免图片复用导致的位置错乱的问题。

接下来看一下加载图片的begin方法:

@Override
    public void begin() {
        startTime = LogTime.getLogTime();
        if (model == null) {
            onException(null);
            return;
        }

        status = Status.WAITING_FOR_SIZE;
        if (Util.isValidDimensions(overrideWidth, overrideHeight)) {
            //如果已经确定好宽高,直接调用onSizeReady
            onSizeReady(overrideWidth, overrideHeight);
        } else {
            //否则获取图片宽高
            target.getSize(this);
        }

        if (!isComplete() && !isFailed() && canNotifyStatusChanged()) {
            //显示占位图
            target.onLoadStarted(getPlaceholderDrawable());
        }
        if (Log.isLoggable(TAG, Log.VERBOSE)) {
            logV("finished run method in " + LogTime.getElapsedMillis(startTime));
        }
    }

 @Override
    public void onSizeReady(int width, int height) {
        if (Log.isLoggable(TAG, Log.VERBOSE)) {
            logV("Got onSizeReady in " + LogTime.getElapsedMillis(startTime));
        }
        if (status != Status.WAITING_FOR_SIZE) {
            return;
        }
        status = Status.RUNNING;

        width = Math.round(sizeMultiplier * width);
        height = Math.round(sizeMultiplier * height);

        ModelLoader<A, T> modelLoader = loadProvider.getModelLoader();
        final DataFetcher<T> dataFetcher = modelLoader.getResourceFetcher(model, width, height);

        if (dataFetcher == null) {
            onException(new Exception("Failed to load model: \'" + model + "\'"));
            return;
        }
        ResourceTranscoder<Z, R> transcoder = loadProvider.getTranscoder();
        if (Log.isLoggable(TAG, Log.VERBOSE)) {
            logV("finished setup for calling load in " + LogTime.getElapsedMillis(startTime));
        }
        loadedFromMemoryCache = true;
        //加载图片
        loadStatus = engine.load(signature, width, height, dataFetcher, loadProvider, transformation, transcoder,
                priority, isMemoryCacheable, diskCacheStrategy, this);
        loadedFromMemoryCache = resource != null;
        if (Log.isLoggable(TAG, Log.VERBOSE)) {
            logV("finished onSizeReady in " + LogTime.getElapsedMillis(startTime));
        }
    }

 public <T, Z, R> LoadStatus load(Key signature, int width, int height, DataFetcher<T> fetcher,
            DataLoadProvider<T, Z> loadProvider, Transformation<Z> transformation, ResourceTranscoder<Z, R> transcoder,
            Priority priority, boolean isMemoryCacheable, DiskCacheStrategy diskCacheStrategy, ResourceCallback cb) {
        Util.assertMainThread();
        long startTime = LogTime.getLogTime();

        final String id = fetcher.getId();
        EngineKey key = keyFactory.buildKey(id, signature, width, height, loadProvider.getCacheDecoder(),
                loadProvider.getSourceDecoder(), transformation, loadProvider.getEncoder(),
                transcoder, loadProvider.getSourceEncoder());
        
      //Lruche算法获取缓存
        EngineResource<?> cached = loadFromCache(key, isMemoryCacheable);
        if (cached != null) {
            //回调
            cb.onResourceReady(cached);
            if (Log.isLoggable(TAG, Log.VERBOSE)) {
                logWithTimeAndKey("Loaded resource from cache", startTime, key);
            }
            return null;
        }
      
        //弱引用获取缓存
        EngineResource<?> active = loadFromActiveResources(key, isMemoryCacheable);
        if (active != null) {
            //获取成功后,回调
            cb.onResourceReady(active);
            if (Log.isLoggable(TAG, Log.VERBOSE)) {
                logWithTimeAndKey("Loaded resource from active resources", startTime, key);
            }
            return null;
        }
      
        //获取网络图片
        EngineJob current = jobs.get(key);
        if (current != null) {
            current.addCallback(cb);
            if (Log.isLoggable(TAG, Log.VERBOSE)) {
                logWithTimeAndKey("Added to existing load", startTime, key);
            }
            return new LoadStatus(cb, current);
        }

        EngineJob engineJob = engineJobFactory.build(key, isMemoryCacheable);
        DecodeJob<T, Z, R> decodeJob = new DecodeJob<T, Z, R>(key, width, height, fetcher, loadProvider, transformation,
                transcoder, diskCacheProvider, diskCacheStrategy, priority);
        EngineRunnable runnable = new EngineRunnable(engineJob, decodeJob, priority);
        jobs.put(key, engineJob);
        engineJob.addCallback(cb);
        engineJob.start(runnable);

        if (Log.isLoggable(TAG, Log.VERBOSE)) {
            logWithTimeAndKey("Started new load", startTime, key);
        }
        return new LoadStatus(cb, engineJob);
    }

然后是回调的方法:

@SuppressWarnings("unchecked")
    @Override
    public void onResourceReady(Resource<?> resource) {
        if (resource == null) {
            onException(new Exception("Expected to receive a Resource<R> with an object of " + transcodeClass
                    + " inside, but instead got null."));
            return;
        }

        Object received = resource.get();
        if (received == null || !transcodeClass.isAssignableFrom(received.getClass())) {
            releaseResource(resource);
            onException(new Exception("Expected to receive an object of " + transcodeClass
                    + " but instead got " + (received != null ? received.getClass() : "") + "{" + received + "}"
                    + " inside Resource{" + resource + "}."
                    + (received != null ? "" : " "
                        + "To indicate failure return a null Resource object, "
                        + "rather than a Resource object containing null data.")
            ));
            return;
        }

        if (!canSetResource()) {
            releaseResource(resource);
            // We can't set the status to complete before asking canSetResource().
            status = Status.COMPLETE;
            return;
        }
        //重点
        onResourceReady(resource, (R) received);
    }

 private void onResourceReady(Resource<?> resource, R result) {
        // We must call isFirstReadyResource before setting status.
        boolean isFirstResource = isFirstReadyResource();
        status = Status.COMPLETE;
        this.resource = resource;

        if (requestListener == null || !requestListener.onResourceReady(result, model, target, loadedFromMemoryCache,
                isFirstResource)) {
            GlideAnimation<R> animation = animationFactory.build(loadedFromMemoryCache, isFirstResource);
          //重点
            target.onResourceReady(result, animation);
        }

        notifyLoadSuccess();

        if (Log.isLoggable(TAG, Log.VERBOSE)) {
            logV("Resource ready in " + LogTime.getElapsedMillis(startTime) + " size: "
                    + (resource.getSize() * TO_MEGABYTE) + " fromCache: " + loadedFromMemoryCache);
        }
    }

target.onResourceReady(result, animation);


public class DrawableImageViewTarget extends ImageViewTarget<Drawable> {
    public DrawableImageViewTarget(ImageView view) {
        super(view);
    }

    @Override
    protected void setResource(Drawable resource) {
        //实际上还是使用常用的方法:setImageDrawable
       view.setImageDrawable(resource);
    }

into的源码实在太长,这里只给出大概的流程,就介绍到这里。
附上流程图:

into.png
原创文章,转载请附上https://www.jianshu.com/p/6d24a07e2635

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