0.前言
glide,相信大家对它并不陌生,其丰富的使用方法我这里就不介绍了,网上有很多大牛的文章都有介绍,笔者自愧不如,在此就不献丑了。那在这里讨论什么呢?在这里我们讨论他的源码,由于其源码实在太多,这里就大致讲讲,并作流程图,帮读者理清一下glide这个东西内部到底进行了什么“革命”。
1.简单使用
Glide.with(this) .load(url) .into(imageView)
glide简单的使用如上,其复杂的应用此处不讲,我们就从这一行代码入手解读源码:
2.with(context):创建不可见fragment绑定生命周期
public static RequestManager with(Activity activity) {
RequestManagerRetriever retriever = RequestManagerRetriever.get();
return retriever.get(activity);
}
with根据接受参数类型不同有几个同名方法,但都执行类似的操作: retriever.get,
接下来看 retriever.get
public RequestManager get(Context context) {
if (context == null) {
throw new IllegalArgumentException("You cannot start a load on a null Context");
}
//如果在主线程中,且context‘不是application,依据context类型不同执行相应方法
else if (Util.isOnMainThread() && !(context instanceof Application)) {
if (context instanceof FragmentActivity) {
return get((FragmentActivity) context);
} else if (context instanceof Activity) {
return get((Activity) context);
} else if (context instanceof ContextWrapper) {
return get(((ContextWrapper) context).getBaseContext());
}
}
//否则获取application的
return getApplicationManager(context);
}
//单例模式获取RequestManager 对象
private RequestManager getApplicationManager(Context context) {
// Either an application context or we're on a background thread.
if (applicationManager == null) {
synchronized (this) {
if (applicationManager == null) {
// Normally pause/resume is taken care of by the fragment we add to the fragment or activity.
// However, in this case since the manager attached to the application will not receive lifecycle
// events, we must force the manager to start resumed using ApplicationLifecycle.
applicationManager = new RequestManager(context.getApplicationContext(),
new ApplicationLifecycle(), new EmptyRequestManagerTreeNode());
}
}
}
return applicationManager;
}
retriever.get根据参数不同执行相应的get(context)方法,get(context)方法都差不多:
public RequestManager get(FragmentActivity activity) {
if (Util.isOnBackgroundThread()) {
//如果不在主线程,传入的是application类型的context
return get(activity.getApplicationContext());
} else {
//判断activity是否已被销毁
assertNotDestroyed(activity);
FragmentManager fm = activity.getSupportFragmentManager();
return supportFragmentGet(activity, fm);
}
}
public RequestManager get(Fragment fragment) {
if (fragment.getActivity() == null) {
throw new IllegalArgumentException("You cannot start a load on a fragment before it is attached");
}
if (Util.isOnBackgroundThread()) {
return get(fragment.getActivity().getApplicationContext());
} else {
FragmentManager fm = fragment.getChildFragmentManager();
return supportFragmentGet(fragment.getActivity(), fm);
}
}
@TargetApi(Build.VERSION_CODES.HONEYCOMB)
public RequestManager get(Activity activity) {
if (Util.isOnBackgroundThread() || Build.VERSION.SDK_INT < Build.VERSION_CODES.HONEYCOMB) {
return get(activity.getApplicationContext());
} else {
assertNotDestroyed(activity);
android.app.FragmentManager fm = activity.getFragmentManager();
return fragmentGet(activity, fm);
}
}
//如果activity已销毁,抛出异常
@TargetApi(Build.VERSION_CODES.JELLY_BEAN_MR1)
private static void assertNotDestroyed(Activity activity) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN_MR1 && activity.isDestroyed()) {
throw new IllegalArgumentException("You cannot start a load for a destroyed activity");
}
}
三个方法代码相似,最后调用的是fragmentGet或supportFragmentGet方法获取RequestManager,传递activity/fragment/和fm作为参数:
RequestManager supportFragmentGet(Context context, FragmentManager fm) {
//获取SupportRequestManagerFragment (继承与Fragment)
SupportRequestManagerFragment current = getSupportRequestManagerFragment(fm);
//获取RequestManager
RequestManager requestManager = current.getRequestManager();
//如果获取到的为空,新建一个
if (requestManager == null) {
requestManager = new RequestManager(context, current.getLifecycle(), current.getRequestManagerTreeNode());
//将requestManager与fragment绑定
current.setRequestManager(requestManager);
}
return requestManager;
}
@TargetApi(Build.VERSION_CODES.HONEYCOMB)
RequestManager fragmentGet(Context context, android.app.FragmentManager fm) {
RequestManagerFragment current = getRequestManagerFragment(fm);
RequestManager requestManager = current.getRequestManager();
if (requestManager == null) {
requestManager = new RequestManager(context, current.getLifecycle(), current.getRequestManagerTreeNode());
current.setRequestManager(requestManager);
}
return requestManager;
}
这里只介绍supportFragmentGet,fragmentGet与此类似。
- with(context)方法总结
with方法传递context,最终创建了一个无界面的fragment并与context对应的activity或fragment的生命周期绑定,以此实现对activity生命周期的监听以便及时作出回应,比如在activity销毁时及时释放资源,停止加载。
附上一张流程图梳理一下:
with.png
3.load:返回Builder
public DrawableTypeRequest<String> load(String string) {
return (DrawableTypeRequest<String>) fromString().load(string);
}
分别调用fromString返回DrawableTypeRequest后又调用load返回DrawableRequestBuilder:
- fromString()
public DrawableTypeRequest<String> fromString() {
return loadGeneric(String.class);
}
private <T> DrawableTypeRequest<T> loadGeneric(Class<T> modelClass) {
// 获取streamModelLoader 和fileDescriptorModelLoader
ModelLoader<T, InputStream> streamModelLoader = Glide.buildStreamModelLoader(modelClass, context);
ModelLoader<T, ParcelFileDescriptor> fileDescriptorModelLoader =
Glide.buildFileDescriptorModelLoader(modelClass, context);
if (modelClass != null && streamModelLoader == null && fileDescriptorModelLoader == null) {
throw new IllegalArgumentException("Unknown type " + modelClass + ". You must provide a Model of a type for"
+ " which there is a registered ModelLoader, if you are using a custom model, you must first call"
+ " Glide#register with a ModelLoaderFactory for your custom model class");
}
//新建DrawableTypeRequest并返回
return optionsApplier.apply(
new DrawableTypeRequest<T>(modelClass, streamModelLoader, fileDescriptorModelLoader, context,
glide, requestTracker, lifecycle, optionsApplier));
}
最后返回的是新建的DrawableTypeRequest对象,构造方法:
DrawableTypeRequest(Class<ModelType> modelClass, ModelLoader<ModelType, InputStream> streamModelLoader,
ModelLoader<ModelType, ParcelFileDescriptor> fileDescriptorModelLoader, Context context, Glide glide,
RequestTracker requestTracker, Lifecycle lifecycle, RequestManager.OptionsApplier optionsApplier) {
//将这些必要的参数缓存起来
super(context, modelClass,
buildProvider(glide, streamModelLoader, fileDescriptorModelLoader, GifBitmapWrapper.class,
GlideDrawable.class, null),
glide, requestTracker, lifecycle);
this.streamModelLoader = streamModelLoader;
this.fileDescriptorModelLoader = fileDescriptorModelLoader;
this.optionsApplier = optionsApplier;
}
方法里面主要是缓存一些必要的参数,以备调用。
- load(string)
@Override
public DrawableRequestBuilder<ModelType> load(ModelType model) {
super.load(model);
return this;
}
方法里面调用父类的load返回自身引用。
父类load:
public GenericRequestBuilder<ModelType, DataType, ResourceType, TranscodeType> load(ModelType model) {
// 缓存model后设置为已设置,以防重复设置
this.model = model;
isModelSet = true;
return this;
}
实际上load方法就是为了返回DrawableRequestBuilder,而DrawableRequestBuilder里面又实现了diskCacheStrategy、error等我们平时常用的这些方法。
附上load流程图
load.png
4.into(imageView)
@Override
public Target<GlideDrawable> into(ImageView view) {
return super.into(view);
}
调用父类的into:
public Target<TranscodeType> into(ImageView view) {
//确保主线程
Util.assertMainThread();
if (view == null) {
throw new IllegalArgumentException("You must pass in a non null View");
}
if (!isTransformationSet && view.getScaleType() != null) {
switch (view.getScaleType()) {
case CENTER_CROP:
applyCenterCrop();
break;
case FIT_CENTER:
case FIT_START:
case FIT_END:
applyFitCenter();
break;
//$CASES-OMITTED$
default:
// Do nothing.
}
}
return into(glide.buildImageViewTarget(view, transcodeClass));
}
//空方法
void applyCenterCrop() {
// To be implemented by subclasses when possible.
}
void applyFitCenter() {
// To be implemented by subclasses when possible.
}
public <Y extends Target<TranscodeType>> Y into(Y target) {
Util.assertMainThread();
if (target == null) {
throw new IllegalArgumentException("You must pass in a non null Target");
}
if (!isModelSet) {
throw new IllegalArgumentException("You must first set a model (try #load())");
}
//获取前一个target
Request previous = target.getRequest();
//如果已存在,清空它并移除掉
if (previous != null) {
previous.clear();
requestTracker.removeRequest(previous);
previous.recycle();
}
//根据target新建一个Request对象
Request request = buildRequest(target);
//绑定target
target.setRequest(request);
//添加target的监听
lifecycle.addListener(target);
requestTracker.runRequest(request);
return target;
}
其中runRequest:
public void runRequest(Request request) {
//将request添加入处理队列之中
requests.add(request);
if (!isPaused) {
//非暂停状态,处理请求
request.begin();
} else {
//否则,添加至等待队列
pendingRequests.add(request);
}
}
而glide.buildImageViewTarget(view, transcodeClass):
<R> Target<R> buildImageViewTarget(ImageView imageView, Class<R> transcodedClass) {
return imageViewTargetFactory.buildTarget(imageView, transcodedClass);
}
imageViewTargetFactory.buildTarget(imageView, transcodedClass):
public <Z> Target<Z> buildTarget(ImageView view, Class<Z> clazz) {
if (GlideDrawable.class.isAssignableFrom(clazz)) {
return (Target<Z>) new GlideDrawableImageViewTarget(view);
} else if (Bitmap.class.equals(clazz)) {
return (Target<Z>) new BitmapImageViewTarget(view);
} else if (Drawable.class.isAssignableFrom(clazz)) {
return (Target<Z>) new DrawableImageViewTarget(view);
} else {
throw new IllegalArgumentException("Unhandled class: " + clazz
+ ", try .as*(Class).transcode(ResourceTranscoder)");
}
}
根据传递进来的imageView类型返回对应的Target对象。
结合起来就是glide.buildImageViewTarget(view, transcodeClass)返回target,又将target传递给into。之所以要大费周章的获取一个Target是为了处理缓存的问题,通过target可以准确无误的从缓存中获取到图片,可以避免图片复用导致的位置错乱的问题。
接下来看一下加载图片的begin方法:
@Override
public void begin() {
startTime = LogTime.getLogTime();
if (model == null) {
onException(null);
return;
}
status = Status.WAITING_FOR_SIZE;
if (Util.isValidDimensions(overrideWidth, overrideHeight)) {
//如果已经确定好宽高,直接调用onSizeReady
onSizeReady(overrideWidth, overrideHeight);
} else {
//否则获取图片宽高
target.getSize(this);
}
if (!isComplete() && !isFailed() && canNotifyStatusChanged()) {
//显示占位图
target.onLoadStarted(getPlaceholderDrawable());
}
if (Log.isLoggable(TAG, Log.VERBOSE)) {
logV("finished run method in " + LogTime.getElapsedMillis(startTime));
}
}
@Override
public void onSizeReady(int width, int height) {
if (Log.isLoggable(TAG, Log.VERBOSE)) {
logV("Got onSizeReady in " + LogTime.getElapsedMillis(startTime));
}
if (status != Status.WAITING_FOR_SIZE) {
return;
}
status = Status.RUNNING;
width = Math.round(sizeMultiplier * width);
height = Math.round(sizeMultiplier * height);
ModelLoader<A, T> modelLoader = loadProvider.getModelLoader();
final DataFetcher<T> dataFetcher = modelLoader.getResourceFetcher(model, width, height);
if (dataFetcher == null) {
onException(new Exception("Failed to load model: \'" + model + "\'"));
return;
}
ResourceTranscoder<Z, R> transcoder = loadProvider.getTranscoder();
if (Log.isLoggable(TAG, Log.VERBOSE)) {
logV("finished setup for calling load in " + LogTime.getElapsedMillis(startTime));
}
loadedFromMemoryCache = true;
//加载图片
loadStatus = engine.load(signature, width, height, dataFetcher, loadProvider, transformation, transcoder,
priority, isMemoryCacheable, diskCacheStrategy, this);
loadedFromMemoryCache = resource != null;
if (Log.isLoggable(TAG, Log.VERBOSE)) {
logV("finished onSizeReady in " + LogTime.getElapsedMillis(startTime));
}
}
public <T, Z, R> LoadStatus load(Key signature, int width, int height, DataFetcher<T> fetcher,
DataLoadProvider<T, Z> loadProvider, Transformation<Z> transformation, ResourceTranscoder<Z, R> transcoder,
Priority priority, boolean isMemoryCacheable, DiskCacheStrategy diskCacheStrategy, ResourceCallback cb) {
Util.assertMainThread();
long startTime = LogTime.getLogTime();
final String id = fetcher.getId();
EngineKey key = keyFactory.buildKey(id, signature, width, height, loadProvider.getCacheDecoder(),
loadProvider.getSourceDecoder(), transformation, loadProvider.getEncoder(),
transcoder, loadProvider.getSourceEncoder());
//Lruche算法获取缓存
EngineResource<?> cached = loadFromCache(key, isMemoryCacheable);
if (cached != null) {
//回调
cb.onResourceReady(cached);
if (Log.isLoggable(TAG, Log.VERBOSE)) {
logWithTimeAndKey("Loaded resource from cache", startTime, key);
}
return null;
}
//弱引用获取缓存
EngineResource<?> active = loadFromActiveResources(key, isMemoryCacheable);
if (active != null) {
//获取成功后,回调
cb.onResourceReady(active);
if (Log.isLoggable(TAG, Log.VERBOSE)) {
logWithTimeAndKey("Loaded resource from active resources", startTime, key);
}
return null;
}
//获取网络图片
EngineJob current = jobs.get(key);
if (current != null) {
current.addCallback(cb);
if (Log.isLoggable(TAG, Log.VERBOSE)) {
logWithTimeAndKey("Added to existing load", startTime, key);
}
return new LoadStatus(cb, current);
}
EngineJob engineJob = engineJobFactory.build(key, isMemoryCacheable);
DecodeJob<T, Z, R> decodeJob = new DecodeJob<T, Z, R>(key, width, height, fetcher, loadProvider, transformation,
transcoder, diskCacheProvider, diskCacheStrategy, priority);
EngineRunnable runnable = new EngineRunnable(engineJob, decodeJob, priority);
jobs.put(key, engineJob);
engineJob.addCallback(cb);
engineJob.start(runnable);
if (Log.isLoggable(TAG, Log.VERBOSE)) {
logWithTimeAndKey("Started new load", startTime, key);
}
return new LoadStatus(cb, engineJob);
}
然后是回调的方法:
@SuppressWarnings("unchecked")
@Override
public void onResourceReady(Resource<?> resource) {
if (resource == null) {
onException(new Exception("Expected to receive a Resource<R> with an object of " + transcodeClass
+ " inside, but instead got null."));
return;
}
Object received = resource.get();
if (received == null || !transcodeClass.isAssignableFrom(received.getClass())) {
releaseResource(resource);
onException(new Exception("Expected to receive an object of " + transcodeClass
+ " but instead got " + (received != null ? received.getClass() : "") + "{" + received + "}"
+ " inside Resource{" + resource + "}."
+ (received != null ? "" : " "
+ "To indicate failure return a null Resource object, "
+ "rather than a Resource object containing null data.")
));
return;
}
if (!canSetResource()) {
releaseResource(resource);
// We can't set the status to complete before asking canSetResource().
status = Status.COMPLETE;
return;
}
//重点
onResourceReady(resource, (R) received);
}
private void onResourceReady(Resource<?> resource, R result) {
// We must call isFirstReadyResource before setting status.
boolean isFirstResource = isFirstReadyResource();
status = Status.COMPLETE;
this.resource = resource;
if (requestListener == null || !requestListener.onResourceReady(result, model, target, loadedFromMemoryCache,
isFirstResource)) {
GlideAnimation<R> animation = animationFactory.build(loadedFromMemoryCache, isFirstResource);
//重点
target.onResourceReady(result, animation);
}
notifyLoadSuccess();
if (Log.isLoggable(TAG, Log.VERBOSE)) {
logV("Resource ready in " + LogTime.getElapsedMillis(startTime) + " size: "
+ (resource.getSize() * TO_MEGABYTE) + " fromCache: " + loadedFromMemoryCache);
}
}
target.onResourceReady(result, animation);
public class DrawableImageViewTarget extends ImageViewTarget<Drawable> {
public DrawableImageViewTarget(ImageView view) {
super(view);
}
@Override
protected void setResource(Drawable resource) {
//实际上还是使用常用的方法:setImageDrawable
view.setImageDrawable(resource);
}
into的源码实在太长,这里只给出大概的流程,就介绍到这里。
附上流程图:
原创文章,转载请附上https://www.jianshu.com/p/6d24a07e2635
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