import pygame
from random import randint
if __name__ == '__main__':
pygame.init()
window = pygame.display.set_mode((1000,600))
window.fill((255,255,255))
pygame.display.flip()
ball_list = [] #{'ball_x':x,'ball_y':y,'speed':randint(1,3),'color':color,'radius':radius2}
while True:
# 不断的画圆
pygame.time.delay(10) #延迟10毫秒
window.fill((255,255,255)) #填白,将之前的界面中的球填充
for item in ball_list:
pygame.draw.circle(window,item['color'],(item['ball_x'],item['ball_y']),item['radius']) #画球
if item['ball_x'] < item['radius'] or item['ball_x'] > 1000-item['radius']: #触碰边界反向
item['speed'][0] *= -1
if item['ball_y'] < item['radius'] or item['ball_y'] > 600-item['radius']:#触屏边界方向
item['speed'][1] *= -1
item['ball_x'] += item['speed'][0]
item['ball_y'] += item['speed'][1]
for item2 in ball_list:
if item == item2:
pass
else:
if (item['ball_x'] - item2['ball_x']) ** 2 + \
(item['ball_y'] - item2['ball_y']) ** 2 <= (item['radius'] + item2['radius']) ** 2:
if item['radius'] == item2['radius']: #改变一个球的方向即可,相同的球撞开
item['speed'][0] = -item['speed'][0]
item['speed'][1] = -item['speed'][1]
if item['radius'] > item2['radius']:#大球吃小球
if item['radius'] + int(item2['radius']/5) <= 100:
item['radius'] = item['radius'] + int(item2['radius']/5)
ball_list.remove(item2)
else:#球最大100
item['radius'] = 100
ball_list.remove(item2)
pygame.display.update() #更新界面
for event in pygame.event.get():
if event.type == pygame.QUIT:
exit()
if event.type == pygame.MOUSEBUTTONDOWN:
x,y = event.pos
color = (randint(0,255),randint(0,255),randint(0,255)) #随机取颜色球
radius2 = randint(10,20) #随机取半径
pygame.draw.circle(window, color, (x, y), radius2) # 画球
ball_dict = {'ball_x':x,'ball_y':y,'speed':[randint(1,3),randint(1,3)],'color':color,'radius':radius2}
ball_list.append(ball_dict)#
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