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day12-大球吃小球

day12-大球吃小球

作者: rzlong | 来源:发表于2018-09-05 08:58 被阅读0次
    import pygame
    from random import randint
    
    if __name__ == '__main__':
        pygame.init()
        window = pygame.display.set_mode((1000,600))
        window.fill((255,255,255))
        pygame.display.flip()
        ball_list = [] #{'ball_x':x,'ball_y':y,'speed':randint(1,3),'color':color,'radius':radius2}
        while True:
            # 不断的画圆
            pygame.time.delay(10) #延迟10毫秒
            window.fill((255,255,255)) #填白,将之前的界面中的球填充
            for item in ball_list:
                pygame.draw.circle(window,item['color'],(item['ball_x'],item['ball_y']),item['radius']) #画球
                if item['ball_x'] < item['radius'] or item['ball_x'] > 1000-item['radius']: #触碰边界反向
                    item['speed'][0] *= -1
                if item['ball_y'] < item['radius'] or item['ball_y'] > 600-item['radius']:#触屏边界方向
                    item['speed'][1] *= -1
                item['ball_x'] += item['speed'][0]
                item['ball_y'] += item['speed'][1]
    
                for item2 in ball_list:
                    if item == item2:
                        pass
                    else:
    
                        if (item['ball_x'] - item2['ball_x']) ** 2 + \
                                (item['ball_y'] - item2['ball_y']) ** 2 <= (item['radius'] + item2['radius']) ** 2:
                            if item['radius'] == item2['radius']: #改变一个球的方向即可,相同的球撞开
                                item['speed'][0] = -item['speed'][0]
                                item['speed'][1] = -item['speed'][1]
    
                            if item['radius'] > item2['radius']:#大球吃小球
                                if item['radius'] + int(item2['radius']/5) <= 100:
                                    item['radius'] = item['radius'] + int(item2['radius']/5)
                                    ball_list.remove(item2)
                                else:#球最大100
                                    item['radius'] = 100
                                    ball_list.remove(item2)
    
            pygame.display.update() #更新界面
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    exit()
                if event.type == pygame.MOUSEBUTTONDOWN:
                    x,y = event.pos
                    color = (randint(0,255),randint(0,255),randint(0,255)) #随机取颜色球
                    radius2 = randint(10,20) #随机取半径
                    pygame.draw.circle(window, color, (x, y), radius2)  # 画球
                    ball_dict = {'ball_x':x,'ball_y':y,'speed':[randint(1,3),randint(1,3)],'color':color,'radius':radius2}
                    ball_list.append(ball_dict)#
    

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