原本想大球吃小球,但是好像出了点bug
球球大乱斗# Jay
import pygame
import random
random_color = random.randint(0, 255), random.randint(0, 255), random.randint(0, 255)
if __name__ == '__main__':
pygame.init()
screen = pygame.display.set_mode((1024, 600))
screen.fill((255, 255, 255))
pygame.display.flip()
# all_balls 中保存多个球
# 每个球要保存:半径、圆心坐标、颜色、x 速度、y 速度
all_balls = [
{'r':random.randint(10, 20), 'pos':(random.randint(30, 1000), random.randint(30, 500)), 'color':(random.randint(0, 255), random.randint(0, 255), random.randint(0, 255)), 'x_speed':random.randint(-3, 3), 'y_speed':random.randint(-3, 3)},
{'r':random.randint(10, 20), 'pos':(random.randint(30, 1000), random.randint(30, 500)), 'color':(random.randint(0, 255), random.randint(0, 255), random.randint(0, 255)), 'x_speed':random.randint(-3, 3), 'y_speed':random.randint(-3, 3)}
]
while True:
n = 0
for event in pygame.event.get():
if event.type == pygame.QUIT:
exit()
if event.type == pygame.MOUSEBUTTONDOWN:
ball = {
'r':random.randint(10, 25),
'pos':event.pos,
'color':(random.randint(0, 255), random.randint(0, 255), random.randint(0, 255)),
'x_speed':random.randint(-3, 3),
'y_speed':random.randint(-3, 3)
}
all_balls.append(ball)
# 刷新界面
screen.fill((255, 255, 255))
for ball_dict in all_balls:
# 取出球原来的x 坐标和y 坐标以及他们的速度
x, y = ball_dict['pos']
x_speed = ball_dict['x_speed']
y_speed = ball_dict['y_speed']
if x + 20 >= 1024:
x_speed *= -1
if x - 20 <= 0:
x_speed *= -1
if y - 20 >= 0:
y_speed *= -1
if y + 20 <= 600:
y_speed *= -1
x += x_speed
y += y_speed
pygame.draw.circle(screen, ball_dict['color'], (x, y), ball_dict['r'])
# 更新球对应的坐标
ball_dict['pos'] = x, y
ball_dict['x_speed'] = x_speed
ball_dict['y_speed'] = y_speed
for ball in all_balls: # 遍历每个球
n += 1
m = n - 1
ball_num = len(all_balls) # 球的数量
ball_pos = ball['pos'] # 球的坐标
ball_r = ball['r'] # 球的半径
x, y = ball_pos
for ball1 in all_balls[n:ball_num]: # 遍历ball 后面的每个球
m += 1
ball1_pos = ball1['pos'] # ball 后面的球的坐标
ball1_r = ball['r'] # 球的半径
x1, y1 = ball1_pos
distens = pow((pow(x-x1, 2) + pow(y-y1, 2)), 1/2) # 两球间的距离
if distens <= ball_r + ball1_r: # 距离小于半径和 说明已碰撞
"""判断哪个球较小,较小的球消失"""
if ball_r >= ball1_r:
del all_balls[m]
ball['r'] = ball_r + 1
else:
del all_balls[n-1]
ball['r'] = ball1_r + 1
pygame.display.update()
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