美文网首页
2. ViewGroup的事件分发

2. ViewGroup的事件分发

作者: JiangSK | 来源:发表于2018-04-12 22:33 被阅读0次

一.案例

测试ViewGroup事件分发,首先新建类然后继承RelativeLayout,然后重写相应方法

public class TestRelativeLayout extends RelativeLayout {
    private static final String TAG = "-EVENT";

    public TestRelativeLayout(Context context) {
        super(context);
    }
    public TestRelativeLayout(Context context, @Nullable AttributeSet attrs) {
        super(context, attrs);
    }
    public TestRelativeLayout(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
    }

    @Override
    public boolean onInterceptTouchEvent(MotionEvent ev) {
        Log.d(TAG, "onInterceptTouchEvent: viewGroup "+ev.getAction());
        return super.onInterceptTouchEvent(ev);
    }

    @Override
    public boolean dispatchTouchEvent(MotionEvent ev) {
        Log.d(TAG, "dispatchTouchEvent: viewGroup "+ev.getAction());
        return super.dispatchTouchEvent(ev);
    }

    @Override
    public boolean onTouchEvent(MotionEvent event) {
        Log.d(TAG, "onTouchEvent: viewGroup "+event.getAction());
        return super.onTouchEvent(event);
    }

    @Override
    public void requestDisallowInterceptTouchEvent(boolean disallowIntercept) {
        Log.d(TAG, "requestDisallowInterceptTouchEvent: viewGroup "+disallowIntercept);
        super.requestDisallowInterceptTouchEvent(disallowIntercept);
    }
}

ViewGroup继承于View,相较于View,ViewGroup多了一个onInterceptTouchEvent的方法



同样在Activity中设置

ll_parent.setOnTouchListener(new View.OnTouchListener() {
            @Override
            public boolean onTouch(View v, MotionEvent event) {
                Log.d(TAG, "onTouch: viewGroup  "+event.getAction());
                return false;
            }
        });

        ll_parent.setOnLongClickListener(new View.OnLongClickListener() {
            @Override
            public boolean onLongClick(View v) {
                Log.d(TAG, "onLongClick: viewGroup  ");
                return false;
            }
        });

        ll_parent.setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View v) {
                Log.d(TAG, "onClick: viewGroup  ");
            }
        });


然后布局文件

<com.jiang.eventtest.TestRelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    android:id="@+id/ll_parent"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    tools:context="com.jiang.eventtest.MainActivity">

    <com.jiang.eventtest.TestButton
        android:id="@+id/btn_test"
        android:layout_width="100dp"
        android:layout_height="100dp"
        android:layout_centerInParent="true"
        android:text="button" />
</com.jiang.eventtest.TestRelativeLayout>

点击中间的按键并在其上滑动,可以看到以下信息:

03-21 10:33:50.865 9701-9701/com.jiang.eventtest D/-EVENT: dispatchTouchEvent: viewGroup 0
03-21 10:33:50.865 9701-9701/com.jiang.eventtest D/-EVENT: onInterceptTouchEvent: viewGroup 0
03-21 10:33:50.865 9701-9701/com.jiang.eventtest D/-EVENT: dispatchTouchEvent: View 0
03-21 10:33:50.865 9701-9701/com.jiang.eventtest D/-EVENT: onTouch: View  0
03-21 10:33:50.865 9701-9701/com.jiang.eventtest D/-EVENT: onTouchEvent: View 0
03-21 10:33:50.965 9701-9701/com.jiang.eventtest D/-EVENT: dispatchTouchEvent: viewGroup 2
03-21 10:33:50.965 9701-9701/com.jiang.eventtest D/-EVENT: onInterceptTouchEvent: viewGroup 2
03-21 10:33:50.965 9701-9701/com.jiang.eventtest D/-EVENT: dispatchTouchEvent: View 2
03-21 10:33:50.965 9701-9701/com.jiang.eventtest D/-EVENT: onTouch: View  2
03-21 10:33:50.965 9701-9701/com.jiang.eventtest D/-EVENT: onTouchEvent: View 2
03-21 10:33:50.965 9701-9701/com.jiang.eventtest D/-EVENT: dispatchTouchEvent: viewGroup 1
03-21 10:33:50.965 9701-9701/com.jiang.eventtest D/-EVENT: onInterceptTouchEvent: viewGroup 1
03-21 10:33:50.965 9701-9701/com.jiang.eventtest D/-EVENT: dispatchTouchEvent: View 1
03-21 10:33:50.965 9701-9701/com.jiang.eventtest D/-EVENT: onTouch: View  1
03-21 10:33:50.965 9701-9701/com.jiang.eventtest D/-EVENT: onTouchEvent: View 1
03-21 10:33:50.965 9701-9701/com.jiang.eventtest D/-EVENT: onClick: View

如果点击空白部分:

03-21 10:44:13.745 9701-9701/com.jiang.eventtest D/-EVENT: dispatchTouchEvent: viewGroup 0
03-21 10:44:13.745 9701-9701/com.jiang.eventtest D/-EVENT: onInterceptTouchEvent: viewGroup 0
03-21 10:44:13.745 9701-9701/com.jiang.eventtest D/-EVENT: onTouch: viewGroup  0
03-21 10:44:13.745 9701-9701/com.jiang.eventtest D/-EVENT: onTouchEvent: viewGroup 0
03-21 10:44:13.795 9701-9701/com.jiang.eventtest D/-EVENT: dispatchTouchEvent: viewGroup 1
03-21 10:44:13.795 9701-9701/com.jiang.eventtest D/-EVENT: onTouch: viewGroup  1
03-21 10:44:13.795 9701-9701/com.jiang.eventtest D/-EVENT: onTouchEvent: viewGroup 1
03-21 10:44:13.795 9701-9701/com.jiang.eventtest D/-EVENT: onClick: viewGroup  

重上面可以看到调用的顺序为:

ViewGroup

---dispatchTouchEvent-->onInterceptTouchEvent-->

View

------>dispatchTouchEvent-->onTouch-->onTouchEvent


二.源码分析

1.dispatchTouchEvent

分段贴出重要代码:



首先提示,需要特别注意几个变量

mFirstTouchTarget、newTouchTarget以及alreadyDispatchedToNewTouchTarget

Part 1
    @Override
    public boolean dispatchTouchEvent(MotionEvent ev) {

        boolean handled = false;
        //检查是否符合安全策略,即窗口是否可见,是返回true
        if (onFilterTouchEventForSecurity(ev)) {
            final int action = ev.getAction();
            //这里MotionEvent.ACTION_MASK为0xff,任何数与它&都为其本身
            final int actionMasked = action & MotionEvent.ACTION_MASK;
            
            //当为ACTION_DOWN时,重置状态
            // Handle an initial down.
            if (actionMasked == MotionEvent.ACTION_DOWN) {
                cancelAndClearTouchTargets(ev);
                resetTouchState();
            }
            

首先,在动作为ACTION_DOWN时,会调用cancelAndClearTouchTargets与resetTouchState

Part 1.1
    private void cancelAndClearTouchTargets(MotionEvent event) {
        if (mFirstTouchTarget != null) {
           ...
            for (TouchTarget target = mFirstTouchTarget; target != null; target = target.next) {
                resetCancelNextUpFlag(target.child);
                dispatchTransformedTouchEvent
                (event, true, target.child, target.pointerIdBits);
            }
            clearTouchTargets();
            ...
        }
    }
    

当mFirstTouchTarget不为null时会调用dispatchTransformedTouchEvent

Part 1.1.1
    private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel为true,所以在这里向本身或者,
            View child, int desiredPointerIdBits) {
        final boolean handled;

        // Canceling motions is a special case.  We don't need to perform any transformations
        // or filtering.  The important part is the action, not the contents.
        final int oldAction = event.getAction();
        if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
            event.setAction(MotionEvent.ACTION_CANCEL);
            if (child == null) {
                handled = super.dispatchTouchEvent(event);
            } else {
                handled = child.dispatchTouchEvent(event);
            }
            event.setAction(oldAction);
            return handled;
        }
    ...
    }

在dispatchTransformedTouchEvent中,调用传递的参数cancel为true,所以在这里向本身或者子View传递ACTION_CANCEL

Part 1.1.2
    private void clearTouchTargets() {
        TouchTarget target = mFirstTouchTarget;
        if (target != null) {
            do {
                TouchTarget next = target.next;
                target.recycle();
                target = next;
            } while (target != null);
            mFirstTouchTarget = null;
        }
    }

clearTouchTargets执行的最后结果就是mFirstTouchTarget = null。

Part 1.2
    private void resetTouchState() {
        clearTouchTargets();
        resetCancelNextUpFlag(this);
        ...
    }

在Part 1总最后的执行救过就是在ACTION_DOWN时,先重置ViewGroup的状态,使是mFirstTouchTarget = null。

然后回到dispatchTouchEvent中

Part 2
            //检查拦截状态
            // Check for interception.
            final boolean intercepted;
            if (actionMasked == MotionEvent.ACTION_DOWN
                    || mFirstTouchTarget != null) {
                final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                //允许拦截的话调用onInterceptTouchEvent检查是否拦截
                if (!disallowIntercept) {
                    intercepted = onInterceptTouchEvent(ev);
                    ev.setAction(action); // restore action in case it was changed
                } else {
                    intercepted = false;
                }
            } else {
                // There are no touch targets and this action is not an initial down
                // so this view group continues to intercept touches.
                intercepted = true;
            }

在为ACTION_DOWN时,或者mFristTouchTarget=null时判断拦截

其中disallowIntercept表示“不允许拦截”,
当disallowIntercept为true时通过onInterceptTouchEvent判断是否拦截事件

Part 2.1
    public boolean onInterceptTouchEvent(MotionEvent ev) {
        return false;
    }

默认是不拦截的,可以通过重写该方法拦截相应的事件。

在Part 2中检查了是否对事件进行拦截,设置intercepted的值。


            // If intercepted, start normal event dispatch. Also if there is already
            // a view that is handling the gesture, do normal event dispatch.
            if (intercepted || mFirstTouchTarget != null) {
                ev.setTargetAccessibilityFocus(false);
            }
            //检查是否取消
            // Check for cancelation.
            final boolean canceled = resetCancelNextUpFlag(this)
                    || actionMasked == MotionEvent.ACTION_CANCEL;

            // Update list of touch targets for pointer down, if needed.
            final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;

            
Part 3

将newTouchTarget = null与alreadyDispatchedToNewTouchTarget = false

            TouchTarget newTouchTarget = null;
            boolean alreadyDispatchedToNewTouchTarget = false;
Part 4
            if (!canceled && !intercepted) {
                ...
                //当ACTION_DOWN时
                if (actionMasked == MotionEvent.ACTION_DOWN
                        || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                    final int actionIndex = ev.getActionIndex(); // always 0 for down
                    final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                            : TouchTarget.ALL_POINTER_IDS;

                    // Clean up earlier touch targets for this pointer id in case they
                    // have become out of sync.
                    removePointersFromTouchTargets(idBitsToAssign);

                    final int childrenCount = mChildrenCount;
                    
                    if (newTouchTarget == null && childrenCount != 0) {
                        Part 4.1
                        Part 4.2
                    }
                    
                    ...
                }
            }
    

当ACTION_DOWN时,此时newTouchTarget进入if内,

Part 4.1
                        final float x = ev.getX(actionIndex);
                        final float y = ev.getY(actionIndex);
                        // Find a child that can receive the event.
                        // Scan children from front to back.
                        final ArrayList<View> preorderedList = buildOrderedChildList();
                        final boolean customOrder = preorderedList == null
                                && isChildrenDrawingOrderEnabled();
                        final View[] children = mChildren;
                        for (int i = childrenCount - 1; i >= 0; i--) {
                            final int childIndex = customOrder
                                    ? getChildDrawingOrder(childrenCount, i) : i;
                            final View child = (preorderedList == null)
                                    ? children[childIndex] : preorderedList.get(childIndex);

                            // If there is a view that has accessibility focus we want it
                            // to get the event first and if not handled we will perform a
                            // normal dispatch. We may do a double iteration but this is
                            // safer given the timeframe.
                            //检查该View是否是获取当前焦点的View,不是continue
                            if (childWithAccessibilityFocus != null) {
                                if (childWithAccessibilityFocus != child) {
                                    continue;
                                }
                                childWithAccessibilityFocus = null;
                                i = childrenCount - 1;
                            }

                            //如果该View是不可见,或者触点不在该View内,continue
                            if (!canViewReceivePointerEvents(child)
                                    || !isTransformedTouchPointInView(x, y, child, null)) {
                                ev.setTargetAccessibilityFocus(false);
                                continue;
                            }

                            newTouchTarget = getTouchTarget(child);
                            if (newTouchTarget != null) {
                                // Child is already receiving touch within its bounds.
                                // Give it the new pointer in addition to the ones it is handling.
                                newTouchTarget.pointerIdBits |= idBitsToAssign;
                                break;
                            }

                            resetCancelNextUpFlag(child);

倒序循环找到触点所在的View,若未找到则跳出循环,不会执行循环体中后续分发事件的部分

Part 4.1.1
    private TouchTarget getTouchTarget(View child) {
        for (TouchTarget target = mFirstTouchTarget; target != null; target = target.next) {
            if (target.child == child) {
                return target;
            }
        }
        return null;
    }

因为在经过Part 1之后,mFirstTouchTarget=null,则newTouchTarget = null;

Part 4.2

                            if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                // Child wants to receive touch within its bounds.
                                mLastTouchDownTime = ev.getDownTime();
                                if (preorderedList != null) {
                                    // childIndex points into presorted list, find original index
                                    for (int j = 0; j < childrenCount; j++) {
                                        if (children[childIndex] == mChildren[j]) {
                                            mLastTouchDownIndex = j;
                                            break;
                                        }
                                    }
                                } else {
                                    mLastTouchDownIndex = childIndex;
                                }
                                mLastTouchDownX = ev.getX();
                                mLastTouchDownY = ev.getY();
                                newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                alreadyDispatchedToNewTouchTarget = true;
                                break;
                            }

                            // The accessibility focus didn't handle the event, so clear
                            // the flag and do a normal dispatch to all children.
                            ev.setTargetAccessibilityFocus(false);
                        }
                        if (preorderedList != null) preorderedList.clear();
                    }

这里重点是dispatchTransformedTouchEvent和addTouchTarget,

Part 4.2.1
    private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
            View child, int desiredPointerIdBits) {
        final boolean handled;

        final int oldAction = event.getAction();
        if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
          ...
        }

        final int oldPointerIdBits = event.getPointerIdBits();
        final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits;
        if (newPointerIdBits == 0) {
            return false;
        }
        final MotionEvent transformedEvent;
        if (newPointerIdBits == oldPointerIdBits) {
            ...
        } else {
            ...
        }

        // Perform any necessary transformations and dispatch.
        if (child == null) {
            handled = super.dispatchTouchEvent(transformedEvent);
        } else {
            final float offsetX = mScrollX - child.mLeft;
            final float offsetY = mScrollY - child.mTop;
            transformedEvent.offsetLocation(offsetX, offsetY);
            if (! child.hasIdentityMatrix()) {
                transformedEvent.transform(child.getInverseMatrix());
            }

            handled = child.dispatchTouchEvent(transformedEvent);
        }

        // Done.
        transformedEvent.recycle();
        return handled;
    }

传递的参数是dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)

Part 4.2.2
    private TouchTarget addTouchTarget(View child, int pointerIdBits) {
        TouchTarget target = TouchTarget.obtain(child, pointerIdBits);
        target.next = mFirstTouchTarget;
        mFirstTouchTarget = target;
        return target;
    }

根据事件的处理结果来为mFirstTouchTarget赋值,并且newTouchTarget = mFirstTouchTarget。

重Part 4中可知,当ACTION_DOWN,且事件不被拦截时,将事件分发下去,如果触点所在区域是有可操作的View,则事件分发给子View,如无则跳出循环不会执行后面事件的分发,如果事件被处理为mFirstTouchTarget赋值并且newTouchTarget = mFirstTouchTarget,alreadyDispatchedToNewTouchTarget = true,否则mFirstTouchTarget仍为null。

Part 5
            // Dispatch to touch targets.
            if (mFirstTouchTarget == null) {
            
                Part 5.1
                 
            } else {
               
                Part 5.2
               
            }

Part 5.1
                // No touch targets so treat this as an ordinary view.
                handled = dispatchTransformedTouchEvent(ev, canceled, null,
                TouchTarget.ALL_POINTER_IDS);

如果前面Part 4.1 未能找到触点对应的子View,mFirstTouchTarget == null 则会进入到Part 5.1。事件将会交于自己处理。

当前面的ACTION_DOWN事件被拦截,mFirstTouchTarget为null,在dispatchTransformedTouchEvent中将ACTION_DOWN事件交给自己处理,
并且由于前面的ACTION_DOWN被拦截,mFirstTouchTarget仍为null,所以后续的ACTION仍然会被自己处理。

或者当分发给子View的事件未被消费,mFirstTouchTarget为null,事件仍会交于自己处理。

Part 5.2
                // Dispatch to touch targets, excluding the new touch target if we already
                // dispatched to it.  Cancel touch targets if necessary.
                TouchTarget predecessor = null;
                TouchTarget target = mFirstTouchTarget;
                while (target != null) {
                    final TouchTarget next = target.next;
                    if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget = ) {
                        handled = true;
                    } else {
                        final boolean cancelChild = resetCancelNextUpFlag(target.child)
                                || intercepted;
                        if (dispatchTransformedTouchEvent(ev, cancelChild,
                                target.child, target.pointerIdBits)) {
                            handled = true;
                        }
                        if (cancelChild) {
                            if (predecessor == null) {
                                mFirstTouchTarget = next;
                            } else {
                                predecessor.next = next;
                            }
                            target.recycle();
                            target = next;
                            continue;
                        }
                    }
                    predecessor = target;
                    target = next;
                }

在这里,如果是执行完前面ACTION_DOWN中的内容之后,执行,newTouchTarget = mFirstTouchTarget,并且alreadyDispatchedToNewTouchTarget=true,所以执行到handled = true。

如果是其它ACTION,在执行过ACTION_DOWN里的内容之后,会直接进else,将事件分发下去。

Part 6
            // Update list of touch targets for pointer up or cancel, if needed.
            if (canceled
                    || actionMasked == MotionEvent.ACTION_UP
                    || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                resetTouchState();
            } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
                final int actionIndex = ev.getActionIndex();
                final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
                removePointersFromTouchTargets(idBitsToRemove);
            }

在这里主要是在ACTION_UP和取消时将状态回置。包括将mFirstTouchTarget = null;

三.总结

流程:

  1. 每次ACTION,alreadyDispatchedToNewTouchTarget=false
  2. ACTION_DOWN时,对ViewGroup进行初始化,mFirstTouchTarget=null。
  3. 如果不对ACTION_DOWN进行拦截,会先查找触点是否有合适的子View,如果有,则将事件分发给子View。
    • 如果子View消费了事件,mFirstTouchTarget!=null,alreadyDispatchedToNewTouchTarget=true,返回true,后续事件如果被拦截,则首先事件会交于ViewGroup处理,然后对应的子View会被分配ACTION_CANCEL.
    • 如果子View没有消费事件,mFirstTouchTarget=null,alreadyDispatchedToNewTouchTarget=false,首先ACTION_DOWN会交于ViewGroup处理,并且后续事件也将交于ViewGroup处理。
    • 如果过没有找到对应的子View,mFirstTouchTarget=null,ACTION_DOWN将会交于ViewGroup处理。并且后续事件仍会交于ViewGroup处理
  4. 如果对ACTION_DOWN进行拦截,事件将交由ViewGroup自己处理,调用super.dispatchTouchEvent,此时mFirstTouchTarget=null,在后续的ACTION事件仍会交由ViewGroup处理。
  5. 最后ACTION_UP时,回置ViewGroup的状态,mFirstTouchTarget=null。

总结:

  1. 若果对ACTION_DOWN进行拦截,ACTION_DOWN及后续事件都将会被ViewGroup自己处理;
  2. 如果子View消费了ACTION_DOWN,后续事件如果不被拦截,继续交于子View,如果被拦截则事件交由ViewGroup处理,子View被分配ACTION_CANCEL;
  3. 如果子View为消费ACTION_DOWN,ACTION_DOWN以及后续事件都将给予ViewGroup处理。

相关文章

网友评论

      本文标题:2. ViewGroup的事件分发

      本文链接:https://www.haomeiwen.com/subject/ftcqkftx.html