iOS通过按压的力度来控制线条的粗细
@interface ViewController ()
{
CGPoint touchPoint;
UIImageView *canDraw;
}
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
canDraw = [[UIImageView alloc] initWithFrame:self.view.bounds];
canDraw.backgroundColor = [UIColor lightGrayColor];
[self.view addSubview:canDraw];
}
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [touches anyObject];
touchPoint = [touch locationInView:canDraw];
}
- (void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [touches anyObject];
CGPoint currentPoint = [touch locationInView:canDraw];
UIGraphicsBeginImageContext(canDraw.frame.size);
[canDraw.image drawInRect:CGRectMake(0.0, 0.0, canDraw.frame.size.width, canDraw.frame.size.height)];
CGContextSetLineCap(UIGraphicsGetCurrentContext(), kCGLineCapRound);
float lineWidthc = 10.0;
if ([touch respondsToSelector:@selector(force)]) {
NSLog(@"force:%f", touch.force);
lineWidthc = lineWidthc * touch.force;
}
CGContextSetLineWidth(UIGraphicsGetCurrentContext(), lineWidthc);
CGContextSetRGBStrokeColor(UIGraphicsGetCurrentContext(), 0.0, 0.0, 0.0, 1.0);
CGContextMoveToPoint(UIGraphicsGetCurrentContext(), touchPoint.x, touchPoint.y);
CGContextAddLineToPoint(UIGraphicsGetCurrentContext(), currentPoint.x, currentPoint.y);
CGContextStrokePath(UIGraphicsGetCurrentContext());
canDraw.image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
touchPoint = currentPoint;
}
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