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【汉化】Boost Point System plugin fo

【汉化】Boost Point System plugin fo

作者: 沧笙 | 来源:发表于2018-10-09 01:07 被阅读179次
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    This is a RPG Maker MV plugin that adds a Boost Point System to your game. This is a newly added mechanic that allows actors and enemies to temporarily power themselves up for the current turn by using a new resource called Boost Points. Boost Points are acquired at the end of each turn if the battler did not use Boost Points. While Boosted, actions can either deal more damage, hit more times, make buff/debuff effects last longer, and more.
    这是一个RPG Maker MV插件,可为您的游戏添加一个Boost Point系统。这是一个新增加的机制,允许演员和敌人通过使用名为Boost Points的新资源暂时为当前转弯提供动力。如果战斗员没有使用提升点,则在每个回合结束时获得提升点数。虽然Boosted,动作可以造成更多伤害,击中更多次,使buff / debuff效果持续更长时间,等等。

    The Boost Point System plugin has many ways for you to customize it. Please go through the plugin's parameters to adjust the settings for your game.
    Boost Point System插件有很多种方法可供您自定义。请仔细检查插件的参数以调整游戏设置。

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    Plugin Parameters

    Battle Control:

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    Boost Command: How command for how Boost is displayed

    Show Command?: Show the Boost Command in the Actor Command Window?

    Unboost Command: How command for how Unboost is displayed

    Show Command?: Show the Unboost Command in the Actor Command Window?

    Boost命令:如何显示Boost的命令

    Show Command:在Actor命令窗口中显示Boost命令?

    Unboost命令:如何显示Unboost的显示方式

    Show Command:在Actor命令窗口中显示Unboost命令?

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    Use L and R Buttons?: Use L and R buttons (Q and W keys) to control boosting? Allows you to use Boost in any kind of battle menu without having to use the specialized Boost and Unboost commands.
    使用L和R按钮?:使用L和R按钮(Q和W键)增强控制,允许您在任何类型的战斗菜单中使用Boost,而无需使用专门的Boost和Unboost命令。

    Mechanics:

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    Start Battle BP: The amount of BP battlers start each battle with

    Regen BP: The amount of BP battlers regenerate each turn

    开始战斗BP: BP每场战斗开始数量

    Regen BP:BP每回合生成一次

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    Always Regenerate: Always regenerate BP. Otherwise, regenerate BP when BP wasn't used that turn. Change this if you want the battlers to always have BP regeneration
    始终重生:始终重生BP。否则,在转弯时不使用BP时重新生成BP。如果您希望战斗员始终拥有BP再生,请更改此设置

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    Max Stored BP: The most amount of BP a battler can hold onto at any time
    最大存储血压:战斗者可以随时掌握的最多BP值

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    Max Used BP: The most amount of BP a battler can use at once.

    Death Removal: Dying will remove all stored BP

    Death Regen: Being dead means no BP regeneration

    最大使用BP:战斗员可以同时使用的最大BP数量。

    死亡去除:死亡将删除所有存储的BP

    死亡再生:死亡意味着没有BP再生

    Multipliers:

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    Damage Multipliers: The multipliers for each BP used from 0 to max. This is the percentage of the multiplier. This affects all skills and items with the <Boost Damage> notetag. For actions you want to deal more damage.

    Damage Addition: The addition for each BP used from 0 to max. This is the integer version of the bonus. This affects all skills and items with the <Boost Damage> notetag. For actions you want to deal more damage.

    Repeat Multipliers: The multipliers for each BP used from 0 to max. This is the percentage of the multiplier. This affects all skills and items with the <Boost Repeats> notetag. For actions you want to hit more times.

    Repeat Addition: The addition for each BP used from 0 to max. This is the integer version of the bonus. This affects all skills and items with the <Boost Repeats> notetag. For actions you want to deal more damage.

    Turn Multipliers: The multipliers for each BP used from 0 to max. This is the percentage of the multiplier. This affects all skills and items with the <Boost Turns> notetag. For actions that apply states, buffs, or debuffs.

    Turn Addition: The addition for each BP used from 0 to max. This is the integer version of the bonus. This affects all skills and items with the <Boost Turns> notetag. For actions you want to deal more damage.

    Analyze Multipliers: The multipliers for each BP used from 0 to max. This is the percentage of the multiplier. This affects all skills and items with the <Boost Analyze> notetag. For the effects found in Weakness Display plugin.

    Analyze Addition: The addition for each BP used from 0 to max. This is the integer version of the bonus. This affects all skills and items with the <Boost Analyze> notetag. For actions you want to deal more damage.

    BP Effect Multipliers: The multipliers for each BP used from 0 to max. This is the percentage of the multiplier. This affects all skills and items with the <Boost BP Effect> notetag. For the actions that alter user or target BP.

    BP Effect Addition: The addition for each BP used from 0 to max. This is the integer version of the bonus. This affects all skills and items with the <Boost BP> notetag. For actions you want to deal more damage.

    伤害乘数:每个BP的乘数从0到最大。这是乘数的百分比。这会影响所有具有<Boost Damage> notetag的技能和物品。对于你想要处理更多伤害的行动。

    伤害增加:每个BP的添加使用从0到最大。这是奖金的整数版本。这会影响所有具有<Boost Damage> notetag的技能和物品。对于你想要处理更多伤害的行动。

    重复乘数:每个BP的乘数从0到最大使用。这是乘数的百分比。这会影响所有使用<Boost Repeats> notetag的技能和项目。对于你想要击中更多次的动作。

    重复添加:每个BP的添加使用从0到最大。这是奖金的整数版本。这会影响所有使用<Boost Repeats> notetag的技能和项目。对于你想要处理更多伤害的行动。

    Turn Multipliers:每个BP的乘数从0到最大。这是乘数的百分比。这会通过<Boost Turns> notetag影响所有技能和项目。适用于应用状态,增益效果或减益效果的动作。

    转向加法:每个BP的加法使用从0到最大。这是奖金的整数版本。这会通过<Boost Turns> notetag影响所有技能和项目。对于你想要处理更多伤害的行动。

    分析乘数:每个BP的乘数从0到最大。这是乘数的百分比。这会通过<Boost Analyze> notetag影响所有技能和项目。对于弱点显示插件中发现的效果。

    分析添加:每个BP的添加使用从0到最大。这是奖金的整数版本。这会通过<Boost Analyze> notetag影响所有技能和项目。对于你想要处理更多伤害的行动。

    BP效应乘数:每个BP的乘数从0到最大使用。这是乘数的百分比。这会影响所有具有<Boost BP Effect> notetag的技能和项目。对于更改用户或目标BP的操作。

    BP效果添加:每个BP的添加使用从0到最大。这是奖金的整数版本。这会影响所有使用<Boost BP> notetag的技能和项目。对于你想要处理更多伤害的行动。

    Visuals:

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    Animations: Choose animations to play when changing to different levels of BP
    动画:选择要在更改为不同级别的BP时播放的动画

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    Show Icons?: Show boost point icons in the party status menu in battle?
    显示图标?:在战斗中的聚会状态菜单中显示提升点图标?

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    Boost Icon: Icon ID used to represent a Boost slot
    Boost Icon:用于表示Boost插槽的图标ID

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    Empty Icon: Icon ID used to represent an empty slot
    空图标:用于表示空插槽的图标ID

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    Small Boost Icons: Draw smaller icons?

    Boost Icon Size: Rate of how much to shrink the Boost icons

    Text: Text used to accompany small Boost icons

    Text Alignment: Text alignment used for the small Boost text

    小增强图标:绘制较小的图标?

    提升图标大小:缩小Boost图标的速度

    文本:用于伴随小Boost图标的文本

    文本对齐:用于小Boost文本的文本对齐方式

    Notetags

    Skill and Item Notetags:

    <Require x BP>
    This will make the action require at least x BP to use for actors. If for enemies, then at least x BP must be stored. This will not make the enemies use the BP until you use the enemy BP use notetags.

    <Require > x BP>
    <Require >= x BP>
    <Require = x BP>
    <Require <= x BP>
    <Require < x BP>
    This will make the action require greater than, greater than or equal to, equal to exactly, less than or equal to, or less than x BP for the skill to be used for actors. If for enemies, this will be the BP stored. This will not make the enemies use the BP until you use the enemy BP use notetag.

    <Target BP: +x>
    <Target BP: -x>
    The target will gain or lose BP equal to x. This is a BP effect.

    <User BP: +x>
    <User BP: -x>
    The user will gain or lose BP equal to x. This is a BP effect.

    <Boost Damage>
    If the action's user is using BP, this will boost the damage multiplier for this action by the multiplier set in the plugin parameters.

    <Boost Turns>
    If the action's user is using BP, this will boost the state/buff turns for this action by the multiplier set in the plugin parameters.

    <Boost Repeats>
    If the action's user is using BP, this will boost the number of repeated hits for this action by the multiplier set in the plugin parameters.

    <Boost Analyze>
    If the action's user is using BP, this will boost the number of weaknesses revealed for this action by the multiplier set in the plugin parameters.

    <Boost BP Effect>
    If the action's user is using BP, this will boost the number of BP effects for this action by the multiplier set in the plugin parameters.

    Actor, Class, Enemy, Weapon, Armor, and State Notetags:

    <BP Battle Start: x%>
    <BP Battle Start: +x>
    <BP Battle Start: -x>
    Changes the amount of BP the battler starts with in battle by a percentage (x%) or by a flat amount (+x or -x);

    <BP Regen: x%>
    <BP Regen: +x>
    <BP Regen: -x>
    Changes the amount of BP the battler regens each turn in battle by a percentage (x%) or by a flat amount (+x or -x);

    Enemy Notetags:

    <Boost Skill x: Full>
    <Boost skillname: Full>
    Whenever the enemy uses skill x (or the skillname if you use that), it will use as much BP as it can for the skill when it performs it.

    <Boost Skill x: At Least y>
    <Boost skillname: At Least y>
    Whenever the enemy uses skill x (or the skillname if you use that), it will use BP after reaching y BP and use as much as it can.

    <Boost Skill x: At Most y>
    <Boost skillname: At Most y>
    Whenever the enemy uses skill x (or the skillname if you use that), it will use as much BP as it can unless BP is over y BP.

    State Notetags:

    <Boost Sealed>
    If a battler is affected by a state with this notetag, they cannot boost.

    Text Codes

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    You can put these in a skill or item's help description and it will change the text depending on how much BP the current actor is using.

    \bpDamage[x]
    This will apply BP damage multipliers to number x based on the actor's currently used BP amount.

    \bpTurn[x]
    This will apply BP turn multipliers to number x based on the actor's currently used BP amount.

    \bpRepeat[x]
    This will apply BP repeat multipliers to number x based on the actor's currently used BP amount.

    \bpAnalyze[x]
    This will apply BP analyze multipliers to number x based on the actor's currently used BP amount.

    \bpEffect[x]
    This will apply BP effect multipliers to number x based on the actor's currently used BP amount.

    \bp[text]
    The text inside the brackets won't appear unless at least 1 BP is used.

    \bp0[text]
    The text inside the brackets will only appear if no BP is being used.

    \bp>x[text]
    The text inside the brackets will only appear if more than x BP is being used.

    \bp>=x[text]
    The text inside the brackets will only appear if more than or exactly x BP is being used.

    \bp=x[text]
    The text inside the brackets will only appear if exactly x BP is being used.

    \bp<=x[text]
    The text inside the brackets will only appear if less than or exactly x BP is being used.

    \bp<x[text]
    The text inside the brackets will only appear if less than x BP is being used.

    WARNING!!!

    This plugin is made for RPG Maker MV versions 1.6.1 and below. If you update RPG Maker MV past that and this plugin breaks, I am NOT responsible for it.

    Compatibility

    This plugin is compatible with the following plugins:

      • YEP Core Engine
      • YEP Battle Engine Core
      • YEP Action Sequence Packs 1, 2, 3
      • YEP Animated Sideview Enemies
      • YEP Buffs & States Core
      • YEP Damage Core
      • YEP Element Core

    Place this plugin under those in the Plugin Manager list.

    Terms of Use

    1. These plugins may be used in free or commercial games.
    2. 'Fallen Angel Olivia' must be given credit in your games.
    3. You are allowed to edit the code.
    4. Do NOT change the filename, parameters, and information of the plugin.
    5. You are NOT allowed to redistribute these Plugins.
    6. You may NOT take code for your own released Plugins without credit.

    Change Log History

    • Sep 2 2018: Bug fix for help window not updating properly sometimes
    • Sep 4 2018: Added <Boost Sealed> notetag for states.
    • Sep 7 2018: Added new parameters: Death Removal and Death Regen
    • Sep 8 2018: Bug fix for minimum turn calculation and bug fix for BP regeneration not working right
    • Sep 9 2018: Added new parameters: Damage Addition, Repeat Addition, Turn Addition, Analyze Addition, BP Addition
    • Sep 19 2018: Bug fixed for \bpEffect[x] displaying wrong value
    • Sep 20 2018: Bug fixed for plugin parameters: Boost Point Death Regen and Boost Point BP Addition
    • Sep 21 2018: <BP Regen: +x> notetag fixed to work properly!
    • Sep 25 2018: Compatibility added for Item Concoctions.

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