import pygame
from pygame.locals import *
import sys
from Bullet import Bullet
from Peashooter import Peashooter
from Sun import Sun
from SunFlower import SunFlower
from WallNut import WallNut
# 初始化pygame
from Zombie import Zombie
pygame.init()
for font in pygame.font.get_fonts():
print(font)
size = (1200, 600)
# 设置屏幕宽高
screen = pygame.display.set_mode(size)
# 设置屏幕标题
pygame.display.set_caption("植物大战僵尸")
backgroundImg = pygame.image.load('material/images/background1.jpg').convert_alpha()
sunbackImg = pygame.image.load('material/images/SeedBank.png').convert_alpha()
flower_seed = pygame.image.load("material/images/TwinSunflower.gif")
wallNut_seed = pygame.image.load("material/images/WallNut.gif")
peashooter_seed = pygame.image.load("material/images/Peashooter.gif")
score = '1000'
myfont = pygame.font.SysFont('arial', 20)
txtImg = myfont.render(score, True, (0, 0, 0))
peashooter = Peashooter()
sunFlower = SunFlower()
wallNut = WallNut()
# zombie = Zombie()
spriteList = pygame.sprite.Group()
spriteList.add(peashooter)
spriteList.add(sunFlower)
spriteList.add(wallNut)
# spriteList.add(zombie)
sunList = pygame.sprite.Group()
zombieList = pygame.sprite.Group()
index = 0
clock = pygame.time.Clock()
GENERATOR_SUN_EVENT = pygame.USEREVENT + 1
pygame.time.set_timer(GENERATOR_SUN_EVENT, 2000)
GENERATOR_ZOMBIE_EVENT = pygame.USEREVENT + 2
pygame.time.set_timer(GENERATOR_ZOMBIE_EVENT, 5000)
while True:
clock.tick(15)
# 启动消息队列,获取消息并处理
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
if event.type == GENERATOR_SUN_EVENT:
sun = Sun(sunFlower.rect)
sunList.add(sun)
if event.type == GENERATOR_ZOMBIE_EVENT:
zombie = Zombie()
zombieList.add(zombie)
if event.type == MOUSEBUTTONDOWN:
mouse_pressed = pygame.mouse.get_pressed()
# 判断是否按下的事鼠标左键
if mouse_pressed[0]:
pos = pygame.mouse.get_pos()
for sun in sunList:
if sun.rect.collidepoint(pos):
# sunList.remove(sun)
sun.is_click = True
score = int(score) + 50
myfont = pygame.font.SysFont('arial', 20)
txtImg = myfont.render(str(score), True, (0, 0, 0))
screen.blit(backgroundImg, (0, 0))
screen.blit(sunbackImg, (250, 0))
screen.blit(txtImg, (270, 60))
screen.blit(flower_seed, (330, 10))
screen.blit(wallNut_seed, (380, 10))
screen.blit(peashooter_seed, (430, 10))
if index % 10 == 0:
bullet = Bullet(peashooter.rect, size)
spriteList.add(bullet)
spriteList.update(index)
spriteList.draw(screen)
sunList.update(index)
sunList.draw(screen)
zombieList.update(index)
zombieList.draw(screen)
for zombie in zombieList:
headStr = '刘无敌'
yourfont = pygame.font.SysFont('simsunnsimsun', 30)
headpic = yourfont.render(headStr, True, (0, 0, 0))
screen.blit(headpic, (zombie.rect.left + 60, zombie.rect.top - 20))
index += 1
pygame.display.update()
image.png
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