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python植物大战僵尸九之绘制顶部卡片

python植物大战僵尸九之绘制顶部卡片

作者: __豆约翰__ | 来源:发表于2019-01-20 10:45 被阅读37次
    import pygame
    from pygame.locals import *
    import sys
    
    from Bullet import Bullet
    from Peashooter import Peashooter
    from Sun import Sun
    from SunFlower import SunFlower
    from WallNut import WallNut
    
    # 初始化pygame
    from Zombie import Zombie
    
    pygame.init()
    
    for font in pygame.font.get_fonts():
        print(font)
    
    size = (1200, 600)
    
    # 设置屏幕宽高
    screen = pygame.display.set_mode(size)
    # 设置屏幕标题
    pygame.display.set_caption("植物大战僵尸")
    
    backgroundImg = pygame.image.load('material/images/background1.jpg').convert_alpha()
    sunbackImg = pygame.image.load('material/images/SeedBank.png').convert_alpha()
    flower_seed = pygame.image.load("material/images/TwinSunflower.gif")
    wallNut_seed = pygame.image.load("material/images/WallNut.gif")
    peashooter_seed = pygame.image.load("material/images/Peashooter.gif")
    
    
    score = '1000'
    myfont = pygame.font.SysFont('arial', 20)
    txtImg = myfont.render(score, True, (0, 0, 0))
    
    peashooter = Peashooter()
    sunFlower = SunFlower()
    wallNut = WallNut()
    # zombie = Zombie()
    
    spriteList = pygame.sprite.Group()
    
    spriteList.add(peashooter)
    spriteList.add(sunFlower)
    spriteList.add(wallNut)
    # spriteList.add(zombie)
    
    sunList = pygame.sprite.Group()
    zombieList = pygame.sprite.Group()
    
    index = 0
    clock = pygame.time.Clock()
    
    GENERATOR_SUN_EVENT = pygame.USEREVENT + 1
    pygame.time.set_timer(GENERATOR_SUN_EVENT, 2000)
    
    GENERATOR_ZOMBIE_EVENT = pygame.USEREVENT + 2
    pygame.time.set_timer(GENERATOR_ZOMBIE_EVENT, 5000)
    
    while True:
    
        clock.tick(15)
        # 启动消息队列,获取消息并处理
        for event in pygame.event.get():
            if event.type == QUIT:
                pygame.quit()
                sys.exit()
            if event.type == GENERATOR_SUN_EVENT:
                sun = Sun(sunFlower.rect)
                sunList.add(sun)
    
            if event.type == GENERATOR_ZOMBIE_EVENT:
                zombie = Zombie()
                zombieList.add(zombie)
    
            if event.type == MOUSEBUTTONDOWN:
                mouse_pressed = pygame.mouse.get_pressed()
                # 判断是否按下的事鼠标左键
                if mouse_pressed[0]:
                    pos = pygame.mouse.get_pos()
    
                    for sun in sunList:
                        if sun.rect.collidepoint(pos):
                            # sunList.remove(sun)
                            sun.is_click = True
                            score = int(score) + 50
                            myfont = pygame.font.SysFont('arial', 20)
                            txtImg = myfont.render(str(score), True, (0, 0, 0))
    
        screen.blit(backgroundImg, (0, 0))
        screen.blit(sunbackImg, (250, 0))
        screen.blit(txtImg, (270, 60))
    
        screen.blit(flower_seed, (330, 10))
        screen.blit(wallNut_seed, (380, 10))
        screen.blit(peashooter_seed, (430, 10))
    
        if index % 10 == 0:
            bullet = Bullet(peashooter.rect, size)
            spriteList.add(bullet)
    
        spriteList.update(index)
        spriteList.draw(screen)
        sunList.update(index)
        sunList.draw(screen)
        zombieList.update(index)
        zombieList.draw(screen)
    
        for zombie in zombieList:
            headStr = '刘无敌'
            yourfont = pygame.font.SysFont('simsunnsimsun', 30)
            headpic = yourfont.render(headStr, True, (0, 0, 0))
            screen.blit(headpic, (zombie.rect.left + 60, zombie.rect.top - 20))
    
        index += 1
    
        pygame.display.update()
    
    
    image.png

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