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Unity Editor获取文件路径

Unity Editor获取文件路径

作者: ShawnWeasley | 来源:发表于2021-01-14 19:51 被阅读0次

    因为经常用到,还要到旧项目去找,因此记录一下:

    using UnityEditor;
    using UnityEngine;
    
    public class TextureHelp : Editor
    {
        [MenuItem("Tools/获取选中文件相对路径")]
        public static void GetFileRelativePath()
        {
            string[] GUIDs = Selection.assetGUIDs;
    
            foreach (var guid in GUIDs)
            {
                string path = AssetDatabase.GUIDToAssetPath(guid);
    
                Debug.Log(path);
                //输出结果为:Assets/测试文件.png
            }
        }
    
        [MenuItem("Tools/获取选中文件绝对路径")]
        public static void GetFileAbsolutePath()
        {
            string[] GUIDs = Selection.assetGUIDs;
    
            foreach (var guid in GUIDs)
            {
                string path = Application.dataPath.Remove(Application.dataPath.Length - 6) + AssetDatabase.GUIDToAssetPath(guid);
    
                Debug.Log(path);
                ///输出结果为:Volumes/Eevee_4TB/ZKCM/Test/Draw/Assets/测试文件.png
            }
        }
    
        [MenuItem("Tools/遍历全项目Texture文件相对路径")]
        public static void TraverseTexturesPath()
        {
            foreach (var guid in AssetDatabase.FindAssets("t:Texture"))//此处Texture类型也可以是Model、Audio之类
            {
                var assetPath = AssetDatabase.GUIDToAssetPath(guid);
                Debug.Log(assetPath);
                //后续可以用以下加载方式继续操作
                //var textureImporter = AssetImporter.GetAtPath(assetPath) as TextureImporter;
            }
        }
    
        [MenuItem("Tools/遍历子孙物体", false, 1)]
        static void SelectionObjects()
        {
            GameObject[] selections = Selection.gameObjects;
            foreach (GameObject selection in selections)//遍历每个选中的物体
            {
                foreach (Transform child in selection.GetComponentsInChildren<Transform>())
                {
                    //遍历子物体及孙物体
                    Debug.Log(child.name);
                }
    
                //如果仅遍历子物体
                //foreach (Transform child in selection.transform)
                //{
                //    Debug.Log(child.name);
                //}
            }
            Debug.Log("SelectionObjects End!");
        }
    }
    

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