//动画开始和结束都会有delegate回调,具体回调内容可以使用setvalue的方式带参过去!
//[animation setValue:@(index) forKey:@"AnimationViewIndex"];
//另外可以通过下面函数来画出想要的行动轨迹。
//CGPathMoveToPoint、CGPathAddLineToPoint、CGPathAddArc、CGPathAddRect'
//------------------------------------凌乱的分割线----------------------------------------
//如果你只是想简单的移动某点到某点的话,可以使用CABasicAnimation能更简单点
-
(CABasicAnimation *)getMoveAnimation:(CGPoint)tpoint fromPoint:(CGPoint)fpoint index:(int)index type:(NSString *)type {
CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"position"];
// 设定动画起始帧和结束帧
animation.fromValue = [NSValue valueWithCGPoint:fpoint]; // 起始点
animation.toValue = [NSValue valueWithCGPoint:tpoint]; // 终点
animation.fillMode = kCAFillModeForwards;
animation.removedOnCompletion = NO;
animation.repeatCount = 0;
animation.delegate = self;
[animation setValue:@(index) forKey:@"AnimationViewIndex"];
[animation setValue:type forKey:@"AnimationKeyType"];float d = sqrtf ((fpoint.x-tpoint.x)(fpoint.x-tpoint.x)+(fpoint.y-tpoint.y)(fpoint.y-tpoint.y));
animation.duration = d/500;
return animation;
}
//速度控制函数(CAMediaTimingFunction)
//1> kCAMediaTimingFunctionLinear(线性):匀速,给你一个相对静态的感觉
//2> kCAMediaTimingFunctionEaseIn(渐进):动画缓慢进入,然后加速离开
//3> kCAMediaTimingFunctionEaseOut(渐出):动画全速进入,然后减速的到达目的地
//4> kCAMediaTimingFunctionEaseInEaseOut(渐进渐出):动画缓慢的进入,中间加速,然后减速的到达目的地。
//移动简单的移动外还有启动的动画,只需要修改keyPath值就行
//@"position":位置移动
//@"transform.scale":缩放
//@"transform.rotation.x":x轴旋转
//@"transform.rotation.y":y轴旋转
//@"transform.rotation.z":z轴旋转
//默认以layer中心为圆心,可以通过下面方式修改
//[yourView.layer setAnchorPoint:CGPointMake(0.5, 0.5)];
//组合动画
//
///* 动画组 */
//CAAnimationGroup *group = [CAAnimationGroup animation];
//group.delegate = self;
//group.duration = 5.0;
//group.repeatCount = 1;
//
//// 动画结束后不变回初始状态
//group.removedOnCompletion = NO;
//group.fillMode = kCAFillModeForwards;
//
//// 添加动画
//group.animations = [NSArray arrayWithObjects:animation1, animation2, nil];
//[imageView.layer addAnimation:group forKey:@"move-rotate-layer"];
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